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  1. #1
    Community Member Ironwind's Avatar
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    Default Splashing Barbarian

    Disclaimer: I'm a new player.

    Is it worth splashing 2 levels of Barbarian to pickup Uncanny Dodge, Faster Movement and DR?

  2. #2
    Community Member Arnya's Avatar
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    Yes

    I have a 2brb/12rgr with STR and DEX and he is generally first in kill counts...

    You also get my favourite: RAGE!!!

    Think Rage + Rage clickie + Bow Strength + Manyshot. Mmmmmm Red Numbers!!!
    BLACK MANTIS - Sarlona
    A r n y a - T o r c h e - S l i m m - D e b t - E p o x y - R e t r o g r a d e - P i n e t r e e
    NOW YOU WILL KNOW TRUE POWER

  3. #3
    Community Member Jaywade's Avatar
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    saw your other post if you are thinking going like 10/2/2 ranger/barb/rogue that could be a very nice build you should be able to disarm most traps and locked doors have a fairly high dex you will be faster you will also have evasion uncanny dodge, bow str, and a 1d6 backstab ammong others ...just make sure to go rogue first I do that this way

    1 rogue
    2ranger
    3ranger
    4 barb
    5rogue
    6ranger
    7barb
    8-14 ranger
    In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"

  4. #4
    Community Member Arnya's Avatar
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    Remember rangers get evasion free at lvl9, and it only works in light armour....
    BLACK MANTIS - Sarlona
    A r n y a - T o r c h e - S l i m m - D e b t - E p o x y - R e t r o g r a d e - P i n e t r e e
    NOW YOU WILL KNOW TRUE POWER

  5. #5
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Arnya View Post
    Remember rangers get evasion free at lvl9, and it only works in light armour....
    Yup, the second level of Rogue is unnecessary. Drop it and add another level of Ranger (11th) for Greater TWF and Bow feats.

  6. #6
    Founder Aesop's Avatar
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    Quote Originally Posted by Jaywade View Post
    saw your other post if you are thinking going like 10/2/2 ranger/barb/rogue that could be a very nice build you should be able to disarm most traps and locked doors have a fairly high dex you will be faster you will also have evasion uncanny dodge, bow str, and a 1d6 backstab ammong others ...just make sure to go rogue first I do that this way

    1 rogue
    2ranger
    3ranger
    4 barb
    5rogue
    6ranger
    7barb
    8-14 ranger
    I'd drop the second level of rogue and take Ranger 11 instead.

    You get all the Ranger Feats at 11 and 30 Resists. You'll already get Evasion from Ranger 9 and you should have enough Skill POints to keep 4 skills up there enough Search DD OL UMD and maybe even Spot.

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  7. #7
    Community Member rpasell's Avatar
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    My personal favorite character to run right now is my 11/3 Ranger Barb. Halfling, Weapon Finesse, DEX and CON based, with 278 HP unbuffed. Granted he is loaded with helpful weapons (Wounding of Puncturing SS being the primary), but he is a lot of fun to play.
    “Logic is the anatomy of thought” Locke

    Tyaen - Cleric 20
    Ghallanda

  8. #8
    Community Member Ironwind's Avatar
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    Since the character is already Ranger 3, I won't be adding in any rogue levels. Common wisdom says Rogue has to be the 1st level, so that option is out.

    Ranger 12 / Barbarian 2 seems like a good idea now, but I don't know enough about the high levels (13-16) to know if I'm going to solemnly regret 2 levels of barbarian somewhere down the line.

    Is there any place I can read up about Ranger 13-16? My game manual stops with all the classes at 12.

  9. #9
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Ironwind View Post
    Is there any place I can read up about Ranger 13-16? My game manual stops with all the classes at 12.
    For L13-14 in DDO, try the DDOwiki.
    For L15+, you have to look to PnP D&D (and hope that everything will be implemented properly).

  10. #10
    Community Member ErgonomicCat's Avatar
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    Also note that a level 2 barb gets to get take Extend Rage and Extra Rage enhancements, as well as the +1 con enhancement, and the Barb DR enhancement, all of which are *nice* imho.

    Plus, barbs and rangers have such a nice synergy in wildernesseyness.
    I play on Ghall...Gall..Galli...The new Fernia. Lifetaker, Heartbreaker, and Battlemage
    Terrakal: Roguey Stabby guy. Gyness the Stout: I drink to hide my rage. Gyshe: Race: Elf. Class: Elf. Roomsweeper: Boomsticks. Ramparts: Pally Intimitank. Crucible: Hammer and Tongs. And Shafted: Cleric* Archer *Not a cleric.

  11. #11
    Community Member Karr's Avatar
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    Just curious, is it at all worthwhile to go with a 9 Ranger / 5 Barb build to get the Improved Uncanny Dodge feat? Or are the extra Ranger levels valuable enough to make it a bad move?
    Nemo Me Impune Lacessit
    Democracy is two wolves and a sheep debating on what's for dinner.
    Liberty is a well-armed sheep defending it's choice.

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