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  1. #21
    Community Member Taerdra's Avatar
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    Quote Originally Posted by Karr View Post
    Honestly I had never considered DF as a viable alternative because of the time limit. I use it on clickies on some of my other toons. If it goes up later on then I'd consider it more worthwhile. I wasn't aware it did.
    It's still a valuable alternative even if it is only 1 minute. Average Paladin spell points is probably in the 200-230 range (guess, my Pally has 370 I believe).

    If you can cast Resists, then you will cast say 3 of them every ~7+ minutes which means you will cast 6 within the timeframe for your spell points. That means you will have used 90 pts IIRC leaving 110-140 for DF or you will have 11 to 14 minutes of +2/+2. That's more than enough to get you through to most shrines, so essentially you have +2/+2 "all the time".

  2. #22
    Founder vyvy3369's Avatar
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    Don't forget that you only get resists if you take 8 paladin levels. 7/7 = 1st level spells only.

    8p/6f would give you resists at the loss of AM2 and the third tier of fighter's tactics. 11p/3f has always been my preference - 30 resists, all the paladin enhancements you probably care about, a third level spell, and you keep fighter AM 1, str 1 & tactics 1.
    Quote Originally Posted by vyvy3369 View Post
    "Fortune and glory, kid. Fortune and glory.
    - Henry Jones, Sarlona
    All done with Completionist (again) and Epic Completionist. First character to 30 on Sarlona* (before the rollback).

  3. #23
    Community Member Dexxaan's Avatar
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    Arrow BEST AC / DPS and Saves.

    Character Plan by DDO Character Planner Version 2.70
    http://www.rjcyberware.com/DDO]DDO Character Planner Home Page

    Bruttus Chaosbane
    Level 14 Lawful Good Dwarf Male
    (4 Fighter \ 10 Paladin)
    Hit Points: 263 - Final: 344 (W/+6 CON Necklace)
    Spell Points: 174 - Final: 304 (+4 WIS Helm and Magi Club for Pre-Quest Buffing)
    BAB: 14\14\19\24
    Fortitude: 19 - Final 30
    Reflex: 12 - Final 25
    Will: 10 - Final - 20

    Starting Feat/Enhancement Current Gear
    Abilities Base Stats Modified Stats Modified Stats
    (32 Point) (Level 1) (Level 14) (Level 14)
    Strength 16 22 28 (+6 STR Gloves)
    Dexterity 15 16 20 (Madstone Boots +4 DEX / 20% Striders)
    Constitution 13 16 22 (+6 CON Necklace)
    Intelligence 11 13 18 (+5 INT Helm used for rare ocassions like Wiz King panels, VON 3, etc..)
    Wisdom 11 12 16 (+4 WIS Helm used + Magi Club for Pre-Quest Buffing)
    Charisma 11 16 22 (+6 CHA Helm)

    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1 (Need to eat one of these so Skill Pts become available from L2 on)
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Intelligence used at level 13 (Gambled on getting this so Combat Expertise was available)
    +2 Tome of Strength used at level 14 (1750 Favor Tome - Needed to hit STR 28))
    +3 Tome of Charisma used at level 14 (Just recently got this from Reaver...YEAH BABY!!)

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 14)
    Balance 3 7
    Bluff 1 3
    Concentration 2 3
    Diplomacy 1 11
    Disable Device n/a n/a
    Haggle 1 3
    Heal 1 1
    Hide 3 3
    Intimidate 1 3
    Jump 4 20
    Listen 1 1
    Move Silently 3 -7
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 1 1
    Search 1 3
    Spot 1 14
    Swim 3 6
    Tumble 4 4
    Use Magic Device 3 14


    FEATS:
    Level 1 (Paladin)
    Feat: (Selected) Dodge

    Level 3 (Paladin)
    Feat: (Selected) Power Attack

    Level 6 (Paladin)
    FeatSelected) Extend Spell

    Level 9 (Fighter)
    Feat: (Fighter Bonus) Cleave
    (Selected) Improved Critical: Slashing Weapons

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh

    Level 12 (Fighter)
    Feat: (Selected) Toughness

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise


    ENHANCEMENTS:
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Faith II
    Enhancement: Dwarven Giant Dodger I
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Fighter Armor Mastery I
    Enhancement: Dwarven Giant Dodger II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III


    Standard Gear:
    Head: +6 CHA Helm
    Trinket: Kardin's Eye (+5 Resistance)
    Neck: +6 Con Necklace
    Torso: +5 Mithral Full Plate
    Arms: Chaosgarde Bracers (+2 Dodge Bonus, +2 Saves from Chaotic's and something else....)
    Gloves: +6 STR Gauntlets
    Ring 1: Chattering Ring - Titan Raid (+10 Spot, -10 Hide +3 Dodge Bonus (*Dodge Bonuses stack))
    Ring 2: Seal of the Earth - Demon Queen Raid (Acid Resistance 10, +3 Natural Armor Bonus and Stoneskin L12 3x Day)
    Boots: Madstone Boots (+4 DEX, 20% Striders, Rage x1 Day : Natural Armor Bonus 4, +4 CON, +2 STR, Melee Speed +10% or 15% I believe)
    Belt: Heavy Fortification Belt
    Cloak: +5 Protection Cloak


    OK, now regarding undispellable AC 60.

    +5 Mithral Full Plate / +5 Mithral Tower Shield / Chaosgarde Bracers / Madstone Boots / Seal of the Earth Ring / Dodge feat / DEX 20 Bonus / Dwarven Armor Mastery I & Fighter Armor Mastery I / Fighter Tower Shield Mastery I / Paladin Bulwark of Good II / Combat Expertise and that should do it.

    Basically AC is 55 w/out Combat Expertise, 60 with, and 61 when Madstone Boots Kick in due to Natural Armor bonus hitting another +1. (add +6 additional vs Giants from Dwarf + Enhancements)

    Also when running around.... Haste(+1) + Recitation(+2) is 63/64! (69/70 vs Giants)

    Look me up if you have any questions.
    "Multi-Classing: If you don't know what you are doing...please don't do it."
    Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya

  4. #24
    Community Member Slayer918's Avatar
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    A: Divine favor breaks CE... if your good at micromanagement it works... if not...

    B: Madstone rage will inhibit your ability to keep DF up...

    so w/ a fighter based build you get +1 to hit from GWS, a possible +1 to hit and damage if fighter STR III gets you to the next even number, and a possible +1-2 to-hit and damage from madstone since It could be very difficult to keep that on a paly based build...

    So your looking at +2/+1 special for the fighter with it going up to +3-4/+2-3 w/ madstone

    So its pretty even... if not sometimes better than a +2 fivine favor...
    Proud Officer of Tinted Faces on Argonnessen!
    Connner - 14 Fighter/1 Barb Konnnor - 15 Cleric Connnor - 15 Sorc Conor - 12 paly/4 fighter

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