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  1. #1
    Community Member Dworkin_of_Amber's Avatar
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    This is an updated version of the Paladin Build Guide. I have edited, reorganized, and reposted this, thus superseding the previous version.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    1/14/08 - Added Dragonmark Information for all races to Post #2
    1/14/08 - LOTS of Updates throughout the entire guide. All new material is in Yellow.


    Table of Contents:

    Post #1 – “Introduction to the DDO Paladin”,

    Post #2 - “What Race Should I Choose for my Paladin?”

    Post #3 – “Ok, So What Race Should I Choose?”

    Post #4 - “Important ‘Break Points’ for Feats/Enhancements for Paladin Multi-Classing”

    Post #5 - "Items and Equipment of interest to most Paladins?".

    Post #6 – “The Paladin DPS Discussion” – A serious look at Paladin DPS vs. Fighter DPS

    Post #7 - Basic Pure 14 Paladin Template, with translation information for all 6 races.

    Post #8 - Paladin/Fighter Hybrids, including "Intimitanks" and "Max-AC" builds.

    Post #9 – DPS Focus

    Post #10 - The "Basic Human Evasion Paladin" with conversions to other races

    Post #11 – The Evasion Paladin + Rogue Skills.


    Post #12 - Level-20 build-out speculation for the builds.

    Post #13 – Some “other” Paladin-ish builds I have created. A.K.A. Builds that splash a little Paladin, but probably shouldn’t be included in a “Paladin Build Guide”, but I’m going to do it anyways.


    Post #14 – Other contributed builds that I have not personally tested

    Post #15 - Paladin AC Discussion

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    IMPORTANT NOTE: REMEMBER THAT IN ORDER TO TAKE PALADIN LEVELS, YOU *MUST* BE LAWFUL GOOD. While it is not stated on each of the builds, remember that any build that does not start with Paladin *MUST* be Lawful Good, otherwise you will not be able to take any Paladin Levels

    What is a Paladin in DDO?

    While many may be familiar with the PnP Paladin, the DDO Paladin is a bit of a different beast. DDO Paladins are, usually, front-line melee characters, with limited spellcasting for buffs, healing wand usage, and Lay on Hands for Emergency Healing. Paladins, in general, will have a higher “standing, unbuffed, unstanced” AC than most other classes, but fully buffed and stanced, the Fighter will usually surpass the Paladin in AC, but the Paladin will still have a respectable AC on his own.

    The Paladin’s Aura is beneficial to the entire party, including himself, providing bonuses to AC, All Saves, and vs. Fear, and possibly even to boost Concentration. Think of the Paladin as a front-line fighter than can self-heal, cast most of his own buffs, and use Lay on Hands for Emergency burst healing to save himself or someone else in the party.

    The Paladin won’t usually be the top of the kills list, but he can be, but they make very good melee fighter-types, and their versatility in spellcasting and wand/scroll usage makes them a boon to every party.


    Think of the Paladin as a Melee Fighter, not bound by Alignment Restrictions, as in PnP, with no mount.

    On the DPS / AC / Saves Chart, here is how an average Paladin matches up against average Fighters & Barbarians (There are always exceptions, but this is the "Average")

    DPS:
    #1 - Barbarian
    #2 - Fighter
    #3 - Paladin (and just barely behind the Fighter)

    AC:
    #1 - Fighter
    #2 - Paladin
    #3 - Barbarian (a VERY distant 3rd)

    Saves:
    #1 - Paladin
    #2 - Fighter
    #3 - Barbarian (Will surpass Fighter on Will Saves when raging)

    So with the Paladin, you are getting a balanced, all-around melee type, with self wand-healing ability, some of the best saves in the game, respectable DPS, and good AC.
    Last edited by Dworkin of Amber; 02-01-2008 at 02:23 PM. Reason: Added DPS/AC/Saves Comparison Chart
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  2. #2
    Community Member Dworkin_of_Amber's Avatar
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    Default The Basic Paladin Build Guide v1.2

    What Race should I choose for my Paladin?
    This is an important choice for players, and one that comes up quite frequently in the DDO Paladin Forums. All 6 races in DDO (as of Mod 4.2), are quite playable as Paladins, and each have their plusses and minuses. Yes, even Warforged, with their -2 Wisdom & -2 Charisma can make excellent Paladins.

    A quick rundown of the Pros for each Race:

    Human: +1 Feat, +1 Skill Point/Level, +1 to 2 Stats, Human Versatility (Mod 5)
    Dwarf: Axe/Armor/Tactics/Toughness Enhancements, Racial Saves, Con Bonuses
    Warforged: Con Bonuses, Racial Immunities, Follow of Lord of Blades
    Elf: Longsword Enhancements, Follower of Sovereign Host
    Drow: Shortsword Enhancements, Follower of Vulkoorim, Starting 10 CHA, Drow SR
    Halfling: +1 To-Hit, +Dex Bonuses, +1 AC Size Bonus

    And a quick rundown of the Cons for each Race:

    Human: +1 to 2 Stats instead of +2 to 1 stat
    Dwarf: Lower CHA
    Warforged: Body Feat is costly, lower CHA & WIS
    Elf: Lower CON
    Drow: Lower CON
    Halfling: Lower STR usually means Dex-based or TWF, Intimidate Penalty

    A quick rundown of the Dragonmarks available for each Race:

    Human: Mark of Making - Repair Light, Repair Serious, Reconstruct
    Human: Mark of Passage - Expeditious Retreat, Dimension Door, Teleport
    Human: Mark of Sentinel - Shielf of Faith, Protection from Energy, Globe of Invlunerability
    Dwarf: Mark of Warding - Fire Trap, Glyph of Warding, Greater Glyph of Warding
    Elf: Mark of Shadow - Invisibility, Displacement, Shadow Walk
    Halfling: Mark of Healing - Cure Light, Cure Serious, Heal

    But overall, all the races are quite good for Paladins.

    For a quick “generalization” of the Racial differences for Paladins (and these are generalizations for the Races, not hard-rules)

    --------------------
    The Human Paladin
    --------------------

    Often uses Bonus Feat for Exotic Weapon: Kopesh, else goes with Longswords
    Usually Sword-and-Board
    Human Adaptability allows better balance of starting stats vs. Tomes/Items/Class Enhancements
    Usually has the highest CHA of all Paladins
    Mark of Passage is very useful for a Utility-Oriented Paladin

    --------------------
    The Dwarven Paladin
    --------------------

    Usually sticks to Dwarven Axes, but will use other axes, and occasionally 2-handeds
    Often has a higher Dex, due to Racial Armor Mastery
    Usually has the most hitpoints of all Paladins

    --------------------
    The Warforged Paladin
    --------------------

    Usually goes with Greatswords for the Lord of Blades Enhancements
    Lowest CHA and WIS of most Paladins, but Immunities make up for it

    --------------------
    The Elven Paladin
    --------------------

    Elven Paladins are almost exclusively Longsword users, as the Racial Bonus and Sovereign Host make them deal a lot of damage.
    Usually tied with Drow for the lowest Hitpoints of all Paladins, but higher Dex, and occasionally 2-Weapon Fighters
    Mark of Shadow is very powerful mark for Displacement

    --------------------
    The Drow Paladin
    --------------------

    Elven Paladins are almost usually Shortsword users, as the Racial Bonus and Sovereign Host make them deal a lot of damage.
    Usually tied with Elves for the lowest Hitpoints of all Paladins, but higher Dex, and occasionally 2-Weapon Fighters
    Drows also have start with 10 in CHA, INT, and DEX... making a higher Charisma cost less.
    Drow SR can help augment a Paladin's Saves for survivability

    --------------------
    The Halfling Paladin
    --------------------

    Halfling Paladins tend to be Finesse Fighters, and very often 2-Weapon due to Racial Dex, and low starting STR
    Usually have some of the best saves of all Paladins
    Mark of Healing is useful for healing/utility Paladin
    Last edited by Dworkin of Amber; 01-14-2008 at 12:04 PM. Reason: Added Dragonmark Information
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  3. #3
    Community Member Dworkin_of_Amber's Avatar
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    Ok, So What Race Should I Choose?
    A lot depends on your play style, and what items you may have banked.
    The Weapons will often choose the Race, as each Race has it’s preferred weapons due to Racial options or the Faith Enhancements. Dwarves, Humans, and Warforged are probably the 3 “best” choices, while Elves/Drow are a very close second. Halflings are a bit less popular, and tend to go towards 2-Weapon, which leaves very little feat room for a Paladin.

    Keep in mind the Weapons that lend themselves one way or another:
    Kopesh – Human
    Axes – Dwarf
    Greatsword – Warforged
    Longsword – Elf
    Shortsword – Drow

    Also, remember the Racial differences:
    Human: +Feat, +1 Skill, +1 Stat to 2 different Stats
    Dwarf: +Con, -Cha
    Warforged: +Con, -Cha, -Wis, Immunities
    Elf: +Dex, -Con
    Drow: +Dex, -Con, SR
    Halfling: +Dex, -Str

    Then consider the Dragonmark differences:
    Human: Mark of Making - Repair Light, Repair Serious, Reconstruct
    Human: Mark of Passage - Expeditious Retreat, Dimension Door, Teleport
    Human: Mark of Sentinel - Shielf of Faith, Protection from Energy, Globe of Invlunerability
    Dwarf: Mark of Warding - Fire Trap, Glyph of Warding, Greater Glyph of Warding
    Elf: Mark of Shadow - Invisibility, Displacement, Shadow Walk
    Halfling: Mark of Healing - Cure Light, Cure Serious, Heal


    One other way to look at Race Recommendations Build Type:
    Pure Paladin: Any Race
    "IntimiTank" Paladin: Human or Dwarf
    Evasion Paladin: Human, Dragonmarked Human, Elf, Dragonmarked Elf, Drow, Dwarf
    DPS Paladin (Pure, IntimiTank, or Other): Dwarf, Warforged, Human
    Two-Weapon Paladin: Halfling, Elf, Dragonmarked Elf, Drow
    Displacement Paladin: Dragonmarked Elf
    Healing Paladin: Dragonmarked Halfling
    Last edited by Dworkin of Amber; 01-14-2008 at 12:13 PM.
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  4. #4
    Community Member Dworkin_of_Amber's Avatar
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    "Break Points" for Paladin Builds"
    Since this also seems to be a recurring question, I figured I would lay out the entire "Break Point" Chart for all the classes, then discuss the Paladin options below.

    Toughness Enhancements (Fighter, Barbarian, Paladin Only):
    1 - Toughness 1 (+5 Hit Points)
    4 - Toughness 2 (+15 Hit Points)
    7 - Toughness 3 (+30 Hit Points)
    10 - Toughness 4 (+50 Hit Points)


    Class Stat Enhancements (Fighter's Str, Paladin's Cha, Barbarian's Con, etc):
    2 - Stat +1
    6 - Stat +2
    10 - Stat +3


    Paladin Break Points:
    Pal 1 - Limited Divine Wand Usage, Paladin Aura (+1 AC, +1 Saves)
    Pal 2 - Divine Grace (Cha Bonus to Saves), Lay on Hands, Enhancement: CHA +1
    Pal 3 - Divine Health (Disease Immunity) & Fear Immunity, Enhancement: Resistance/Bulwark of Good 1, Enhancement: +1 Lay On Hands
    Pal 4 - Level 1 Spells, Turn Undead, Divine Favor +1/+1
    Pal 6 - Enhancement: CHA +2, Divine Favor +2/+2
    Pal 7 - Enhancement: Resistance/Bulwark of Good 2
    Pal 8 - Level 2 Spells, Enhancement: +1 Lay on Hands
    Pal 9 - Divine Favor +3/+3 (Cap)
    Pal 10 - Enhancement: CHA +3
    Pal 11 - 30-point Resist Energy, Enhancement: Resistance/Bulwark of Good 3
    Pal 12 - Level 3 Spells, Enhancement: +1 LoH
    Pal 14 - Level 4 Spells


    Fighter Break Points (Not Including Fighter Bonus Feats @ 1/2/4/6/8/10/12/14)
    Fgt 1 - Weapon/Tower Shield Proficiencies, Enhancement: Tactics Level 1
    Fgt 2 - Enhancement: STR +1
    Fgt 3 - Enhancement: Fighter Armor Mastery & Tower Shield Mastery 1
    Fgt 4 - Avail Feat: Weapon Specialization, Enhancement: Tactics Level 2
    Fgt 6 - Enhancement: STR +2
    Fgt 7 - Enhancement: Fighter Armor Mastery & Tower Shield Mastery 2, Enhancement: Tactics Level 3
    Fgt 8 - Avail Feat: Greater Weapon Focus
    Fgt 10 - Enhancement: STR +3, Enhancement: Tactics Level 4
    Fgt 11 - Enhancement: Fighter Armor Mastery & Tower Shield Mastery 3
    Fgt 12 - Avail Feat: Greater Weapon Specialization


    Barbarian Break Points:
    Bbn 1 - Fast Movement, Rage 1/rest (+4 Str, +4 Con, +2 Will)
    Bbn 2 - DR 1/-, Uncanny Dodge, Enhancement: CON +1, Extend Rage 1, Extra Rage 1
    Bbn 3 - Enhancement: Hardy Rage 1, Power Rage 1
    Bbn 4 - Rage 2/rest,
    Bbn 5 - DR 2/-, Improved Uncanny Dodge, Enhancement: Extend Rage 2
    Bbn 6 - Enhancement: CON +2, Extra Rage 2, Hardy Rage 2, Power Rage 2
    Bbn 8 - Rage 3/rest, DR 3/-, Enhancement: Extend Rage 3
    Bbn 9 - Enhancement: Hardy Rage 3, Power Rage 3, Critical Rage 1
    Bbn 10 - Enhancement: CON +3
    Bbn 11 - Greater Rage (+6/+6/+3), DR 4/-, Enhancement: Extend Rage 4, Extra Rage 3
    Bbn 12 - Rage 4/rest, Enhancement: Power Rage 4
    Bbn 13 - Enhancement: Critical Rage 2
    Bbn 14 - Indominable Will (+4 Will), DR 5/-


