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  1. #1
    Community Member Dworkin_of_Amber's Avatar
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    Default The Post-Mod 5 Holy Avenger

    Alright Fans, it's time for the Mod-5 Update on the Holy Avenger Build (Originally by Grenfell).

    Mod 5 brought a few changes to the game, but not a whole lot to the Holy Avenger, per se. Yes, the new focus on Undead and importance for the Death Ward spell gives one plus to the "Pure Paladin" argument, I still think that the Holy Avenger is one of the best Paladin-based templates out there.

    Now, the Holy Avenger has been pretty much "standardized" in my Basic Paladin Build Guide as the default "Human Evasion Paladin" Template... however, since my brother-in-law finally made his 1750 favor over the weekend, and he wanted an updated copy of Benedict (my Holy Avenger), I sat down and revisited the Holy Avenger a bit to see what I could "update" on it. A few things came to mind... one was a Dragon Raid we did a week or so ago when we had to wait for nearly an hour to get a 2nd Cleric to jump into the Raid to hit the fracking Wis Rune... the other was my Soloing the VON's the night before, only to have to grab a friend to join in to hit the stupid INT runes... so I thought... "With a little bit of tweaking, I wonder if I can get the Holy Avenger to be able to hit 16 INT and 20 WIS?"... and lo-and-behold... I can!

    EDIT: I found out the other night that the VON 5 Wis rune is NOT 20 Wis... It appears to be 24 or 25... so that portion will not work. However, the INT is right for VON 3, and I still like the higher-overall Wisdom, as it gives the option to not wear a Wisdom item for more equipment space, or wear one for more SP and Will Saves. If the 20 Wis is not appealing to you with this information, then I recommend dropping Wis to 8 or 9, and pushing up CHA and possibly CON.

    So, let me state that the "Basic Human Evasion Paladin" in my Build Guide is still the "default" Holy Avenger template.. but I will offer this as an updated Post-Mod 5 Holy Avenger, to extend the Holy Avenger's abilities to do just a little bit of everything.

    NOTE: I am now including the Least and Lesser Dragonmark of Passage as a part of this build. This is from my personal playtesting and play-preference. If you do not want to go the Dragonmark Route, I would suggest Weapon Focus: Slashing, and either Power Critical, Stunning Blow, Mental Toughness, or whatever feat makes it your "personal" fit.

    NOTE #2: Yes, this build is set for 6 +6 Stat Items and 5 +1 Tomes... I know that is a steep requirement, but it can still be built without that, it's just the 20 WIS becomes very difficult to hit otherwise. If you do not like the Item/Tome requirements for this build, please look at the Post Mod-4 Post, or the Basic Paladin Build Guide for a less item/tome-stringent build.

    The Holy Avenger
    Level 14 Human
    Lawful Good
    11 Paladin / 2 Rogue / 1 Fighter

    Stats:
    ----------------------
    STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
    DEX: 12 + 1 (Tome) + 1 (Rogue's Dex 1) + 6 (Item) = 20 (+5)
    CON: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    INT: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    WIS: 12 + 1 (Tome) + 1 (Human Wis 1) + 6 (Item) = 20 (+5)
    CHA: 13 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 22 (+6)
    ----------------------
    Alternate Build: WIS: 9 + 1 (Tome) + 1 (Human Wis 1) + 5 (Item) = 16 (+2) *AND*
    Alternate Build: CHA: 15 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 24 (+7)

    Level Progression:
    ----------------------
    L1-L7 - Paladin
    L8-L9 - Rogue
    L10-L13 - Paladin
    L14 - Fighter
    ----------------------

    Feats:
    ----------------------
    1) Exotic Weapon: Kopesh
    1) Least Dragonmark of Passage
    3) Toughness
    6) Skill Focus: UMD
    9) Improved Critical: Slashing
    12) Lesser Dragonmark of Passage
    14F) Power Attack
    ----------------------


