Parvo I, 1 Fighter/5 Barbarian -- 9/5/07, Solo, Waterworks part one, Elite.
Gaurd Tember reported seeing Parvo confidently stride into waterworks through a red portal. Moments later there was a loud ruckus and the distinct odor of Black Widow spit mixed with metal and flesh. The recovery party informed next of kin that no body was found. However the victor was not interested in Parvo's belongings. Most of the enchanted gear was found near the entrance. Relatives sold the gear and donated proceeds to the Mortal Voyage guild bank.
Dento II, High Elf, 3 Wizard -- 9/26/07, Rest for the Restless on Normal.
Hecc, Zaidron and Alibaba explained to the Goadytoes clan that Dento was a bit out of sorts. For some reason he bolted ahead of the party and drew the ire of two particularly destructive undead. It looked as if Dento was trying to be a bit too heroic as he loosed potent Acid Arrows on the enemies. Not a good idea when the only thing between you and a crispy death is a burlap sack... The surviving members recovered the remains. Non-looted items were sold and proceeds sent to the Guild bank. Lepto, the eldest of the Goadytoes Clan, immediately started searching the harbor for a replacement. "Perhaps an Arcane Drow would suit our purpose?", he muttered...
Novo, Drow, 6 Rogue -- 9/28/07, Waterworks part IV elite. Distraught over the recent loss of two kin, Novo decided to take his fury out on the local Ogre population. Accompanied by Duudlee, the two strode into the sewers that served as Stormreach Waterworks. The pair knew a few Ogres had made it their home. Novo and Duudlee found the Ogres to be quite cozy in their lairs. Novo thought it might be a fun joke to startle the ogres by activating a large alarm. One was so frenzied by the loud banging that he just started swinging his club widlely at anything moving. Duudlee skillfully healed Novo, but the Ogre only seemed to get more angry. Four viscious strikes later, Duudlee couldn't figure out what part of Novo needed more healing, the leg near the wall, the arm awkwardly bent backwards at the elbow or th bodyless head now rolling down the cooridor. Later, Duudlee filed an official report, noting that Lay on Hands does not reattach body parts.
Tipto, Drow, 3 Rogue -- 10/3/2007, Baudry's on hard.
Tipto was happy to see Broadkane again. It had been a few weeks since the Broad and Goadytoe clans quested. The two met in the harbor and briefely discussed guild business before deciding which of the many tasks they would tackle. The pair excitedly chatted away, speaking of recent learnings and eager to hear the others tales. They were a confident duo and decided to help Baudry while garnering some favor amongst the Free Agents of Stormreach. The first two tasks went smoothly and the pair rarely stopped chatting while they completed them. The third however was disasterous. Well-practiced tactics failed and they struggled against dog-men led by a large Humanoid leader. Tipto wailed in vain at one particularly dextrous enemy while Broadkane struggled against a larger force including the leader. Tipto became encircled by blue hoops that froze his movement. At the same moment, he heard Broadkane exclaim that he was outside of healing range. Tipto did not have the will to break the blue bands and Broadkane's attempt to reach him resulted in being overcome as well. Tipto's last vision was a bolt of fire landing square in his chest. The last sound was a dog-man's triumphant yipping as it felled Broadkane.
Mepto, Drow 4 Bard -- 10/15/07, Butcher's Path on hard. Survived by Rustysword, Alibaba and Broadkin. Mepto mysteriously passed out seconds after casting Suggestion on a Kobold Warrior. The warriors friends took advantage of Mepto's state. Broadkin, Rustysword and Alibaba could not rush in fast enough to save Mepto. As Mepto's spirit drifted, she took solice that the rest of the party prevailed the encounter.
Tipto IV, Drow 2 Rogue-- 11/3/07, Sunken Sewer on normal. Severly weakened from previous encounters the pair of Tipto and Redmag made their way to a much needed rest shrine. The shrine cured Redmag just enough so that, dumping loot, he was able to move a bit faster than a snail in an ice storm. Tipto wasn't much better. There was still a fight right outside the shrine where the duo managed to lock out some undead and a couple of Kobolds. Both bolstered themselves with magical aid and threw open the door. The ensuing fight was more brief than they anticipated. Perhaps it was possible to complete the mission? They jumped into the water and headed for a caged treasure. Before proceeding to what could only be an obvious ambush, the two planned thier tactic. "It should work" Tipto explained, with as much bravado as he could manage. "You turtle up as best you can, get their attention and keep moving. I'll try to pull them off one at a time" Tipto further explained. Tipto went into hiding while Redmag bravely moved toward the chest. A hideous stench filled the air as a vaguely humanoid lizard pounced toward Redmag. Following the lizard were three monsterous vermin with the ability to burrow through stone. Per the plan, Redmag darted from the attackers, maintainig distance. Tipto sprung from his hiding place toward one of the vermin. Striking through it's crusty shell, he noticed two moved to attack him. This wasn't in the plan. The monsterous burrowers seemed to change targets without provocation. Things were not going well but Redmag and Tipto managed to even the odds with tactics that could only be described as a mixture of panic, adrenelin and luck. Somehow the three monsterous vermin were downed, leaving only the lizardman chasing Redmag. Weakened by the chaotic battle but emboldened by seeming progress the adventurers proceeded with well planned, if not well practiced, tactics. It was a dizzying tornado of potion consumption, defensive manuvering and trading the creatures aggression. Things would go well for a moment then horrible close to defeat when Tipto or Redmag started to wretch from the creatures overwhelming odor. After what seemed an eternity, the questers were worn down and had little left to go on. Tipto's dissapointment of a failed plan was obvious as he quaffed one of his few remaining magics. Healing was a gamble, because the slow act of drinking often gave the putrid assailant time to land further damaging blows. "Just use your power of recall Mag. We're not going to make..." Tipto managed before the creature felled him. Incapacitated by the blow, Tipto could only watch as the creature proceeded to chase Redmag in the now familiar circular pattern of the cage. Redmag, searched his packs during retreat, looking for some means of healing, but there was nothing left. It was only a matter of time before the unyielding attacks brought Redmag the same fate as his counterpart...