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  1. #1
    Community Member Suzaku's Avatar
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    Default What's the deal?

    I had a couple of clerics leave because I like to go ahead of the group and kill monsters ahead of the group. Now I use wands to keep myself healed and don't really rely on the cleric on heals in fact most of the time I tell them to back off unless I'm close to dead.

  2. #2
    Community Member XFracture's Avatar
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    Zerging isn't particularly appealing to a good portion of this server. While it was the norm and expected by many when the servers merged (different communities with different customs) it's still frowned upon by alot of people.

    More than likely that's what happened. Just move on and forget about it bro.
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  3. #3
    Community Member Kerr's Avatar
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    Some people don't like zergers or people who can't be a team member.

    I'm one of them.

    If you want to solo, why group with a Cleric or much anyone else at all? You can always step into a quest by yourself and not waste anyone elses time.
    Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646

  4. #4
    Community Member Jundak's Avatar
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    *Pfft*

    Just continue to have fun doing what you're doing, man...just don't get mad at the cleric if you die or happen to be out-of-range for healing. Hell...the last three days of levelling, I've been in more groups with no cleric than not. Cleric's are nice to have around, but not an absolute necessity. Especially if you can self-heal with wands/potions. Don't let a few people get your panties in a bunch...and definitely don't let anyone try to direct how you should play.

    If you want to be a zerging psychopath, then so be it!
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  5. #5
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    I love Zerging...... WHen thats how the group decides to run a quest.....
    Vons 1-4 in 45Minutes... SIgn me up.....


    But when 1 out of 6 is on the Zerg Plan, it flat out ruins the instance. What fun is the quest if the quest consists of getting to areas that are already cleared, or catching up to someones soulstone?

    It has nothng to do with how well you take care of your self.. If you Zerg ahead of the group, You beter take care of yourself. I'm not wasting my time or Mana tryng to keep up healing you. I get enough Out of range and Blocked messages when the groups are sticking together.
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  6. #6
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by Impaqt View Post
    I love Zerging...... WHen thats how the group decides to run a quest.....
    Vons 1-4 in 45Minutes... SIgn me up.....


    But when 1 out of 6 is on the Zerg Plan, it flat out ruins the instance. What fun is the quest if the quest consists of getting to areas that are already cleared, or catching up to someones soulstone?

    It has nothng to do with how well you take care of your self.. If you Zerg ahead of the group, You beter take care of yourself. I'm not wasting my time or Mana tryng to keep up healing you. I get enough Out of range and Blocked messages when the groups are sticking together.

    thats what I hate ...i see your health drop ..your a mile away but i dont know that---> i waist my time trying to heal you and all i get is------>Out of range and Blocked messages

    if you and 2 others are taking hits and you are blocked I am waisting my efforts getting these messages when my teamates could be getting helped that are in range

  7. #7
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    Default rofl

    Quote Originally Posted by Suzaku View Post
    in fact most of the time I tell them to back off unless I'm close to dead.
    wow... you can do it all on your own... unless your about to die... then you want help??? Did you read your post before you submitted it?

  8. #8
    Community Member Jundak's Avatar
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    Nope...not disagreeing with you two at all. If you're the cleric and said Zerging Psychopath is way ahead, then just don't heal him at all. As a matter of fact, ignore his red bar completely. If you are catching up to his soulstone, make him a pocket zerger: NO RAISE FOR YOU! That's the price you pay when you zerg...it comes with the territory.

    If I died while zerging ahead, I'd be downright shocked if the party cleric gave me a raise. But that's just me.
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  9. #9
    Community Member Kerr's Avatar
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    There's a difference between doing a fast run for prereqs for a raid or intentionally zerging a quest to get it done for faction or whatever. This guy, however, has stated he wants to stay ahead of the rest of the group and asks the rest of the group to back off while he runs the quest. That's the kind of zerging I can't abide, and that's the kind of corpse I'd leave to rot in a quest if he died. Of course, as soon as he recalls, kick him from the group and invite a team player.
    Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646

  10. #10
    Community Member Rayzorlew's Avatar
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    Quote Originally Posted by Suzaku View Post
    I had a couple of clerics leave because I like to go ahead of the group and kill monsters ahead of the group. Now I use wands to keep myself healed and don't really rely on the cleric on heals in fact most of the time I tell them to back off unless I'm close to dead.
    Long live the ZERGER's!
    The way I figure it on my cleric is, as long as you don't get me killed, and your keeping yourself alive, cool.
    Now, if some idiot run's off and get's killed......man they hate it when a cleric carries their stone through a quest.
    Then drop's it at the end chest.
    ........But it sounds like your fine.
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  11. #11

    Default not inherently wrong...

    impaqt makes a good point tho.

    Anyone who knows me (hey LostinJapan) I love to zerg, but am pretty independent. However, i always make that clear at the beginning of the quest. I agree with the opinion of that if 5 out of 6 are not interested in zergin, it is not any fun to run through a completed quest.

