Originally Posted by
MysticTheurge
Ok, here's what I've got
Changelings
Bluff I, II, III: Self Explanatory.
Intimidate I, II, III: Self Explanatory.
Able Learner I: Ranks in cross-class skills count 150% toward your skill modifier.
Able Learner II: Ranks in cross-class skills count 175% towards your skill modifier.
Able Learner III: Ranks in cross-class skills count 200% towards your skill modifier.
(Able Learner should be available to humans as well.)
Racial Emulation I: You receive a +2 bonus on UMD checks made to use race restricted items.
Racial Emulation II: You receive a +4 bonus on UMD checks made to use race restricted items.
Racial Emulation III: You receive a +6 bonus on UMD checks made to use race restricted items.
Disturbing Visage I: The duration of the effects of a Bluff, Intimidate or Diplomacy check in combat is increased by 50%.
Disturbing Visage II: The duration of the effects of a Bluff, Intimidate or Diplomacy check in combat is increased by 100%.
Disturbing Visage III: The duration of the effects of a Bluff, Intimidate or Diplomacy check in combat is increased by 150%.
Mutable Anatomy I: Critical Hits or sneak attacks have a 10% chance of failing against you.
Mutable Anatomy II: Critical Hits or sneak attacks have a 25% chance of failing against you.
Mutable Anatomy III: Critical Hits or sneak attacks have a 50% chance of failing against you.
(This does not stack with fortification, but both chances are checked separately.)
Body Control I: Beneficial transmutation spells which target you have their durations increased by 125%. Harmful ones have their duration reduced by 10%.
Body Control II: Beneficial transmutation spells which target you have their durations increased by 150%. Harmful ones have their duration reduced by 25%.
Body Control III: Beneficial transmutation spells which target you have their durations increased by 200%. Harmful ones have their duration reduced by 50%.
Half-Elves
Listen I, II, III: Self Explanatory.
Search I, II, III: Self Explanatory.
Spot I, II, III: Self Explanatory.
Diplomacy I, II, III: Self Explanatory.
Lyrander Balance I, II, III: Dragonmarked skill bonuses.
Medani Spot I, II, III: Dragonmarked skill bonuses.
Heroic Destiny I, II, III: As Human Versatility, but just Attack, Saves and Skill Checks.
Fearless Destiny: As the rogue special ability, Defensive Roll. (Assuming Eladrin works it out before we see Half-elves) Requires Heroic Destiny III.
Melee Attack I: +1 to hit with longswords and rapiers.
Melee Damage I: +1 to damage with longswords and rapiers.
Ranged Attack I: +1 to hit with longbows and shortbows.
Ranged Damage I: +1 to damage with longbows and shortbows
Human Heritage: You can equip items which are Race Required: Human without a UMD check.
Confusing Banter I: You gain a +1 bonus to hit against enemies which are under the effects of a diplomacy or bluff check you made.
Confusing Banter II: You gain a +2 bonus to hit against enemies which are under the effects of a diplomacy or bluff check you made.
Confusing Banter II: You gain a +3 bonus to hit against enemies which are under the effects of a diplomacy or bluff check you made.
Investigator I: The time it takes you to search and disarm traps is reduced by 10%.
Investigator II: The time it takes you to search and disarm traps is reduced by 25%.
Investigator III: The time it takes you to search and disarm traps is reduced by 50%.
Some of those may need rebalancing. And I'm sure there are potentially others that could be added, but that's what I've got for now.