these are things that i would love to see in ddo but know i won't
i am just posting this in hopes a dev will see and ponder it. thats all.
feel free to post more if you think it would improve melee combat.
1. when i shield block it should cancel out any swing animation.
so that when i press block i block...not wait a few seconds for swing animation to stop then block.
2. enemies should shield block more when they have a shield.
3. running mobs should be fixed as posted in earlier threads by many others.
4. a choice of melee animations for your character. overhand, hook, straight, etc., so that all melee ftrs look different when they fight. you choose the way your character looks as per swing.
5. swing animations should be quicker for full ftr class as you progress, and barbarians when raging. more then what it is right now, and rewards those dedicated to being a true ftr in training.
6. a different chain of attacks after you shield bash. normal shield bash, spinning shield bash followed by swing of your weapon. or as said before change as you would like to see.
7. ability to smash locked chests and doors with a str check. items will break in chests but if you don't have a rogue with ya something to do with it at least. {not so much melee thing, but str thing...i strayed from my op /shrug}
8. a grapple attack. as per the nintendo 64 wcw/wwf games by jukes/thq.
if you played them you know exactly what i mean by this. to those that don't well you hold down a grapple button for a strong grab, tap grapple button for light grab. then press direction and another button for a grapple more like a suplex and such. in ddo it would be amazing. str, size, save check all need to happen but being able to do a standing closeline to a kobold after you grapple him would make me smile ear to ear.
well thats some i know i have more, just can't think of em right now.
/shrug