    Rogue Break Points:
    Rog 1 - UMD as Class Skill, 1d6 Sneak Attack (SA), Enhancement: Rogue Skills 1 (Disable, Open, Search, Spot, etc)
    Rog 2 - Evasion, Enhancement: DEX +1
    Rog 3 - 2d6 SA
    Rog 4 - Uncanny Dodge, Enhancement: Rogue Skills 2
    Rog 5 - 3d6 SA
    Rog 6 - Rogue Specialty Enhancements, Enhancement: DEX +2
    Rog 7 - 4d6 SA
    Rog 8 - Improved Uncanny Dodge, Enhancement: Rogue Skills 3
    Rog 9 - 5d6 SA
    Rog 10 - Improved Evasion, Enhancement: DEX +3
    Rog 11 - 6d6 SA
    Rog 12 - Enhancement: Rogue Skills 4
    Rog 13 - 7d6 SA, Crippling Strike

    ***NOTE: As of Mod 6, Rog 10 - Improved Evasion, and Rog 13 - Crippling Strike, will change to "Rog 10 - Rogue Specialty Feat 1" and "Rog 13 - Rogue Specialty Feat 2", with the options of Improved Evasion, Crippling Strike, and Skill Mastery.***


    Ranger Break Points:
    Rng 1 - Limited Divine Wand Usage, Bow Strength, Favored Enemy #1, Enhancement: Favored Damage 1
    Rng 2 - Two-Weapon Fighting, Rapid Shot, Enhancement: DEX +1
    Rng 4 - Level 1 Spells
    Rng 5 - Favored Enemy #2, Enhancement: Favored Damage 2
    Rng 6 - Improved Two-Weapon Fighting, Manyshot, Enhancement: DEX +2, Enhancement: Favored Attack 1
    Rng 8 - Level 2 Spells
    Rng 9 - Evasion, Enhancement: Favored Damage 3
    Rng 10 - Favored Enemy #3, Enhancement: DEX +3
    Rng 11 - Precise Shot, Improved Precise Shot, Greater Two-Weapon Fighting
    Rng 12 - Level 3 Spells, Enhancement: Favored Attack 2
    Rng 13 - Enhancement: Favored Damage 4


    Cleric Break Points:
    Clr 1 - Divine Wand Usage, Turn Undead, Enhancement: Life Magic 1, Energy of the Zealot 1 (EotZ), Divine Vitality 1
    Clr 2 - Enhancement: WIS +1, CHA +1
    Clr 3 - Enhancement: Spell Critical Chance 1
    Clr 4 - Enhancement: CHA +2, Life Magic 2
    Clr 5 - Enhancement: Spell Critical Multiplier 1, EotZ 2
    Clr 6 - Enhancement: WIS +2
    Clr 7 - Enhancement: Life Magic 3, Spell Critical Chance 2
    Clr 9 - Enhancement: Spell Critical Multiplier 2, EotZ 3
    Clr 10 - Enhancement: WIS +3, Life Magic 4
    Clr 11 - Enhancement: Spell Critical Chance 3
    Clr 13 - Enhancement: Spell Critical Multiplier 3, EotZ 4


    Wizard Break Points: (Not Counting New spells @ Odd Levels & Spell Slots @ Even Levels)
    Wiz 1 - Arcane Wand Usage, Metamagic Feat, Enhancement: Spell Damage 1, Energy of the Scholar 1 (EotS)
    Wiz 2 - Enhancement: INT +1, Improved Metamagic 1
    Wiz 3 - Enhancement: Spell Critical Chance 1
    Wiz 4 - Enhancement: Spell Damage 2
    Wiz 5 - Metamagic Feat, Enhancement: Spell Critical Multiplier 1, Spell Penetration 1, EotS 2
    Wiz 6 - Enhancement: INT +2, Improved Metamagic 2
    Wiz 7 - Enhancement: Spell Damage 3, Spell Critical Chance 2
    Wiz 9 - Enhancement: Spell Critical Multiplier 2, Spell Penetration 2, EotS 3
    Wiz 10 - Metamagic Feat, Enhancement: INT +3, Improved Metamagic 3, Spell Damage 4
    Wiz 11 - Enhancement: Spell Critical Chance 3
    Wiz 13 - Enhancement: Spell Critical Multiplier, Spell Penetration 3, EotS 4


    Sorcerer Break Points: (Not Counting New spells @ Even Levels & Spell Slots @ Odd Levels)
    Sor 1 - Arcane Wand Usage, Enhancement: Spell Damage 1, Energy of the Dragonblooded 1 (EotD)
    Sor 2 - Enhancement: CHA +1, Improved Metamagic 1
    Sor 3 - Enhancement: Spell Critical Chance 1
    Sor 4 - Enhancement: Spell Damage 2
    Sor 5 - Enhancement: Spell Critical Multiplier 1, Spell Penetration 1, EotD 2
    Sor 6 - Enhancement: CHA +2, Improved Metamagic 2
    Sor 7 - Enhancement: Spell Damage 3, Spell Critical Chance 2
    Sor 9 - Enhancement: Spell Critical Multiplier 2, Spell Penetration 2, EotD 3
    Sor 10 - Enhancement: CHA +3, Improved Metamagic 3, Spell Damage 4
    Sor 11 - Enhancement: Spell Critical Chance 3
    Sor 13 - Enhancement: Spell Critical Multiplier, Spell Penetration 3, EotD 4


    Bard Break Points:
    Brd 1 - Limited Divine Wand Usage, UMD as Class Skill, Bardic Music, Fascinate Song, Inspire Courage Song, Level 1 Spells, Enhancement: Extra Song 1, Energy of the Music 1 (EotM)
    Brd 2 - Enhancement: CHA +1, Inspired Damage 1, Lingering Song 1
    Brd 3 - Inspire Competence Song, Enhancement: Inspired Attack 1
    Brd 4 - Level 2 Spells, Enhancement: Extra Song 2
    Brd 5 - Enhancement: EotM 2
    Brd 6 - Suggestion Song, Enhancement: CHA +2, Bard Specialties, Lingering Song 2, Music of the Dead
    Brd 7 - Level 3 Spells, Enhancement: Extra Song 3, Inspired Damage 2
    Brd 8 - Improved Inspire Courage (+1), Enhancement: Inspired Attack 2
    Brd 9 - Inspire Greatness Song, Enhancement: Music of the Makers, EotM 3
    Brd 10 - Level 4 Spells, Enhancement: CHA +3, Extra Song 4, Lingering Song 3
    Brd 11 -
    Brd 12 - Song of Freedom, Enhancement: Inspired Damage 12, EotM 4
    Brd 13 - Enhancement: Inspired Attack 3
    Brd 14 - Improved Inspire Courage (+2), Enhancement: Lingering Song 4



    NOTES ON MULTICLASSING A PALADIN:
    I have included all 9 Classes in this guide, as it is useful to everyone, but remember that Barbarian and Bard are not allowed due to alignment restrictions.

    Common Options for Multiclassing:
    Fighter 1-3 - Splash for Bonus Feats & Enhancements, a little more DPS focus
    Fighter 7 - Max AC build or 2Handed with moderate AC & Saves
    Fighter 10 or 12 - Primary Fighter with Paladin Splash for Wand Usage (1), Divine Grace (2), Divine Health(3), Spell Casting (4)
    Ranger 1-2 - Dex Based/Ranged Build for Bow Strength(1), or Free TWF(2)
    Ranger 12 - Paladin 2 Splash for Saves & Heavy Armor
    Rogue 2 - Evasion, +1 Dex, +1d6 Sneak Attack, +Skill Points (UMD)
    Sorcerer 1 - SP, 3x L1 Spells, Arcane Wand Usage

    Uncommon Options for Multiclassing
    Cleric 1 - More Turn Undead, Full Divine Wand Usage, Divine Vitality 1, More SP
    Wizard 1 - Same as Sorcerer, but uncommon due to lower INT than CHA for most Paladins


    -----------------------------


    So, looking at that, the "really" important break points for Paladin are Pal 2, Pal 7, and Pal 11. Paladin 2 is used for a Paladin Splash for the Paladin base Aura and Divine Grace. Paladin 11 is the most popular mostly-Paladin build. Paladin 7 is a newer development, mostly for a Paladin/Fighter hybrid (DPS or Intimtanks), to leverage BoG/RoG 2 with the FAM/FTSM 2 Enhancements for MAX AC, or a Maximized Standing AC, with Divine Favor for DPS.

    Don't discount the power of Divine Favor... while it can be dispelled, it gives the To-Hit Equivalent of +2 STR & Weapon Focus & Greater Weapon Focus, and the Damage Equivalent of +2 STR & Weapon Specialization!

    A lot of the "break point" depends on what you want your Paladin to do, and what items/tomes/equipment you have available. 7/7 Splits tend to be very demanding on items and tomes, so I don't recommend them for less experienced players.
    Last edited by Dworkin of Amber; 01-14-2008 at 12:27 PM. Reason: Included entire Break Point Chart, added to MC discussion
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  5. #5
    Community Member Dworkin_of_Amber's Avatar
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    Default Items and Equipment of interest to most Paladins?

    Items and Equipment of interest to most Paladins?

    Note: While it is true that many Paladin builds are very Item-Dependent, and can have some steep requirements, do not let that turn you off to my build templates. Yes, most of my build include multiple +1 Tomes and +6 Stat Items, but they all work just as well with no Tome and a +5 Stat Item (which are VERY easy to pull or cheap to get on the AH). Take any of my Build Templates, and subtract the +1 Tome and the +6 Item, and put a +5 in it's place, and you will still have an Even Number, or with the addition or subtraction of a Racial or Class Stat Enhancement. This means it is perfectly acceptable to build these, as listed, without the uber gear, and plan for +5 Stat Items and No Tome... then if, down the road, you get a Tome or a +6 Stat Item, then BONUS!!! Equip/Eat it, and tinker with your Enhancements to make use of it. Don't be scared off by the high-end stuff.


    The Definitive Static Loot List is full of interesting loot for all classes, but there are some items that are of special interest to many Paladin Builds. I will not list all of the Static/Raid gear that is of interest to a Paladin, but more a 'guidline' of what most Paladins will end up with item/slot wise. I am going to avoid Raid Loot in this list.

    Armor: +5 Full Plate / +5 Mithral Full Plate / +5 Mithral Breastplate (Evasion)

    Shield: +5 Mithral Heavy Shield / +5 Adamantine Heavy Shield / Sorrel / Fanion / Bulwark of Storm's Fist

    Goggles: Spectacular Optics / Sandstorm Goggles

    Helm: +WIS / Minos Legens / Tradusor

    Necklace: +WIS / +CON / Nightforge Gorget

    Trinket: Mummified Bat / Bloodstone / Pearl / Magi

    Cloak: +CHA / Greater Resistance Item

    Belt: +CON / +STR / Heavy Fort / Greater False Life

    Gloves: +DEX / +STR / Rabbit Gloves (Rogue Skills)

    Boots: Feather Fall / +DEX / Striding

    Bracers: Chaosguarde / Ethereal Bracers / +STR

    Ring: STR/DEX/CON/WIS/CHA / Ring of Shadows / Ring of the Ancestors / Greater False Life / Feather Falling


    Here is the loadout and some of my carried optional items for my Level 14 Holy Avenger (11 Pal / 2 Rog / 1 Fighter)
    Armor: +5 Ice Guard Mithral Breastplate of Lesser Cold Resistance
    Shield: +5 Mithral Heavy Shield
    Goggles: Spectacular Optics, Kundarak Delving Goggles
    Helm: Minos Legens
    Necklace: Wisdom +5, Golden Cartouche
    Trinket: Pearl of Power X, Pharlian Pendant of Time
    Cloak: +5 Cha w/ False Life Clicky, Greater Fire Resist, Greater Electric Resist
    Belt: +6 Con, Planar Gird
    Gloves: +5 Dex
    Boots: +25% Striders, Feather Falling Boots, Switchblade Boots (Bluff +10)
    Bracers: Chaosguarde
    Ring 1: +6 Str
    Ring 2: Greater False Life, Ring of the Ancestors, Feather Falling Ring, Underwater Action Ring

    As for Raid Loot and upgrades, I would look to upgrade as follows:
    Armor to KDS (No net AC change, but it is nice armor, and leaves room for future Dex growth)
    Shield to Fanion/Sorrel
    Goggles to Sandstorm Goggles
    Necklace to +6 Wis
    Trinket to Good Luck Stone / Battle Coin / Pouch of Jerky / Bloodstone / Mummified Bat
    Cloak to Wretched Twilight / +6 Cha
    Gloves to +6 Dex / Vile Blasphemy / Seven-Fingered Gloves
    Boots to Kundarak Delving Boots / Boots of the Innocent
    Bracers to Ethereal Bracers


    Now, the only real difference between my current loadout and the desired loadout for a Pure Paladin or a Paladin/Fighter type is the armor. These build would look for +5 Full Plate / +5 Adamantine Full Plate / +5 Mithral Full Plate, or something like that. They probably would not be interested in the +UMD Items (Seven Fingered Gloves or Golden Cartouche), and a few other minor tweaks, but I would think this would be a really desired load-out for any Paladin-based build (with the Armor being the one real exception).
    Last edited by Dworkin of Amber; 01-14-2008 at 12:32 PM.
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  6. #6
    Community Member Dworkin_of_Amber's Avatar
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    The Paladin DPS Discussion

    Since there seems to be a constantly recurring theme of discussing DPS and comparisons to Fighters and other classes, I figured it was time to try to take a definitive look at Paladin DPS vs. the other classes.

