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  1. #21
    Community Member Tin_Dragon's Avatar
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    Completley forgot to explain how the guild favor would work for members, duh.

    put it in the original post.

    Edit: Guild favor points would then be spendable at a rate of 1 pt per 1 Gp of items value in the guild bank, thus if you put in 300K gp worth of items/loose change, you could take out a +1 tome of 30K value some one else put in (if guild leader keeps the basic 10:1 ratio; but the 1:1 ratio of withdrawal would be set, non changeable). Also a log of these transactions would be kept by the banker, that lasts say 48 hours, so the guild can see who deposted what, and what the leader sold off for coinage to stash. The leader of the guild would have to have the ability to auto sell stuff in the stash, without ever removing it. The sell rate would be same as a barkeep, with haggle of +0. This would add coin to stash for rent, other hall upgrades.
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  2. #22
    Community Member Tin_Dragon's Avatar
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    Quote Originally Posted by Primalhowl View Post
    Good stuff!

    I would also suggest the following, perhaps in addition to the initial purchase cost of a guild hall and also in light of the idea of a variety of different types of guild houses...

    In order for a guild to earn their guildhall, they have to undertake a quest/raid. Both the guild leader and guild heir would need to be in group. Or perhaps a certain number of officers along with the guild leader. This quest/raid would be set at and arround the guild hall and the group would have to "clean out" the location before being able to use their new guild hall...

    I like this idea a lot. Yeah, each different house has a RAID style quest similar to Tempest Spine (1 part). Each one is different depending on the house/area/favor. Each guild would only be able to do 1 of them, ever; or if they wanted to move to another local, they could abandon they one they have BEFORE trying the other raid, and LOOSING all they had there. Would be a great way to allow halls to move, but be costly starting over again. And once one is completed that opens that door to that guild for the hall as the end reward. The guild leader would HAVE to be in it, and it would require a full raid party of 12. I dont think there are too many successful guilds out there with less than 12 members. If so, I guess they would have to stay out in the basic hall.

    That would make for some interesting new content, and favor that you would have to decide as a guild which one you would want.
    DO AWAY WITH DUNGEON ALERT< BRING BACK INDIVIDUAL DEATH PENALTIES!
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  3. #23
    Community Member Tin_Dragon's Avatar
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    bump*
    DO AWAY WITH DUNGEON ALERT< BRING BACK INDIVIDUAL DEATH PENALTIES!
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  4. #24
    Community Member Symar-FangofLloth's Avatar
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    If it looks as good as LotRO's or better, I'll be pleased.
    Former Xoriat-er. Embrace the Madness.

  5. #25
    Community Member Tin_Dragon's Avatar
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    Quote Originally Posted by Symar-FangofLloth View Post
    If it looks as good as LotRO's or better, I'll be pleased.
    so your telling us that Lord of the Ring online Already has these features? Sheesh thanks Turbine for all the work you're putting into DDO. Where is the love for the DDO faithfull?
    DO AWAY WITH DUNGEON ALERT< BRING BACK INDIVIDUAL DEATH PENALTIES!
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  6. #26
    Community Member Petro's Avatar
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    Default my 2 cents

    Maybe the guild halls features and enhancements should be earned thru favor. Different houses/patrons would grace the guild with different enhancements instead of just outright buying them. This would take plat completely out of the picture. Add up each characters earned favor in the guild to get the guilds total favor with each patron. Only problem with this would be that lager guilds would benefit more from this than smaller ones. But alas strength is in numbers.

  7. #27
    Community Member Tin_Dragon's Avatar
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    Quote Originally Posted by sjmccabe99 View Post
    Maybe the guild halls features and enhancements should be earned thru favor. Different houses/patrons would grace the guild with different enhancements instead of just outright buying them. This would take plat completely out of the picture. Add up each characters earned favor in the guild to get the guilds total favor with each patron. Only problem with this would be that lager guilds would benefit more from this than smaller ones. But alas strength is in numbers.
    I had considered that, and did implement a certain amount of favor, but really, why should only the largest guilds get that? Strength in numbers is not (imo) the best reason. Some people only get along, or want to game with other certain people, and they should not be penalized for that. We see this all the time, in choosing who to or not to run with, simply look at your /ignore list, would u want to be forced in with them, or people like them just to get favor? And then, is it a constant running tally? meaning do you get the XX favor, then boot 30 people and keep the reward? or maybe you get it, then the guild splits? and you loose something you worked hard for? The $ issue can be overcome much quicker than a favor issue with in any of the instances.