    Skill Points:
    ----------------------
    Level 1-7 - Max UMD, Jump. After INT Tome is used, put remaining point in Balance
    Level 8-9 - Max UMD. +1 Tumble, Rest in Jump, a splash in Balance
    Level 10-14 - Max UMD. Any remaining points into Jump or Balance
    ----------------------


    Hit Points:
    ----------------------
    20 - Heroic Durability
    110 - Paladin 11
    10 - Fighter 1
    12 - Rogue 2
    70 - Con Bonus
    16 - Toughness
    50 - Paladin Toughness 4
    10 - Draconic Vitality
    30 - Greater False Life
    ----------------------
    328 Hit Points


    Saves:
    ----------------------
    27 / 24 / 21 - Standing Saves w/ Resistance +4 Item
    31 / 28 / 25 - Resistance +4 Item & Greater Heroism
    ----------------------


    To-Hit:
    ----------------------
    13 - BAB
    9 - STR
    5 - +5 Weapon
    4 - Greater Heroism
    1 - Haste
    1 - Rage Potion
    3 - Divine Favor
    ----------------------
    +36 To-Hit
    +31 To-Hit w/ Power Attack
    +41/+36 To Hit w/ Human Versatility 4 Attack Boost


    Damage:
    ----------------------
    9 - STR
    5 - +5 Weapon
    1 - Rage Potion
    3 - Divine Favor
    ----------------------
    +18 Damage
    +23 w/ Power Attack
    +28 w/ Power Attack & Human Versatility 4 Damage Boost


    UMD:
    ----------------------
    17 - Ranks
    3 - Skill Focus: UMD
    6 - Charisma
    4 - Greater Heroism
    3 - Golden Cartouche
    ----------------------
    33 UMD - Raise Dead on a 3 or better. Heal on a 7 or Better.
    ----------------------
    5 - Human Versatility 4 Skill Boost
    ----------------------
    38 UMD - Automatic Raise Read. Heal on a 2 or Better.


    AC:
    ----------------------
    10 - Base
    10 - +5 Mithral Breastplate
    5 - Dexterity
    7 - +5 Heavy Mithral Shield
    3 - Spectacular Optics
    2 - Ring of Balance
    2 - Chaosguarde
    1 - Paladin Aura
    2 - Bulwark of Good 2
    ----------------------
    42 AC Standing & Unbuffed
    ----------------------
    3 - Ranger's Barkskin
    2 - Recitation
    1 - Shield of Faith (Deflection Portion)
    1 - Paladin Aura
    5 - Human Versatility 4 AC Boost
    2 - Defensive Fighting
    1 - +5 Mithral Tower Shield (only +1 AC due to -1 Dex)
    ----------------------
    56 AC Buffed & Stanced
    ----------------------
    3 - Chattering Ring
    1 - "Of Parrying" Item
    ----------------------
    60 AC Buffed, Stanced, with Raid Loot
    Last edited by Dworkin of Amber; 11-29-2007 at 02:13 PM.
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  2. #2
    Community Member Taerdra's Avatar
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    I thought the Tower Shield would cancel Evasion. Is that an incorrect assumption on my part?

  3. #3
    Community Member Dworkin_of_Amber's Avatar
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    I'll have to double-check on that. I have a +5 Mithral Tower Shield on Benedict (My Holy Avenger), but I so rarely use it... But then again, when you are turtling up like that, you usually aren't as worried about evasion and maximizing your AC vs. Melee attacks
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

  4. #4
    Community Member Slayer918's Avatar
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    I'm pretty sure a tower shield does NOT restrict evasion I tested it a while ago don't know if anything has changed though
    Proud Officer of Tinted Faces on Argonnessen!
    Connner - 14 Fighter/1 Barb Konnnor - 15 Cleric Connnor - 15 Sorc Conor - 12 paly/4 fighter

  5. #5
    Community Member Dworkin_of_Amber's Avatar
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    The only problem with a Tower Shield for this build, is that at 20 Dex, and in a +5 Mithral BP, you only get +1 AC going to a Tower Shield, due to the Dex Capping, and the fact that you don't have access to FTSM 1 yet. Now once the cap goes up and you take more Fighter levels, then you can take FTSM 1 for the full +2 AC... now there is more DR... but is -2 to hit worth only +1 AC? I guess it depends on your playstyle and what quests you are in.