    Assumptions: 32-point builds, 1750 Favor Tomes, +6 Stat Items, Min/Max-style builds based on the predominate “build templates” found on the forums. We are also going to ignore the Action Boosts, as both Fighters and Paladin get them equally, and they are 20-second buffs. Additionally, I am going to skip things like Greater Heroism, and Recitation, and the like, as they are party-buffs, not self-buffs (ignoring UMD as well), and they hit both classes equally. I want to look at “What can a Paladin do on his own and what can the fighter do on his own” scenario. I am also looking at Sword-And-Board builds here.

    ---------------------------------

    “Template Builds”

    Paladin: L14 Pure Human Paladin w/ Kopesh [STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)]
    Human Fighter: L14 Pure Human Fighter w/ Kopesh: [STR: 18 + 3 (Levels) + 2 (1750 Tome) + 1 (Human STR 1) + 2 (Fighter’s STR 2) + 6 (Item) = 32 (+11)
    Dwarven Fighter: L14 Pure Dwarven Fighter w/ Dwarven Axe: [STR: 17 + 3 (Levels) + 2 (1750 Tome) + 2 (Fighter’s STR 2) + 6 (Item) = 30 (+10)

    NOTE: The “Dwarven Fighter” can also be a Elf with Longswords or Drow with Rapiers.

    ---------------------------------
    To-Hit:

    Paladin:
    ----------------
    14 – BAB
    9 – STR
    5 - +5 Weapon
    1 – Weapon Focus
    ----------------
    +29 To Hit (Standing)
    ----------------
    3 – Divine Favor
    -5 – Power Attack
    ----------------
    +27 To Hit

    Human Fighter:
    ----------------
    14 – BAB
    11 – STR
    5 - +5 Weapon
    1 – Weapon Focus
    1 – Greater Weapon Focus
    ----------------
    +32 To Hit
    ----------------
    -5 – Power Attack
    ----------------
    +27 To Hit

    Dwarven Fighter:
    ----------------
    14 – BAB
    10 – STR
    5 - +5 Weapon
    1 – Weapon Focus
    1 – Greater Weapon Focus
    2 – Dwarven Axe Attack
    ----------------
    +33 To Hit (Standing)
    ----------------
    -5 – Power Attack
    ----------------
    +28 To Hit

    ---------------------------------


    Damage

    Paladin:
    ----------------
    9 – Str
    5 – Weapon
    ----------------
    +14 Damage
    ----------------
    3 – Divine Favor
    5 – Power Attack
    ----------------
    +22 Damage

    Human Fighter:
    ----------------
    11 – Str
    5 – Weapon
    2 – Weapon Specialization
    2 – Greater Weapon Specialization
    ----------------
    +20 Damage
    ----------------
    5 – Power Attack
    ----------------
    +25 Damage

    Dwarven Fighter:
    ----------------
    10 – Str
    5 – Weapon
    2 – Weapon Specialization
    2 – Greater Weapon Specialization
    2 – Dwarven Axe Damage 2
    ----------------
    +21 Damage
    ----------------
    5 – Power Attack
    ----------------
    +26 Damage

    ---------------------------------

    Ok, so the tally:

    Paladin: +27 To Hit / +22 Damage
    Human Fighter: +27 To Hit / +25 Damage
    Dwarven Fighter: +28 To Hit / +26 Damage

    Now some will argue that the Paladin score should be -3/-3 due to Divine Favor being a buff, but as it is an important part of the Paladin’s arsenal (and yes, I know the whole argument about vs. Beholders and other mobs that dispel buffs), but most Paladins have enough SP for DF to be running for most all melee encounters.

    So, what’s the verdict… +1 To Hit and +3/+4 to Damage difference on a Paladin vs. a Fighter. That is really a tie in To-Hit, and a small difference in Damage, so you really cannot say that a Paladin is inferior in DPS vs. a 14 Fighter. Additionally, if you look at a Elf/Drow/Dwarf Paladin, you add +2/+2, and the Racial Paladin is now +1 To Hit and -1/-2 damage vs. the Fighter and the Racial Fighter… again, making it a dead heat. (and actually, the Elf and Drow Paladin can be +2 To Hit due to the Faith Tenants (Follower of Vulkoorim/Silver Flame/etc)

    Now, if you look at 2HF Paladin vs. 2HF Fighter, you will end up with basically the same numbers, and the same with TWF, so the reality is that as of Level 14, the DPS potential from a Paladin and a Fighter are basically equal.

    Now, when it comes to Burst DPS with clickies and short-term buffs, the Fighter can pull ahead with a DF clickie, while all other buffs hit both of them equally… so best case, fully buffed and fluffed, the Fighter is +4 To hit and +8 to Damage over the Paladin, for 20-30 seconds. That is pretty minimal to me.

    NOTE: Both Divine Favor and Recitation are Luck bonuses, so they do not stack. Divine Favor caps at +3/+3 for a Level 9 Paladin (or L9 Caster Level), Recitation from a L14 Cleric is +2/+2
    Last edited by Dworkin of Amber; 01-14-2008 at 12:33 PM.
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  7. #7
    Community Member Dworkin_of_Amber's Avatar
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    Default The Paladin DPS Discussion

    Ok, now lets see some Build Templates!

    After seeing person after person post Paladin builds requesting feedback, and most of them making similar mistakes, over and over, I figured it was time to put together a "Paladin Template Build" for people to work from.

    These are not the most Min/Maxed-uber-l33t builds (but some are close), but an attempt at a solid Paladin Build, for the races most suited to Paladins (Human, Elf/Drow, Dwarf, Warforged), and provide a simple starting-point for most builds. I will also attempt to cover some of the more popular variations, to give everyone a starting point.

    Important Things to remember:
    1) Paladin spell-casting is based on current WIS, not base WIS. So 8 Wis + 3 Item allows casting of Level 1 Spells

    Assumptions:
    1) All builds will be 32-point or Drow
    2) All Build will use +6 Stat Items, +1 Tomes, and a 1750 Favor Tome.
    3) No Build will be based around Raid Loot, but some may show some as optional.
    4) Hit Points are reported without False Life Items, but include Draconic Vitality (Agents of Argonnessen Favor rank 2)
    5) Saves, To-Hit & Damage scores will include Greater Heroism, potions, and other self-buffs. They will NOT include Cleric/Bard/Wizard buffs that cannot be self-cast (i.e. Recitation, Good Hope, etc)
    6) Many of these builds are geared towards +5 Mithral Full Plate. If you don't have this, then target 12 Dex (+1) to max out +5 Full Plate.

    +1 Tomes are easy to come by, as are +6 Stat Items. If you don't want to plan for them, then just modify your personal build. Remember that dropping the +1 Tome and down to a +5 Stat Item will still result in an Even Ability Score, so that’s one easy way to drop the high equipment/tome requirements of some of these builds.




    Basic Human Paladin
    Level 14 Human Paladin

    Stats
    ----------------
    STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
    DEX: 8 + 1 (Tome) + 1 (Human Adapt Dex 1) + 6 (Item) = 16 (+3)
    CON: 15 + 1 (Tome) + 6 (Item) = 22 (+6)
    INT: 8
    WIS: 11 + 1 (Tome) + 6 (Item) = 18 (+4)
    CHA: 15 + 1 (Tome) + 1 (Human Adapt Cha 1) + 3 (Paladin Cha 3) + 6 (Item) = 26 (+8)
    ----------------


    Feats
    ----------------
    1) Weapon Focus: Slashing
    1) Exotic Weapon Proficiency: Kopesh
    3) Power Attack
    6) Toughness
    9) Improved Critical: Slashing
    12) Power Critical
    ----------------


    Hit Points
    ----------------
    10 - Heroic Durability
    140 - Paladin 14
    84 - Con Bonus
    16 - Toughness
    50 - Paladin Toughness 4
    10 - Draconic Vitality
    ----------------
    320 Hit Points


    Spell Points
    ----------------
    145 – Paladin 14 Base
    92 – Wis Bonus
    ----------------
    237 Spell Points – Without Enhancements or Items



    Saves
    ----------------
    9 / 4 / 4 - Paladin 14 Base
    6 / 3 / 4 - Stat Mods
    4 / 4 / 4 - Resistance +4 Item
    8 / 8 / 8 - Divine Grace
    3 / 3 / 3 - Paladin Aura (w/ RoG 2)
    4 / 4 / 4 - Greater Heroism
    ----------------
    34 / 26 / 27


    To-Hit
    ----------------
    14 - BAB
    9 - Strength
    5 - +5 Weapon
    4 - Paladin Attack Boost 3 / Human Versatility Attack 3
    4 - Greater Heroism
    1 - Weapon Focus
    1 - Haste
    1 - Rage Potion
    3 - Divine Favor
    ----------------
    +42 to hit
    ----------------
    -5 - Power Attack
    ----------------
    +37 to hit w/ Power Attack


    Damage
    ----------------
    9 - Strength
    5 - +5 Weapon
    3 - Divine Favor
    1 - Rage Potion
    ----------------
    +18 Damage
    ----------------
    5 - Power Attack
    ----------------
    +23 Damage w/ Power Attack


    AC
    ----------------
    10 - Base
    13 - +5 Mithral Full Plate
    3 - Dexterity
    7 - +5 Mithral Heavy Shield
    3 - Spectacular Optics
    2 - Chaosguarde
    1 - Paladin Aura
    2 - Bulwark of Good
    2 - Ring of Balance (Invaders)
    ----------------
    43 AC Standing
    ----------------
    2 - Defensive Fighting
    1 - Haste Potion/Spell
    1 - Shield of Faith +3
    4 - Human Versatility AC Boost
    ----------------
    51 AC Buffed


    Enhancements
    ----------------
    Bulwark of Good 2
    Resistance of Good 2
    Paladin Toughness 4
    Human Versatility 3 / Paladin Attack Boost 3
    Paladin Charisma 3
    Human Adaptability 1 – Dexterity
    Human Adaptability 2 – Charisma
    Extra Lay On Hands 2
    ----------------


    Items
    ----------------
    Goggles: Spectacular Optics
    Helm: +6 WIS
    Necklace: +6 CON / BAM Necklace (100% Fortification)
    Trinket: Mummified Bat / Pearl of Power / Wizardry Trinket
    Cloak: +6 CHA
    Belt: +6 CON
    Gloves: +6 STR
    Boots: +6 DEX
    Bracers: Chaosguarde
    Ring: Ring of Shadows
    Ring: +4 Resistance
    ----------------

    --------------------------------------------------------------------------------

    Convert Human to Dwarf:

    Starting Stats
    ----------------
    STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
    DEX: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CON: 17 + 1 (Tome) + 2 (Dwarven Con 2) + 6 (Item) = 26 (+8)
    INT: 8
    WIS: 10 + 6 (Item) = 16 (+3)
    CHA: 13 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 22 (+6)
    ----------------

    Feat/Enhancement Changes
    ----------------
    -Weapon Proficiency: Kopesh
    Paladin Charisma 3 à Paladin Charisma 2
    Human Adaptability 1 & 2 à Dwarven Constitution 2
    +Dwarven Toughness 1
    +Dwarven Axe Attack 2
    +Dwarven Axe Damage 2
    ----------------

    Net difference
    ----------------
    -1 Skill Point/Level (Total of 1/level vs. 2/level)
    -2 Reflex Save
    -3 Will Save
    +33 Hit Points
    +2 to Hit (Wielding Axe)
    +2 Damage (Wielding Axe)
    + Dwarven Racial Abilities
    ----------------


    --------------------------------------------------------------------------------

    Convert Human to Warforged


    Starting Stats
    ----------------
    STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
    DEX: 8 + 6 (Item) = 14 (+2)
    CON: 17 + 1 (Tome) + 2 (Dwarven Con 2) + 6 (Item) = 26 (+8)
    INT: 8
    WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 13 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 22 (+6)
    ----------------

    Feat/Enhancement Changes
    ----------------
    -Weapon Proficiency: Kopesh
    -Power Critical Feat
    +Adamantine Body
    Paladin Charisma 3 à Paladin Charisma 2
    Human Adaptability 1 & 2 à Warforged Constitution 2
    +Warforged Healers Friend
    +Follower of Lord of Blades
    +Bladesworn Transformation
    ----------------

    Net Difference
    ----------------
    -1 Skill Point/Level (Total of 1/level vs. 2/level)
    -3 to Reflex Save
    -2 to Will Save
    +28 Hit Points
    +1 To Hit (Greatswords)
    -2 AC (Adamantine Body)
    +Bladesworn Transformation - +4 STR, +4 Damage, +4 AC
    +DR 2/Adamantine
    +Warforged Immunities
    ----------------



    --------------------------------------------------------------------------------

    Convert Human to Drow

    Starting Stats
    ----------------
    STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
    DEX: 10 + 6 (Item) = 16 (+3)
    CON: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    INT: 10
    WIS: 10 + 6 (Item) = 16 (+3)
    CHA: 15 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 24 (+7)
    ----------------

