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  1. #41
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    Quote Originally Posted by Impaqt View Post
    THe Devs have always had an odd selection for Bards, Clerics and Rogues.

    My Cleric Builds NEVER saw a Pearl of Power, Devotion Item, Caster Item, or even a Martial Weapon intheir end rewards lists.... Sheilds, Armor, and Simple Weapons.. Thats it.... NOTHING that would actually fit my builds.

    My Rogue Got lots of Light Armor, Simple Weapons, and occationaly some decent wearables....

    My Bard? Lets just say I gave up on that build.... It just wasnt worth it....

    The new system is Better... The +2 Vorpal Longsword my battle cleric now sports is sweet.... But I would most definatly rather have a list that Takes my build and Race into consideration..... IF Warforged get armor removed from their lists, and docents increased, why cant Dwarves get more Dwarven Axes? Or elves get more Rapiers/Longswords Regardless of build? Race comes into play on selecting your character.... Free Longsword, Rapier, Shortsword proficiency SHOULD mean something to our lists....

    A Cleric with Melee Levels SHOULD get martial weapons in their lists... Same with Rogues...

    I'd be content if they either
    FIXED the loot tables for those three classes to Include items that we actualy need
    or
    Take ALL of our classes into consieration rather than just our "Primary" Icon class.
    How badly are you dying to get 4 +3 Dwarven Axes? Because, that is what the WF get. We get docents, but it is multiple copies of the same thing. not much better to me

  2. #42

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    Yeah... rewards are wacked. I played a year with capped toons. Never ever got a tome and then boom... a month before L14 came out... I got one... and then 3 more in the next 2 weeks. I think the loot dice get stuck and its tied to your account somehow. Though many others swear its tied to the toons.
    Casual DDOaholic

  3. #43
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by Rowanheal View Post
    My apologises Mr. Dane sir... I am most sorry to have caused your wonderful rant to have become de-railed.

    On topic: My sorc can only wear ONE robe at a time... she doesn't need 50 of the blasted things in her inventory.

    On my cleric, I am particularly found of the ghost touch shield. I only have two arms guys...

    Random did not help so much as it just made me laugh when instead of a list of all robes and one Specter I now get 2 wands, a potion of sp yumminess and more robes as my choices...

    But robes are an instant change out, so having a few protection robes of different things can be good.

    As a bard, I seldom got any protection from______ items. I would sometimes get sacred items. Um, yes I can heal like clerics do, but I can't turn undead like clerics do.

    To this day, i don't have any items that give me any kind of energy resistance.

  4. #44

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    Quote Originally Posted by Dane McArdy View Post
    But robes are an instant change out, so having a few protection robes of different things can be good.

    As a bard, I seldom got any protection from______ items. I would sometimes get sacred items. Um, yes I can heal like clerics do, but I can't turn undead like clerics do.

    To this day, i don't have any items that give me any kind of energy resistance.
    I do carry one of each of the greaters and then my fearsome of something or other...

    Wait, clerics can turn undead, since when... Dane hunny it's still borked... a Bard can turn undead as well as a 14 cleric... IE NEVER!!!

    See ya in Stomreach,

    -R

  5. #45
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by Rowanheal View Post
    I do carry one of each of the greaters and then my fearsome of something or other...

    Wait, clerics can turn undead, since when... Dane hunny it's still borked... a Bard can turn undead as well as a 14 cleric... IE NEVER!!!

    See ya in Stomreach,

    -R
    Weeeell, as you get higher in level, it gets harder to turn many undead, doesn't it, in paper I mean. For example, you have a cleric, level 14, with a +3 CHA bonus. They roll a D20, get a natural 20+3=23. On the turn table it says you can turn up to your level +4 which in this case is 18 HD worth of undead.

    So if you were fighting a few high level undead, you might only be able to turn one or two of them.

    I'm not sure the numbers for DDO on this aspect, I've never liked playing clerics.

    Yes, i'm sure there are ways to improve your undead turning abilities in paper.

    But I guess my point is, it seems harder and harder to turn undead in paper as you level up.

