Please advice as I know there are many who have more experience than I. And before someone asks, yes the 20 Int is important as it adds more SP.
Code:Character Plan by DDO Character Planner Version 2.75 DDO Character Planner Home Page Ianelle Sui'Kuhn Level 14 True Neutral Drow Female (14 Wizard) Hit Points: 62 Spell Points: 1124 BAB: 7\7\12 Fortitude: 3 Reflex: 4 Will: 8 Starting Ending Feat/Enhancement Base Stats Base Stats Modified Stats Abilities (Level 1) (Level 14) (Level 14) Strength 8 8 8 Dexterity 10 10 11 Constitution 8 8 8 Intelligence 20 23 26 Wisdom 8 8 8 Charisma 18 18 18 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 14) (Level 14) Balance 2 8.5 8.5 Bluff 4 4 4 Concentration 3 11 11 Diplomacy 6 12.5 12.5 Disable Device n/a n/a n/a Haggle 6 12.5 12.5 Heal -1 -1 -1 Hide 0 0 0 Intimidate 4 4 4 Jump 1 7.5 7.5 Listen -1 -1 1 Move Silently 0 0 0 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 9 25 25 Search 5 8 10 Spot -1 -1 1 Swim -1 5 5 Tumble n/a n/a n/a Use Magic Device 6 12.5 15.5 Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Diplomacy (+2) Skill: Haggle (+2) Skill: Jump (+2) Skill: Repair (+4) Skill: Use Magic Device (+2) Feat: (Selected) Mental Toughness Feat: (Wizard Bonus) Quicken Spell Spell (1): Charm Person Spell (1): Detect Secret Doors Spell (1): Expeditious Retreat Spell (1): Mage Armor Spell (1): Magic Missle Spell (1): Protection From Evil Spell (1): Shocking Grasp Spell (1): Shield Spell (1): Cause Fear Enhancement: Wizard Energy Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Spell (1): Obscuring Mist Spell (1): Ray of Enfeeblement Enhancement: Wizard Improved Quickening I Enhancement: Wizard Intelligence I Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Spell Focus: Evocation Spell (2): Blur Spell (2): Melf's Acid Arrow Level 4 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Spell (2): Knock Spell (2): Resist Energy Enhancement: Elven Dexterity I Enhancement: Wizard Lineage of Energy I Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Maximize Spell Spell (3): Lightning Bolt Spell (3): Protection From Energy Enhancement: Wizard Improved Maximizing I Enhancement: Wizard Lineage of Deadly Energy I Enhancement: Wizard Energy Manipulation II Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Subtle Spellcasting I Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Mental Toughness Spell (3): Magic Circle Against Evil Spell (3): Heroism Enhancement: Wizard Intelligence II Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Use Magic Device (+0.5) Spell (4): Burning Blood Spell (4): Wall of Fire Enhancement: Wizard Energy Manipulation III Level 8 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Swim (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Bestow Curse Spell (4): Stoneskin Enhancement: Wizard Lineage of Energy II Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Swim (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Focus: Evocation Spell (5): Ball Lightning Spell (5): Cloudkill Enhancement: Wizard Improved Maximizing II Enhancement: Wizard Lineage of Deadly Energy II Level 10 (Wizard) Skill: Balance (+0.5) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Extend Spell Spell (5): Symbol of Pain Spell (5): Teleport Level 11 (Wizard) Skill: Balance (+0.5) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Spell (6): Chain Lightning Spell (6): Acid Fog Enhancement: Wizard Lineage of Energy III Enhancement: Wizard Energy Manipulation IV Enhancement: Wizard Energy of the Scholar III Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Skill Focus: Use Magic Device Spell (6): Circle of Death Spell (6): Globe of Invulnerability Level 13 (Wizard) Skill: Balance (+0.5) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Spell (7): Delayed Blast Fireball Spell (7): Greater Teleport Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Intelligence III Level 14 (Wizard) Skill: Balance (+0.5) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Spell (7): Waves of Exhaustion Spell (7): Control Undead Enhancement: Wizard Lineage of Deadly Energy III