    Feat/Enhancement Changes
    ----------------
    -Weapon Proficiency Kopesh
    Paladin Charisma 3 à Paladin Charisma 2
    -Human Adaptability 1 & 2
    +Drow Melee Attack 2
    +Drow Melee Damage 2
    +Follower of Vulkoor
    Weapon Focus: Slashing à Weapon Focus: Piercing
    Improved Critical: Slashing à Improved Critical: Piercing
    ----------------

    Net difference
    ----------------
    -1 to Fort
    -14 Hit Points
    +3 to Hit (Wielding Shortsword)
    +2 Damage (Wielding Shortsword)
    +Drow Racial Abilities
    +Drow SR
    ----------------


    --------------------------------------------------------------------------------

    Convert Human to Elf

    Stats
    ----------------
    STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
    DEX: 10 + 6 (Item) = 16 (+3)
    CON: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    INT: 8
    WIS: 11 + 1 (Tome) + 6 (Item) = 18 (+4)
    CHA: 15 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 24 (+7)
    ----------------

    Feat/Enhancement Changes
    ----------------
    -Weapon Proficiency Kopesh
    Paladin Charisma 3 à Paladin Charisma 2
    -Human Adaptability 1 & 2
    +Elven Melee Attack 2
    +Elven Melee Damage 2
    +Follower of the Silver Host
    ----------------

    Net difference
    ----------------
    -1 Skill Point/Level (Total of 1/level vs. 2/level)
    -1 to Fort
    -14 Hit Points
    +3 to Hit (Wielding Longsword)
    +2 Damage (Wielding Longsword)
    + Elf Racial Abilities
    ----------------
    Last edited by Dworkin of Amber; 11-08-2007 at 11:04 AM.
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  8. #8
    Community Member Dworkin_of_Amber's Avatar
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    Default AC & IntimiTank Builds

    AC & IntimiTank Builds

    These are Paladin/Fighter mixes, with Combat Expertise and Power Attack for both DPS and Intimidate/Tanking roles. These are built for Humans and Dwarves only... while they could be adapted, I am not going to work out the details here.

    Intimidate is not required on these, if you don't want. Simply put the skill points elsewhere.

    Interestingly, the builds all come out very close in AC and To-Hit/Damage... if with 11P/3F, 12F/2P, and 7P/7F splits, they are all very similar in scores. I think the 7/7 Split is the most interesting, in that it allows the Level 2 Paladin Aura Enhancements, as well as STR 2 / CHA 2, +2/+2 Divine Favor, Weapon Specialization, and FAM/DAM 2 & FTSM2. In theory, this build should have one of the highest attainable Armor Classes, given the access to +6 to Max Dex Bonus on Armor (That could make +5 MFP with +9 Dex Bonus!!!), as well as a balanced DPS approach.

    --------------------------------------------------------------------------------

    Basic Human Paladin/Fighter Hybrids
    Level 11 Paladin / Level 3 Fighter “IntimiTank”

    Stats
    ----------------
    STR: 17 + 3 (Levels) + 2 (1750 Tome) 1 (Fighter’s STR 1) + 1 (Human Adaptability 1) + 6 (Item) = 30 (+10)
    DEX: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    CON: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    INT: 13 + 1 (Tome) = 14 (+2)
    WIS: 8 + 6 (Item) = 14 (+2)
    CHA: 12 + 1 (Tome) + 1 (Human Adapt Cha 1) + 2 (Paladin Cha 2) + 6 (Item) = 22 (+6)
    ----------------


    Level Progression
    ----------------
    L1-L2 – Fighter
    L3-L13 – Paladin
    L14 - Fighter


    Feats
    ----------------
    1) Weapon Focus: Slashing
    1) Exotic Weapon Proficiency: Kopesh
    1B) Combat Expertise
    2B) Dodge
    3) Power Attack
    6) Improved Trip
    9) Improved Critical: Slashing
    12) Toughness
    ----------------


    Skills
    ----------------
    Intimidate +1/level
    Jump +1/level
    Balance +0.5/level
    ----------------


    Hit Points
    ----------------
    10 - Heroic Durability
    110 - Paladin 11
    30 – Fighter 3
    70 - Con Bonus
    16 - Toughness
    50 - Paladin Toughness 4
    10 - Draconic Vitality
    ----------------
    306 Hit Points


    Spell Points
    ----------------
    140 – Paladin 11 Base
    40 – Wis Bonus
    ----------------
    180 Spell Points – Without Enhancements or Items



    Saves
    ----------------
    7 / 3 / 3 - Paladin 11 Base
    3 / 1 / 1 – Fighter 3 Base
    5 / 5 / 2 - Stat Mods
    4 / 4 / 4 - Resistance +4 Item
    6 / 6 / 6 - Divine Grace
    3 / 3 / 3 - Paladin Aura (w/ RoG 2)
    4 / 4 / 4 - Greater Heroism
    ----------------
    32 / 26 / 23


    To-Hit
    ----------------
    14 - BAB
    11 - Strength
    5 - +5 Weapon
    4 - Paladin Attack Boost 3 / Human Versatility Attack 3
    4 - Greater Heroism
    1 - Weapon Focus
    1 - Haste
    1 - Rage Potion
    3 - Divine Favor
    ----------------
    +44 to hit
    ----------------
    -5 - Power Attack / Combat Expertise
    ----------------
    +39 to hit w/ Power Attack or Combat Expertise


    Damage
    ----------------
    11 - Strength
    5 - +5 Weapon
    3 - Divine Favor
    1 - Rage Potion
    ----------------
    +20 Damage
    ----------------
    5 - Power Attack
    ----------------
    +25 Damage w/ Power Attack


    AC
    ----------------
    10 - Base
    13 - +5 Mithral Full Plate
    5 – Dexterity
    9 - +5 Mithral Tower Shield
    3 - Spectacular Optics
    1 – Dodge
    2 - Chaosguarde
    1 - Paladin Aura
    2 - Bulwark of Good
    2 - Ring of Balance (Invaders)
    ----------------
    48 AC Standing
    ----------------
    5 – Combat Expertise
    1 - Haste Potion/Spell
    1 - Shield of Faith +3
    ----------------
    55 AC Self-Buffed
    ----------------
    1 – Seal of the Earth (+1 over Invaders Ring)
    3 – Chattering Ring
    1 – “Of Parrying” Item
    ----------------
    60 AC Self-Buffed w/ Raid Gear
    ----------------
    2 – Ranger’s Barkskin (over Seal of the Earth)
    1 – Halfling’s Heroes Companion
    2 – Recitation
    4 – Human Versatility AC Boost 3
    1 – L12+ Paladin Aura
    ----------------
    70 AC w/ Party Buffs & Raid Gear


    Enhancements
    ----------------
    Bulwark of Good 2
    Resistance of Good 2
    Paladin Toughness 4
    Human Versatility 3 / Paladin Attack Boost 3
    Paladin Charisma 3
    Human Adaptability 1 – Strength
    Human Adaptability 2 – Charisma
    Extra Lay On Hands 2
    Fighter Strength 1
    Fighter Critical Accuracy 1
    Fighter Item Defense 1
    Fighter Armor Mastery 1
    ----------------


    Items
    ----------------
    Goggles: Spectacular Optics
    Helm: +6 WIS
    Necklace: +6 CON / BAM Necklace (100% Fortification)
    Trinket: Mummified Bat / Pearl of Power / Wizardry Trinket
    Cloak: +6 CHA
    Belt: +6 CON
    Gloves: +6 STR
    Boots: +6 DEX
    Bracers: Chaosguarde
    Ring: Ring of Shadows
    Ring: +4 Resistance
    ----------------

    --------------------------------------------------------------------------------

    Convert Human to Dwarf:

    Same Starting Stats

    Feat/Enhancement Changes
    ----------------
    -Weapon Proficiency: Kopesh
    Paladin Charisma 2
    * Paladin Charisma 1
    Human Adaptability 1 & 2
    * Dwarven Constitution 2
    -Fighter STR 1
    +Dwarven Toughness
    +Dwarven Axe Attack 2
    +Dwarven Axe Damage 2
    ----------------

    Net difference
    ----------------
    -1 Skill Point/Level (Total of 4/level vs. 5/level) – Split Jump & Balance Points
    Saves: 32 / 25 / 23
    Hit Points 306-356
    To Hit: 42 (w/ Axe) (35 w/ Power Attack / Combat Expertise)
    Damage: 22 (w/ Axe) (26 w/ Power Attack)






    This Build can also be reversed to a 12 Fighter / 2 Paladin Build.

    Starting Stats
    ----------------
    Increase Dex to 14
    Drop INT to 12
    Use INT Tome before Level 2
    ----------------

    Feat/Enhancement Changes
    ----------------
    Take Combat Expertise @ Level 2
    Take Dodge @ Level 1
    +Weapon Specialization: Slashing
    +Greater Weapon Focus: Slashing
    +Stunning Blow
    +Shield Mastery
    +Improved Shield Mastery
    Paladin Charisma 2
    * Paladin Charisma 1
    +Fighter Strength 3
    Human Adaptability Charisma
    * Strength 1
    Paladin Toughness 4
    * Fighter Toughness 4
    -All other Paladin Enhancements
    +Standard Fighter Enhancements
    +Fighter Armor Mastery 3
    +Fighter Tower Shield Mastery 2
    ----------------

    Net difference
    ----------------
    -1 Skill Point/Level (Total of 4/level vs. 5/level) – Split Jump & Balance Points
    Saves: 32 / 25 / 22
    Hit Points 320-370
    To Hit: 41 (w/ Axe) (36 w/ Power Attack / Combat Expertise)
    Damage: 24 (w/ Axe) (29 w/ Power Attack)
    AC: 49 Standing, 71 Max
    ----------------







    Also, this can be built as a Fighter 7 / Paladin 7 Split
    Recommended Race: Dwarf

    Starting Stats
    ----------------
    17 / 15 / 11 / 12 / 8 / 12
    ----------------

    Feat/Enhancement Changes
    ----------------
    -Shield Mastery
    -Improved Shield Mastery
    -Greater Weapon Focus
    Fighter Strength 3
    * 2
    Paladin Charisma 1
    *2
    +Dwarven Armor Mastery 1
    +Dwarven Toughness
    +Paladin Resistance of Good 2
    +Paladin Bulwark of Good 2
    +Extra Lay on Hands ½
    +Dwarven Axe Attack
    +Dwarven Axe Damage

    Net difference
    ----------------
    -1 Skill Point/Level (Total of 4/level vs. 5/level) – Split Jump & Balance Points
    Saves: 31 / 26 / 22
    Hit Points 306-356
    To Hit: 44 (w/ Axe) (39 w/ Power Attack / Combat Expertise)
    Damage: 22 (w/ Axe) (27 w/ Power Attack)
    AC: 50 Standing, 71 Max
    ----------------


    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  9. #9
    Community Member Dworkin_of_Amber's Avatar
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    Default DPS Focus

    DPS Focus

    Paladin 2-Handed DPS Build “The Vindicator”
    This is a 2-Handed DPS Build, originally by Grenfell, that he has asked to be added to the Build Guide.

    This is a DPS-focused build, going 2-Handed Fighting, with Dwarf for the Axe Enhancements, and a 7/7 Fighter/Paladin Split for DPS Feats. Somewhat of a different focus than the other Paladin builds in this section. This build is also nice, in that it has real Fighter-class DPS, and the ability to self-heal, and as soon as the level cap is raised again, self-cast 20-points resists

    PS: Gren, I played with the stats/tomes/enhancements a little bit, to make room for Item Defense


    NOTE: I am also going to start putting in the feats and Level Progression all the way to 20 for these builds, as I can. I will not update the Stats, as there won’t be any change to base stats for 20 levels. Assuming most “important” stats will start Odd, factoring in +5 Levels, +5 Tomes, +2/+3 Racial Enhancements, and +3/+4 Class Enhancements… It should all be able to be worked out in the long run.


