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  1. #1
    Community Member ErgonomicCat's Avatar
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    Default Why human?

    In PnP, I play basically nothing but humans. Occasionally I'll roll some odd +1 ECL critter, but pretty much, it's humans.

    In DDO, I only have one human, and that's just because I didn't want another dwarf.

    Is there a niche for humans in DDO? My first sorc was human, but Drow and WF really make so much better choices. I find that I have far too many elves, for the rapier bonuses, and dwarves, for the dwarven toughness.

    I think the main problem is that DDO just doesn't have enough gotta take 'em feats yet, so that bonus feat ends up being excess baggage most of the time. So where do humans really shine? A pure class barb might benefit from the extra feat, and +1 skill is basically a free +2 int, but either my skills are int based (rogue), I need 13 int anyway (ce), or skills aren't that important.

    I really like the human versatility enhancements, but I'm not good with remembering to use them when I need 'em.
    I play on Ghall...Gall..Galli...The new Fernia. Lifetaker, Heartbreaker, and Battlemage
    Terrakal: Roguey Stabby guy. Gyness the Stout: I drink to hide my rage. Gyshe: Race: Elf. Class: Elf. Roomsweeper: Boomsticks. Ramparts: Pally Intimitank. Crucible: Hammer and Tongs. And Shafted: Cleric* Archer *Not a cleric.

  2. #2
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by ErgonomicCat View Post
    In PnP, I play basically nothing but humans. Occasionally I'll roll some odd +1 ECL critter, but pretty much, it's humans.

    In DDO, I only have one human, and that's just because I didn't want another dwarf.

    Is there a niche for humans in DDO? My first sorc was human, but Drow and WF really make so much better choices. I find that I have far too many elves, for the rapier bonuses, and dwarves, for the dwarven toughness.

    I think the main problem is that DDO just doesn't have enough gotta take 'em feats yet, so that bonus feat ends up being excess baggage most of the time. So where do humans really shine? A pure class barb might benefit from the extra feat, and +1 skill is basically a free +2 int, but either my skills are int based (rogue), I need 13 int anyway (ce), or skills aren't that important.

    I really like the human versatility enhancements, but I'm not good with remembering to use them when I need 'em.
    34 wisdom clerics.
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    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  3. #3
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    34 wisdom clerics.
    26 Constitution Sorcerers
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

  4. #4
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    Since the original human versatility got nerfed, there has been no reason to play one.

  5. #5
    Community Member A_Sheep's Avatar
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    +1 Feat for feat-starved Classes.

    +1 str/wisdom over any other race in the game currently.

    The current human versatility is actually pretty good. (Better than the old HV for my battlebard)

    Mostly, the Human Adaptability does it for me on melees.

    They could really use some sort of racial weapon enhancement line, though. It's a little unbalanced for some races to get a racial weapon and some not. Maybe something like the human adaptability, where you can pick one weapon to get a +1 to-hit and damage to (but no second level). This would make humans VERY attractive.
    ==Argonessen==
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  6. #6
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    Quote Originally Posted by A_Sheep View Post
    The current human versatility is actually pretty good. (Better than the old HV for my battlebard)
    On what planet is a 20 second boost superior to a static bonus of the same amount?

  7. #7
    Community Member Ciaran's Avatar
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    Quote Originally Posted by Dariun View Post
    Since the original human versatility got nerfed, there has been no reason to play one.
    Extra Feat
    Extra Skill Points
    +1 to two stats
    Because you want to?
    Sarlona

  8. #8
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by Lithic View Post
    26 Constitution Sorcerers
    Meh, WF are better for high con casters, my wiz has a 26 Con and can get 28 with +6 con item and +2 tome (might use favor tome for this).
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

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    Quote Originally Posted by WeaselKing View Post
    Meh, WF are better for high con casters, my wiz has a 26 Con and can get 28 with +6 con item and +2 tome (might use favor tome for this).
    Warforged sorcs suffer from -2 DC compared to a tweaked human caster. That's at least 10% spells hitting more. That's a huge difference.

    Wizard is a better choice for warforged.

  10. #10
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    I find Humans to be the best overall race. The original core classes of fighter, magic user, cleric and thief were all human and they were the most powerful class in the original D&D basic game. I only play humans in PnP with my favorite being a pure human thief and next fighter.

