So with Mod 5 we were supposed to get "11 new high level quests". Now considering a large portion of the player base has multiple toons capped at lvl 14 I have to wonder what turbine considers "high level" content. To me "high level content" consists of quests that, on normal, range in level from 1 level below capped toons to 1 level above them. So on an Elite setting a "high level quest" should range from 1 level to 3 levels above a toon. Everytime you increase the levels you change the scale by default. yet you still seem to think that a level 11 quest is "high level".
For level 14 toons low level is anything from level 1-8... maby 1-9. mid level now ranges from 9-11 MABY 9-12. Why do I think this way? Quests so far below us are trivial and yield substandard loot compaired to level appropriate items. So really, in Mod 5, we got 6 new high level quests not 11. Vol, Fleshmakers, Inferno, Ghosts, Pre-Raid, and the Raid. For those not pushing to raid right away they only got the first 4 quests. I am truely sorry guys but that just doesn't cut it.
I am hoping that with these new Devs you are hiring and no longer putting out updates between Mods you will be DRAMATICALLY increasing the amount of content you put out in these Mods.