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  1. #1
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    Default ftr/pally split question

    Ive always played caster but decided to roll a tank for a change..i currently have a dwarf 6fig/3pal and he is fun to play.

    at lvl 9 he has 51ac with barkskin and ce

    he has 150hp with tough feat but no tough ap yet (went for crits and sr and armor masterys atm)

    originaly he was just to goof off with but have decided to take him all the way..my question is about specing him to 14.

    11fig/3pal (in prep for cap raise)
    10/4
    7/7


    im trying for max ac and saves with descent hp and good dps

    i have looked at these builds in the forums but to be honest all the numbers blur to me and have a hard time figuring the plus and minuses of each.

    I would appreciate it if anyone can do a a quick pro/con comparison to help[ me decide..dont need indepth..once i know what to pick i can go to that post and follow the guide. but help determing which path would be appreciated.

    Much tks ahead of time

  2. #2
    Community Member Dworkin_of_Amber's Avatar
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    Look at my Paladin Build Guide, Post #2 (http://forums.ddo.com/showpost.php?p...83&postcount=2)

    Specifically, either the 11F / 3P or the 7/7 Build. With the right gear, the 7/7 build has the highest possible AC of them all, and with Dwarf, you still get great DPS too.

    Now, I know my breakdowns have a LOT of numbers and such, but that's for those who want all the details.

    The other important piece to look at is the Level Breaks information (the second half of Post #6 (http://forums.ddo.com/showpost.php?p...61&postcount=6)

    Bascially the path choice comes down to:
    12F / 2P - Most Fighter Bonus Feats, Highest Fighter Enhancements, Minimal Paladin Aura
    11F / 3P - Highest Level Fighter Enhancements, Paladin +1 CHA, Disease&Fear Immunity, BoG 1, RoG 1, Extra LoH 1
    7F / 7P - Highest possible AC. Mid-Level Fighter & Paladin Enhancements (STR 2, CHA 2, BoG 2, RoG 2, LoH 2, FAM 2, FTSM 2, etc)
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  3. #3
    Community Member Karr's Avatar
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    Just curious, help my stupid brain kickstart here. Wouldn't a 8/6 Ftr/Pal build give you access to more feats?
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  4. #4
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    You can actually take +1 Paladin CHR with only 2 Levels of Paladin.

    I think 3 Levels of Paladin is the sweet spot for a Tank. You get all the significant( In this game) paladin abilities, and a +2 Aura with Enhancements. Going to 7 means you miss out on 2 FIghter Feats
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  5. #5
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Impaqt View Post
    You can actually take +1 Paladin CHR with only 2 Levels of Paladin.

    I think 3 Levels of Paladin is the sweet spot for a Tank. You get all the significant( In this game) paladin abilities, and a +2 Aura with Enhancements. Going to 7 means you miss out on 2 FIghter Feats
    1) Yes, I forgot, Paladin Cha is at Pal 2

    2) You need Paladin 7 for Bulwark and Resistance of Good 2.
    Yes, 8/6 would mean +1 Fighter Feat, but 1 feat vs. 1 AC & +1 to all Saves...

    3) 3 Paladin is a great splash, but the "Max AC" is in a 7/7 Build.