    Level 14 Dwarf
    7 Paladin / 7 Fighter

    Stats
    ----------------
    STR: 17 + 3 (Levels) + 2 (Fighter’s Str 2) + 2 (1750 Tome) + 6 (Item) = 30 (+10)
    DEX: 12 + 6 (Item) = 18 (+4)
    CON: 16 + 1 (Tome) + 1 (Dwarven Con 1) + 6 (Item) = 24 (+7)
    INT: 8
    WIS: 11 + 1 (Tome) + 6 (Item) = 18 (+4)
    CHA: 12 + 1 (Tome) + 1 (Paladin Cha 1) + 6 (Item) = 20 (+5)
    ----------------


    Level Progression
    ----------------
    Level 1-7 – Paladin
    Level 8-14 – Fighter
    Level 15-18 – Paladin
    Level 19 – Fighter
    Level 20 – Either Paladin or Fighter (for a 11P/9F or 12P/8F split)
    ----------------



    Feats
    ----------------
    1) Two-Handed Fighting
    3) Power Attack
    6) Improved Two-Handed Fighting
    8B) Improved Critical: Slashing
    9) Toughness
    9B) Weapon Focus: Slashing
    11B) Greater Two-Handed Fighting
    12) Mental Toughness
    13B) Weapon Specialization: Slashing
    15) ???
    15B) Power Critical
    17B) Dodge (w/ +1 Tome) / Improved Critical: Bludgeoning
    18) ???
    19B) Greater Weapon Focus: Slashing


    I’ll be honest, I’m really not sure on the high-level feats for this build.
    ----------------


    Hit Points
    ----------------
    20 - Heroic Durability
    70 - Paladin 7
    70 – Fighter 7
    98 - Con Bonus
    16 - Toughness
    50 - Dwarven Toughness 4
    15 – Paladin Toughness 2
    10 - Draconic Vitality
    ----------------
    349 Hit Points


    Spell Points
    ----------------
    40 – Paladin 11 Base
    80 – Wis Bonus
    75 – Mental Toughness
    15 – Dwarven Faith 1
    20 – Paladin Energy of the Templar
    ----------------
    230 Spell Points – Without Items



    Saves
    ----------------
    5 / 2 / 2 - Paladin 7 Base
    5 / 2 / 2 - Fighter 7 Base
    7 / 4 / 4 - Stat Mods
    4 / 4 / 4 - Resistance +4 Item
    5 / 5 / 5- Divine Grace
    3 / 3 / 3 - Paladin Aura (w/ RoG 2)
    4 / 4 / 4 - Greater Heroism
    ----------------
    33 / 24 / 24


    To-Hit
    ----------------
    14 - BAB
    15 – Strength (Two-Handed Weapon)
    5 - +5 Weapon
    4 - Greater Heroism
    1 - Weapon Focus
    2 – Dwarven Axe Attack
    1 - Haste
    1 - Rage Potion
    2 - Divine Favor
    ----------------
    +45 to hit
    ----------------
    -10 - Power Attack
    ----------------
    +35 to hit w/ Power Attack


    Damage
    ----------------
    15 - Strength (Two-Handed Weapon)
    5 - +5 Weapon
    2 – Weapon Specialization
    2 – Dwarven Axe Damage
    2 - Divine Favor
    1 - Rage Potion
    ----------------
    +27 Damage
    ----------------
    10 - Power Attack
    ----------------
    +37 Damage w/ Power Attack


    AC
    ----------------
    10 - Base
    13 - +5 Mithral Full plate
    4 – Dexterity (FAM or DAM 1)
    3 - Spectacular Optics
    2 - Chaosguarde
    1 - Paladin Aura
    2 - Bulwark of Good
    2 - Ring of Balance (Invaders)
    ----------------
    37 AC Standing
    ----------------
    4 – Shield of Faith
    1 – Haste
    ----------------
    42 AC Self-Buffed
    ----------------
    3 – Ranger’s Barkskin
    2 – Recitation
    1 – L11+ Paladin Aura
    ----------------
    48 AC Buffed
    ----------------
    3 – Chattering Ring
    ----------------
    51 AC Buffed w/ Raid Loot
    ----------------
    5 - +5 Mithral Tower Shield
    2 – Defensive Fighting
    ----------------
    58 AC in “Turtle” Mode


    Enhancements
    ----------------
    Dwarven Axe Attack 2
    Dwarven Axe Damage 2
    Dwarven Constitution 1
    Dwarven Faith 1
    Dwarven Toughness 4
    Fighter Armor Mastery 1
    Fighter Critical Accuracy 1
    Fighter Item Defense 1
    Fighter Strength 2
    Paladin Bulwark of Good 2
    Paladin Resistance of Good 2
    Paladin Energy of the Templar 1
    Paladin Extra Lay on Hands 1
    Paladin Charisma 1
    Paladin Toughness 2
    ----------------
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  10. #10
    Community Member Dworkin_of_Amber's Avatar
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    Basic Human Evasion Paladin

    The Evasion Paladin has some important changes. 2 Levels of Rogue, late in the build, to max out UMD, and put some additional skill points into Jump/Balance. Evasion requires Light or No Armor, so Mithral Breastplate or KDS is your targeted Armor. Both work out to the same AC, but KDS has +1 Max Dex Bonus, but you won't have 22 Dex to use it. The Final Level (14) it is recommended to go Fighter, as Paladin 12+ hold little of interest for this build, nor do additional Rogue Levels. The Bonus Feats will help, and the eventual Fighter's STR, other enhancements, and Bonus Feats will help with the DPS.

    Evasion makes this build extremely survivable. You are mostly immune to enemy casters (not Beholders), as your Reflex Save + Evasion means you usually only take damage if you roll a 1. Evasion also lets you ignore most traps... and AoE attacks like Velah's Breath Weapon. This build also has a high UMD, allowing you to use Raise Dead Scrolls, Heal Scrolls, Wall of Fire, etc.... Level 5 Scrolls are virtually auto-success, and Level 6 Scrolls are 95%+ success... giving you a *LOT* of flexibility in the build. Later Levels (15+) would go Fighter to 19, then probably Rogue again at 20 to max out skills, plus there is no Bonus Feat @ 20 as it would be Fighter 7.

    Note that this is not a flat-out DPS build, but it does deal out some really nice damage. For that reason, I also suggest the option of skipping Power Attack, and getting Least Dragonmark of Passage. This give a passive +2 Balance, plus 3x Expedition Retreats (self-cast only) with a duration in minutes equal to your Level (so 3x 14-min ER's @ L14). Also, at Level 15, you might want to get the Lesser Dragonmark upgrade, as this gives you Dimension Door!

    NOTE: This template is based on the Holy Avenger Build. This is a more "basic" version of the Holy Avenger, and includes conversations over to all the other races. I would use this template for most newer players, at is a little more forgiving for the lack of +1 Tomes and +6 Items. The current "Holy Avenger" build, as found in my Signature, is more strict on items and Tomes.

    Level 14 Human Paladin
    11 Paladin / 2 Rogue / 1 Fighter

    Stats
    ----------------
    STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
    DEX: 12 + 1 (Tome) + 1 (Rogue Dex 1) + 6 (Item) = 20 (+5)
    CON: 15 + 1 (Tome) + 6 (Item) = 22 (+6)
    INT: 8
    WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 14 + 1 (Tome) + 1 (Human Adapt Cha 1) + 2 (Paladin Cha 2) + 6 (Item) = 24 (+7)
    ----------------


    Feats
    ----------------
    1) Weapon Focus: Slashing (Swap later for Least Dragonmark - Dimension Door)
    1) Exotic Weapon Proficiency: Kopesh
    3) Least Dragonmark of Passage (3x Expedition Retreat. Duration=Level in min)
    6) Skill Focus: UMD
    9) Improved Critical: Slashing
    12) Toughness
    14) (Fighter Bonus) Power Attack
    ----------------


    Hit Points
    ----------------
    10 - Heroic Durability
    110 - Paladin 11
    10 – Fighter 1
    12 – Rogue 2
    84 - Con Bonus
    16 - Toughness
    50 - Paladin Toughness 4
    10 - Draconic Vitality
    ----------------
    312 Hit Points


    Spell Points
    ----------------
    140 – Paladin 11 Base
    60 – Wis Bonus
    ----------------
    200 Spell Points – Without Enhancements or Items



    Saves
    ----------------
    7 / 3 / 3 - Paladin 11 Base
    0 / 3 / 0 – Rogue 2 Base
    2 / 0 / 0 – Fighter 1 Base
    6 / 5 / 3 - Stat Mods
    4 / 4 / 4 - Resistance +4 Item
    7 / 7 / 7 - Divine Grace
    3 / 3 / 3 - Paladin Aura (w/ RoG 2)
    4 / 4 / 4 - Greater Heroism
    ----------------
    33 / 29 / 24


    To-Hit
    ----------------
    13 - BAB
    9 - Strength
    5 - +5 Weapon
    4 - Paladin Attack Boost 3 / Human Versatility Attack 3
    4 - Greater Heroism
    1 - Weapon Focus
    1 - Haste
    1 - Rage Potion
    3 - Divine Favor
    ----------------
    +41 to hit
    ----------------
    -5 - Power Attack
    ----------------
    +36 to hit w/ Power Attack


    Damage
    ----------------
    9 - Strength
    5 - +5 Weapon
    3 - Divine Favor
    1 - Rage Potion
    ----------------
    +18 Damage
    ----------------
    5 - Power Attack
    ----------------
    +23 Damage w/ Power Attack


    AC
    ----------------
    10 - Base
    13 - +5 Mithral Breastplate
    3 - Dexterity
    7 - +5 Mithral Heavy Shield
    3 - Spectacular Optics
    2 - Chaosguarde
    1 - Paladin Aura
    2 - Bulwark of Good
    2 - Ring of Balance (Invaders)
    ----------------
    42 AC Standing
    ----------------
    2 - Defensive Fighting
    1 - Haste Potion/Spell
    1 - Shield of Faith +3
    4 - Human Versatility AC Boost
    1 - +5 Mithral Tower Shield (No access to FTSM yet)
    ----------------
    51 AC Buffed


    Enhancements
    ----------------
    Bulwark of Good 2
    Resistance of Good 2
    Paladin Toughness 4
    Human Versatility 3 / Paladin Attack Boost 3
    Paladin Charisma 2
    Rogue Dexterity 1
    Human Adaptability 1 – Dexterity
    Human Adaptability 2 – Charisma
    Extra Lay On Hands 2
    ----------------


    UMD

    ----------------
    17 - Ranks
    7 - Charisma
    3 - Skill Focus: UMD
    3 - Golden Cartouche
    4 - Greater Heroism
    ----------------
    34 UMD - Raise Dead Scroll on a 2+
    ----------------
    4 - Human Versatility 3 Boost
    ----------------
    38 UMD - Auto-success on Raise Dead, Heal on a 2+


    Items
    ----------------
    Goggles: Spectacular Optics
    Helm: +6 WIS
    Necklace: +6 CON / BAM Necklace (100% Fortification) / Golden Cartouche
    Trinket: Mummified Bat / Pearl of Power / Wizardry Trinket
    Cloak: +6 CHA
    Belt: +6 CON
    Gloves: +6 STR
    Boots: +6 DEX
    Bracers: Chaosguarde
    Ring: Ring of Shadows
    Ring: +4 Resistance
    ----------------

    --------------------------------------------------------------------------------

    Convert Human to Dwarf:
    ----------------
    Starting Stats: 17 / 13 / 15 / 10 / 9 / 12
    Remove Kopesh
    Change Human Enhancement Stats à Constitution
    Add Dwarven Axe Attack/Damage (Axe Spec)

    Net difference
    ----------------
    +14 Hit Points
    -2 to all saves
    -4 CHA
    +2 to Hit (Wielding Axe)
    +2 Damage (Wielding Axe)
    + Dwarven Racial Abilities
    ----------------


    --------------------------------------------------------------------------------

    Convert Human to Warforged
    ----------------

    Starting Stats: 17 / 13 / 15 / 10 / 9 / 10
    Remove Kopesh
    Take Mithral Body or No Body Feat @ Level 1
    Change Human Enhancement Stats à Constitution
    Add Follower of Blades & Bladesworn Transformation (Greatsword Spec)

    Net Difference
    ----------------
    -3 to all Saves
    +14 Hit Points
    -5 AC (Mithral Body) / -10 AC (No Body)
    -7 AC for No Shield, as this build should go 2-Handed Fighting
    +1 To hit w/ Greatsword
    +Bladesworn Transformation
    +Warforged Immunities
    ----------------


    --------------------------------------------------------------------------------

    Convert Human to Drow
    ----------------

    Starting Stats: 17 / 11 / 13 / 10 / 8 / 15
    Remove Kopesh
    Change Human Enhancement Stats à Dex
    Add Follower of Vulkoorim (Shortsword Spec)

    Net difference
    ----------------
    -1 to Fort
    -14 Hit Points
    +3 to Hit (Wielding Shortsword)
    +2 Damage (Wielding Shortsword)
    +Drow Racial Abilities
    +Drow SR
    ----------------


    --------------------------------------------------------------------------------

    Convert Human to Elf
    ----------------

    Starting Stats: 17 / 11 / 13 / 10 / 8 / 15
    Remove Wis Tome
    Remove Kopesh
    Change Human Enhancement Stats à Dexterity
    Add Follower of Silver Host (Longsword Spec)

    Net difference
    ----------------
    -1 to Fort Save
    -14 Hit Points
    +3 to Hit (Wielding Longsword)
    +2 Damage (Wielding Longsword)
    + Elf Racial Abilities
    ----------------
    Last edited by Dworkin of Amber; 11-08-2007 at 11:14 AM.
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  11. #11
    Community Member Dworkin_of_Amber's Avatar
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    Basic Human Evasion Paladin w/ Rogue Skills


    This template takes the Evasion Paladin, and enables the “Rogue Skills” or Disable Device, Search, and Open Lock. While DD/OL/Search may not be the highest possible, and may not be able to handle certain traps that only pure-focused Rogues can manage (sometimes), like Cabal for One on Elite… this should be more than sufficient for all Normal & Hard content, and probably 90+ % of Elite Content, including all current Raids for the required “Rogue Skills”. This build gives up Power Attack and Power Critical, as well as -1 starting STR and a bit less CON, the overall effect is identical Strength, -4 CON (-28 hit points), and the 2 feats, for the ability to unlock any door, and Search and Disable almost any Trap in the game. Enhancements get even tighter, as picking up the 1st level Rogue Disable Device & Search are helpful, and Human Versatility (the Mod 5 version) becomes a huge asset to this build, and really wants to be maxed at HV 4, but it can get by with HV 3. I would expect these build to run with BoG 2 & RoG 2, due to the tightness of the Enhancement Points available overall. I have not taken the time to convert this build to any other race, mainly due to time constraints, but with the loss of a Skill Points/level, it makes me think that Drow may be the only other option for this build, but getting CON back up may be difficult… but my initial thoughts would be 16/10/12/17/8/14 for starting stats… taking Drow Dex 2 & Paladin Cha 3, but ending up at only 27 Str… but it is a close equivalent.

