Alright Fans, it's time for the Mod-5 Update on the Holy Avenger Build (Originally by Grenfell).
Mod 5 brought a few changes to the game, but not a whole lot to the Holy Avenger, per se. Yes, the new focus on Undead and importance for the Death Ward spell gives one plus to the "Pure Paladin" argument, I still think that the Holy Avenger is one of the best Paladin-based templates out there.
Now, the Holy Avenger has been pretty much "standardized" in my Basic Paladin Build Guide as the default "Human Evasion Paladin" Template... however, since my brother-in-law finally made his 1750 favor over the weekend, and he wanted an updated copy of Benedict (my Holy Avenger), I sat down and revisited the Holy Avenger a bit to see what I could "update" on it. A few things came to mind... one was a Dragon Raid we did a week or so ago when we had to wait for nearly an hour to get a 2nd Cleric to jump into the Raid to hit the fracking Wis Rune... the other was my Soloing the VON's the night before, only to have to grab a friend to join in to hit the stupid INT runes... so I thought... "With a little bit of tweaking, I wonder if I can get the Holy Avenger to be able to hit 16 INT and 20 WIS?"... and lo-and-behold... I can!
EDIT: I found out the other night that the VON 5 Wis rune is NOT 20 Wis... It appears to be 24 or 25... so that portion will not work. However, the INT is right for VON 3, and I still like the higher-overall Wisdom, as it gives the option to not wear a Wisdom item for more equipment space, or wear one for more SP and Will Saves. If the 20 Wis is not appealing to you with this information, then I recommend dropping Wis to 8 or 9, and pushing up CHA and possibly CON.
So, let me state that the "Basic Human Evasion Paladin" in my Build Guide is still the "default" Holy Avenger template.. but I will offer this as an updated Post-Mod 5 Holy Avenger, to extend the Holy Avenger's abilities to do just a little bit of everything.
NOTE: I am now including the Least and Lesser Dragonmark of Passage as a part of this build. This is from my personal playtesting and play-preference. If you do not want to go the Dragonmark Route, I would suggest Weapon Focus: Slashing, and either Power Critical, Stunning Blow, Mental Toughness, or whatever feat makes it your "personal" fit.
NOTE #2: Yes, this build is set for 6 +6 Stat Items and 5 +1 Tomes... I know that is a steep requirement, but it can still be built without that, it's just the 20 WIS becomes very difficult to hit otherwise. If you do not like the Item/Tome requirements for this build, please look at the Post Mod-4 Post, or the Basic Paladin Build Guide for a less item/tome-stringent build.
The Holy Avenger
Level 14 Human
Lawful Good
11 Paladin / 2 Rogue / 1 Fighter
Stats:
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STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
DEX: 12 + 1 (Tome) + 1 (Rogue's Dex 1) + 6 (Item) = 20 (+5)
CON: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
INT: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
WIS: 12 + 1 (Tome) + 1 (Human Wis 1) + 6 (Item) = 20 (+5)
CHA: 13 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 22 (+6)
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Alternate Build: WIS: 9 + 1 (Tome) + 1 (Human Wis 1) + 5 (Item) = 16 (+2) *AND*
Alternate Build: CHA: 15 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 24 (+7)
Level Progression:
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L1-L7 - Paladin
L8-L9 - Rogue
L10-L13 - Paladin
L14 - Fighter
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Feats:
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1) Exotic Weapon: Kopesh
1) Least Dragonmark of Passage
3) Toughness
6) Skill Focus: UMD
9) Improved Critical: Slashing
12) Lesser Dragonmark of Passage
14F) Power Attack
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Skill Points:
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Level 1-7 - Max UMD, Jump. After INT Tome is used, put remaining point in Balance
Level 8-9 - Max UMD. +1 Tumble, Rest in Jump, a splash in Balance
Level 10-14 - Max UMD. Any remaining points into Jump or Balance
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Hit Points:
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20 - Heroic Durability
110 - Paladin 11
10 - Fighter 1
12 - Rogue 2
70 - Con Bonus
16 - Toughness
50 - Paladin Toughness 4
10 - Draconic Vitality
30 - Greater False Life
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328 Hit Points
Saves:
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27 / 24 / 21 - Standing Saves w/ Resistance +4 Item
31 / 28 / 25 - Resistance +4 Item & Greater Heroism
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To-Hit:
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13 - BAB
9 - STR
5 - +5 Weapon
4 - Greater Heroism
1 - Haste
1 - Rage Potion
3 - Divine Favor
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+36 To-Hit
+31 To-Hit w/ Power Attack
+41/+36 To Hit w/ Human Versatility 4 Attack Boost
Damage:
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9 - STR
5 - +5 Weapon
1 - Rage Potion
3 - Divine Favor
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+18 Damage
+23 w/ Power Attack
+28 w/ Power Attack & Human Versatility 4 Damage Boost
UMD:
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17 - Ranks
3 - Skill Focus: UMD
6 - Charisma
4 - Greater Heroism
3 - Golden Cartouche
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33 UMD - Raise Dead on a 3 or better. Heal on a 7 or Better.
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5 - Human Versatility 4 Skill Boost
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38 UMD - Automatic Raise Read. Heal on a 2 or Better.
AC:
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10 - Base
10 - +5 Mithral Breastplate
5 - Dexterity
7 - +5 Heavy Mithral Shield
3 - Spectacular Optics
2 - Ring of Balance
2 - Chaosguarde
1 - Paladin Aura
2 - Bulwark of Good 2
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42 AC Standing & Unbuffed
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3 - Ranger's Barkskin
2 - Recitation
1 - Shield of Faith (Deflection Portion)
1 - Paladin Aura
5 - Human Versatility 4 AC Boost
2 - Defensive Fighting
1 - +5 Mithral Tower Shield (only +1 AC due to -1 Dex)
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56 AC Buffed & Stanced
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3 - Chattering Ring
1 - "Of Parrying" Item
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60 AC Buffed, Stanced, with Raid Loot