  6. #46
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    Quote Originally Posted by Dane McArdy View Post
    Weeeell, as you get higher in level, it gets harder to turn many undead, doesn't it, in paper I mean. For example, you have a cleric, level 14, with a +3 CHA bonus. They roll a D20, get a natural 20+3=23. On the turn table it says you can turn up to your level +4 which in this case is 18 HD worth of undead.

    So if you were fighting a few high level undead, you might only be able to turn one or two of them.

    I'm not sure the numbers for DDO on this aspect, I've never liked playing clerics.

    Yes, i'm sure there are ways to improve your undead turning abilities in paper.

    But I guess my point is, it seems harder and harder to turn undead in paper as you level up.

    Well I had improved turning, the reaver gloves, a 22 charisma (+6 mod) and went into Deleras (at level 14) and could not turn anything on normal, so..... take it for what it is.
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  7. #47

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    Quote Originally Posted by Cowdenicus View Post
    Well I had improved turning, the reaver gloves, a 22 charisma (+6 mod) and went into Deleras (at level 14) and could not turn anything on normal, so..... take it for what it is.
    Thank you... I really did not want to have to build another cleric as a turn spec'd undead magnet just to try and see hun

    Sigh... I was in catacombs with my 14 girl the other day doing some favor with a friend and couldn't turn squat... kinda depressing...So I went and got my sorc and flamed em all instead

    See ya in Stormreach,

    -R

  8. #48
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    Quote Originally Posted by Dane McArdy View Post
    See now I'm torn. I would like class-related loot end rewards to be as good as random. At the same time, we now have a choice, so maybe it just needs to stay the same. Since I'm getting good items.
    I hear ya. The problem is not the loot system, it is HOW the game is played. Because of the emphasis on melee weapons, certain collectables, tomes, and +6 enhancement items, they are the most sought after items and the least likely to pop for certain classes.

    Quote Originally Posted by Dane McArdy View Post
    As a bard, I seldom got any protection from______ items. I would sometimes get sacred items. Um, yes I can heal like clerics do, but I can't turn undead like clerics do. To this day, i don't have any items that give me any kind of energy resistance.
    I seem to get a ton. And I can rarely sell them for much on the AH because there are usually so many out there. I always get the names confused but I can tell you 20pt protection items are cheap on the AH. You will pay a higher premium for 30 pt ones though. I keep a shield, cloak or robe for each resistance type for easy swap in swap out ability.
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  9. #49
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    Well I had improved turning, the reaver gloves, a 22 charisma (+6 mod) and went into Deleras (at level 14) and could not turn anything on normal, so..... take it for what it is.
    I totally take your word for it. Like I said, i don't play clerics.

  10. #50
    Community Member BlueLightBandit's Avatar
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    I liked the concept of class "geared" end rewards... except the implementation was all wrong.

    Instead of looking at class and race... they should have looked at feats and enhancements.

    Since dorfs get the waraxe feat automatically (on certain classes) the dwarven waraxe feat would throw a + to the chance of ending up with an axe... if that same character put 10 enhancement points into the axe damage, axe attack lines... then more +s to pulling an axe. Since a cleric gets all three armor feats, light medium and heavy... a cleric would get +s to the chance of all three armor types. If your character took khopeshes or bastard swords or kamas or shuriken for that matter, you'd get increased chances of ending up with those on your list. The same would apply to feats like Nimble Fingers, or Iron Will (Aerenal jokes aside), or Improved Turning, or whatever. I can't think of an feat/enhancement line that wouldn't have an applicable item modifier, except maybe Extra LoH... I'm sure there are some, but for those... see the next line

    It wouldn't guarantee a dorf axe, it would increase the chance of that weapon type (or whatever) appearing on your list.

    Some simple facts to consider though:
    (1.) The way they have class end reward tables set up now is borked...
    (2.) The chance that they'll actually change it are about equal to the chances of pulling something your character can actually use.
    (3.) The chance that they'll change it and actually FIX the problem are even less.