    My advise to the OP, is not that you are doing anything "wrong" just that you should be clear at the beginning, before the quest is started. then there are no surprises for anyone. The other 5 are not there to support you should trouble arise. They are there for their own entertainment as well.
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  12. #12
    Community Member juniorpfactors's Avatar
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    Default ....

    well if he is running ahead gets in trouble and brings the whole world back with him....thats when the clerics probably walk

  13. #13
    Community Member Pittminion's Avatar
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    I like a good zerg, it's the bad zergs I hate. If you are going to charge ahead by yourself, you **** well better be able to take care of yourself. But one rusher in a party of butterfly watchers is not a good thing. The will get bored with seeing nothing but bodies, or a trainwreck you caused by rushing through a doorway and breaking your train. For a good zerg, EVERYONE needs to be on the same page. Period. It's all zerg or no zerg.
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  14. #14
    Time Bandit Renegade66's Avatar
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    PotP is a good example. I hate standing around waiting for lower life forms to continue getting lost and getting themselves owned by the two puny dwarves on the way out to the quest. Or, waiting for people who feel they need to run to House K to buy a few Lesser Restore pots before making it to the quest. This is especially painful when I can clear to the top with my sorc and recall for mana and get back while the rest of the crew is high-fiveing themselves for running the gauntlet and actually making it to the quest. It continues to confound me why people would not appreciate the head start on the grind. With that said, I'll ask if the group minds if I start clearing. Typically, they'll say yes and away I go. Sometimes they say no and I just recall and move onto something less painful.

    Zergers that run ahead, get killed and leave a mess for everyone else all the while crying for a heal, suck. Simply clean up their mess once, pick up their stone and drop it in the nearest lava pit. You can quickly tell these idiots from the guys that know what they are doing but happen to get unlucky and get killed (e.g rolling a 1 on hold person). The latter zergers most likely will recall and catch back up to the rest of the group before it causes a disruption anyway.

    Zergers that know what they are doing, really speed up the time requirement per quest and help ensure your success. Try to keep up. You'll learn a lot. If you don't like them in your group, just put "no zergers" in your LFM. Zergers will never join a group with that shown in the LFM.

    Zergers get a bad rap when it really should be the dingleberries that waste everyone's time getting killed or screwing around instead of getting out to the quest. If you can't make to the quest alive, you probably aren't going to add much value in the quest.
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  15. #15
    Community Member juniorpfactors's Avatar
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    Default ....

    I was assuming he is a low level new player.....high end, gear characters have at it

  16. #16
    Founder Lizzybrat's Avatar
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    Quote Originally Posted by Pittminion View Post
    For a good zerg, EVERYONE needs to be on the same page. Period. It's all zerg or no zerg.
    Amen.

    And when that happens it's not zerging, it's efficient use of time management.

    I'm all for the zerg. H3ll, I am not sure my boys can do anything but (love you guys!) but there is a difference between zerging as a group and thinking you are uber by yourself. Most of those people end up dragging everything back with them. Not only that but why in the world would I want to be in a group where one person gets to do everything. How horribly boring for the rest of the party. If I am going to let one person have all the fun why am I logged on to a video game?
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  17. #17

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    But Ren, you are missing an important point.

    You ask. Tell, inform... whatever. And if the answer is no... YOU recall, and drop.

    You don't just start it up and expect everyone to thank you for "doing all the work--let's get some applause--see-how-uber-I-am."

    BIG difference.

    If I am in a group, on a non-capped character, I hate going into a quest, regardless of whether or not I have gone to House P to get some buffs, zoning in and finding I am starting with and 80% xp penalty--WITH NO PRIOR DIALOGUE. That is just rude and selfish play and I would drop such a group.
    Last edited by Clay; 11-06-2007 at 06:12 PM.
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  18. #18
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    Well I agree that it is great time management if everyone is all about zerging. I myself like to charge ahead alot, and well if I get in something over my head I'll take a death rather than bring all of hell back to the party. But I play my cleric alot, sometimes more than my main - which is weird, but I don't ever let it bother me if someone runs ahead and dies. I don't get stressed out, I don't yell, I don't get mad. When I get to you and mob up any mess you're around I'll rez you and send you back into the fray. And if I do get some annoying lil' chump who keeps asking for a rez I let them know that right now they are not a priority and to sit tight...a rez will be coming soon.

    But it comes down to what you see posted all over these boards is lack of communication makes a party lame. If I am in a slow-paced newer to quest/game group I won't leave em behind, if I am with a bunch of crazy, haste-adicts I'll keep up. But if I don't know the plan...well than I make up my own and not everyone likes my plans
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  19. #19
    Community Member Olaustt's Avatar
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    Quote Originally Posted by Suzaku View Post
    I had a couple of clerics leave because I like to go ahead of the group and kill monsters ahead of the group. Now I use wands to keep myself healed and don't really rely on the cleric on heals in fact most of the time I tell them to back off unless I'm close to dead.
    Well if you can run the quest by yourself why don't you just go solo and not have to deal with other people. A lot of what I enjoy about the group is the social interaction while killing monsters I enjoy sticking with the group. When I feel like I don't want to talk or deal with anybody I go solo.
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  20. #20

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    Quote Originally Posted by Kerr View Post
    Some people don't like zergers or people who can't be a team member.

    I'm one of them.

    If you want to solo, why group with a Cleric or much anyone else at all? You can always step into a quest by yourself and not waste anyone elses time.
    You've got an interesting definition of wasting time. You are suggesting that speeding the quest up, as opposed to always waiting for everyone else, results in their time being "wasted".

    I think you mean something more along the lines of wrecking someone's sense of immersive game play by not playing how they want you to play, or at the pace they want.

    But as far as wasting time, nope, quite the opposite in fact. That's why zergers and crawlers dont get along so well. Zergers ruin the crawlers' experience, and crawlers waste the zergers' time. That blade cuts both ways.

    Another thing, zergers and non-team player are two terms often used synonomously, but aren't. It's a thing of beauty to see a party full of zergers split up and work together smoothly to simultaneously complete various quest objectives.

    Let me put forward the notion to you that people who ask others not to split up, even if they can very safely split up to complete objectives, are not team players, but socialites, which is a very different creature that is often mistaken for a team player.
    Last edited by Ghoste; 11-06-2007 at 09:08 PM.
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