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  1. #1
    Community Member GlassCannon's Avatar
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    Default No Save vs Enervate - VON 3

    OK Who went and broke(changed) the Beholders again? Graal? Eladrin? Merlask? WHODUNNIT??

    Please fix it.

    Being Enervated to death as I am encased in magical stone and being antimagic'd isn't exactly a lvl 9 adventure. It's more of a lvl 14 nightmare.


    Remember, VON 3 Beholders being a bit too tough for level 9's is the original topic
    Last edited by GlassCannon; 11-15-2007 at 08:41 AM.

  2. #2
    Community Member BlueLightBandit's Avatar
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    I'm confused... what's the problem.

    Enervate doesn't get a save... that's the way it's always been. Spell resistance protects to some degree, but not much, unless you're a mob.
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  3. #3
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by BlueLightBandit View Post
    I'm confused... what's the problem.

    Enervate doesn't get a save... that's the way it's always been. Spell resistance protects to some degree, but not much, unless you're a mob.
    Will Save in the pit, PvPing... so my Combat Log has been lying to me?
    Last edited by GlassCannon; 11-15-2007 at 07:47 AM.

  4. #4
    Community Member bandyman1's Avatar
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    Dang bro. There hasn't been a save on enervate since Mod 4 or longer. You just now figuring this one out?
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  5. #5
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by bandyman1 View Post
    Dang bro. There hasn't been a save on enervate since Mod 4 or longer. You just now figuring this one out?
    I haven't played a tank since MOD 4 until recently.

    Yeah, there was a save on it. It needs to stay that way, or it's a bit overpowered. I never did check my log in the fight against Cinnis as my ranger... thought the DC was really high is all... kept getting Enervated to death.

    Also, just noticed... Ranged Touch? Does that mean it's like Deific Vengeance and Finger of Death, or slow like Dis or Niac's?

    If it's like Dis or Niac's it needs to be adjusted properly.

    If it's an Instant with no real Ranged Touch at all, that one is going into my sorc's repertoire ASAP.
    Last edited by GlassCannon; 11-15-2007 at 07:50 AM.

  6. #6
    Founder KaKa's Avatar
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    Enervation has never had a saved. It is also a ray spell so it technically can be dodged. The spell that is most like enervation is scorching ray, it hits ya it does its effect. Use deathward if you want to avoid it, but thats not gonna help against a beholder .
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  7. #7
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    Quote Originally Posted by GlassCannon View Post
    I haven't played a tank since MOD 4 until recently.

    Yeah, there was a save on it. It needs to stay that way, or it's a bit overpowered. I never did check my log in the fight against Cinnis as my ranger... thought the DC was really high is all... kept getting Enervated to death.

    Also, just noticed... Ranged Touch? Does that mean it's like Deific Vengeance and Finger of Death, or slow like Dis or Niac's?

    If it's like Dis or Niac's it needs to be adjusted properly.

    If it's an Instant with no real Ranged Touch at all, that one is going into my sorc's repertoire ASAP.
    A ranged touch attack is a ranged attack roll vs the target's base + dexterity + dodge bonuses to AC. They are not implemented in DDO All ray spells require one in PnP, including scorching ray, ray of exhaustion & enfeeblement, enervation, etc.

    I might be wrong about base AC being in the equation, but I'm too busy atm to look it up.

    Turbine has decided to use the "twitch" mechanic for ray spells instead of ranged touch attacks. Lateral movement is your best friend. It has no save VS monsters either, and can be extremely useful if you have a 4th level slot open.

  8. #8

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    Quote Originally Posted by GlassCannon
    No Save vs Enervate

    Please fix it.
    How do you fix something that isn't broken? Enervation has no save and ray spells in DDO have no ranged touch attack check to make. Your defense versus enervation is Spell Resistance or send in the local Warforged (unless that isn't working, then that is a valid concern).
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  9. #9
    Founder Cowdenicus's Avatar
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    Vanash cannot be enervated. If you get hit with enervate, it is time for you to reroll.


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  10. #10
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    Default SRD Entry

    Enervation
    Necromancy
    Level: Sor/Wiz 4
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: Ray of negative energy
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes
    You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 1d4 negative levels.
    If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a –1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
    Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.
    Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from enervation don’t last long enough to do so.
    An undead creature struck by the ray gains 1d4x5 temporary hit points for 1 hour.

  11. #11
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by Aspenor View Post
    Enervation
    Necromancy
    Level: Sor/Wiz 4
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: Ray of negative energy
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes
    You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 1d4 negative levels.
    If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a –1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
    Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.
    Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from enervation don’t last long enough to do so.
    An undead creature struck by the ray gains 1d4x5 temporary hit points for 1 hour.
    Ah, so it was broken and they fixed it. Ic Ic.

    I highlighted the other part that is still broken.

    Do I need to look up SRD every time something gets changed then, instead of asking the devs why they changed it?
    I assume that to be a yes.

    If that is the case Scorpions need to lose Burrowing, Wraiths and such need to lose Phasing, and other changes need to be made.
    Last edited by GlassCannon; 11-15-2007 at 07:45 AM.

  12. #12
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by GlassCannon View Post
    Ah, so it was broken and they fixed it. Ic Ic.

    I highlighted the other part that is still broken.
    Actually, you missed the bigger part this is still broken, mages should lose spells too

    So you are complaining because after 16 hours in game the level drain is still there? You play 16 hours without gettting fixed up? Ok, well, um, I guess a shrine should remove 8ish negative levels but other than that not seeing the big deal on the missing part you highlight.

    Quote Originally Posted by GlassCannon View Post
    Do I need to look up SRD every time something gets changed then, instead of asking the devs why they changed it?
    I assume that to be a yes.

    If that is the case Scorpions need to lose Burrowing, Wraiths and such need to lose Phasing, and other changes need to be made.
    Corrrect. Those are broken things that should be fixed. If they are fixed you don't need to come here and complain

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