    Still, it takes the incredible survivability of the Evasion Paladin, and allows him to also fill the party Rogue spot to 90-95% of all current content… Not a bad package!

    Level 14 Human Paladin
    11 Paladin / 2 Rogue / 1 Fighter

    Stats
    ----------------
    STR: 16 + 3 (Levels) + 2 (1750 Tome) + 1 (Human Adapt Str 1) + 6 (Item) = 28 (+9)
    DEX: 12 + 1 (Tome) + 1 (Rogue Dex 1) + 6 (Item) = 20 (+5)
    CON: 12 + 6 (Item) = 18 (+4)
    INT: 15 + 1 (Tome) = 16 (+3)
    WIS: 8 + 6 (Item) = 14 (+2)
    CHA: 14 + 1 (Tome) + 1 (Human Adapt Cha 1) + 2 (Paladin Cha 2) + 6 (Item) = 24 (+7)
    ----------------
    Please Note that the +1 INT Tome *MUST* be used BEFORE taking Level 2


    Skills
    ----------------
    Level 1 (Rogue) - Disable Device (+4), Open Lock (+4), Search (+4), Use Magic Device (+4)

    Level 2 – Level 11 (Paladin) - Disable Device (+1), Open Lock (+0.5), Search (+1), Use Magic Device (+0.5)

    Level 12 (Rogue) - Disable Device (+1), Open Lock (+4), Search (+1), Use Magic Device (+6)

    Level 13 – Level 14 (Paladin/Fighter) - Disable Device (+1), Search (+1), Use Magic Device (+1)

    Final Ranks @ Level 14 – Disable Device (17), Open Locks (13), Search (17), Use Magic Device (17)
    ----------------


    Feats
    ----------------
    1) Nimble Fingers
    1) Skill Focus: Disable Device
    3) Skill Focus: UMD
    6) Weapon Focus: Slashing *or* Skill Focus: Search
    9) Improved Critical: Slashing
    12) Toughness
    14) (Fighter Bonus) Exotic Weapon Proficiency: Kopesh
    ----------------


    Hit Points
    ----------------
    10 - Heroic Durability
    110 - Paladin 11
    10 – Fighter 1
    12 – Rogue 2
    56 - Con Bonus
    16 - Toughness
    50 - Paladin Toughness 4
    10 - Draconic Vitality
    ----------------
    284 Hit Points


    Spell Points
    ----------------
    140 – Paladin 11 Base
    40 – Wis Bonus
    ----------------
    180 Spell Points – Without Enhancements or Items



    Saves
    ----------------
    7 / 3 / 3 - Paladin 11 Base
    0 / 3 / 0 – Rogue 2 Base
    2 / 0 / 0 – Fighter 1 Base
    4 / 5 / 2 - Stat Mods
    4 / 4 / 4 - Resistance +4 Item
    7 / 7 / 7 - Divine Grace
    3 / 3 / 3 - Paladin Aura (w/ RoG 2)
    4 / 4 / 4 - Greater Heroism
    ----------------
    31 / 29 / 23


    To-Hit
    ----------------
    13 - BAB
    9 - Strength
    5 - +5 Weapon
    5 - Human Versatility Attack 4
    4 - Greater Heroism
    1 - Weapon Focus
    1 - Haste
    1 - Rage Potion
    3 - Divine Favor
    ----------------
    +42 to hit


    Damage
    ----------------
    9 - Strength
    5 - +5 Weapon
    3 - Divine Favor
    1 - Rage Potion
    ----------------
    +18 Damage
    ----------------
    5 – Human Versatility Damage 4
    ----------------
    +23 Damage


    AC
    ----------------
    10 - Base
    13 - +5 Mithral Breastplate
    5 - Dexterity
    7 - +5 Mithral Heavy Shield
    3 - Spectacular Optics
    2 - Chaosguarde
    1 - Paladin Aura
    2 - Bulwark of Good
    2 - Ring of Balance (Invaders)
    ----------------
    42 AC Standing / 43 AC with +5 Mithral Tower Shield
    ----------------
    2 - Defensive Fighting
    1 - Haste Potion/Spell
    1 - Shield of Faith +3
    4 - Human Versatility AC Boost
    ----------------
    52 AC Buffed
    ----------------
    1 – Level 11+ Paladin Aura
    3 – Ranger’s Barkskin
    2 – Recitation
    ----------------
    58 AC with Party Buffs
    ----------------
    3 – Chattering Ring
    1 – “Of Parrying Item”
    ----------------
    62 AC with Buffs and Raid Item


    Enhancements
    ----------------
    Bulwark of Good 2
    Resistance of Good 2
    Paladin Toughness 4
    Human Versatility 4Paladin Charisma 2
    Rogue Dexterity 1
    Human Adaptability 1 – Dexterity
    Human Adaptability 2 – Strength
    Extra Lay On Hands 2
    Rogue Disable Device 1
    Rogue Search 1

    ----------------


    UMD

    ----------------
    17 - Ranks
    7 - Charisma
    3 - Skill Focus: UMD
    3 - Golden Cartouche
    4 - Greater Heroism
    ----------------
    34 UMD - Raise Dead Scroll on a 2+
    ----------------
    5 - Human Versatility 4 Boost
    ----------------
    39 UMD - Auto-success on Raise Dead & Heal



    Disable Device
    ----------------
    17 – Ranks
    3 – Intelligence
    3 – Skill Focus: Disable Device
    13 – Item
    7 – +5 Thieves Tools
    5 – Human Versatility 4 Skill Boost
    1 – Rogue Disable Device I
    ----------------
    49 Disable Device / 52 Disable wearing +6 INT Item


    Search
    ----------------
    17 – Ranks
    3 – Intelligence
    13 – Item
    5 – Human Versatility 4 Skill Boost
    1 – Rogue Search 1
    ----------------
    39 Search / 42 Search if Skill Focus: Search is selected



    Open Lock
    ----------------
    13 – Ranks
    5 – Dexterity
    13 – Item
    7 – +5 Thieves Tools
    5 – Human Versatility 4 Skill Boost
    ----------------
    43 Open Lock


    Items
    ----------------
    Goggles: Spectacular Optics / +13 Disable Device / +13 Search / +13 Open Lock
    Helm: +6 WIS
    Necklace: +6 CON / BAM Necklace (100% Fortification) / Golden Cartouche
    Trinket: Mummified Bat / Pearl of Power / Wizardry Trinket
    Cloak: +6 CHA
    Belt: +6 CON
    Gloves: +6 STR
    Boots: +6 DEX
    Bracers: Chaosguarde
    Ring: Ring of Shadows
    Ring: +4 Resistance / +6 INT
    ----------------
    Last edited by Dworkin of Amber; 11-08-2007 at 11:06 AM.
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  12. #12
    Community Member Dworkin_of_Amber's Avatar
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    Finally, I wanted to add some speculative build information for a full Level 20 build out.

    These are speculative, and assuming no additional feats other than what exist today, but assuming availability to +5 Tomes, +6 Items, +4 Class Enhancements, and +3 Racial Enhancements (or 3 +1’s for Humans), as well as all 5 Level Increases (4, 8, 12, 16, 20). Now there is no exact information on +3 Racial and +4 Class Enhancements, but I think it is a good assumption that they will exist.


    You may notice that many of the build include the Least & Lesser Dragonmark of Passage. I have taken this on my Holy Avenger , and I love it. But part of the problem is that for many of these builds, I simply cannot find any other feats worth taking. Some of them, should +5 Tome become available before Level 18 or so, then maybe Combat Expertise & Improved Trip would be good, but without new higher-level Feats, I have had a hard time finding good fits for some of the builds.

    ------------------------------------------------------------------------------------------------


    Basic Human Paladin
    Level 20 Human Paladin

    Stats
    ----------------
    STR: 17 + 5 (Levels) + 5 (Tome) + 1 (Human Adapt Str 1) + 6 (Item) = 34 (+12)
    DEX: 8 + 2 (Tome) + 6 (Item) = 16 (+3)
    CON: 15 + 5 (Tome) + 6 (Item) = 26 (+8)
    INT: 8 +5 (Tome) = 13 (+1)
    WIS: 11 + 5 (Tome) + 6 (Item) = 22 (+6)
    CHA: 15 + 5 (Tome) + 4 (Paladin Cha 4) + 6 (Item) = 30 (+10)
    ----------------


    Feats
    ----------------
    1) Weapon Focus: Slashing
    1) Exotic Weapon Proficiency: Kopesh
    3) Power Attack
    6) Toughness
    9) Improved Critical: Slashing
    12) Power Critical
    15) Toughness / Least Dragonmark of Passage
    18) Combat Expertise / Lesser Dragonmark of Passage
    ----------------


    ------------------------------------------------------------------------------------------------


    Basic Human Paladin/Fighter Hybrids
    Level 11 Paladin / Level 9 Fighter “IntimiTank”

    Stats
    ----------------
    STR: 17 + 5 (Levels) + 5 ( Tome) + 1 (Human Adapt 1 Str) + 2 (Fighter’s STR 2) + 6 (Item) = 36 (+14)
    DEX: 13 + 5 (Tome) + 6 (Item) = 24 (+7) (Fighter’s Armor Mastery 2)
    CON: 13 + 5 (Tome) + 6 (Item) = 24 (+7)
    INT: 13 + 1 (Tome) = 14 (+2)
    WIS: 8 + 5 (Tome) + 1 (Human Adapt 1 Wis) + 6 (Item) = 20 (+5)
    CHA: 12 + 5 (Tome) + 3 (Paladin Cha 3) + 6 (Item) = 26 (+8)
    ----------------


    Level Progression
    ----------------
    L1-L2 – Fighter
    L3-L13 – Paladin
    L14-L20 – Fighter


    Feats
    ----------------
    1) Weapon Focus: Slashing
    1) Exotic Weapon Proficiency: Kopesh
    1B) Combat Expertise
    2B) Dodge
    3) Power Attack
    6) Improved Trip
    9) Improved Critical: Slashing
    12) Toughness
    15) Two-Handed Fighting / Least Dragonmark of Passage
    15B) Weapon Specialization: Slashing
    17B) Improved Two-Handed Fighting / Dodge
    18) Greater Two-Handed Fighting / Lesser Dragonmark of Passage
    19B) Greater Weapon Focus: Slashing
    ----------------


    ------------------------------------------------------------------------------------------------

    Level 20 Human Evasion Paladin
    11 Paladin / 2 Rogue / 7 Fighter

    Stats
    ----------------
    STR: 17 + 5 (Levels) + 5 (Tome) + 1 (Human Adapt 1 Str) + 2 (Fighter STR 2) + 6 (Item) = 36 (+13)
    DEX: 12 + 5 (Tome) + 1 (Rogue Dex 1) + 6 (Item) = 24 (+7) (Fighter’s Armor Mastery 2)
    CON: 15 + 5 (Tome) + 6 (Item) = 26 (+8)
    INT: 8
    WIS: 9 + 5 (Tome) + 6 (Item) = 20 (+5)
    CHA: 14 + 5 (Tome) + 1 (Human Adapt Cha 1) + 2 (Paladin Cha 2) + 6 (Item) = 28 (+9)
    ----------------



    Level Progression
    ----------------
    L1-L9 – Paladin
    L10-L11 – Rogue
    L12-L13 – Paladin
    L14-L20 - Fighter



    Feats
    ----------------
    1) Weapon Focus: Slashing
    1) Exotic Weapon Proficiency: Kopesh
    3) Power Attack
    6) Skill Focus: UMD
    9) Improved Critical: Slashing
    12) Toughness
    14B) Power Critical
    15) Least Dragonmark of Passage
    15B) Two-Handed Fighting / Stunning Blow
    17B) Weapon Specialization: Slashing
    18) Improved Two-Handed Fighting / Lesser Dragonmark of Passage
    19B) Greater Two-Handed Fighting
    ----------------


    ------------------------------------------------------------------------------------------------


    Level 20 Human Evasion Paladin with Rogue Skills
    11 Paladin / 3 Rogue / 6 Fighter

    Stats
    ----------------
    STR: 16 + 5 (Levels) + 5 (Tome) + 2 (Fighter Str 2) + 6 (Item) = 34 (+12)
    DEX: 12 + 5 (Tome) + 1 (Rogue Dex 1) + 6 (Item) = 24 (+7) (Fighter’s Armor Mastery 2)
    CON: 12 + 5 (Tome) + 1 (Human Adapt Con 1) + 6 (Item) = 24 (+7)
    INT: 15 + 5 (Tome) = 20 (+5)
    WIS: 8 + 5 (Tome) + 1 (Human Adapt Wis 1) + 6 (Item) = 20 (+5)
    CHA: 14 + 5 (Tome) + 1 (Human Adapt Cha 1) + 2 (Paladin Cha 2) + 6 (Item) = 28 (+9)
    ----------------
    Please Note that the +1 INT Tome *MUST* be used BEFORE taking Level 2


    Skills
    ----------------
    Level 1 (Rogue) - Disable Device (+4), Open Lock (+4), Search (+4), Use Magic Device (+4)

    Level 2 – Level 11 (Paladin) - Disable Device (+1), Open Lock (+0.5), Search (+1), Use Magic Device (+0.5)

    Level 12 (Rogue) - Disable Device (+1), Open Lock (+4), Search (+1), Use Magic Device (+6)

    Level 13 – Paladin - Disable Device (+1), Search (+1), Use Magic Device (+1)

