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  1. #1
    Community Member juniorpfactors's Avatar
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    Default the death of the boards....

    the death of the boards=the lack of direction and feeback is just sad...I see no reason to log into this site and I think the lack of relavent feedback from any Dev on content change or direction = understaffed and internal confusion. this is DUNGEONS & DRAGONS how are you letting it die I just cant understand=

    time for DUNGEONS & DRAGONS ONLINE II complete restart in new area and back to lvl 1

  2. #2
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    the death of the boards=the lack of direction and feeback is just sad...I see no reason to log into this site and I think the lack of relavent feedback from any Dev on content change or direction = understaffed and internal confusion. this is DUNGEONS & DRAGONS how are you letting it die I just cant understand=

    time for DUNGEONS & DRAGONS ONLINE II complete restart in new area and back to lvl 1
    Except for all the posts from Codog and Eladrin...you know that direct communication we've been getting from the developers.

    I wish the doomsayers on these forums would start actually using facts for their complaints rather than just spouting off nonsense that has no basis in reality. That is going to be the death of the boards...people who can't read and just spout off opinions as if they are facts.

  3. #3
    Founder DZX's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    the death of the boards=the lack of direction and feeback is just sad...I see no reason to log into this site and I think the lack of relavent feedback from any Dev on content change or direction = understaffed and internal confusion. this is DUNGEONS & DRAGONS how are you letting it die I just cant understand=

    time for DUNGEONS & DRAGONS ONLINE II complete restart in new area and back to lvl 1
    Right. Because that whole town hall meeting where they answered nearly every question asked (Transcript Posted), the information about rogue abilities and all these other posts that they have been answering lately is not only heralding the death of the boards, but it clearly shows that we are getting little to no communication from them .

    If anything it seems to be they are giving more information out now and beginning to answer our direction questions more often and this is coming from someone (Me) who for the last 6 months has been screaming the glass is half empty.

    At this point I say things are looking up for the game in more ways than one. But there is plenty of pessimism pie for all who want to consume it.
    Last edited by DZX; 10-25-2007 at 04:08 PM.
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  4. #4
    Community Member juniorpfactors's Avatar
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    Default ....

    ya i really care that they are "fixing rapid reload" I mean what is that doing for the population...and hey lets have some contests for halloween and maybe some pumkin pie.... what I am saying is we waited for months for mod 5 another necropolis masterpiece ...everyone thought it was a bad idea ....noone ever went back to necropolis unless it was favor...hmmm lets build a rat quest/ maybe a quest were we throw water around and take stat damage...... this is D&D the game ....and this is all they can come out with...

    hey fyi...they are gonna fix rapid reload!!!!

  5. #5
    Community Member Allasar's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    the death of the boards=the lack of direction and feeback is just sad...I see no reason to log into this site and I think the lack of relavent feedback from any Dev on content change or direction = understaffed and internal confusion. this is DUNGEONS & DRAGONS how are you letting it die I just cant understand=

    time for DUNGEONS & DRAGONS ONLINE II complete restart in new area and back to lvl 1
    No - death of the boards = the daily quota of rudeness and geneal cr*p put out by a vocal minority of the populace that makes it not worth wading through.

  6. #6
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    ya i really care that they are "fixing rapid reload" I mean what is that doing for the population...and hey lets have some contests for halloween and maybe some pumkin pie.... what I am saying is we waited for months for mod 5 another necropolis masterpiece ...everyone thought it was a bad idea ....noone ever went back to necropolis unless it was favor...hmmm lets build a rat quest/ maybe a quest were we throw water around and take stat damage...... this is D&D the game ....and this is all they can come out with...

    hey fyi...they are gonna fix rapid reload!!!!
    Yes, the 400+ posts and 22,000+ views shows that no one in the populace cares about the ranged combat issues...

  7. #7
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by Allasar View Post
    No - death of the boards = the daily quota of rudeness and geneal cr*p put out by a vocal minority of the populace that makes it not worth wading through.

    ya there are a lot of ways to phrase it but basically this board is useless now ...there used to be valuable information and individuals answered ?s now its...."the raid ...../ the raid loot system...."

    gone are the build ideas, trades and game theory discussions

    I am not saying doom I have no interest in other games...I just wish we could get better enjoyable content...=giant area

  8. #8
    Founder DZX's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    ya i really care that they are "fixing rapid reload" I mean what is that doing for the population...and hey lets have some contests for halloween and maybe some pumkin pie.... what I am saying is we waited for months for mod 5 another necropolis masterpiece ...everyone thought it was a bad idea ....noone ever went back to necropolis unless it was favor...hmmm lets build a rat quest/ maybe a quest were we throw water around and take stat damage...... this is D&D the game ....and this is all they can come out with...

    hey fyi...they are gonna fix rapid reload!!!!
    I guess instead of having an interesting puzzle quest (the rat maze) and a new obstacle (the diseased water) you would rather just have quests where you mindlessly hack at every mob or just firewall the **** out of everything? I am really happy about these quests being added, its something a bit different. Amazingly revolutionary? Maybe not but different and fun nonetheless. The only complaint I have is overall I am sick of undead and hopefully the next few mods will be completely undead free (Please Turbine).

