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  1. #1
    Community Member NiasTrams's Avatar
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    Default "Rez Trick" in Reaver's Fate

    As I stated in another thread somewhere down the long list, I always thought of this as the less than 1% chance of a diety answering a request for help, but the Devs fixed it. Now if you cause a teleport error lock to happen while in the penalty room you will be sent to your Res location (happened today to one of my toons).

    My concern is;

    When someone flys to the room and starts pulling the lever there are, sometimes, lots of teleport error locks caused mainly when sending a party down, cleric casts mass healing spells and giant or elementals send party members back up during the healing process.

    Will you be making programming modifications to make sure they are sent to where they belong when the server notes a teleport lock error;

    if teleport lock error = true
    if live person pulled lever in penalty room
    then send person back to battle or kill so they can be resent down
    else send person to res location
    end if

    I'm not a real programmer if you didn't notice, but this should give you idea of a way to keep legitimate teleport lock errors from upsetting an already somewhat volatile player base.

    I am not upset with the change, I suspected it was in the works because forcing a teleport lock error isn't the developers actually coming up with a way to simulate a diety answering a request for help, but it was fun while it lasted.

    Now that you have shown that you can look for specific teleport lock errors that we will see better solutions for some of the more drastic ones, like my example above in Reaver's Fate.
    Last edited by NiasTrams; 10-25-2007 at 09:56 PM. Reason: last sentence had typo

  2. #2
    Community Member Shade's Avatar
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    Can't understand a word of your post other then you seeming upset that you can't pull off the rez trick anymore.

    You can still do it, i've done it and seen lots of others do it since mod5. It's more difficult to do now is all.

  3. #3
    Community Member Ithrani's Avatar
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    Quote Originally Posted by Shade View Post
    Can't understand a word of your post other then you seeming upset that you can't pull off the rez trick anymore.

    You can still do it, i've done it and seen lots of others do it since mod5. It's more difficult to do now is all.
    Glad I am not the only person who thought his post made very little sense.
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  4. #4
    Community Member Geonis's Avatar
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    What I think he is talking about, is fixing the bug where someone ends up alive in the "Rez" room, and is trapped there.

    This happened to me last time we did Reaver.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  5. #5
    Community Member NiasTrams's Avatar
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    Quote Originally Posted by Shade View Post
    Can't understand a word of your post other then you seeming upset that you can't pull off the rez trick anymore.

    You can still do it, i've done it and seen lots of others do it since mod5. It's more difficult to do now is all.
    I wrote that post after doing Reaver's Fate three times in a row, I admit it is hard to follow. Feel free to spend as much of your XP as you want til you get the teleport lock error and see if 2 seconds afterwards, before being able to reach the lever, you aren't sent to your chosen res location, which for me was Giant Hold.

    My primary concern is alerting the devs that there are lots of "actual" unintended teleport lock errors in that room also and give them the a brief explanation of when those "actual" errors occur and a suggested solution so those players that are already upset and volitile and those people not trying to trigger the teleport lock error are not sent outside. People are already upset with the new loot system for quests, imagine if one dies by an elemental at the very last instant as the lever is pulled then gets a teleport lock error and is sent outside the dungeon and cannot get back in because the door just locked. Or what is more likely to happen, several people are sent down by a pull of the lever from someone who has flown into the room but because they were taking damage and getting healed at same time are getting a teleport lock error and if the server's code is only looking for teleport lock error and not what caused it, it will send people not trying to use the old bug outside the quest and the only way they can get back inside is to reenter the quest and die again without using /death.

    This thread is two part, to let players know that the devs did fix that exploit and that it is a possible "bomb" if it doesn't have testing to make sure that it only boots out people who get the teleport lock error on purpose.

    I am not upset that the exploit is fixed, but I did enjoy it while it was usable. The odds were stacked against you of getting the timing just right to stay in the room and be able to pull the lever to send the other dead teammates down to continue on, failure meant getting back inside and getting yourself killed again so you could be in the dead room before the puzzle is finished and dead players are returned to life and allowed to go get the end chests.

    Apparently the devs saw it as a exploit to be fixed and fixed it, I saw it is as gambling and as a way to simulate asking a diety for help and in the past sometimes put out in excess of 50K in XP debt that had to be cleared up before forward progression could continue with the character.

    And why do you think they cannot add temporary code to the game to become permanent with the next down-time.

    I'm not going to go look for my post from last week where I described the "rez trick" and "teleport lock error", key info, and how I seen it severly abused by some and adding to excitement by others; they now had enough specific information to fix it. A little bit of coding to look for "teleport lock error" inside "Reaver's Fate Death Penalty Room" and boot person to res location. But if they left the coding to simple and not look for reason behind teleport lock error it could lead to more frustration and frustrated players is not their goal unless their actual goal is to cause a default in a contract that they are trying to get out of and can only do so by deliberately causing the demise of DDO:Stormreach.

    Now they have enough info to make sure the fix isn't applied incorrectly to innocent players.

  6. #6
    Community Member Harncw's Avatar
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    so why didnt you just say....


    "Hey devs that new change to rez and the way it works causes a bug in the gianthold raid. For some reason now when the lever is pulled to rez your dead friends ppl are accedentally rezzed in the penalty box instead of the killing floor!"
    /TELL Tackilack ~ Tackalack ~ Taq ~ Heartattack ~ Scrooge

  7. #7

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    Actually the arriving rezed in the penalty box was happening before the change to /death.

    And the "trick" existed everywhere, not just gianthold. It was just a lot more prevalent there.

    I think it happens to due server hitching and things happening out of order. Happened to our cleric once.

