This was a minor annoyance to me when I play Paladins, but is starting to become a major issue for me now that I have wandered into the realm of Clericdom.
I wish there was a better indicator of when someone is dead or incapped. Sure, the name currently goes red if you are dead, but if the dead person speaks in voice chat, it is white.
Not surprisingly, dead people try to speak a lot, which means that their names are often consistently white. The name also stays white when the person releases and is speaking, so you can't even be sure if they are dead and in the quest or already released and in a tavern somewhere.
Now there are many times where this isn't a problem, because the landscape is simple and the battle is simple and usually over before one cares about sorting out what happened. But when the crud is really flying fast and furious, it is often difficult to tell whether a person is not healing because he is blocked, or not even in the room, or dead, or released, or maybe you are just missing your concentration checks.
This leads to either a.) wasting precious cures and heals on dead or released people or b.) what I ran into last night, which was assuming a guy was dead when he didn't heal but in fact he was behind a rock or just outside the room. As far as I could tell, the guy wasn't even incapped, but was a Barbarian with like 30 or 40 hp left, which as you know shows up as empty or close enough to it.
Now you could say that I should just pay better attention to the combat logs, then I'd know who was dead or blocked or if I was just missing concentration checks. However, the battles I'm talking about are where the health bars bounce up and down so furiously it is like your equalizer bars when you listen to Led Zeppelin IV. When it's battle like that, logs, shmogs.
Also, when it is battle that intense, simply saying "I'm dead" or "I'm not dead yet" tends to get lost amidst all the other battle sounds and people shouting.
All this could be helped with some better, clearer indicator of Deadness. Since we can't smell through the computer--yet--it will have to be something else. Maybe a little skull icon on the person's bar in the party list? And maybe a pair of closed "sleepy eyes" icon if the person is incapped? Or, just make the color remain red when a dead person speaks, with some other less misleading indicator of speaking. Just anything, anything other than a simple color change that gets overridden when a dead person speaks.
_