These are some features and/or workings that I have seen in other games, and some of my own, that I think would work well in DDO and be a great addition.
Guild Hall,
1- A common hall for every guild, free to use. In the harbor. No special qualities other than each guild enters into its own instance. (free to use)
1a- Purchasable upgrade to act as an Inn for purposes of healing. (50k Gp)
3a- purchasable updrage, Barkeep (35K Gp)
2a- purchasable upgrade, Priest for raise point (35K Gp)
1B- Free to start Bank Rep (see Bank Rep Below)
Note: In essence the guild gets a private Tavern, great for smaller guildes just starting out.
2- Bank Representative. This is the Guild's communal Banker. He is in the clan hall. He keeps track of individuals Guild Favor (if you will). Base Ratio of 10G deposit = 1 Favor/GP withdrawal. Guild leaders could later modify this setting to a ration they see fit for thier guild. like 20:1, 50:1 etc... The Loose change can be spent by guild leaders (and officers) to buy later guild hall upgrades and/or house services.
2a- House K charges a 10,000 Gp fee per week for this
2c- starting slots = 100 items, unlimited loose Change.
2d- additional slots can be bought @ extra 20 per 100K Gp, 1 x fee.
Edit: Guild favor points would then be spendable at a rate of 1 pt per 1 Gp of items value in the guild bank, thus if you put in 300K gp worth of items/loose change, you could take out a +1 tome of 30K value some one else put in (if guild leader keeps the basic 10:1 ratio; but the 1:1 ratio of withdrawal would be set, non changeable). Also a log of these transactions would be kept by the banker, that lasts say 48 hours, so the guild can see who deposted what, and what the leader sold off for coinage to stash. The leader of the guild would have to have the ability to auto sell stuff in the stash, without ever removing it. The sell rate would be same as a barkeep, with haggle of +0. This would add coin to stash for rent, other hall upgrades.
3 House Guild Hall. A Guild hall inside one of the major houses. Or in the market place for Coin Lord Houseing, Desert Wagon/Harbor for Free Agent. Basically depending on the local or Favor type, that house. (Silver Flame in Catacombs area, Soverign host in the Temple in House D). To get this housing, the Combined Guild favor for The chosen house would have to equal 10,000, thats 50 Toons at 200 favor each in a particular house, AND a cost of 500,000 Gp. Rent per Week: 25K GP
The bonuses of House Guild Halls-
-Services & Trainers that come from that house, are at -20% cost.
- general upgrades to in House Halls
-- Tavern Regen (100K GP)
-- Barkeep (50K GP)
-- Priest (100K Gp) this priest would be of appropriate faith if hall is in Silver Flame or Soverign Host, and cost -20%
-- The Banker if in House K Hall -20%, guild bank slots also -20%.
-- Trainers Cost 100K Gp per MAXIMUM trainable level. For discount, figure -20% for the house that the current 10+ trainer resides in.
-- General Vendor (CL or Free Agent?) 50K GP
-- Buffs (house P, Soverign Host, Silver Flame??) 500K GP and normal costs per buff appies.
Other Vendors who take up more space would need a Vendor Room Purchased. The Addition costs 500K Gp.
-- Weapon Smithy associate of house D (repairer/seller) 100K GP, 500K GP for no chance of perma damage.1,000,0000 Gp ability to repair perma damage.
-- Armor Smithy Associate of house K (same as above)
-- Jeweler (Coin Lord?) see above
-- Clothier (CL ??) see above
-- Reagent Vendor (CL?) 500K GP
-- Potions Vendor (CL?) 500K Gp
-- Scroll Vendor (above)
-- Wand Vendor (above)
-- PvP area (House D) 1 mill Gp (also a seperate area, could choose any type from eshisting PvP areas, or a flat open space?)
Another Room would have to be added for Teleporters, 500K Gp for the room. Guild members using other Teleporters/spells etc the option to go to thier HAll if it has a Teleporter Room addition. GREATER TELEPORT spell does NOT have the option to bring you there, keep non guildies out security type thing.
-- Teleporter (House Orien?) acts same as others in houses, 1 mill Gp
-- Greater Teleporter (Orien?) acts as Grtr T port when u step in, choose destination, 10 Million Gp and pay 1K Gp per use.
-- Others I missed?? such as Trophie cases? Decorations? Music? Dancers? Perma Dancing Sphere? etc...
With the Guild Hall addition, a Rank system should be put in place. Right now we have officer/leader. At least add Senior Officer above reg officer for purpose of using guild funds for upgrades/services/naming lesser officers.
A more in depth Rank system could be set up by the leader, the More Guild favor you have the higher your rank, the higher your rank, the bigger a daily alotment of withdrawal from the bank is. For this I point to the simple Karma system the game KoL uses. (kingdom of Loathing).
I appreciate any and all feedback, And encourage other constructive ideas. I hope the Develepors take our wishes/suggestions in the good faith that they are given, and put them to good use.