    Level 14 – Level 19 (Paladin - Disable Device (+1), Search (+1), Use Magic Device (+1)

    Level 20 – Rogue - Disable Device (+1), Search (+1), Use Magic Device (+1), Open Lock (+5), Spot/Balance/Jump (+9)

    Final Ranks @ Level 20 – Disable Device (23), Open Locks (18), Search (23), Use Magic Device (23)
    ----------------


    Feats
    ----------------
    1) Nimble Fingers
    1) Skill Focus: Disable Device
    3) Skill Focus: UMD
    6) Weapon Focus: Slashing
    9) Improved Critical: Slashing
    12) Toughness
    14B) Exotic Weapon Proficiency: Kopesh
    15) Skill Focus: Search
    15B) Power Attack
    17B) Weapon Specialization: Slashing
    18) Least Dragonmark of Passage / Dodge / Luck of Heroes / Skill Focus: Open Lock/Jump/Balance/Spot
    19B) Power Critical
    ----------------
    Last edited by Dworkin of Amber; 11-08-2007 at 11:07 AM.
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  13. #13
    Community Member Dworkin_of_Amber's Avatar
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    This isn't a "Paladin" Build, per se... but it does have a Paladin Splash, and as I posted it over on the Rogue Boards, many here might not see it, so I present the "30-Strength Two-Weapon Fighting Battle Rogue", aka. "The Cuisinart"


    Highlights of the Build:
    30 Strength, w/ Greater Two-Weapon Fighting, Improved Critical, & Improved Evasion!
    55 Disable, 51 Open Lock, 47 Search, 34 Spot, 34 UMD

    --------------------------------------------------------------------------------

    The 30-Strength Two-Weapon Fighting Battle Rogue Build
    “The Cuisinart”
    Level 14 Human
    10 Rogue / 2 Paladin / 2 Fighter

    Stats:
    ----------------
    STR: 17 + 3 (Levels) + 2 (1750 Tome) + 1 (Human Str 1) + 1 (Fighter STR 1) + 6 (Item) = 30 (+10)
    DEX: 16 + 1 (Tome) + 1 (Rogue Dex 2) + 6 (Item) = 24 (+7)
    CON: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    INT: 11 + 1 (Tome) + 6 (Item) = 18 (+4)
    WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 8 + 1 (Tome) + 1 (Paladin CHA 1) + 6 (Item) = 16 (+3)
    ----------------


    Level Progression:
    ----------------
    L1 - Rogue
    L2-L3 - Paladin
    L4-L6 - Rogue
    L7 - Fighter
    L8-L13 - Rogue
    L14 - Fighter
    ----------------


    Skill Points:
    ----------------
    Level 1 - Balance 3, DD 4, Hide 4, Jump 4, MS 4, OL 4, Search 4, Spot 4, Tumble 1, UMD 4
    Paladin/Fighter Levels: DD 1, Search 1
    Rogue Levels: DD, Search, UMD, Spot, OL, Hide, Move Silently, Jump, Balance

    Use Rogue Skill points to keep all skills maxxed, and catch up skills that are behind in priority order as listed (DD, Search, UMD, Spot, Open Lock, Hide/Move Silent, Balance/Jump)
    ----------------


    Final Skill Ranks:
    ----------------
    Balance: 6
    Disable Device: 17
    Hide: 16
    Jump: 13
    Move Silently: 16
    Open Lock: 16
    Search: 17
    Spot: 16
    Tumble: 1
    Use Magic Device: 16
    ----------------


    Feats:
    ----------------
    1) Two Weapon Fighting
    1) Skill Focus: Disable Device
    2C) Aura of Good
    3) Skill Focus: Search
    3C) Divine Grace
    3C) Lay on Hands
    4C) Evasion
    6) Skill Focus: UMD
    6C) Uncanny Dodge
    7B) Improved Two Weapon Fighting
    9) Weapon Focus Slashing / Least Dragonmark of Passage / Power Critical / Toughness
    11C) Improved Uncanny Dodge
    12) Improved Critical: Slashing
    13C) Improved Evasion
    14B) Greater Two Weapon Fighting
    ----------------


    Hit Points:
    ----------------
    20 - Heroic Durability
    60 - Rogue 10
    20 - Paladin 2
    20 - Fighter 2
    70 - Con
    10 - Draconic Vitality
    ----------------
    200 Hit Points without False Life


    Saves:
    ----------------
    3 / 7 / 3 - Rogue 10 Base
    3 / 0 / 0 - Paladin 2 Base
    3 / 0 / 0 - Fighter 2 Base
    5 / 7 / 3 - Stat Mods
    1 / 1 / 1 - Paladin Aura
    3 / 3 / 3 - Divine Grace
    4 / 4 / 4 - Resistance +4 Item
    4 / 4 / 4 - Greater Heroism
    ----------------
    26 / 26 / 18 - Saves w/ +4 Resistance & Greater Heroism


    To-Hit:
    ----------------
    11 - BAB
    10 - Str
    5 - Weapon
    4 - Greater Heroism
    -2 - Two-Weapon Fighting
    ----------------
    +28 To Hit (+28/+28/+28/+33/+33/+38/+38)
    ----------------
    1 - Haste
    1 - Rage Potion
    2 - Recitation
    ----------------
    +33 To Hit Buffed (+33/+33/+33/+38/+38/+43/+43)


    Damage:
    ----------------
    10 - Str
    5 - Weapon
    ----------------
    +15 Damage
    ----------------
    1 - Rage Potion
    2 - Recitation
    ----------------
    +18 Damage Buffed


    AC in Two-Weapon Mode
    ----------------
    10 - Base
    10 - KDS
    6 - Dex
    5 - Protection +5 Item
    2 - Ring of Balance
    2 - Chaosguarde
    ----------------
    34 AC (33 AC in +5 Mithral Breastplate or +5 Mithral Chain Shirt, or +7 Armor Item & Robes)
    ----------------
    3 - Ranger's Barkskin
    1 - Haste
    2 - Recitation
    5 - Human Versatility 4 AC Boost
    4 - Paladin Aura
    6 - Improved Uncanny Dodge
    ----------------
    55 Buffed AC
    ----------------
    7 - +5 Heavy Shield
    ----------------
    62 AC Buffed w/ Shield
    ----------------
    3 - Chattering Ring
    ----------------
    65 AC with Raid Loot

    *However, it is probably best to ignore AC and wear the best Fearsome Robe/Item and go with Robes for Greater Elemental Resistances)*


    Disable Device:
    ----------------
    17 - Ranks
    3 - SF: DD
    2 - Rogue DD 2
    2 - WotM
    4 - INT
    13 - DD Item
    7 - +5 Thieves Tools
    5 - Rogue Skill Boost 4
    ----------------
    53 Disable


    Search:
    ----------------
    17 - Ranks
    3 - SF: Search
    3 - Rogue Search 3
    2 - WotM
    4 - INT
    13 - Search Item
    5 - Rogue Skill Boost 4
    ----------------
    47 Search


    Open Lock:
    ----------------
    16 - Ranks
    2 - Rogue Open Lock 2
    2 - WotM
    7 - DEX
    13 - OL Item
    7 - +5 Thieves Tools
    5 - Rogue Skill Boost 4
    ----------------
    51 Open Lock


    Spot:
    ----------------
    16 - Ranks
    3 - WIS
    2 - WotM
    13 - Item
    ----------------
    34 Spot


    UMD:
    ----------------
    16 - Ranks
    3 - SF: UMD
    3 - CHA
    3 - Golden Cartouche
    ----------------
    25 UMD - Can Wear/Wield any RR Item
    ----------------
    4 - Greater Heroism
    5 - Rogue Skill Boost 4
    ----------------
    34 UMD - Raise Dead on a 2 or better


    Enhancements:
    ----------------
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Rogue Skill Boost IV
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    Enhancement: Human Adaptability Strength I
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Rogue Subtle Backstabber III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Way of the Mechanic I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Open Lock II
    Enhancement: Rogue Search I
    Enhancement: Rogue Search II
    Enhancement: Rogue Search III
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Rogue Improved Trap Sense I
    ----------------
    --------------------------------------------------------------------------------


    Future Planning:
    ----------------
    There is one flaw here, in that the long-term planning for this build would really want to pickup Improved Feint, but that requires 13 INT, which this build cannot do without a +2 INT Tome. You could drop starting CON and up INT a bit (I wouldn't recommend messing with WIS or CHA, as they are needed for the Will Save)... but it is up to you. With the starting CON this build hits 200 HP before False Life, and that is just starting to hit the HP level I would be comfortable with to start Meleeing.


    Now, assuming you can get a +2 INT Tome, or modify your starting stats accordingly, then I would recommend the following to finish out the build:
    Level 9 - Combat Expertise
    Level 15-16 - Fighter: Take Improved Feint @ L15, Weapon Specialization/Improved Trip @ L16B
    Level 17-20 - Rogue: Toughness @ L18, Crippling Strike @ L19C, Allows full Max of Rogue Skills


    Alternately, you can go the non-Improved Feint Route:
    Level 9 - Weapon Focus
    Level 15-16 - Fighter: Take Toughness @ L15, Weapon Spec @ L16B
    Level 17-20 - Rogue: Nimble Fingers @ 18, Crippling Strike @ L19C, Allows full Max of Rogue Skills


    Or, for a little more varied build:
    Level 9 - Least Dragonmark of Passage
    Level 15 - Paladin: Lesser Dragonmark of Passage @ 15, Divine Health @ 15C, RoG/BoG 1
    Level 16-17 - Fighter: Take Weapon Focus @ L17B, FAM 1
    Level 18-20 - Rogue: Toughness @ 18, Crippling Strike @ L20C, Allows Search/DD/Spot/UMD Maxxed
    Last edited by Dworkin of Amber; 11-08-2007 at 11:16 AM.
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  14. #14
    Community Member Dworkin_of_Amber's Avatar
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    Default

    These are builds that I have not personally tested, but look like solid template builds for consideration. I have credited the original poster who offered it, but have included my own modifications/tweaks to what I feel would be more optimum or would be a better "baseline template" for people to work from.

    ------------------------------------------------------------------------------------------------------------

    Tactics Paladin – Originally by Vyvy3369
    Dwarf - 11 Paladin/3 Fighter

    Starting Stats:
    ----------------
    STR: 16 + 3 (Levels) + 1 (Fighter’s STR 1) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
    DEX: 12 + 1 (Tome) + 5 (Item) = 18 (+4)
    CON: 14 + 1 (Tome) + 1 (Dwarven CON 1) + 6 (Item) = 22 (+6)
    INT: 13 + 1 (Tome) = 14 (+2)
    WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 13 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 22 (+6)
    ----------------

    Progression:
    ----------------
    1-3 – Fighter
    4-14 – Paladin
    ----------------

    Feats:
    ----------------
    1) Power Attack
    1F) Cleave
    2F) Combat Expertise
    3) Improved Trip
    6) Great Cleave
    9) Stunning Blow
    12) Toughness
    ----------------

    Skills:
    ----------------
    Intimidate
    Jump
    ----------------

    Saves:
    ----------------
    7 / 3 / 3 – Paladin 11 Base
    3 / 1 / 1 – Fighter 3 Base
    6 / 4 / 3 – Stat Mods
    5 / 5 / 5 – Kardin’s Eye
    1 / 1 / 1 – Paladin Aura
    2 / 2 / 2 – Resistance of Good 2
    4 / 4 / 4 – Greater Heroism
    ----------------
    28 / 20 / 19 (Plus Dwarven +4 vs. Spells)

    Hit Points:
    20 (HD) + 140 (Pal/Fgt Base) + 84 (Con) + 16 (Toughness) + 50 (Dwarven Toughness) + 50 (Paladin Toughness) + 30 (GFL) + 10 (DV) = 334 HP

    AC:
    ----------------
    10 – Base
    13 - +5 Full Plate
    4 – Dex (DAM 2 & FAM 1)
    9 - +5 Tower Shield
    4 – Protection +4 Item
    2 – Ring of Balance
    2 – Chaosguarde
    3 – Paladin Aura
    ----------------
    47 – Standing
    ----------------
    5 – Combat Expertise
    ----------------
    52 – Stanced
    ----------------
    3 – Ranger’s Barkskin
    2 – Recitation
    1 – Haste
    1 – Paladin’s Aura
    ----------------
    59 – Buffed
    ----------------
    3 – Chattering Ring
    5 – Paladin’s AC Boost 4
    ----------------
    67 AC Buffed & Boosted


    ------------------------------------------------------------------------------------------------------------


    The Dragonmarked Elven Intimi-Tank
    Originally by Taerdra

    Stats:
    ----------------
    STR: 16 + 3 (Levels) + 1 (Fighter STR 1) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
    DEX: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    CON: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    INT: 13 + 1 (Tome) = 14 (+2)
    WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 13 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 22 (+6)
    ----------------

    Level Progression:
    ----------------
    Fighter – 1, 8-9
    Paladin – 2-7, 10-14
    ----------------

    Feats:
    ----------------
    1) Toughness
    1F) Combat Expertise
    3) Least Dragonmark of Shadow
    6) Lesser Dragonmark of Shadow
    8F) Improved Critical: Slashing
    9) Skill Focus: UMD
    12) Extend Spell (or Improved Trip/Stunning Blow/Bullheaded/etc)
    ----------------

    Skills:
    ----------------
    Intimidate - 17
    UMD – 8.5
    Balance & Jump – Remaining Points
    ----------------

    Intimidate:
    ----------------
    17 – Ranks
    6 – CHA
    13 – Item
    4 – Greater Heroism
    ----------------
    40 Intimidate

    UMD:
    ----------------
    8.5 – Ranks
    6 – CHA
    3 – Golden Cartouche
    1 – Rabbit Gloves
    4 – Greater Heroism
    3 – Skill Focus: UMD
    ----------------
    25.5 UMD


    AC:
    ----------------
    10 – Base
    13 - +5 Mithral Full Plate
    9 - +5 Mithral Tower Shield
    4 – Dex
    5 – Protection +5
    2 – Chaosguarde
    3 – Paladin Aura
    2 – Ring of Balance
    5 – Combat Expertise
    ----------------
    53 AC
    ----------------
    1 – Barkskin Potion
    1 – Haste Potion
    ----------------
    55 AC
    ----------------
    2 – Recitation
    2 – Ranger’s Barkskin
    3 – Chattering Ring
    1 – Paladin Aura
    ----------------
    63 AC with Buffs & Raid Loot
    +50% for 6x Displacement/day @ 1:40 Each (2:30 with Extend Spell)

    To-Hit
    ----------------
    14 – BAB
    9 – STR
    1 – Elven Melee Attack
    1 – Soverign Host
    3 – Divine Favor
    5 - +5 Longsword
    4 – Greater Heroism
    1 – Haste
    -5 – Combat Expertise
    ----------------
    +32 To Hit In Combat Expertise Mode!

