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  1. #1
    Founder Rhadamathys's Avatar
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    Default Spell slots for lvl 15 and 16?

    How many slots will a sorc get for each spell level when they are 15 and 16? haven't seen anything posted on this...
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  2. #2
    Founder Oreg's Avatar
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    same pattern i would think.

    Level 15 is 1 each of 7, 6 and 5 level spells
    Level 16 is 1 Level 8 spell

  3. #3
    Community Member MrWizard's Avatar
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    Quote Originally Posted by Oreg View Post
    same pattern i would think.

    Level 15 is 1 each of 7, 6 and 5 level spells
    Level 16 is 1 Level 8 spell
    hmmm...feeblemind.....might pick that up for 5th level spell...

    For 6th....hmmm..chain lightning, disintigrate, fear, persuasion, or freezing sphere...hmmmmm only one eh?


    one 7th...hmm..delayed blast would allow me to switch out for another thrid...
    mass hold person if the new stuff has lots of humanoids...
    ottos sphere..for bad pugs and big mobs...maybe
    symbol stunning...hmmm
    control undead and drop command undead for another second level spell..hmmm


    lots of decisions...and they may add a few other ones too....yikes..
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  4. #4
    Community Member muffinlad's Avatar
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    Do Sorcs never go beyond 4 spells of any one level?

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    muffinnewsorc
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  5. #5
    Founder Oreg's Avatar
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    no to my knowledge. no

  6. #6
    Community Member chemonz's Avatar
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    In PnP they do get 5 spells of level 1 and 2 but not in DDO. I suspect that it was a decision made to help balance them with wizards, although it makes less sense as we approach level 16 IMO.

    Also sorcerers only get 3 spells of level 6 and above as a maximum, which only comes into play above character level 16 so we won't have to worry about it for quite awhile.

  7. #7
    Community Member Jolani's Avatar
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    Hopefully they will just make max spells a flat 4 per level, and keep the same progression. I'd expect 1 more spell for 5,6,7,8, by 16.

    My choices:

    Level 5... Mindfog perhaps.
    Level 6, Reconstruct.
    Level 7, DB Fireball, or Otto's.
    Level 8, Trap the Soul. Instadeath spell for undead... enough said.
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  8. #8
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    Quote Originally Posted by Jolani View Post
    Level 8, Trap the Soul. Instadeath spell for undead... enough said.
    Is there an HD upper limit to this spell, a la Undeath to Death?

  9. #9

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    Quote Originally Posted by Blazer View Post
    Is there an HD upper limit to this spell, a la Undeath to Death?

    From the WDAs:


    Forces a creature's life force and its material body into a gem on a failed Will save. Although this essentially 'kills' the target, it is not a death effect and functions on creatures such as undead (but not most constructs). This spell requires a khyber dragonshard as a special material component, and can affect creatures of up to 30 hit dice.

    (Note: The quality of the gem required varies on the hit dice of the targeted creature. Three versions of this spell exist using a spell selector, appropriate for creatures of up to 10 HD, 20 HD, and 30 HD.)
    DDOwiki.com, #1 source for DDO information.

  10. #10
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    30 HD? Any idea what types of HD numbers we're looking at for quests like Wiz King or Temple of Vol? Why do I think this spell might not be all it's cracked up to be?

  11. #11

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    Quote Originally Posted by Blazer View Post
    Why do I think this spell might not be all it's cracked up to be?
    I don't know for you, but Khyber dragonshard doesn't that easy to find either... but again, I'm no Eberron loremaster...
    DDOwiki.com, #1 source for DDO information.

  12. #12
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    Quote Originally Posted by Blazer View Post
    30 HD? Any idea what types of HD numbers we're looking at for quests like Wiz King or Temple of Vol? Why do I think this spell might not be all it's cracked up to be?
    Quote Originally Posted by Borror0 View Post
    I don't know for you, but Khyber dragonshard doesn't that easy to find either... but again, I'm no Eberron loremaster...
    Well, I'd argue that in Wizking, very few undead. However, I can't speak for the Orchard on elite. Elementals in the Reavers Fate have >25HD, I know that for sure. So I imagine elite undead in the Orchard may have >30.

    To Borro, KHYBER dragonshards are not SYBERIS dragonshards. See the difference?? Khyber Dragonshards will be puchaseable at reagent vendors most likely.

  13. #13
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    Quote Originally Posted by Aspenor View Post
    To Borro, KHYBER dragonshards are not SYBERIS dragonshards. See the difference?? Khyber Dragonshards will be puchaseable at reagent vendors most likely.
    Yeah but I think what Borror0 meant was that Khyber dragonshards shouldn't be any more common than Syberys shards - at least according to the Eberron lore.

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  14. #14

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    Quote Originally Posted by Lillitheris View Post
    Yeah but I think what Borror0 meant was that Khyber dragonshards shouldn't be any more common than Syberys shards - at least according to the Eberron lore.
    Exactly... well, I suspect a bit more common, but not that much.
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  15. #15
    Community Member kensihin_Himura's Avatar
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    Syberys dragonshards are in orbit around the planet so they only fall every so often, but the kyber can be found in the earth. So kyber are much easier to get and just going to assume that they are going to be small and have the same cost difference that stoneskin and teleport materials have.

  16. #16
    Founder Solmage's Avatar
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    Really? I assumed the spell would have a find-as-treasure-only component which would have made it suck very badly. If the shards can be that common, then I may need to rethink my choices...

    I was strongly considering the irresistible dance..
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