Look Mondo.. you havn't played a battle cleric so you don't know. You have some mulit class rogues. A rogue could easily argue you are a gimped rogue because you don't have full sneak attack, or as wide a range of skills or can't do the caball elite trap etc... and the fighters could say you are just a gimped fighter because you don't have 300+ HP nor 50+, and barbarians can say your a gimped DPS character because you cant do 150pt crits etc...
Whatever you think is cool about your other multi class characters is also cool about battle clerics. Whatever you think makes them weak characters is what makes your rogue a weak character.
Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk
Ahh but a battle Cleric is a melee Character so that does become a valid consideration.
Also then by the above terms Rogues should use constituion as a dump stat and stay to the back untill a trap or locked door is encountered since they are not in fact a melee character by definition?
Archangels~Shyvik~Old school Tharashk player since '06
You might find it laughable, but I am completely serious.
IMHO tanks are a wasted spot in a party. I'll take a cleric or caster over a tank any day of the week. I'm trying to think of a quest besides von 6 where having a tank would be preferred to having another caster, and I can't think of one.
Tecnicaly no...
Damage per second.....
Arcane: Firewall for 150 per tick to multiple enemies (damage continues while you drop another spell shortly thereafter)
Melee: 80 per swing (if you get some crits) on a single enemy (4-7 swings)
Arcane: Dropps 1000+ HP mob wiht a single spell cast
Melee: Takes 2-3 attack routines to drop same mob if he's lucky
Either way the arcane can put out a lot more damage per second on a monster. Even at low level. I'm in a persistant group at the moment. My sorc can hit for 60-150 with niacs, the tanks hit for about 10-20.
Now clearly the melee can keep going all day and the caster has a limmited ammount of casting, so I'm not saying that a caster can simply replace the roll of a melee, but when you talk raw damage per second... arcane casters rule (and divine casters can get close to that but less often are set up to do so).
you are absolutely right! i agree to all of what you just said. my splashed rogue isn't as good as a pure rogue because i spent feats on melee as opposed to just traps etc. my barb isn't as good as a pure barb either, fun to play but not as effective. most most effective toons are my pure builds because of their specific focus.
i believe the cleric to be the single most important player in a group, due to the ability they posses, efficient healing.
Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk
yes casters are broken right now in the game. my 14 sorc can do plenty more damage then my 14 tank and with ring of shadows, blue and displacement when it gets hairy, i rarely get hit let alone take damage and i can wand heal cuz i built in umd. i can rez too. they need to slow down sorc casting, its crazy fast. just run pop as a tank and try to get to the creatures before the caster kills them. its next to impossible.
Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk
Well, at high levels, when you know the quest well, that may be true. When you are actualy exploring a quest, discovering what's in it etc.. and at lower levels a tanks is astoundingly important. They don't run out of offense and their skills are generaly applicable to whatever situation. If your party gets suprised by something the casters can go down fast. The tanks can take an unexpected beating and hang in there. They never have to wory about wasting mana by using a spell the mob turns out to be resistant or immune to.
In DDO where we get to know quests like the back of our hand, casters can use their spells hyper efficeintly and trump just about anythingn by attacking its greatest weakness. At lower levels most casters just don't have the SP needed to off all the monsters in a dungeon.
I belive the words "kill as good as any tank" escaped your keyboard in reguards to your rogue. I'd take your mulit rogue over a pure skill rogue any day. You don't need pure skill rogues in DDO any more than you need pure healer clerics. What you need are characters that are usefull in all situations. Characters that can kill mosnters, defend the party, and overcome quest challenges pretty much in that order. Offense is better than defense in D&D and in DDO. (Well, in real D&D all offense could mean you have a dead character but that's somewhat meaningless here)
That's the thing though. You name just about any focus in game, and I can probably make a multi class character that does it better than any pure class character. Barbarian and sorcerer are possibly the only exceptions as they are truly hyper specilized classes. Cleric isn't specilized at all.
One of many abbilities. The strongest healing builds are not pure clerics. Multi classing paladin actualy makes clerics better healers, as does a level of sorcerer. Makes them better damage casters too, but hurts thier CC abbilities somewhat. If you really know the game mechanics you can make all kinds of interesting characters.
Which is why is so much fun to be an elitist
Seriously though, some of us have been playing the game for over a year and a half. Questing without a Cleric is not a big deal.
Also LFMs also represent only a portion of currently running groups, and are mostly composed of total strangers who have no idea what the other member's capabilities or styles are. Healbots represent A way to complete a quest, one that almost always works.
THAT's why you see groups waiting for a cleric.
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
i realize i'm preaching to the choir in this forum , but i'm certain if you polled all of DDO what groups prefer I think we can all agree the overwhelming majority would be clerics not battle clerics. not saying a battle cleric can't be effective, in my first post i said i've grouped with some, but sadly they are the minority.
i'm gonna roll a battle cleric to see first hand, im going to name him Gimped Healerokay the name is a joke but i will roll a battle cleric and put my money where my mouth is. i'm certain a pure cleric will heal more effeciently at this point lets see if I change my tune by lvl 10.
ps anyone wanna run ww tonight![]()
Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk
"i sound surprised"??? not sure where that is coming from but whatever
i never once said i "need" a dedicated healer. I said I "prefer" read more closely before putting false words in my mouth.
i hate adolescent arguements because they always get away from the arguement at hand and try to baffle with bull *****
Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk
Perhaps I should have said something like "you think this surprises anyone?"
Of course a lot of people think they need a dedicated healer.
Does that make it right? In my opinion, absolutely not. That just means, to me, that there are a lot of people leaning too heavily on crutches, not realizing the potential of their characters.
When I group with people who are not dependent on a dedicated healer, the quests go a lot smoother. Ironically, people tend to die a lot less, quests get done faster and easier. That is what people are keeping themselves from. And you're right, it's a huge amount of people holding themselves back. Such a pity, really.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Did an elite reaver raid where I was the only cleric using my battle cleric. Whole party made it through the quest alive and well. Sorry to hear you can't find a decent cleric, let alone a good battle cleric.