    I am surprised that no one has really commented on the changes I have made to the build vs. the older version. The increase in INT and WIS (for the ability to hit 16 INT and 20 WIS for Runes and such)... I thought they would be very useful to some, and useless changes for others.

    Maybe some people don't think this is a really viable build anymore? Let me assure you, that is not the case at all. Benedict (my Mod-3 Holy Avenger) is a BEAST and an absolute blast to play. Now I have played him for a while, eaten 2x +2 Tomes, and 3x +1 Tomes, and I have some good gear on him, but the build itself is still a rock-solid base to work. Benedict is a DPS-class paladin, and usually ranks at or near the top in kills (not that kills are everything). The only classes that consistantly out-kill Benedict are 2Handed Barbarians! I stand toe-to-toe with pure 14 Fighters and have no problem keeping up. Plus my saves are all above 20, so I rarely fail a save, usually only on a 1, and I have the UMD to save the party in the event of a near wipe (and this has happened MANY times!!!)

    I am also loving my 2nd level Dragonmark of Passage. Paired with the Extra Dragonmark 1, I now have 5x 14-minute Expeditious Retreats and 3x Dimension Doors per rest. No more burning through my precious DD Scroll reserves!

    Well, that's all for now, but I welcome any input.
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

  6. #6
    Community Member Yaga_Nub's Avatar
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    Don't humans get to add +1 to 2 different stats? I only saw the +1 for Wis. I'd say add +1 for CHA and bank on getting a +2 CHA tome. That would add +1 to your saves and to your UMD.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  7. #7
    Community Member Velorn's Avatar
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    Quote Originally Posted by Dworkin of Amber View Post
    Alright Fans, it's time for the Mod-5 Update on the Holy Avenger Build (Originally by Grenfell).

    The Holy Avenger
    Level 14 Human
    Lawful Good
    11 Paladin / 2 Rogue / 1 Fighter

    Stats:
    ----------------------
    STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
    DEX: 12 + 1 (Tome) + 1 (Rogue's Dex 1) + 6 (Item) = 20 (+5)
    CON: 13 + 1 (Tome) + 6 (Item) = 20 (+5)
    INT: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    WIS: 12 + 1 (Tome) + 1 (Human Wis 1) + 6 (Item) = 20 (+5)
    CHA: 13 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 22 (+6)
    ----------------------
    Alternate Build: WIS: 9 + 1 (Tome) + 1 (Human Wis 1) + 5 (Item) = 16 (+2) *AND*
    Alternate Build: CHA: 15 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 24 (+7)

    Level Progression:
    ----------------------
    L1-L7 - Paladin
    L8-L9 - Rogue
    L10-L13 - Paladin
    L14 - Fighter

    ----------------------
    Nice build but how were you able to take 4 different classes? I thought 3 was the max for cross-classing.
    Bearrin (L20 Fighter) - Desmondo (L19 Drow Rogue) - Freebay (L18 Bard) - Freebee (L19 Fighter) - Eclypsse (L18 Sorc) - Freebs (L19 Barb) - Intuit (L20 Cleric) - Krule (L12 Wizard) - Perseus (L17 Cleric) COLOR]

  8. #8
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Velorn View Post
    Nice build but how were you able to take 4 different classes? I thought 3 was the max for cross-classing.
    Ummm, Paladin + Rogue + Fighter = 3 Classes.

    The build goes Paladin for Levels 1-7 (1 Class), then Rogue for 8-9 (2 Classes), then back to Paladin for 10-13 (Still 2 Classes), then Fighter for 14 (3 Classes).
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

  9. #9
    Community Member Tomalon's Avatar
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    Default ~~

    Anyone have alink for the new character planner? Can you post here if you do?

  10. #10
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Tomalon View Post
    Anyone have alink for the new character planner? Can you post here if you do?
    http://forums.ddo.com/showthread.php?t=87799
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

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