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  1. #1
    Founder & Hero Big_Russ's Avatar
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    Question Why the hate for mindless lot runs?

    Seriously, what does it matter to any other player if I enjoy zerging through Vol? Obviously if you don't like zerging, then by all means don't zerg it. Why are you so happy that some of my enjoyment in the game has now been nerfed?

    I really think this was a poor decision to nerf Vol.

    Edit: DOH!! Loot. Not lot.
    Last edited by Big_Russ; 10-22-2007 at 07:08 PM.

  2. #2
    Community Member Partymaker's Avatar
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    I've been leveling rerolls since almost 2 weeks now so I haven't heard/noticed anyting about any change that might have been put in place in DToV or anywhere else...

    What is the change in the Temple exactly? Something with the keys? We can no longer pull all the mods in the center for firewalls? What?

  3. #3
    Founder & Hero Big_Russ's Avatar
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    Just look around the forums. It won't take you long to find the thread.

    To slow groups down, shadows are now immune to fire, spawn in the switch room, and respawn everywhere.

    Have fun whacking at disappearing creatures with your ghost touch, boys.

  4. #4
    Community Member Partymaker's Avatar
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    Immune to firewalls?! Undeads are NATURALLY VULNERABLE to fire, getting double damage from it and they're now immune....LMAO

    Wow.... another good reason to stop losing my time with this crappy Orchard stuff.

    Endless grinding, crappy chest loots (most of the time stuff min lvl 6-8 from a quest lvl 13 on elite....lol), crappy XP and from what we're reading now, crappy raid. Orchard FTW!

    And most of the builds barely have 1-2 good items for them in the raid... wow! I just can't justify to grind for like 10 hours to get the sigils, around 100-200 hours for tomes and shields, then grind for 2 months (20th run) to "maybe" get something decent from the Abbott raid.

    What's even more funny is that I'm not even a casual gamer, playing around 25-30 hours per week and I find it dumb to lose that much time on this stuff. Just guess what casual gamers are thinking about it

    Now I'm REALLY glad I never counted on any raid stuff. Overall, I could say the game hasn't changed much for me atm but most raid fans should wonder now why they're still playing...

  5. #5
    Community Member Samadhi's Avatar
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    Agreed. I am FAR from a casual player - but this kind of open hostility towards using tactics (AoE damage spells) on creatures that are beyond annoying to try to melee... Kiss of death...
    sravana, kirtana, smarana, dasya, atma-nivedana
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  6. #6
    Community Member Invalid_86's Avatar
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    I 've never done the quest, and the thought of incorporeal undead being mystically immune to something that they should be taking double damage from makes me not want to do it. Sorry, had enough of that tedious fighting vanishing undead nonsense in those four Necropolis quests.

  7. #7

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    Quote Originally Posted by Partymaker View Post
    Undeads are NATURALLY VULNERABLE to fire, getting double damage from it and they're now immune....
    This is not true.

    Undead are not naturally vulnerable to fire. They are naturally vulnerable to Wall of Fire (which specifically deals double damage to undead) but not fire in general.
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  8. #8

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    Quote Originally Posted by MysticTheurge View Post
    This is not true.

    Undead are not naturally vulnerable to fire. They are naturally vulnerable to Wall of Fire (which specifically deals double damage to undead) but not fire in general.
    Yeah, wording different, but meaning the same in the end.

    That's what he meant, they are supposed to be vulnerable to it... not immune!!??!!?
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  9. #9
    Community Member
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    Quote Originally Posted by Big_Russ View Post
    To slow groups down, shadows are now immune to fire, spawn in the switch room, and respawn everywhere.
    Wow, i didn't like that quest before... but **** that's bad. No incorporeal should ever be immune to fire, that's the only way to kill them that isn't ridiculously tedious and frustrating. And respawns... They have no place whatsoever in an entirely instanced game.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  10. #10
    Community Member Kaish's Avatar
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    Default Respawn

    Respawning is always the worst thing in DDO. Many quest (in Necropolis, for example) are awful to start with, and the respawning make it even worst. There is NOTHING worst then that. Plus making undead invulnerable to fire is ridiculous.

    The thing is, undead are not fun to fight.. and those disappearing monsters are the worst. They take way to long to kill and you have to wait there for then to reappear.. and stuff.. That is awful.

    Plus, so what if we use firewalls to kill them? If we can drag them all in a single room, its because the dungeon was badly done in the first place.

    Please, stop nerfing casters and do a better dungeon or mob IA. Nerfing is nothing but a cheap way for 'fixing' something badly done. And the result in simply making players angry. And everybody knows that angry customers are bad for business...

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