    But if your thinking Mod 5 was a waste of time then there are tons of other MMO's out there. Maybe one of those would better fit what your looking for?

    Oh and only people I have ever heard complain about the rat and water quests are those who just want to get into the quest, get their chest and get out.
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  9. #9
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by jjflanigan View Post
    Yes, the 400+ posts and 22,000+ views shows that no one in the populace cares about the ranged combat issues...
    those people just feel warm and fuzzy that a dev actually wants to discuss the game.....vs getting 1 lined "dont die"

    there is nothing else to read on the dev tracker...other than closed threads of people leaving the game

  10. #10
    Community Member Zenako's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    ya i really care that they are "fixing rapid reload" I mean what is that doing for the population...and hey lets have some contests for halloween and maybe some pumkin pie.... what I am saying is we waited for months for mod 5 another necropolis masterpiece ...everyone thought it was a bad idea ....noone ever went back to necropolis unless it was favor...hmmm lets build a rat quest/ maybe a quest were we throw water around and take stat damage...... this is D&D the game ....and this is all they can come out with...

    hey fyi...they are gonna fix rapid reload!!!!
    Fixing ranged attacks in general has been an issue with a LOT of people for some time.

    Creating ingame events has been an interest for a LOT of people for some time. A lot of people have been asking for a more dynamic enviroment, and this is one way to get that rolling.

    Some people actually enjoy the Necropolis, all the parts of it. Believe it or not some people find the Giant Hold quests extremely boring to run. SO not EVERYONE thought the new quests were a "bad idea". Perhaps those people you run with did, but those I run with did not. I enjoyed that the new necro quests involved something new, not more of the same. There are ways to dealing with the unholy water. Figure it out. There are challenges to those quests, that make them interesting. Not every quest has to be: See Giant, Run up to Giant, Swing nasty Sword at Giant, Kill Giant. Next.
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  11. #11
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by DZX View Post
    I guess instead of having an interesting puzzle quest (the rat maze) and a new obstacle (the diseased water) you would rather just have quests where you mindlessly hack at every mob or just firewall the **** out of everything? I am really happy about these quests be added, its something a bit different. Amazingly revolutionary? Maybe not but different and fun nonetheless. The only complaint I have is overall I am sick of undead and hopefully the next few mods will be completely undead free (Please Turbine).

    But if your thinking Mod 5 was a waste of time then there are tons of other MMO's out there. Maybe one of those would better fit what your looking for?

    Oh and only people I have ever heard complain about the rat and water quests are those who just want to get into the quest, get their chest and get out.

    i would rather play the raid like it was...kill something god like...not play asteroids...blind man walking...or frogger...I want to kill GODS I want gold... I want a challenge....they almost had it right...then they overhauled it and cant seem to realize it was a horrible mistake

  12. #12
    Founder DZX's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    there is nothing else to read on the dev tracker...other than closed threads of people leaving the game
    *Looks At Devtracker* Looks like there is a bunch of threads discussing various issues and features and very few to none up about Whiner 7,654 leaving or Jerk 67,896 getting a thread closed.

    Yeah some days the tracker is flooded with garbage, they have already assured us that stuff will be filtered out as we have stated before there is plenty of back and forth communication going out right now. But you just don't see this, so its best not to waste any more time with you. Good day.
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  13. #13
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    Quote Originally Posted by juniorpfactors View Post
    ya i really care that they are "fixing rapid reload" I mean what is that doing for the population...and hey lets have some contests for halloween and maybe some pumkin pie.... what I am saying is we waited for months for mod 5 another necropolis masterpiece ...everyone thought it was a bad idea ....noone ever went back to necropolis unless it was favor...hmmm lets build a rat quest/ maybe a quest were we throw water around and take stat damage...... this is D&D the game ....and this is all they can come out with...

    hey fyi...they are gonna fix rapid reload!!!!
    You realize Today is the first day of Voting/Nominating for a FORUM Contenst thats been going on for about a Month now right?
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  14. #14
    Community Member Takllin's Avatar
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    I dont see why this thread is made, there are questions being answered, they even held an open meeting for the players to ask questions, is that not good enough. For however long it went you could ask questions, now some of them cant be answered but alot can, it was the gamers turn to ask them the questions and get a direct response, instead of waiting a couple days or alot longer. The mods may be alot slower than before but do you want to program all this stuff? put yourself in there shoes, what they deal with, what they can and cant say, what deadlines they have, what restrictions they have when they create new content. Unless you are one of them you dont know what its like. and not to mention they have to deal with all the **** the doomsayers put on the forums like this thread.

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  15. #15
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by Impaqt View Post
    You realize Today is the first day of Voting/Nominating for a FORUM Contenst thats been going on for about a Month now right?

    can I cut in line ....


