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  1. #41
    Founder Alavatar's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I think it actually has a lot to do with the surface area of the organic material.
    Now you're just being nit-picky!

    Of course, there is a lot more to it then just a percent ratio, such as the molarity of the acid mixture, the type of organic material, the acid itself, whether the acid is poured on the material or the material is dunked into the mixture's container, blah blah blah.

    My point is, that two acid fogs or two acid arrows should be stacking in that the actual ratio of acid is increased. A solution of 5 M sulfuric acid squirted from a glass squirtgun will do more damage the more you squirt someone, as Missing Minds stated above. A sulfuric acid mist where you have 1,000 parts per billion will do X damage, therefore 2,000 parts per billion will logically do more then X damage.

    Edit: As a note, I think that Wall of Fire should not stack with itself. But I do think that Blade Barrier should stack with itself.
    Last edited by Alavatar; 11-21-2007 at 01:43 PM.

  2. #42

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    Quote Originally Posted by Alavatar View Post
    My point is, that two acid fogs or two acid arrows should be stacking in that the actual ratio of acid is increased.
    Scientifically, you might be right. But from a game balance perspective, it's a bad idea. And since they're magical spells they don't have to follow the laws of Science.
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  3. #43
    Founder Alavatar's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Scientifically, you might be right. But from a game balance perspective, it's a bad idea. And since they're magical spells they don't have to follow the laws of Science.
    Bah! I always hated that cop-out. "It's magic so it doesn't have to follow the laws of physics," has ruined many games for me (primarily because I am a man of science). If the magic creates a physical manifestation of something (which Acid Spells, as conjuration spells, do) then they should follow standard Physics and science.

  4. #44

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    Quote Originally Posted by Alavatar View Post
    Bah! I always hated that cop-out. "It's magic so it doesn't have to follow the laws of physics," has ruined many games for me (primarily because I am a man of science). If the magic creates a physical manifestation of something (which Acid Spells, as conjuration spells, do) then they should follow standard Physics and science.
    Ah, then you may prefer the "It's a game and so sometimes you have to make concessions" rationale.
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  5. #45
    Founder Alavatar's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Ah, then you may prefer the "It's a game and so sometimes you have to make concessions" rationale.
    While I understand the reasons I do not agree with them. Basically, it's Turbine's game and if they deem spells cannot stack then I will have to accept it.

  6. #46
    Community Member Invalid_86's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Honestly, until I see this, I'm going to remain fairly unconvinced that it's possible.

    How do you have NPCs avoid AoE spells without making it trivial to pick them off with ranged weapons?
    Sounds like it's "blanket immunity to arrows" time!

  7. #47
    Community Member GrayOldDruid's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Honestly, until I see this, I'm going to remain fairly unconvinced that it's possible.

    How do you have NPCs avoid AoE spells without making it trivial to pick them off with ranged weapons?
    HAHA! Long awaited Ranger love...

    But think about it, who is stupid enough to walk into a wall of raging fire? ... besides barbarians?
    Maybe AFTER being buffed with Resist Fire, but not before. Sure, some players just zerg through traps, but I consider that stoopid too.

    It IS called a fire WALL - it is meant to discourage enemies from coming through it to attack you. If you range them, they should try to find cover and fire back if they have ranged weapons. It may be cool to have mobs emulate tactical play. See a firewall, shaman throws resist fire, they zerg through it and kill everything!! (or try) If no shaman, no resist, they hang back and avoid frying - and try to Pull the party through by drawing aggro. It WILL be cool to see mobs who have some sense of self-preservation. Maybe some players can learn from them.
    It is not about the destination, it is about the journey.
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