    10 - Base
    13 - +5 Mithral Full Plate
    6 - Dex (DAM 1 + FAM 2)
    9 - +5 Mithral TS (FTSM2)
    1 - Paladin Aura
    2 - BoG 2
    3 - Spectacular Optics
    2 - Chaosguarde
    2 - Ring of Balance
    1 - Dodge
    ---------------------
    49 AC
    ---------------------
    5 - Combat Expertise
    1 - Shield of Faith +3 (Deflection)
    1 - Haste
    ---------------------
    56 AC
    ---------------------
    3 - Ranger's Barkskin
    2 - Recitation
    4 - AC Boost 3 (Pal/Fght/HV)
    1 - Paladin Aura
    1 - Halfling Heroes Companion
    ---------------------
    67 AC
    ---------------------
    3 - Chattering Ring
    ---------------------
    70 AC
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  6. #6
    Community Member Taerdra's Avatar
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    Quote Originally Posted by Dworkin of Amber View Post
    10 - Base
    13 - +5 Mithral Full Plate
    6 - Dex (DAM 1 + FAM 2)
    9 - +5 Mithral TS (FTSM2)
    1 - Paladin Aura
    2 - BoG 2
    3 - Spectacular Optics
    2 - Chaosguarde
    2 - Ring of Balance
    1 - Dodge
    ---------------------
    49 AC
    ---------------------
    5 - Combat Expertise
    1 - Shield of Faith +3 (Deflection)
    1 - Haste
    ---------------------
    56 AC
    ---------------------
    3 - Ranger's Barkskin
    2 - Recitation
    4 - AC Boost 3 (Pal/Fght/HV)
    1 - Paladin Aura
    1 - Halfling Heroes Companion
    ---------------------
    67 AC
    ---------------------
    3 - Chattering Ring
    ---------------------
    70 AC
    This is not the highest AC option. A F11/P3 can get 2 AC out of the highlighted bonus above, and replace BoG2 with FAM3/FTSM3 (in the above example) and be +1 ahead of the build above. Yes, it's more expensive, but just the same...

    The standing differences between F11/P3, F7/P7, and 11P/3F are non-existent and at best miniscule fully buffed unless you're really concerned about the difference between 71 AC and 69 AC. IMO I don't think AC should be the decisive factor as you pick which split.

  7. #7
    Community Member Karr's Avatar
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    I dont mean to be disrespectful, but your build takes into account things many players will never see, let alone depend on for building their alter ego to walk the streets of Stormreach. +5 Mithral FP?? Yeah, I wish. Instead be more realistic and plan on +5 FP and spending Fighter's Armor enhancements. Seriously, everyone I know is LOOKING for a set of +5 MFP. Spectacular Optics?? Ok maybe, not as hard to find as +5 MFP. Still pretty rare. Also, reaction to whether or not to use Combat Expertise is very mixed, especially on a Paladin. You already sacrifice on the Str. side in most Pally builds, relying instead on enhancements and feats to boost your to-hit bonus enough to make the difference. Losing some of that for CE is more of a blow to a Paladin than a true Fighter tank. Realistically, if you want to be able to hit what you are fighting, you wont be using CE that much. Can we see a version of this build that is more tuned to the normal person's playing and loot expectations? Just basic loot. +4 or +5 items. No tomes. No exotic stuff that sells for 20 million + on the AH if it ever even gets there.

    Thanks.
    Nemo Me Impune Lacessit
    Democracy is two wolves and a sheep debating on what's for dinner.
    Liberty is a well-armed sheep defending it's choice.

  8. #8
    Community Member Twerpp's Avatar
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    No more than 3 pally levels. You have a nice +2 aura and divine saves. The more pally you take, the more offensive power you are giving up in exchange for defensive. At level 14 you will find yourself with GREAT AC and saves. +5 Mith FP yes you may have to work for it but not nearly as bad as it used to be, and +4 Mith FP is downright cheap now. +5 Mithral Towers, +5 prot cloaks arent too bad either.

    Once you get geared and leveled up you may want to try power attack vs combat expertise, I dont think the -5 to hit will hurt you and in terms of fun, well, bigger crits = bigger fun.

  9. #9
    Community Member Karr's Avatar
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    I'm sorry. I just have never seen a set of +5 Mithral FP. Once on the AH I think. It didn't stay there long and it was way out of my price range. Maybe that was +4. Can't remember. Mithral SHIELDS are another story, and much easier to find. I have a couple of Heavy ones and a +4 Tower Shield. Still, my argument is that its fine to show someone the max they could build towards on their character, but for those of us unlucky enough or simply without time enough, show us what you'd do if you had to compromise like we do. Don't take uber loot as a given from the start.

