I relize it is not the most amazing build idea ever, and I know that what I laid out requires a lot of items (should be no issue to get with so many capped characters, though). This is the basic concept behind the halfling thrower I was going to put together. Overall the character would have a pretty good Dex to hit things, but would be more dependent on the use of stat effect items than straight damage. Weapon Finese was tossed in there just for those moments when he would need to go toe to toe with the enemy. How well he would do by end game, I don't know. Optimally I would have +6 Dex gloves and Boots of the Innocent to bolster the bad saves. A lot of the enhancements are there to boost the to hit with the throwing weapon and add that small amount more to the dmg.
Code:
Level 14 Lawful Good Halfling Male
(8 Fighter / 6 Rogue)
Hit Points: 136
Spell Points: 0
BAB: 12/12/17/22
Fortitude: 9
Reflex: 16
Will: 7
Starting Feat/Enhancement Max With Optimal
Abilities Base Stats Modified Stats Equipment
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 12 14 20
Dexterity 17 26 32
Constitution 10 10 16
Intelligence 16 17 22
Wisdom 14 15 20
Charisma 8 8 14
* Items for the build: Reaver Napkin for intelligence, +6 Str Belt from the Dragon and +6 Wisdom Helm from the dragon, +6 Dex Boots or Gloves, Constitution and Charisma items are optional and not considered requirements *
Tomes Used
+1 Tome of Strength used at level 14
+2 Tome of Dexterity used at level 14
+1 Tome of Wisdom used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 8
Bluff -1 -1
Concentration 0 0
Diplomacy 3 4
Disable Device 7 22
Haggle 3 16
Heal 2 2
Hide 7 15
Intimidate -1 -1
Jump 5 9
Listen 2 4
Move Silently 7 15
Open Lock 7 27
Perform n/a n/a
Repair 3 3
Search 7 22
Spot 6 21
Swim 1 2
Tumble 7 16
Use Magic Device 3 5
Level 1 (Rogue)
Feat: (Selected) Dodge
Level 2 (Rogue)
Level 3 (Fighter)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Point Blank Shot
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Shot on the Run
Feat: (Selected) Weapon Specialization: Thrown Weapons
Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Thrown Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Level 11 (Rogue)
Level 12 (Fighter)
Feat: (Selected) Weapon Finesse
Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Thrown Weapons
Level 14 (Rogue)
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Thrown Weapon Attack I
Enhancement: Halfling Thrown Weapon Attack II
Enhancement: Halfling Thrown Weapon Damage I
Enhancement: Halfling Thrown Weapon Damage II
Enhancement: Halfling Thrown Weapon Damage III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Spot I
Enhancement: Rogue Spot II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Fighter Strength I