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  1. #1
    Community Member 2p1k3's Avatar
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    Default Drow Fighter - Archer

    Please Advice. Will Rapid Shot and Many Shot Work on a Repeating Crossbow? Also do I still need Rapid Reload even on a Repeating Crossbow? Thank you for your time.

    Code:
    Character Plan by DDO Character Planner Version 2.75
    DDO Character Planner Home Page
    
    Jasmine Sui'Kuhn
    Level 14 True Neutral Drow Female
    (14 Fighter) 
    Hit Points: 174
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 10
    Reflex: 11
    Will: 4
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             12                    13
    Dexterity            20                    25
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               10                    10
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               7                    15.5
    Bluff                 0                     0
    Concentration         1                     1
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  0                     0
    Hide                  5                     7
    Intimidate            0                     0
    Jump                  5                    22
    Listen                0                     2
    Move Silently         5                     7
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                  0                     2
    Swim                  1                     1
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Rapid Shot
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Jump I
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    Enhancement: Fighter Repair I
    Enhancement: Fighter Strength I
    
    Level 3 (Fighter)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Elven Dexterity I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Flanking Mastery I
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Repair II
    
    Level 5 (Fighter)
    Enhancement: Iron Companion
    Enhancement: Steel Companion
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Selected) Manyshot
    Enhancement: Fighter Jump II
    
    Level 7 (Fighter)
    Enhancement: Fighter Critical Accuracy III
    
    Level 8 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    Enhancement: Elven Dexterity II
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Piercing Weapons
    Enhancement: Fighter Flanking Mastery II
    Enhancement: Mithril Companion
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Fighter Critical Accuracy IV
    
    Level 11 (Fighter)
    Enhancement: Fighter Armor Mastery II
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
    Feat: (Selected) Mobility
    Enhancement: Fighter Jump III
    
    Level 13 (Fighter)
    Enhancement: Fighter Flanking Mastery III
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Shot on the Run
    Enhancement: Fighter Jump IV
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  2. #2
    Founder WeiQuinn's Avatar
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    Many Shot only works with Longbows and Shortbows. As for Rapid Shot, come Mod 6, it should stack with Rapid Reload.

    As for your feat choices, you need to choose Ranged, not Piercing for the Crossbow/Bow.
    Last edited by WeiQuinn; 11-01-2007 at 05:13 PM.
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  3. #3
    Community Member Pfamily's Avatar
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    Ya, many shot only w/ bows...and I HOPE they fix rapid reload!

    From your stats I'm guessing that you'll be using the finesse feat? If so, I'm curious why you'd leave your Str and Dex on an odd number. Seems to me they'd be better if Str was left at 12 and Dex up to 26, which would give you Dex=32 with a +6 item and get you the extra bonus.

    Maybe I'm missing something?
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  4. #4
    Community Member 2p1k3's Avatar
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    Thanks for the advice! It greatly changes what I wanted to do and I would have probably lvled the toon to 14 before realizing I should have selected Ranged instead of Piercing. *laugh*

    Pfamily, I don't plan on meleeing with this toon even if the mob stands inches from its face. I'll just stick an arrow in it's eye. ^.- The numbers end up being odd because Elven: Dexterity only has 2 enhancements that lead to a +2 and we get 3 skill bumps in 14 levels. Which leads to +5 total. I don't count in equipment, spells, etc cause they all are indefinite until I actually have them in my inventory.

    Code:
    Character Plan by DDO Character Planner Version 2.75
    DDO Character Planner Home Page
    
    Jasminehn Sui'Kuhnn
    Level 14 True Neutral Drow Female
    (14 Fighter) 
    Hit Points: 174
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 10
    Reflex: 11
    Will: 4
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             12                    13
    Dexterity            20                    25
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               10                    10
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               7                    15.5
    Bluff                 0                     0
    Concentration         1                     1
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  0                     0
    Hide                  5                     7
    Intimidate            0                     0
    Jump                  3                    14
    Listen                0                     2
    Move Silently         5                     7
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                  0                     2
    Swim                  1                     1
    Tumble                6                    11
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Rapid Shot
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Jump I
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    Enhancement: Fighter Repair I
    Enhancement: Fighter Strength I
    
    Level 3 (Fighter)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Elven Dexterity I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Flanking Mastery I
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Repair II
    
    Level 5 (Fighter)
    Enhancement: Iron Companion
    Enhancement: Steel Companion
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Manyshot
    Enhancement: Fighter Jump II
    
