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  1. #1
    Community Member yawgmoth's Avatar
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    Default Idea for Wasted XP

    I was was thinking that now (Mod 6) might be a good time to reinstate the bonus xp counter. You know, the one we used to have that let us switch an enhancement around before the revamp of enhancements? It would only start tracking your bonus xp when you cap, and would wipe when you level up. My idea is that after you accrue a certain amount of bonus xp, you can go talk to a trainer for a special reward. For Example:

    250,000xp= Unlock a 3 part quest chain, that is a level 16 quest. These quests would yield no xp, loot, or favor. The only reward is you unlock a single npc. This npc could be a tattoo artist, barber, blacksmith (to reskin your armor to something more desirable,) or a mage that can combine any 2 like items (boots, gloves, full plate, short swords, etc) into one and bind that item to you.

    750,000xp= 1 extra permanent enhancement point.

    1,000,000xp= 3 extra permanent skill points.

    5,000,000xp= I full respec of spells, alignment, character appearance, feats.

    10,000,000xp= 1 full character reroll. You would be allowed to change everything about your character, except for the name, with the addition of a few more build points (2 maybe?)

    The numbers are high because at cap xp is very easy to come by, but ultimately the actual values would be up to turbine to balance.

    Just one idea for all of this wasted xp we earn while capped since we don't have crafting.
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  2. #2
    Founder Cowdenicus's Avatar
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    I dont know necessarily about those particular rewards but i like where this idea is leading.
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  3. #3
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    SOunds like nothing but a way to make Uber Players even More Uber.....

    You want the ability to take 2 ML13 Items and Combine them into ONE item? Like +6 Dex Boots of Striding 30% and you still want to be able to wear them at Level 14?

    COncept is good... But I seriously dont see the need for rewards anywehere near the level presented.... I'd be happy with being able to give my character a haircut.
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  4. #4
    Uber Completionist Lithic's Avatar
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    I would rather they make the extra xp allow you to buy certain consumables. For example, 10k exp gets you a major mnemonic potion, or maybe a stack of 5 of those new stat potions (the stack with everything ones). Or maybe +5 elemental 90% returners or something.


    Even though 1mill exp seems like alot, its only 60 or so crucible runs (assuming you never did it before capping). My wizard could do that in a week, assuming the ransack counter didnt stop the exp, and assuming someone wants to pull valves for me.
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  5. #5
    Community Member Laith's Avatar
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    one of the things i like about DDO is that a lvl13 character is very similar in power to a lvl14 character, no matter how long they've been capped.

    buying permanent statistical upgrades like this does terrible things for balance.

    this sort of change means that after time, a long-time capped toon is effectively multiple levels ahead of a toon of the same level.

    temporary buffs, consumables, respecs, or other changes are fine.

    edit: also, would this mean that the quest repeat counter would still increment after becoming capped?
    Last edited by Laith; 10-17-2007 at 02:34 PM.

  6. #6
    Founder Alavatar's Avatar
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    Quote Originally Posted by Laith View Post
    one of the things i like about DDO is that a lvl13 character is very similar in power to a lvl14 character, no matter how long they've been capped.

    buying permanent statistical upgrades like this does terrible things for balance.

    this sort of change means that after time, a long-time capped toon is effectively multiple levels ahead of a toon of the same level.

    temporary buffs, consumables, respecs, or other changes are fine.

    edit: also, would this mean that the quest repeat counter would still increment after becoming capped?
    I agree.

  7. #7
    Community Member Lorien_the_First_One's Avatar
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    I don't think you should get anything to make you permanently better... but using the old system as an example, if they were to allow that extra bubble to instead earn you a token for a free feat or enhancment respec I'd be good with that. Just a little something to let you play with your char and keep it interesting without overpowering them in any way.

  8. #8
    Founder binnsr's Avatar
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    Quote Originally Posted by Impaqt View Post
    SOunds like nothing but a way to make Uber Players even More Uber.....

    You want the ability to take 2 ML13 Items and Combine them into ONE item? Like +6 Dex Boots of Striding 30% and you still want to be able to wear them at Level 14?

    COncept is good... But I seriously dont see the need for rewards anywehere near the level presented.... I'd be happy with being able to give my character a haircut.
    I think he was thinking more on the lines of taking a pair of less useful items and combining them into something worth while..
    I.E. giving the reward guy a +5 longsword (ml8) and a +1 flaming burst longsword (ml4) and getting a ml12 +5 flaming burst longsword in return.

    Although, I'd take it one step further and not care what weapons the originals were and make them bring the artificer a MW weapon of your choice and have the enhancements imbued onto that weapon. The limitation would be that the ML couldn't exceed current level restrictions and couldn't violate prefix/suffix rules (i.e. no transmuting acid burst Khopeshes of maiming greater evil outsider bane)

    I think a lot of the ideas in the OP are over the top and would severely impact game balance.

    I do like the concept, though. Character appearance changes and equipment reskins are probably fairly easy to impement -- probably not so for equipment modifications or character changes.
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  9. #9

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    I'm strongly opposed to any kind of advancement beyond the level cap.

