man i wish there was more content.
i wish there was more room to level.
seeing alot of people just give up ,theyve done it all.
any clues to when ?
man i wish there was more content.
i wish there was more room to level.
seeing alot of people just give up ,theyve done it all.
any clues to when ?
seems like its going to be december.
lvl 16
some new quests
but what we really need is some more flavor for existing content. Like new race or classes.
Level cap increase is coming with Mod 6, whenever that comes here. General timeframe for that is December-January.
At this point though, I'd much rather have a new race and class to play around with, than a couple more levels.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Level cap increase is gonna keep us entertained for about 1.2 days.
We need content...
Binding is Admitting Defeat ~ YndrofianPlook~Squidgie~Eyern~Irnbru~Grotesque
Of The O.S.D, Argonnessen
Please Keep these posts on the Oficcial forum for this and other topics, Thx.
http://forums.ddo.com/showthread.php...45#post1405745
At this point in the game's life, I agree. We need character options. It would also seem that coding stuff for existing characters, like more enhancements, feats, gear, CRAFTING (lol) etc would be easier than adding new quests. But I could be wrong having zero experience with coding.
Races and classes are a big deal. For a lot of people who play PnP, building characters is almost to more fun than the actual quests. The more options we have, the better off we will be (even for those who prefer new quests). For a lot of people DnD is more of a creative expression of math than killing imaginary orcs and dragons. Giving us more character options allows that creativity to flow.
Right now, the well is pretty dry. We need options for existing classes and races. We also need more races and more classes. I'm also pretty sure that CRAFTING would give us all something to do to keep us quiet and satisfied, as most quiet customers are satisfied customers.
Ya Know for Mod 6 I'd bet on January not December. December seems a little quick for some reason. Especially if it will be a decent sized Mod.
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
I still have a perfect solution for Devs that would massively save them development time.
Take existing quests, the architecture and map of a quest and repopulate it with different mobs and different objectives. Why not a "Return to Tangleroot Gorge?" quest where monsters have moved into the empty caverns and have begun some new dark designs? There are a lot of maps available, and as anyone who played modules before knows, once evil is cleared out of one dungeon new evils move in to replace it. Using the existing maps would significantly cut down on development time and allow multiple versions of each quest map to be used. Traps can be added, changed, new sections can be built if it's warranted but would be done more quickly that completely designing a new map.
Also, take the outdoor zones and make those a quest. Say take the Desert of Mechawhatever and setup a quest IN the instance. Remove the other quest entrances and cave entrances, put boulders in front or whatever, and then layout mobs and tents and goals in the desert area. Can you imagine doing a quest to stop a massing army from getting ready to storm Zawabi's Refuge?
There are a lot of ways they can build new content using old content that they just don't seem to bother with.
Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646