    Enhancements:
    ----------------
    Extra Dragonmark 4
    Follower of the Soverign Host
    Elven Melee Attack 1
    Resistance of Good 2
    Bulwark of Good 2
    Extra Lay on Hands 2
    Fighter's Critical Accuracy 1
    Fighter's Armor Mastery 1
    Fighter's Item Defense 1
    Paladin's Toughness 4
    <open>
    ----------------
    Last edited by Dworkin of Amber; 11-08-2007 at 04:09 PM.
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  15. #15
    Community Member Dworkin_of_Amber's Avatar
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    Default

    I wanted to quickly touch on AC for the Paladin. I am going to make this brief and informational, not the fully fleshed out discussion you may be used to.

    Paladin & Armor Class:
    AC is a highly debated subject on the DDO Forums, and while avoiding the in's and out's, I am going to go with the Consensus on AC.. and that when you are talking the current "end-game" in DDO (GH Elite, Orchard, Stormreaver, etc)... than AC less than 50 is basically not worth worring about, and that 55 is the real "break point" to go from getting hit almost all the time to getting hit rarely. This target number may change with the upcoming Mod 6, but for now we will use 55 as the "Magic Number"

    Ok, so given a Magic Number of 55 AC, then what does this mean for the Paladin. Paladins can certainly hit 55 AC, if they really focus on AC, have some uber gear, raid loot, and Combat Expertise... but most players do not have access to that type of gear. So, what other numbers "Matter". Outside of the GH, 40-45 AC is a great target range, very easily hit by Paladins without Raid Loot. On Normal, many Evasion Paladins have reported tanking Velah on Normal and never getting hit with around a 45 AC!

    So, if you are going to focus on AC, then you need to go whole-hog, and go with CE, and probably a 12F/2P or 10F/4P or 7F/7P split to really focus on AC. Otherwise, don't worry about CE & Dodge, and all that... focus on DPS or Utility, or whatever else you want your Paladin to excel at, and don't worry about AC.

    Rule of Thumb: 42-45 AC is great for everything up to the Desert. 55 AC is needed from the Gianthold on.
    Last edited by Dworkin of Amber; 01-14-2008 at 12:41 PM.
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  16. #16
    Community Member Dworkin_of_Amber's Avatar
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    Default

    Reserved for Future Use
    Last edited by Dworkin of Amber; 11-08-2007 at 11:17 AM.
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  17. #17
    Community Member Dworkin_of_Amber's Avatar
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    Default A Build I am playing around with

    This build is *NOT* fully-fleshed out nor is it tested, so I would not consider it "Final"... I would be happy to polish it up if someone were truely interested in rolling one of these, but consider it a work in progress.

    The idea is a UMD-specced Fighter/Paladin but WITHOUT Evasion, thus allowing Full Plate & Mithral Full Plate to be worn. Additionally, I wanted to be Fighter-primarily, and use the Paladin as a Splash... and for Strength-Based Two Weapon Fighting... so here is the work in progress:

    ---------------------------------

    Human 32-Point Build
    Fighter 12 / Paladin 3 / Rogue 1

    STR: 17 + 4 (Levels) + 2 (Fighter's STR 2) + 1 (Human Adapt 1) + 2 (1750 Tome) + 6 (Item) = 32 (+11)
    DEX: 16 + 1 (Tome) + 1 (Human Adapt 2) + 6 (Item) = 24 (+7)
    CON: 11 + 1 (Tome) + 6 (Item) = 18 (+4)
    INT: 12 + 1 (Tome) = 13 (+1)
    WIS: 8
    CHA: 10 + 1 (Tome) + 1 (Paladin Cha 1) + 6 (Item) = 18 (+4)


    Feats: Rogue @ 1, Paladin 2-4, Fighter 5-16
    ------------------
    1) Two-Weapon Fighting
    1) Skill Focus: UMD
    3) Toughness
    5B) Weapon Focus: Slashing
    6) Combat Expertise
    6B) Power Attack
    8B) Improved Two-Weapon Fighting
    9) Improved Critical: Slashing
    10B) Weapon Specialization: Slashing
    12) Greater Two-Weapon Fighting
    12B) Greater Weapon Focus: Slashing
    14B) Cleave/Improved Trip/Two-Weapon Defense/Dodge
    15) Force of Personality (Allows removal of +WIS Item)
    16B) Great Cleave/Improved Trip/Two-Weapon Defense/Dodge
    ------------------
    Alternate: Take Fighter @ 1, Rogue @ L10
    ------------------
    1) 2Weapon, Least Dragonmark, WF: Slashing
    3) Toughness
    5) Power Attack
    6) Lesser Dragonmark
    7) Improved Two-Weapon
    9) Improved Critical, Combat Expertise
    12) Greater Two-Weapon, Skill Focus: UMD
    14) Weapon Spec
    15) Force of Personality
    16) Greater Weapon Focus (or Cleave/Improved Trip/Two-Weapon Defense/Dodge)

    I am not sold on either Feat progression at the moment... as I like parts of both. I do like the idea of the 2nd Level Dragonmark on the character, but with 14 feats, it is still hard to fit it all in: 3 (Two-Weapon Chain), 2 (Dragonmark Chain), 2 (Weapon Focus Chain), 1 (Toughness), 1 (Skill Focus: UMD), 1 (Force of Personality), 1 (Improved Critical), 2 (Stances: CE & PA), leaving 1 feat for either Cleave or GWF... not enough... I would like to get all 3 in... that's why I'm really not sold on this build yet... I guess I might drop Force of Personality, but I am worried about the Will Save dropping to 17, as that seems low. Not taking the Dragonmarks allots Cleave, Greate Cleave, and GWFocus... but the Expeditious Retreat & Dimension Door is very useful...

    But I think I like some way to fit in the Cleave/Great Cleave option the best, as additional weapon damage/bane/effects go off on a Cleave/Great Cleave hit... which can be really nice with Disruptors, Paralyzers, Alignment Burst, and Vorpals!



    Hit Points @ 16:
    ------------------
    20 - Heroic Durability
    150 - Paladin/Fighter 12 Base
    6 - Rogue 1 Base
    64 - Con Bonus
    18 - Toughness
    50 - Fighter Toughness 4
    30 - Greater False Life
    10 - Draconic Vitality
    18 - Minos Legens
    ------------------
    366 Hit Points


    Saves @ 16 (with Force of Personality):
    ------------------
    28 / 27 / 22 - With Kardin's Eye, Greater Heroism, & Force of Personality
    ------------------

    AC @ 16:
    ------------------
    10 - Base
    13 - +5 Mithral Full Plate*
    6 - Dexterity*
    4 - +4 Protection Item
    2 - Ring of Balance
    2 - Chaosguarde
    1 - Paladin Aura
    1 - Bulwark of Good
    ------------------
    39 - Standing TWF
    ------------------
    5 - Combat Expertise
    ------------------
    44 Stanced & Self-Buffed TWF
    ------------------
    2 - Recitation
    3 - Ranger's Barkskin
    2 - Paladin Aura
    5 - Human Versatility 4 AC Boost
    ------------------
    56 Max Boosted AC TWF
    ------------------
    9 - +5 Mithral Tower Shield
    ------------------
    65 Max Boosted AC Sword-And-Board
    ------------------
    3 - Chattering Ring
    ------------------
    68 AC with Raid Loot


    *MFP requires FAM 3 (Dex 6 + AC 13), MBP Requires FAM 2 (Dex 7 + AC 10), KDS Required FAM 1 (Dex 7 + AC 10). KDS or MBP are -2 AC vs. MFP (Note: +3 MFP is equal AC to KDS/MBP)


    To-Hit @ 16
    ------------------
    15 - BAB
    11 - STR
    5 - Weapon
    4 - Greater Heroism
    1 - Weapon Focus
    2 - Greater Weapon Focus
    1 - Haste
    -2 - Two-Weapon Fighting
    ------------------
    +37
    ------------------
    -5 - Combat Expertise / Power Attack
    ------------------
    +32/+32/+32/+37/+37/+42/+42 - Attack Chain
    ------------------
    +1 - Rage Potion
    +1 - DF Clickie
    +5 - HV4 Attack Boost
    ------------------
    +39 (+44 without Power Attack)


    Damage @ 16
    ------------------
    11 - STR
    5 - Weapon
    2 - Weapon Specialization
    ------------------
    +18 Damage (+12 for Off-Hand)
    ------------------
    5 - Power Attack
    ------------------
    +22 Damage
    ------------------
    1 - Rage Pot
    1 - DF Clickie
    5 - HV4 Damage Boost
    ------------------
    +32 Damage


    UMD @ 16:
    ------------------
    19 - Ranks
    3 - Skill Focus: UMD
    4 - Charisma
    3 - Golden Cartouche
    4 - Greater Heroism
    ------------------
    33 UMD - Raise Dead on a 3 or better
    ------------------
    5 - Human Versatility 4 Skills Boost
    ------------------
    38 UMD - Automatic Success on Raise Dead, Heal on a 2
    ------------------
    2 - Head of Good Fortune
    2 - Seven Fingered Gloves
    ------------------
    42 UMD w/ Raid Loot - Auto-Success on Heal/Symbol of Persuasion/etc, Resurrection on a 2!!!



    NOTE: Overall, I think I like the 2nd set of Feats with taking Rogue @ 10 better... I think it gives a little better overall, with adding in the Dragonmark of Passage. But if you don't want the Dragonmark, then shuffle the feats a bit to get Cleave/Great Cleave, or even Spring Attack by 16.

    NOTE: This build is pretty much assuming you will wear a +6 Wis Item until L15, then take Force of Personality. This allows you to use your Charisma Modifier in place of Wisdom for your Will Saves. This will allow you to drop a +WIS Item, wearing only a Charisma/Con/Str/Dex. Yes, this means that your Charisma double-counts for your Will Save (Will Base + Divine Grace) Your will save will suck a little until you get this (around 18 or so with +6 Wis Item, Kardin's Eye, and GH - 15 with +4 Resistance & +4 Wis).
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  18. #18
    Community Member jmonty's Avatar
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    hey,

    i was wondering how to get my ac up on my 14 dwarven pally. now it is 45 standing: 10 base, 3 dex bonus, 13 armor bonus (+5 mith fp), 9 shield bonus (madstone shield), +5 protection item, +4 pally armor enhancements, and +1 with dodge.

    i'm after some chaosguardes, and i had a Q about them too: does their bonus stack with the dodge feat, or can i respec out of that when i acquire some?

    combat expertise is out of the question, and if i can find a +6 protection item i'll put that on, but i don't know how else to increase my AC.

  19. #19
    Community Member Riekan's Avatar
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    Yes, the dodge feat stacks with the dodge from the Chaosgardes. It also stacks with the +3 dodge from the Chattering Ring. Also, you could look for the ring called the Seal of the Earth for a +3 Natural Armor bonus. This would eliminate the need for barkskin potions. Both these other rings are raid loot.
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  20. #20
    Community Member Dworkin_of_Amber's Avatar
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    There are only a few ways to up your AC at this point.

    1) Chattering Ring - Titan Raid Loot - +3 Dodge (and yes, Dodge Bonuses Stack)
    2) Chaosguarde - Xorian Cipher - +2 Dodge
    3) If you can get your Dex higher, you could pickup Dwarven Armor Mastery for more Dex Bonus
    4) Natural Armor - either the Ring of Balance (Invaders, Natural Armor +2), or Seal of the Earth (DQ Raid, Natural Armor +3)
    Note: Natural Armor does not stack, so Seal of the Earth is equal in AC to a Barkskin (+3) Potion
    5) An "Of Parrying" Item - +1 Insight
    6) Defensive Fighting - +2 Dodge -2 To Hit
    7) Haste Potion/Spell - +1 Dodge
    8) Recitation - +2 Luck
    9) Paladin AC Boost - +5 Dodge (or maybe Misc, I don't remember)

    So assuming your 45 current AC, add +3 for Chattering Ring, +2 for Chaosguarde, +3 Seal of the Earth for 52 AC Standing.
    Add in Defensive Fighting, Haste, Recitation, and AC Boost for a boosted 62 AC
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