    There is no "wasted XP" just XP held in abeyance until the level cap goes up.

    I think they even fixed the "no first time bonus but you've repeated it 0 times" problem.
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  10. #10
    Founder Lifespawn's Avatar
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    sry mt never had the need to correct you but Orchard explorer rares and slayer is all wasted xp since it's not retroactive just like the gh of the same is all wasted.
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  11. #11
    Community Member nbhs275's Avatar
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    it wouldnt be a bad idea, if it didnt have any true affect on the game. Like opening up a quest solo series, that let you "rescue" an npc for aestetic upgrades.

    As far as combining two items, thats alot like crafting. Which we are still praying for mod 6, or atleast i am.
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  12. #12

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    Quote Originally Posted by Lifespawn View Post
    sry mt never had the need to correct you but Orchard explorer rares and slayer is all wasted xp since it's not retroactive just like the gh of the same is all wasted.
    Oh yeah. Those.

    Well, you could avoid some of them. I was just thinking the other day how I'm going to get some really easy XP in gianthold once Mod 6 rolls in cause I've still got all my slayers under 400.
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  13. #13
    Community Member liamfrancais's Avatar
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    I agree with the op about the wasted xp and want to do something with it, dont know what but something.
    just my 2cp
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  14. #14
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    Default Start of an idea

    I like the seed of the idea. I also agree with Laith and Lorien that it would have to be carefully crafted to not over-power characters.

    I like the ideas of opening a respec option for feats, some bonus buffs or the ability to "color" or "design" the look of your person, armor or weapon (without affecting its abilities).

    Quote Originally Posted by Laith View Post
    buying permanent statistical upgrades ... does terrible things for balance ... temporary buffs, consumables, respecs, or other changes are fine.
    Quote Originally Posted by Lorien the First One View Post
    I don't think you should get anything to make you permanently better... but using the old system as an example, if they were to allow that extra bubble to instead earn you a token for a free feat or enhancment respec I'd be good with that. Just a little something to let you play with your char and keep it interesting without overpowering them in any way.
    Last edited by Hafeal; 10-17-2007 at 06:06 PM.
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  15. #15

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    Quote Originally Posted by tmdag4 View Post
    I like the ideas of opening a respec option for feats, some bonus buffs or the ability to "color" or "design" the look of your person, armor or weapon (wihtout affecting its abilities).
    "Buying" respecs with extra XP isn't a bad idea.

    I wouldn't be opposed to character customization stuff too, as long as it was also available through other means. I don't like the idea of stuff that's only available via work at the cap.
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  16. #16
    Community Member Kerr's Avatar
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    The best way to "waste" XP would be to impliment crafting. Magical items crafting especially for all those arcanes and divine casters who could then scribe their own scrolls whatever level they want etc.

    The only concern I have is with the ease to get XP the cost of crafting would have to be increased 10-100 times.
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  17. #17
    Hero
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    Default Good point

    Quote Originally Posted by MysticTheurge View Post
    "Buying" respecs with extra XP isn't a bad idea.

    I wouldn't be opposed to character customization stuff too, as long as it was also available through other means. I don't like the idea of stuff that's only available via work at the cap.
    Good point Mystic. Having an "alternate" path (favor, complete a certain quest set, collect "x" of an item) could be arranged fairly easily in the context of the existing game I would think.
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  18. #18
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    "Buying" respecs with extra XP isn't a bad idea.

    I wouldn't be opposed to character customization stuff too, as long as it was also available through other means. I don't like the idea of stuff that's only available via work at the cap.
    I would imagine it was like crafting, you have XP, you spend it, you can't spend more then what would lower you a level. You can spend at any level.

    Once spent, it's gone.

    But still, this sound like another, total respec thing.

  19. #19
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    Quote Originally Posted by Dane McArdy View Post
    I would imagine it was like crafting, you have XP, you spend it, you can't spend more then what would lower you a level. You can spend at any level. Once spent, it's gone. But still, this sound like another, total respec thing.
    Well, I don't see it as a total respec, which involve skills, but rather a way to let you repec feats. If it is possible to redo skills by the time this might be implemented, ok. But as the devs claim they do not have the proper tracking of skills ppoints right now to do this, I don't see it happening soon.

    And this would only be one option. I think the development of the idea is to see what else could be done. I do believe that providing "something" for capped characters between level cap raises is not an unreasonable request.
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  20. #20
    The Hatchery sirgog's Avatar
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    I have a different suggestion.

    Massively increase the amount of XP required to hit levels 15 and 16 and 16.99999. Instead of using the existing quadratic formula, whereby the XP required is only a couple dozen runs (if that) of existing quests, make it so that hitting level 16 takes 1 normal, hard and elite run of each of about 1/3-1/4 of the high level (12 and higher) quests in the game.

    The dramatic increase in quest XP that started with Gianthold and continued to a lesser extent with the Orchard was IMO a mistake, and the best way to correct it would be higher levelling requirements.
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