    Its like going to the race track and seeing those guys with the hundred thousand dollar muscle cars tubbed out with chrome everywhere and a professional paint job that run ungodly speeds down the track, and me with my cut and hacked on beater with ugly weld seams showing on the roll cage and a paint job via Krylon with some secondhand slicks that barely fit in the wheelwells and the ragged edges showing on the hole I cut in the hood cause the aftermarket air filter is too tall. Would I like to own the nice superfast dream car? SURE! I can't afford it so I make do. I still have fun, and thats the whole purpose. I'll never have the equipment for your dream build either. Doesn't mean I don't want to do the best I can with what I have.
    Nemo Me Impune Lacessit
    Democracy is two wolves and a sheep debating on what's for dinner.
    Liberty is a well-armed sheep defending it's choice.

  10. #10
    Community Member Mithran's Avatar
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    Default The problem with my 8/6

    Toughness Enhancements.

    You need level ten of one or the other in order to take the Toughness IV Enhancement.

    As such, until the cap is increased to 16, my paladin/fighter is on the light side, despite my affection for the build.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  11. #11
    Community Member Karr's Avatar
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    Hmmm, hadn't considered Toughness. I'm at 7/4 Ftr/Pal right now and have Toughness III. I had planned on taking lvl 8 as a Fighter to get 2 feats, one of which I planned on being Greater Weapon Focus (slashing). Then I had planned to go back and pick up my last 2 levels as Paladin, finishing as 8/6 Ftr/Pal.

    I have mostly +2 stat items right now (except for a +5 Cha helm). I'm looking for +4 Str, Wis and Con items, confident I can find those easy enough. I'd like Command armor for the boost to Cha based skills, I've seen it often enough at the AH that I can be patient and expect to see some eventually pass throgh my hands.

    I'm certainly willing to be convinced on the 7/7 split, but I'd have to gain alot to give up GWF.
    Nemo Me Impune Lacessit
    Democracy is two wolves and a sheep debating on what's for dinner.
    Liberty is a well-armed sheep defending it's choice.

  12. #12
    Community Member Taerdra's Avatar
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    You need to start doing loot runs... Try to do PoP, Trial by Fire, and work your way through the Necropolis quests. I think one has an end reward that is indeed +5 Mithril FP (Jinx?). This will get you into the +5 Stat Items pretty quickly, and you will probably pull a +6 here and there. The hardest thing to come by in Dworkin's build is the +5 Mith Tower, not the FP.

    If you're already at 7/4, 7/7 is probably the best split for you. The other option I would consider is 10/4. Your goal should be to get to 11F/7P at some point and then figure out what you want for the other 2 levels. 8/6 is not maximized split imo at lvl 14, though it doesn't inhibit you from the end goal.

    The other wild card is what enhancements and feats become available with the level increase. F10 gives you quicker and more likely better access to higher enhancements. High-level Fighter enhancements are better than mid-level Paladin ones.

  13. #13
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Karr View Post
    Hmmm, hadn't considered Toughness. I'm at 7/4 Ftr/Pal right now and have Toughness III. I had planned on taking lvl 8 as a Fighter to get 2 feats, one of which I planned on being Greater Weapon Focus (slashing). Then I had planned to go back and pick up my last 2 levels as Paladin, finishing as 8/6 Ftr/Pal.

    I have mostly +2 stat items right now (except for a +5 Cha helm). I'm looking for +4 Str, Wis and Con items, confident I can find those easy enough. I'd like Command armor for the boost to Cha based skills, I've seen it often enough at the AH that I can be patient and expect to see some eventually pass throgh my hands.

    I'm certainly willing to be convinced on the 7/7 split, but I'd have to gain alot to give up GWF.
    Giving up Greater Weapon Focus? That is +1 To Hit.
    Paladin 7 offers +2/+2 Divine Favor (+2 To Hit, +2 to Damage), which is better!


    But seriously, you can easily shop for +4 Stat Items for DIRT CHEAP on the AH, or in the Marketplace Tent Brokers.

    Yes, 7/7 does cut you off from Toughness 4 (which is -20 Hit Points), BUT you gain a lot more.