  11. #11
    Community Member Murderface's Avatar
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    Default oh i can only wish

    Quote Originally Posted by Cowdenicus View Post
    34 wisdom clerics.
    god i want a +3 tome :P
    sadly humans are only good at being clerics not that humans are bad
    dorf is sevely overpowered back in the day when most of those enhancments came out u would have to take a severe loss in usisng one out four enhancments for dorf tough, dorf sr, dorf axe damage, dorf armor mastery
    drows are strong because the oh so many cha based characters
    warfoged are severely lacking in alot of areas but they still can improve saves

    if you havent notice the game is entirely dependent in having high saves in all 3 categories

    and the list goes on and on and on
    humans have a boost and +1 to any stat yawn+2 to con for dorfs (not so much for wf because of the oh so many strikes against them) is unfortunately much better at the resent since theres no gauranteed the extra stackable stat increase is hmm not so great...and next level will be the same as well unless you get gauranteed +3 tomes
    halflings were nerfd much with the seperation of halfling luck(notice dorfs didnt get there extra sr nerf
    elves are good for hmm when u make a no cha using ranger that u want a bit more con on?
    sadly id say the dorf is an overpowered beast and needs to be hit with the nerf hammer just like all the other races

    if saves didnt matter besides lacking human toughness and a weapon damage enhancment then humans would be a great choice and it always is a good choice if you need another feat, alas tho humans dont have extra feats because usualy to be any good you auto need to spend it on save feats where other characters can put in x points and get +2 +3 +4 to saves

    i will say barb humans can reach 46 str rather easily but does that really compare to axe damage??????????????????????????????????
    which if u use the selected weapon its just like adding +4 str and thats +4 str and +4 dex if your finesse

    i know your gonna say drow rapier damage but drows while good with wop rap have severe problems "tanking" due to there low con

    so add all those awsome enahncments and use them on even the slightest melee toon and there leagues ahead of the rest
    as far as the other classes even with no melee skills they still have the selection of 4 out of 5 best enahncments in the game. and thats a lowball number thinking more top 5 but i wont suggest it because of fear of back lash

    the only race more qualified in any class besides maybe human cleric but for all intensive purposes when hp and saves matter fort/reflex/balance dorf wins. there is drow thank the gods because then everyone would be dorf

    by the way i dont like dorfs even tho they get the best enahncments in the game. i wouldplay one but i dont like playing short and fat or else i would!

    in conclusion i propose to anyone listening that humans and wf get sword damage!~!!!!!!!!

  12. #12
    Community Member Souless's Avatar
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    Default humans

    U know i had a huge post that was PC worded and so on...but i think id rather say what i want:

    RETURN HV BACK TO A PERMANENT BONUS!

    add a human toughness

    add a human armor enhancement

    then u wont have to hit the dorf with the nerf hammer like u have the other races!

    The Bytcher!

  13. #13
    Community Member Samadhi's Avatar
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    Improved recovery line of enhancements has not been mentioned yet and is very nice.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  14. #14
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    Default fafda

    actualy it isnt nice at all... full heals hit for 350ish... will it really make that big of a diff if they do more? a human tank would barely even be able to hit 350 hp and its not like ur getting those heals at 0 hp... they really should make the human versatility skills static, and the stat enhancements stack... meaning u can pick 2 con or 2 w/e.... just that alone will make human a decent race... 2 slight differences is all i ask for... and honestly in my opinion human sorc > drow sorc... human sorcs get way more con, and an extra metamagic feat basically= more power. At least for the dps sorc... insta kill really isnt my style
    Trife, Tifle, Trifs, Trif, Numer Thelanis [SIZE="4"]Legion[/SIZE]

  15. #15
    Community Member Cold_Stele's Avatar
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    Quote Originally Posted by Murderface View Post
    dorf is sevely overpowered back in the day when most of those enhancments came out u would have to take a severe loss in usisng one out four enhancments for dorf tough, dorf sr, dorf axe damage, dorf armor mastery

    in conclusion i propose to anyone listening that humans and wf get sword damage!~!!!!!!!!
    QFT and /signed.
    Last edited by Cold Stele; 01-09-2008 at 04:17 AM.

  16. #16

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    Human Barbarians - for STR based builds.
    Human Sorcerers - you get an additional Feat, much needed for Sorcs and 1 less CHA than Drow.