  8. #8
    Master Cryptologist Wulf_Ratbane's Avatar
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    The last time we ran the Reaver-- through no exploitive behavior whatsoever (just me jammin' on the rez switch)-- 9 out of 12 people ended up alive in the Rez Room.

    Seemed like a huge bug to me. We had to restart.

  9. #9
    Community Member Shade's Avatar
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    Well there's gota be something unique that causes that then.. Because in my 50+ reaver runs i've never witnessed it.. And i've seen a ton of rez switch spamming.

    Are people running around causing there timers to go down while your hitting the switch? Probably should stay still while that happens.

    Also if your rezzed in that room, its not too hard to die and try again.. You get rezzed with like 10% hp.. So take off you con/false life item and your back to being dead.

  10. #10
    Community Member Vengenance's Avatar
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    The rez thing happens in other locations besides the Stormreaver and it continues to happen. I did it accidently in Ghost of Perdition the other day, I actually wanted to rez out but when I hit the the release button I was alive again for almost a second before the beholder killed me again. I then tried to repeat the phenomonen to see if I could and it worked, got killed instantly after, but I satisfied my curiosity. The rez trick/bug still works even sometimes when you aren't trying to make it work.
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  11. #11
    Community Member Gabrion's Avatar
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    A good post and a good question. Sadly it requires a bit higher than the average board IQ (as shown by many of the responses), but still a very good question.

  12. #12
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    oronisi's Avatar
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    Quote Originally Posted by Shade View Post
    Can't understand a word of your post other then you seeming upset that you can't pull off the rez trick anymore.

    You can still do it, i've done it and seen lots of others do it since mod5. It's more difficult to do now is all.
    No, he's not ****ed that he can't pull off the rez trick, he's ****ed that whatever they did to death & rez with the last mod broke everything even more.

    You can now bug out and have newly live people snap back to the dead room in the Reaver raid. After you have a room full of people in that room, they can't /death any more and be re-pushed into the big room. So now whole reaver raids can be easily bugged to where the raid cannot be completed. Happened to me once since mod 5, and I've heard many others encounter the same issue.
    Argonnessen | Legendary Knights of Mabar | Couresan | Courage | Plat | Torgo

  13. #13

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    Had the switch pop us alive into the rez room recently to half our raid during prime hours (lag based?). Easy solution to try to get back out there is for everyone who just rez popped barely alive into the rez room.... to remove their con item. Then you're dead again and when you re-equip it (assuming the switch throws you back on the reaver floor) - instant health boost.

    If you don't have at least a +4 con item but you're doing Reaver raids... <ROME>that's wacked</ROME>

    Though the op seems to be saying for the buggy case of Switch Pull -> Causes Teleport Lock -> Causes Toon to be sent to resloc. If he's saying that now everytime the laggy rez switch rezes people into the rez room accidently... that it's always a teleport lock condition and now those same members are sent to resloc outside... hmmm... that's not a good thing.
    Last edited by Gratch; 10-26-2007 at 02:49 PM.
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  14. #14
    Community Member rpasell's Avatar
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    Default Not hard to follow

    If you've done the Reaver since the "Rez Trick" was fixed you'll know what he means.

    I flew to the east room where the rez lever is. When the lever is pulled, the dead get sent back down to the Reaver with 1 hit point (or whatever the number is) the Reaver kills them as a heal is being cast by the Cleric. When they are teleported to the death room, the Clerics heal has hit, and they are now alive in the death room with no way to get back to the action. We ended up having 4 of our party trapped alive in the death room. We finished anyway, but I can see having 9 or 10 people get stuck up there and having to restart. I totally agree with fixing the "Rez Trick", but it is a problem in the Reaver Raid. If you a re alive in the death room, there should be an escape hatch.
    “Logic is the anatomy of thought” Locke

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  15. #15
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    This just happened to me like 3 minutes ago.

  16. #16
    Founder Elfvyra's Avatar
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    Easiest fix is simply not to die. I can't really remember the last time anyone died in one of our Guild runs.
    So many idiots, so few comets....

    Quote Originally Posted by Eladrin View Post
    And by "Yes", I mean "No".

  17. #17
    Community Member Ithrani's Avatar
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    Default You're all wrong

    If you get stuck up in the rez room alive because the lever bug then either:

    1. Take your con item off, you will die.

    2. Recall out, come back in (THE DOOR DOES NOT LOCK) and have the eles at the front kill you. ORRRRRR if they drop you to under 1 hp you can /death and you will be sent up to the dead room instead of releasing to your bind point.

    Try using your heads

    This bug happened the other day while I was the one pulling the switch, personally I see it as a boon since now you are sure you have people alive in the dead room to pull the lever and you can leave the least useful person in there to pull the switch. Which for the most part would be a rogue, also it is hardest for a rogue to die when the eles attack in the antechamber.
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  18. #18
    Community Member Ithrani's Avatar
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    Quote Originally Posted by Elfvyra View Post
    Easiest fix is simply not to die. I can't really remember the last time anyone died in one of our Guild runs.
    Thats unfair to say, people die all the time in this raid, maybe your out to far and antigravity goes up, maybe the Reaver got really lucky and hit someone really hard a few times. Plain and simple sh!t happens.
    PROUD LEADER OF BLACK MANTIS - Sarlona
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    NOW YOU WILL KNOW TRUE POWER

  19. #19
    Community Member moorewr's Avatar
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    "Don't die." - Eladrin

    We usually lose a couple players during the fight with the reaver, and maybe once in a dozen raids someone will end up alive in the rez room. It seems like it happens when the lever gets pulled quickly multiple times, but I'm not sure.
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  20. #20
    Community Member Onubis's Avatar
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    Here's y i think it happens, i noticed this when it happened to me.
    If the switch is pulled right as u are killed, most likely ull rez in the rez room.
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