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  1. #21
    Community Member death_smurf's Avatar
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    Quote Originally Posted by Sugneto View Post
    deathnip has an expanded crit range, dual wielding them is teh win.
    especially with oversized 2 weapon fighting comming
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  2. #22
    Community Member captain1z's Avatar
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    Default Different subject all- together

    Your hit points........ You didnt take toughness......or am I just missing it?

    (and of course the toughness enhancement line)

  3. #23
    Community Member Hadrian's Avatar
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    Quote Originally Posted by Ozoro View Post
    rofl, that didnt even cross my mind but you raise an interesting point. more than 1 deathnip wouldnt really benifit as the seeker doesnt stack, maybe a shocking burst heavy of maiming?
    What you want for your off-hand is a tenderizer. Take stunning blow as one of your feats, and with the tenderizer you will stun nearly every time you use the ability plus you have that 5% random chance per attack. Stunning things at will with a deathnip in your main hand = happy barbarian.

  4. #24
    Founder Sugneto's Avatar
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    Quote Originally Posted by Hadrian View Post
    What you want for your off-hand is a tenderizer. Take stunning blow as one of your feats, and with the tenderizer you will stun nearly every time you use the ability plus you have that 5% random chance per attack. Stunning things at will with a deathnip in your main hand = happy barbarian.
    If your not human then your not guna have SB, assuming your pure barb (til 15 at least). The crit range on deathnip is 15-20 with crit rage - even if the seekers not stacking thats 15-20 with a x4 mod. Sic.
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  5. #25
    Community Member Hadrian's Avatar
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    Good thing for us that level 16 is right around the corner.

  6. #26
    Community Member chewwook's Avatar
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    Default Barb14

    My halfling barb is this build.......and I wish i'd never taken those 2 levels of fighter. It's tough to have an end-game focus when you only have one capped character, but I knew as soon as I got barb crit I how goot a pure barb WOULD have been.

  7. #27
    Community Member Kreaper's Avatar
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    I have pure barbs and mc barbs. Of my mc barbs, one has two levels of rgr because I like shooting bows. The others have one level of rgr for wand use and I wouldn't have it any other way. They are just as deadly as my pur barb and they can heal themselves and others. This is important for me because I generally play in very small groups and solo. Because I use the one level for rgr, that gives me two more levels to take ftr for the extra feats. It all comes down to: 1) Would mcing be more beneficial to you than staying pure? 2) Are you willing to give up the level 20 Barb feat? 3) Do you normally play with a cleric? If not: 4) Can you afford to heal yourself with just pots?

    For me and my situation it is a no-brainer.

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