Last weekend I started my second DDO toon - a cleric. Hes great fun to play . After being a sorc for several months, being able to tank is cooool.
At lowish levels my strategy is to be a buff/heal/dv guy first and a second-line fighter second. I figure if the party has competent buffer/cc arcane/bard and high AC tanks to take the healing pressure off, he'll wade in for a bit of damage dealing fun too. I don't want to just stand around all the time (I'll do enough of that at high level). I can see those lowbie TWF DPS types being a pain in the proverbial, but in that case I'll go back to nannybot mode.
At high levels my strategy is to be buff/heal/dv guy first and a second-line fighter not at all. I don't know much about clerics, but I know that trying to be good in both areas will likely end up being average in both.
This cleric stuff is a little new to me, so any advice would be appreciated!
Alignment: I only know to stay away from LN, N and CN. LG was a bit of a punt. Hopefully its correct.
Abilities: Odd numbers so I could distribute points a little better to cha, con, int (increase con + int +1 with human adaptibility). Plus odd numbered items seem to be easier to pick up.
Skills: Not sure here, was a little bit random. Concentration seems to be the only must have for clerics.
Feats: Really do not have a clue. I figure: extend, metal toughness, improved mental toughness, quicken (at 9th). How do the maximise/empower/empower healing feats stack up? And why are there separate empower and empower healing feats? Do max/emp not work with healing spells?
Enhancements:
I'm thinkin:
Human Adapt: +1 Int
Human Adapt: +1 Wis
Gtr Human Adapt: +2 Wis
Clr Life Magic III
Clr Prayer of Life III
Clr Prayer of Incred Life III
Clr Energy of the Zealot III
Stat Wis III
Divine Vitality III
Any comments?