    GIVE ME RAIDS ....GIVE me TS type raids....if people want rats fine they have them...if people want water to throw around fine have it...to me waste of DEV time/ bad ideas....glad there are 6 of you that can group and do it ...I would rather get a root canal if you want housing fine...go sit in it...if you want mass events fine have them

    this is not doomsayers...give me 1 pcs of useful info you got out of your town meeting.....? " they are gonna make housing" " monks out in the spring" come on .........just build quests ...hell they can build them after the old modules ..that would be neat
    Last edited by juniorpfactors; 10-25-2007 at 04:45 PM.

  16. #16
    Community Member Zenako's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    i would rather play the raid like it was...kill something god like...not play asteroids...blind man walking...or frogger...I want to kill GODS I want gold... I want a challenge....they almost had it right...then they overhauled it and cant seem to realize it was a horrible mistake
    Ok, so unlike the other raids which have no Puzzles to solve or Special switches to flip, or Jumps to make, or magic beans to drop in barrels first, or come on, take your pick. Every Raid so far has requirements in it that exist merely to make the quest a challenge. Tempest Spine, you CANNOT kill Sorjek until you solve a magic puzzle he is standing on and drop beans in the three urns. Oh yeah. Reaver, you must somehow manage to fight the Reaver, (but not kill him too fast) so he will trigger 7 spinning globes that will let someone fly to a lever so you can then play a choice game and trigger the disarm of a trap. Oh yeah.

    How often have we all read how EASY these quests were, how XYZ could solo it and everyone who could not was "lame". So now they have made a raid quest quite hard, so would almost say impossible and almost all we read is whining about how we can't do it anymore. Well if all you really wanted was a nice EASY button, let them know, but by and large the complaints from the uber players was that everything was too easy, we want something harder to challenge us. Granted if it challenges them, then most other players might find the challenge too great.
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  17. #17
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    can I cut in line ....


    GIVE ME RAIDS ....GIVE me TS type raids....if people want rats fine they have them...if people want water to throw around fine have it...to me waste of DEV time/ bad ideas....glad there are 6 of you that can group and do it ...I would rather get a root canal if you want housing fine...go sit in it...if you want mass events fine have them

    this is not doomsayers...give me 1 pcs of useful info you got out of your town meeting.....? " they are gonna make housing" " monks out in the spring" come on .........just build quests ...hell they can build them after the old modules ..that would be neat
    Ok, so you just made up the garbage about the death of the forums / game so that you'd have some attention when you made the, very common, statement about wanting more TS style raids. Good to know.

  18. #18
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by jjflanigan View Post
    Ok, so you just made up the garbage about the death of the forums / game so that you'd have some attention when you made the, very common, statement about wanting more TS style raids. Good to know.

    I love the game...I want more enjoyable quests that I can enjoy with a pug or guild that are challenge...Heck I would still want to do the raid but to convince or even see guild doing it now...virtually a no go

    but day after day people leave...we have to find a way to Build the game ... to gather others attention and want to play it

  19. #19
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by Zenako View Post
    Ok, so unlike the other raids which have no Puzzles to solve or Special switches to flip, or Jumps to make, or magic beans to drop in barrels first, or come on, take your pick. Every Raid so far has requirements in it that exist merely to make the quest a challenge. Tempest Spine, you CANNOT kill Sorjek until you solve a magic puzzle he is standing on and drop beans in the three urns. Oh yeah. Reaver, you must somehow manage to fight the Reaver, (but not kill him too fast) so he will trigger 7 spinning globes that will let someone fly to a lever so you can then play a choice game and trigger the disarm of a trap. Oh yeah.

    How often have we all read how EASY these quests were, how XYZ could solo it and everyone who could not was "lame". So now they have made a raid quest quite hard, so would almost say impossible and almost all we read is whining about how we can't do it anymore. Well if all you really wanted was a nice EASY button, let them know, but by and large the complaints from the uber players was that everything was too easy, we want something harder to challenge us. Granted if it challenges them, then most other players might find the challenge too great.

    agree with everything you say...BUT why is it the PUZZLES that maket the raid the challenge ...IT IS NOT BASED ON D&D...let the D&D be hard/ if not impossible......let the god kill me not the fact that i am running around like "Helen Keller"

  20. #20
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    Quote Originally Posted by juniorpfactors View Post
    can I cut in line ....


    GIVE ME RAIDS ....GIVE me TS type raids....if people want rats fine they have them...if people want water to throw around fine have it...to me waste of DEV time/ bad ideas....glad there are 6 of you that can group and do it ...I would rather get a root canal if you want housing fine...go sit in it...if you want mass events fine have them

    this is not doomsayers...give me 1 pcs of useful info you got out of your town meeting.....? " they are gonna make housing" " monks out in the spring" come on .........just build quests ...hell they can build them after the old modules ..that would be neat
    Huh? Your the one who wanted forum contests....

    lol, maybe you should know what your upset about before you amke a post like this insteadof changing it every time someone points out that what your complaining about has no merit.
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