  17. #17
    Community Member Club'in's Avatar
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    My only human is a 32 point build Cleric/Rogue. Extra feat allowed me to pick up Nimble Fingers at first level. And the extra skill point per level is excellent for this build. Cleric5/Rogue1 right now. I'll wait as long as I can before taking that second level of Rogue. I did eat an Intel Tome to further boost the skill points. I've only blown my nemesis trap box in Kobold Brothers (the witch doctor's acid chest), just like all my other rogues. She can hang with any rogue in the game at this level, and Command has been hitting pretty consistently. I love the cleric enhancement that gives me long sword proficiency.

  18. #18
    Community Member Thorboar's Avatar
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    I play a human because my main is based on my character I played in pnp years ago. He is a strength based pure ranger which I enjoy playing in the game. He may not have the uber HP's (his is 348) like dorfs but he can put out some serious DPS. I have him spec'ed out with dual khopesh's, improved slash crit, power attack, and of course tempest. So the extra feat helps.

    I do use the human versatility +5 clicky for attacks, damage, or AC which is a nice boost. The +5 for attacks is nice to offset the power attack -5 to hit.

    And I have not used the 2 human adaptibility enhancements yet. Its because It would increase an ability to an odd number which would be useless. Once I get +2 or +3 tomes then I could respec and use the enhancement to bump an ability up.

  19. #19
    Community Member knightgf's Avatar
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    Well, if you think about it, we, the players, are humans. Is it not natural to play as our own race in a game such as this?

    Besides, humans are neutral characters that can blend in to any class. They're not like the other races, where they have +x, -x stats, and plus, the added advantage is that we can pick an extra feat when we start. I have never really stuck with making any other character besides human, because its pretty much a natural class, and you can start with 1 extra feat.

  20. #20
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    After finally rolling/playing some human toons, I have to say the greatest strength that comes with rolling a human is added versatility for versatility-starved builds/pure builds.

    My Pure Pally for example:

    - Extra Feat to throw into Toughness so I can still take Power Attack and blaze through lower levs with a decent GA/Carniflex while benefitting from both Human Racial Toughness & Paladin Toughness enhancements so I'm not pumping every last stat drop into Con.

    - Extra Skill Points so the half-points I get for freaking Intimidate not being a class skill don't hurt so much.

    - Least Dragonmark: Sentinel for another bonus to Intimidate to soak up the annoyance mentioned above as well as Shield of Faith x 3. That saves me trips to the Apothecary as well as the Jorasco buffer and the bonuses/duration get better with levels.

    - Human Versatility let's me be stingy with Enhancement Points and only use the Saves Bonus when I need it to save against caster mezzes, the AC Bonus, or the Attack Bonus in low levs to make up for the Power Attack penalty. It becomes less useful as I progress in levs but is still nice to have.

    - No negatives to worry about. I didn't think this was that great of a quality until rolling something like a Pally due to too many stat requirements.

    - Human Adaptability is great to have for a Pally since it's so stat hungry for a variety of things. Even with a bookshelf of +1 Tomes, I was still worried about how this build would turn out later but, along with the fact that Humans don't have stat penalties, the +1 to 2 Stats really eases up a build that could use the break from stat drama...especially with the new enhancements coming and their requirements.


    Thanks to all of that (and of course decent gear), I now have a pure Pally at lev 9 that can reach 51 AC with pots/self-buffs for tanking when it's needed as well as swing a Great Axe and Divine Sac/Smite Crit in the 260's+ range and LoH 3 times for 120 health. All with over 200 health after Virtue with only a +2 Con item and no False Life item on. Not to mention the usual goodies of Cure/Restore Wand whipping, Remove Disease, being able to Turn UD Altar-Nuke in Xorian Cipher (about the only place where Turning doesn't seem horribly broken) and being able to fight mummies with just some Remove Curse pots due Disease Immunity and NOT having to wear a Reaver's Ring because I'm Immune to Fear. She's probably not "Teh Ubar" and will still fall behind other builds for this and/or that later on due to the nature of the game currently, but she's still making a difference in PuG's with her versatility...versatility which I believe would have been less attainable had I chose another race for her with the playstyle I wanted.


    So, I guess you could just take this example and say, "OK....Humans good for pure Pallies who want to be versatile, but normally would have problems due to stat limitations" or you could just apply that opinion to other classes.
    Last edited by SynfoolaCMT; 12-10-2008 at 09:54 AM. Reason: because I make so many typos I might as well be typing with my feet. :/

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