    Level 7 (Fighter)
    Enhancement: Fighter Critical Accuracy III
    
    Level 8 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    Enhancement: Elven Dexterity II
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Ranged Weapons
    Enhancement: Fighter Flanking Mastery II
    Enhancement: Mithril Companion
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Fighter Critical Accuracy IV
    
    Level 11 (Fighter)
    Enhancement: Fighter Armor Mastery II
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
    Feat: (Selected) Shot on the Run
    Enhancement: Fighter Jump III
    
    Level 13 (Fighter)
    Enhancement: Fighter Flanking Mastery III
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Fighter Jump IV
    Last edited by 2p1k3; 11-01-2007 at 06:16 PM.
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  5. #5
    Community Member Pfamily's Avatar
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    Quote Originally Posted by 2p1k3 View Post
    Pfamily, I don't plan on meleeing with this toon even if the mob stands inches from its face. I'll just stick an arrow in it's eye. ^.-
    Gotcha

    Have fun!
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  6. #6
    Community Member Grimdiegn's Avatar
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    I would also suggest to take shot on the run a lot sooner than 12th level. You will be shooting and backing up from day one and -4 to hit sucks.
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  7. #7
    Founder Aesop's Avatar
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    Quote Originally Posted by Pfamily View Post
    Ya, many shot only w/ bows...and I HOPE they fix rapid reload!

    From your stats I'm guessing that you'll be using the finesse feat? If so, I'm curious why you'd leave your Str and Dex on an odd number. Seems to me they'd be better if Str was left at 12 and Dex up to 26, which would give you Dex=32 with a +6 item and get you the extra bonus.

    Maybe I'm missing something?
    Well... depending on if you are planning to lvl 20 or not (which I do) and what you can possibly get and where you place your level stat increases it is often a good idea to leave stats at odd numbers.

    if say you plan to just toss all points in to strength, and you plan on all the Fighter Strength Enhancements.

    Top Item +6
    Top Tome +5
    Top Ftr Enh +3
    Stat Inc +5
    total end game (not assuming Racial) Bonuses +19 (+20 with Human)

    This means that if you start with an 18 you end up with 37... not really worth it so ya might as well start with a 17 and take the 36 (Humans make it Worth it to get the 38...i guess)

    now all the rest of your stats you have to look at the same way
    +5 Tome
    +6 Item
    +? Enhancments

    add it all together and you can see where the break points are.

    If ya don't mind tankin a couple of stats at 9s and then use +1 Tomes to balance them you end up with 20s in those without enhancements.

    If ya have a 1 Point Enhancment you go for Even numbers

    see what I mean?

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  8. #8
    Community Member Pfamily's Avatar
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    Quote Originally Posted by Aesop View Post
    Well... depending on if you are planning to lvl 20 or not (which I do) and what you can possibly get and where you place your level stat increases it is often a good idea to leave stats at odd numbers.

    if say you plan to just toss all points in to strength, and you plan on all the Fighter Strength Enhancements.

    Top Item +6
    Top Tome +5
    Top Ftr Enh +3
    Stat Inc +5
    total end game (not assuming Racial) Bonuses +19 (+20 with Human)

    This means that if you start with an 18 you end up with 37... not really worth it so ya might as well start with a 17 and take the 36 (Humans make it Worth it to get the 38...i guess)

    now all the rest of your stats you have to look at the same way
    +5 Tome
    +6 Item
    +? Enhancments

    add it all together and you can see where the break points are.

    If ya don't mind tankin a couple of stats at 9s and then use +1 Tomes to balance them you end up with 20s in those without enhancements.

    If ya have a 1 Point Enhancment you go for Even numbers

    see what I mean?

    Aesop
    You're right of course.

    But all that planning for lvl 20 stuff gives me a headache. Who really knows what will be implemented and what won't? What stat enhancement items will exist when we get there? Will the addition of other races and classes affect the enhancement lines and stat increases? And, will stat drains be permanent if we fail something?

    Ouch...
    *takes an Aspirin*

    Don't really want to be so negative...just have too many questions to comfortably plan for 20th lvl.
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  9. #9
    Founder Aesop's Avatar
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    Quote Originally Posted by Pfamily View Post
    You're right of course.

    But all that planning for lvl 20 stuff gives me a headache. Who really knows what will be implemented and what won't? What stat enhancement items will exist when we get there? Will the addition of other races and classes affect the enhancement lines and stat increases? And, will stat drains be permanent if we fail something?