    If you are 7/4 now, the decision you have is as follows:

    Pal 6 - Enhancement: CHA +2, Divine Favor +2/+2
    Pal 7 - Enhancement: Resistance/Bulwark of Good 2
    vs.
    Fgt 8 - Bonus Feat, Avail Feat: Greater Weapon Focus
    Fgt 10 - Bonus Feat, Enhancement: STR +3, Enhancement: Tactics Level 4


    Now, I know the 2 Bonus feats are tempting, but let's be realistic. The L8 Bonus Feat will go to Greater Weapon Focus... the Level 10 Feat will be... what?

    GWF is offset by the additional +1/+1 to your DF (which adds +1 Damage that GWF does not). Yes, that +1 STR is nice, but not necessary, vs. +1 To Hit, +1 To Damage, +1 AC, +1 Saves.

    ---------------------

    Now the long-term build-out on this is a difficult choice:

    11 F / 9 P - This allows for +3/+3 DF on the Paladin side, and most of the high-level Fighter Enhancements, but I don't really like it.

    11 P / 9 F - This allows 30-point resists, and the highest-level Paladin Enhancements.

    10 F / 10 P - I think this is a bad choice... 11 is a break-point for Paladins

    12 F / 8 P - This has good synergy with the bonus feats, GWS, and such

    So in the long run, how a 7/7 split is leveled up really depends on the changes to the Enhancement system... but I would think that either 11P/9F or 12F/8P would be your best choices.
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  14. #14
    Community Member Karr's Avatar
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    Thank you, that makes alot of sense. I think I will shoot for the 7/7 for now, after all the next cap raise isnt that far off. I can always get that extra fighter level then.
    Nemo Me Impune Lacessit
    Democracy is two wolves and a sheep debating on what's for dinner.
    Liberty is a well-armed sheep defending it's choice.

  15. #15
    Community Member Twerpp's Avatar
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    Doesnt divine favor last like one minute? I cant really see this as an argument since +1 constant GWF and if he wants he can still cast a +1 Divine Favor every minute if he has time and spell points.

  16. #16
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Twerpp View Post
    Doesnt divine favor last like one minute? I cant really see this as an argument since +1 constant GWF and if he wants he can still cast a +1 Divine Favor every minute if he has time and spell points.
    I'm not 100% sure what his DF Duration will be... on my Holy Avenger it is close to 2 minutes.

    DF is +1/+1 up until Pal 6, when it goes to +2/+2.

    Yes, GWF is a constant +1 to hit, but DF is +2 To Hit & +2 To Damage

    But More Importantly, Pal 7 is needed for BoG 2 & RoG 2
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  17. #17
    Community Member Karr's Avatar
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    Honestly I had never considered DF as a viable alternative because of the time limit. I use it on clickies on some of my other toons. If it goes up later on then I'd consider it more worthwhile. I wasn't aware it did.
    Nemo Me Impune Lacessit
    Democracy is two wolves and a sheep debating on what's for dinner.
    Liberty is a well-armed sheep defending it's choice.

  18. #18
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Karr View Post
    Honestly I had never considered DF as a viable alternative because of the time limit. I use it on clickies on some of my other toons. If it goes up later on then I'd consider it more worthwhile. I wasn't aware it did.
    I think it goes up to 1:30 or maybe 1:45... but in all honesty, that's all you need for any big fight... if it's not over in under 2 minutes, then you're probably dead anyways... plus DF, at 10 SP, casts VERY fast... it is very easy to finish a 4-attack chain, hit DF, and go right back to attacking... you lose maybe 1 attack in the casting time... so it really isn't that bad... and it is so fast, I VERY rarely ever get interrupted casting my DF
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

  19. #19
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    Divine Favor - 1 minute always, no increase in time limit as you gain levels (like say Resist Energy, for example). 2 minute DF if you use extend.

  20. #20
    Community Member Dworkin_of_Amber's Avatar
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    Ok, sorry... for some strange reason I thought it lasted longer... but on the other hand that is 3x longer than an Action Boost. And only limited the the number of SP you have, not 5x day
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
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