    (My apologies for my apparent negativity, but this whole mod5 fiasco has really left some of us feeling quite put off lately.)
    Last edited by BlueLightBandit; 10-24-2007 at 05:30 PM.
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  11. #51
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    Quote Originally Posted by Gratch View Post
    Yeah... rewards are wacked. I played a year with capped toons. Never ever got a tome and then boom... a month before L14 came out... I got one... and then 3 more in the next 2 weeks. I think the loot dice get stuck and its tied to your account somehow. Though many others swear its tied to the toons.
    Trust me, its tied to the account. I pulled my first paralyzer on Sunday. Thats with 3 capped and almost a 4th toons, and playing since beta. I have pulled 1 tome, a +1 con for my fighter. I have vorpals and disuptors on most of my toons, but they were all hand me downs from guildies. 2 guys in my guild pull good and named stuff regularly, and it doesn't matter what toon they are playing. It is definately tied to the account.


    On the other hand, I changed all my toons to random and my end rewards have gotten a little bit better.
    Last edited by Gornin; 10-24-2007 at 05:49 PM.
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  12. #52

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    Quote Originally Posted by jjflanigan View Post
    It *appears* that tomes have a greater chance of appearing on a casters loot table, however that may simply be because the casters' loot table is smaller. I switched my Sorc / Paladin to random loot and have gotten "better" loot but I've gotten fewer tomes by a large amount.
    Simmilar expereince here, my wizard has gotten by far more tomes than my fighter or rogue or bard characters who have done a similar ammount of questing. Could be pure luck but he gets tomes a lot as end rewards, always at the bottom of the list.
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  13. #53
    The Hatchery sirgog's Avatar
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    My caster has no intention of turning on random end rewards. Get such better loot than my fighter does.


    Good stuff pulled:

    Ftr14: 1 +1 paralyser, one insane twinking item (+1 acid//puregood shortsword RR: Drow ML 2) ... that's it
    Sor14: 5 tomes, +5 AC protection cloak, 2 Heavy Fort rings (both had other mods too), Sup Pot 5 item x2, Great Pot 6 item x1, a few other things too
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  14. #54
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by BlueLightBandit View Post
    I liked the concept of class "geared" end rewards... except the implementation was all wrong.
    I guess that's how I ended up feeling after switching to random.

    I like the idea of loot geared towards a bard. But to be honest, we tend to be hodge podged together from other classes, don't we, so there really isn't anything that is specific to being a bard.

  15. #55
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    Well I had improved turning, the reaver gloves, a 22 charisma (+6 mod) and went into Deleras (at level 14) and could not turn anything on normal, so..... take it for what it is.
    And yet, with the same gear and less CHA mod, I can 'turn' Undead Giants in the Tor on Elite. Only one or two, but still....

    Greater Shadows. Wraiths. Ghosts. All fall before me...

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  16. #56
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by Hendrik View Post
    And yet, with the same gear and less CHA mod, I can 'turn' Undead Giants in the Tor on Elite. Only one or two, but still....

    Greater Shadows. Wraiths. Ghosts. All fall before me...
    Hey, this is a loot rant! Take your cleric woe's to a different thread!

    Kidding =)

  17. #57
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Dane McArdy View Post
    Hey, this is a loot rant! Take your cleric woe's to a different thread!

    Kidding =)
    Get him Dane.
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  18. #58

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    I pulled a dwarven smiter on my cleric w/the new system. The only other good thing he's ever pulled before that was a paralyzing sickle (RR Halfling) and a decent scepter or two.


    Mad props to the new system!

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  19. #59

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    I forgot to add that I've pulled 3 vorpals. All 3 kamas. So I ah'ed an rr vorpal falchion with an Aussie end time. My future monk is set though... all of the power 5 in kamas in the bank - all from PoP I think.

    Stupid Kamas.
    Casual DDOaholic

  20. #60
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Gratch View Post
    I forgot to add that I've pulled 3 vorpals. All 3 kamas. So I ah'ed an rr vorpal falchion with an Aussie end time. My future monk is set though... all of the power 5 in kamas in the bank - all from PoP I think.

    Stupid Kamas.
    Aye my cleric just pulled a vorpal kama of pure good. Talk about useless.
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