    Ouch...
    *takes an Aspirin*

    Don't really want to be so negative...just have too many questions to comfortably plan for 20th lvl.
    Yeah I know what ya mean. I'm assuming because +5 Tomes are in PnP that they'll be there and I'm assuming that they are stopping the class enhancments at +3 because to go higher would make it possible to get more than a +5 from Enhancments to a given Stat. Dex and Con are the ones that hit +5 now Str will (assuming again I know )when Hal- Orcs come into play

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  10. #10
    Community Member maddmatt70's Avatar
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    I would highly recommend at least one level if not two levels of ranger if you are doing a ranged character specialist. One level of ranger allows you to apply strength damage to bows which will add up believe me, and two levels gives you a feat... It looks like you will get your ranged char' strength to 20 if you add an +6 str enhancement item and a +1 str tome that would be 5 more damage per hit with one level of ranger which does more damage then both greater weapon spec and weapon spec combined.. I have both those feats and a couple of levels of ranger by the way...
    Last edited by maddmatt70; 11-01-2007 at 07:07 PM.
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  11. #11
    Community Member 2p1k3's Avatar
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    Thank you for the advice! I really do appreciate it and I see what having a level of ranger can do for me. However I will need to find a way to get an extra feat exchange... I get one free one with the dragonmark quest thingy. However I will need to change out Point Blank Shot and Rapid Shot for something else because one level of ranger gives me both as automatic feats. Though just for quibbles sake I will be giving up the 14th level of fighter which gives me an extra feat. However with the level of ranger I am actually getting three extra feats. Just need to figure out how to get an extra thingy that Fred likes.
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  12. #12
    Founder WeiQuinn's Avatar
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    Quote Originally Posted by 2p1k3 View Post
    Thank you for the advice! I really do appreciate it and I see what having a level of ranger can do for me. However I will need to find a way to get an extra feat exchange... I get one free one with the dragonmark quest thingy. However I will need to change out Point Blank Shot and Rapid Shot for something else because one level of ranger gives me both as automatic feats. Though just for quibbles sake I will be giving up the 14th level of fighter which gives me an extra feat. However with the level of ranger I am actually getting three extra feats. Just need to figure out how to get an extra thingy that Fred likes.
    Ranger 2 only grants Rapid Shot and Two Weapon Fighting, so no need to swap Point Blank Shot.
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  13. #13
    Founder Arianrhod's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I would highly recommend at least one level if not two levels of ranger if you are doing a ranged character specialist. One level of ranger allows you to apply strength damage to bows which will add up believe me, and two levels gives you a feat... It looks like you will get your ranged char' strength to 20 if you add an +6 str enhancement item and a +1 str tome that would be 5 more damage per hit with one level of ranger which does more damage then both greater weapon spec and weapon spec combined.. I have both those feats and a couple of levels of ranger by the way...
    On the other hand, if they're going specifically for repeaters, and don't have a very high strength anyway, the ranger levels aren't as important. Having plenty of fighter levels for all the feats (shot on the run is rather feat intensive) can be just as important.

  14. #14
    Community Member 2p1k3's Avatar
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    Quote Originally Posted by WeiQuinn View Post
    Ranger 2 only grants Rapid Shot and Two Weapon Fighting, so no need to swap Point Blank Shot.
    kk... I thought Bow Strength was equivalent to Point Blank Shot but guess I was wrong.
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  15. #15
    Founder Arianrhod's Avatar
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    Quote Originally Posted by 2p1k3 View Post
    kk... I thought Bow Strength was equivalent to Point Blank Shot but guess I was wrong.
    Bow strength allows you to add your strength damage to bows, but not crossbows. Point Blank Shot gives a +1 to hit with ranged weapons when within 30 feet of the target.

  16. #16
    Community Member maddmatt70's Avatar
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    he would totally need to respec this character if he went with repeaters (different feat chain really). Bows are very viable. When manyshot is on they do more dps then any ranged weapons out there. There are other benefits to taking levels of rangers for instance you can use wands (healing) and you get more skills - you do get two less hp per level and there is no way of knowing if there will be fighter level 16 feats, but I would still do it.
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  17. #17
    Community Member 2p1k3's Avatar
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    Quote Originally Posted by Arianrhod View Post
    Bow strength allows you to add your strength damage to bows, but not crossbows. Point Blank Shot gives a +1 to hit with ranged weapons when within 30 feet of the target.
    This is true but I have noticed there are some rules that they do not advertise. Like Sorcerers getting more benefit from SP enhancing items... at least I was told that but haven't seen it anywhere written in the game. Maybe it's Tooltip#313
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