    That is why I proposed an X favor to start, that is attainable by most of the guilds I am aware of, yet $$ is what keeps it going.
    DO AWAY WITH DUNGEON ALERT< BRING BACK INDIVIDUAL DEATH PENALTIES!
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  8. #28
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by Tin Dragon View Post
    so your telling us that Lord of the Ring online Already has these features? Sheesh thanks Turbine for all the work you're putting into DDO. Where is the love for the DDO faithfull?
    They have decorate-able housing with a mailbox and storage chests (usable by selected members, basically a guild bank). They also have yards that can be decorated. And in each 'village instance' there is a main bank and a furniture store. And it all costs monthly upkeep or so.
    Somewhere I think a dev said they are testing it there and if it works it's coming over here in roughly the same form.

    I'm just saying if it looks as good, give or take, it'll be nice.
    Former Xoriat-er. Embrace the Madness.

  9. #29
    Community Member Petro's Avatar
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    Default good stuff

    Quote Originally Posted by Tin Dragon View Post
    I had considered that, and did implement a certain amount of favor, but really, why should only the largest guilds get that? Strength in numbers is not (imo) the best reason. Some people only get along, or want to game with other certain people, and they should not be penalized for that. We see this all the time, in choosing who to or not to run with, simply look at your /ignore list, would u want to be forced in with them, or people like them just to get favor? And then, is it a constant running tally? meaning do you get the XX favor, then boot 30 people and keep the reward? or maybe you get it, then the guild splits? and you loose something you worked hard for? The $ issue can be overcome much quicker than a favor issue with in any of the instances.

    That is why I proposed an X favor to start, that is attainable by most of the guilds I am aware of, yet $$ is what keeps it going.
    Agreed, take out the total amount of favor. Just use the Guild leaders favor to add hall enhancements/features. Yet player count should play some part of the halls size/type of instance. Like a small guild gets a small instance like a tavern or cave, and a larger player count guild would get say a keep or stronghold. Each instance would have the plat upkeep on the scale $-to-size. Just tossing this around. Would like to keep the plat game to a minimum. I personally hate grinding for plat.

  10. #30
    Community Member Tin_Dragon's Avatar
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    Quote Originally Posted by sjmccabe99 View Post
    Agreed, take out the total amount of favor. Just use the Guild leaders favor to add hall enhancements/features. Yet player count should play some part of the halls size/type of instance. Like a small guild gets a small instance like a tavern or cave, and a larger player count guild would get say a keep or stronghold. Each instance would have the plat upkeep on the scale $-to-size. Just tossing this around. Would like to keep the plat game to a minimum. I personally hate grinding for plat.
    Well, instead of JUST the leader, how about the combined favor of the officers, and for every, say, 20 members there has to be 1 officer in the guild to allow for the larger hall. Thus a guild with 100 toons, but only 2 officers, has a small tavern. But a guild with 100 toons, and 5 officers, may purchase a larger tavern (like the Phoenix tavern). From there, every 10 officers after that with a minimum 20 toons per officer could get a size upgrade for the hall, say

    - Small tavern (Leaky Dinghy size)
    - Large tavern (Phoenix Tavern sz)
    - Small warehouse (Gamblers Den sz, with a couple seperate areas)
    - Larger Warehouse (Kobolds ringleader sz, more rooms for more vendors, PvP, etc...)
    - Small Keep, or Camp (Set in the Cerulian hills perhaps? Great for an optional guild wars set up? talk about team PvP, capture the flag, last man standing, etc...)

    As far as grinding for plat, what else is there to do these days, in between Raid reset timers?

    There is a sort of economy already set up, and its backbone is Gold (or the Plat in 10's of gold as many refer too) so we need to focus on that. Again, relying on favor too much, hurts the smaller guilds, even smallers guilds have "those players" that have too much $$ and could easily get a good start with the above prices (or slight modification there of).

    Again there are a variety of ways to go about this, hopefully we are attracting some attention, and influencing some ideas. But I won't hold my breath, even WF for some reason need to breath in DDO.
    DO AWAY WITH DUNGEON ALERT< BRING BACK INDIVIDUAL DEATH PENALTIES!
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  11. #31
    Community Member Tin_Dragon's Avatar
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    Maybe Mod 7? or 8?

    Give us something to look forward to in this area.
    DO AWAY WITH DUNGEON ALERT< BRING BACK INDIVIDUAL DEATH PENALTIES!
    It makes better players of all of us.
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  12. #32
    Community Member Tin_Dragon's Avatar
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    LMAO, looking through my history, saw this one, and started lol'n at the amount of these that came to fruition in some form or another.
    DO AWAY WITH DUNGEON ALERT< BRING BACK INDIVIDUAL DEATH PENALTIES!
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  13. #33
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    i was thinking a guild could put some training adventures in. basically no treasure and exp. is one tenth normal. how ever if the guild wants to put treasure in then it comes out of the guild coffers which means said items may not be available to be put in the chest.

  14. #34
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    Question

    i was thinking if a guild opened a tavern maybe they would want that part to be public.

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