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  1. #1
    Community Member Jomee's Avatar
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    Default Enemy Clerics, Give them mana limits, concetration check or less casting speed.

    They cast as fast as a sorceror, have unlimited mana and no checks of anykind, even laying dead on the floor they get that last flamestrike off.

    A level six quest on elite an 1 cleric wipes a full group of 6-8's. Flamestrike,heal,Flamestrike,heal,Flamestrike,heal ,Flamestrike,heal,Flamestrike,heal,Flamestrike,hea l,Flamestrike,heal,Flamestrike,heal,Flamestrike,he al,Flamestrike,heal,Flamestrike,heal,Flamestrike,h eal,Flamestrike,heal,Flamestrike,heal,Flamestrike, heal,Flamestrike,heal,Flamestrike,heal,Flamestrike ,heal,Flamestrike,heal,Flamestrike,heal,Flamestrik e,heal,Flamestrike,heal,Flamestrike,heal,Flamestri ke,heal,Flamestrike,heal,Flamestrike,heal,Flamestr ike,heal,Flamestrike,heal,Flamestrike,heal,Flamest rike,heal,Flamestrike,heal,Flamestrike,heal,Flames trike,heal,Flamestrike,heal,Flamestrike,heal,Flame strike,heal,Flamestrike,heal,Flamestrike,heal. Oh i forgot blackwolf trips,Flamestrike,heal,tripFlamestrike,heal!

  2. #2
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    I agree. They should also not all have improved mobile spellcasting.
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  3. #3
    Community Member unionyes's Avatar
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    I agree with the OP. At the very least, there should be a couple dozen Greater Mnemonic Enhancement pots in the chest, how else could they concievable be getting all that manna back?

  4. #4
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    They do, in fact, have to make concentration checks. They just put alot of points into the skill.
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  5. #5
    Community Member Kerr's Avatar
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    I'm pretty sure they have mana limits as well. Just look at the Efreeti summoned pet. He has a mana pool that as he casts is used up. When it's gone he stops casting and goes to melee. While he's meleeing, however, his mana pool regenerates.

    It may look like they have a unlimited mana, but they only have a limited pool that regenerates at a set speed.
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  6. #6
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Jomee View Post
    no checks of anykind
    This part is not true. If you hit a mob for a large amount of damage (20-25% of his health) in one hit, it will automatically lose whatever action it was taking.

    Edit: search for posts by Eladrin for Dev confirmation of this fact.
    Last edited by Mad_Bombardier; 10-19-2007 at 06:07 PM.

  7. #7
    The Hatchery GeneralDiomedes's Avatar
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    I disagree, simple as that. Most enemy casters in this game are a joke. They cast too slow, they run around too much without casting, they cast too many buffs on themselves as you are attacking them, they make too many melee attacks, they cast things you are immune to, they are entirely predictable.

    Unlimited mana is a moot point and would invite silly mana draining strategies. Concentration checks would also make things too easy (just run them through a firewall). And in my experience they don't cast as fast as a Sorcerer .. they cast slow enough that I can watch the caster animation and dodge any flamestrike they try and cast on me with 25%+ striding.

    It's Elite. I'm glad your party wiped. Why is when the game actually beats you .. your first response is to demand that the game be made easier?
    Last edited by GeneralDiomedes; 10-19-2007 at 05:42 PM.
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  8. #8
    Community Member Jomee's Avatar
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    Quote Originally Posted by GeneralDiomedes View Post
    I disagree, simple as that. Most enemy casters in this game are a joke. They cast too slow, they run around too much without casting, they cast too many buffs on themselves as you are attacking them, they make too many melee attacks, they cast things you are immune to, they are entirely predictable.

    Unlimited mana is a moot point and would invite silly mana draining strategies. Concentration checks would also make things too easy (just run them through a firewall). And in my experience they don't cast as fast as a Sorcerer .. they cast slow enough that I can watch the caster animation and dodge any flamestrike they try and cast on me with 25%+ striding.

    It's Elite. I'm glad your party wiped. Why is when the game actually beats you .. your first response is to demand that the game be made easier?
    Did i say casters? No i said cleric... spam heals and a cr12 for a lvl6 quest. They dont run around. They just spam heals and flamestrikes. Did i say make it easier? NOPE didnt read again did you. Give them con checks or give them actual mana limits. OH 25% striding, hmm well i see my level 6 toon has a set in the bank, Doh let me put them on. Yeah its so easy now, thanks for the advice.

  9. #9
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    Quote Originally Posted by Mad_Bombardier View Post
    This part is not true. If you hit a mob for a large amount of damage (20-25% of his health) in one hit, it will automatically lose whatever action it was taking.

    Edit: search for posts by Eladrin for Dev confirmation of this fact.
    SO your saying the StormReaver has a 4000 COncentration Check?

    I always just assumed they all had Quicked Spell as well.
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  10. #10
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    I disagree. Please make elite casters able to pwn us.

  11. #11

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    Quote Originally Posted by Aspenor View Post
    I disagree. Please make elite casters able to pwn us.
    Guess Asp doesn't want to be nerfed, huh?
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  12. #12
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    This has been a concern for some people since release. I used to be in the same camp as the OP, but have changed my POV 180 degrees. Basically, it all comes down to the scaled up nature of DDO. Think about how much your average fighter-type does for damage at lvl 6-8ish. Now your average rogue (including sneak attack). Now your average sorc or wiz. And so on through the classes.

    The concentration scores these enemy clerics (and other casters) would need to have to not make them trivial encounters would be very high; high enough that people would then just complain about how high their concentration scores were instead of how they seem to have no concentration check. The enemy clerics and casters need to get these spells off, otherwise there is no point to having them in there.

    Another quasi-fact about DDO is that elite is never just 2 levels above the dungeon, it's typically more, sometimes as much as 4. Scaling of dungeons for difficulty levels doesn't seem to be linear; exponential or geometric, perhaps, but not linear. So your level 6 quest is really like a level 10ish quest, which you are trying while your character is level 6.

    Next time you attempt a quest like this, try some different tactics. Have the high STR melee try and trip the clerics. Have the wiz/sorc/cleric in your group try and Hold Person them. Have the bard fascinate or dance them. Lots of other things to try rather than just trying to beat them down faster than they can heal themselves.

  13. #13
    Community Member TwoHeals's Avatar
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    Quicken spell: While this metamagic feat is active, spells cast twice as fast and cannot be interrupted by enemy attacks, but they consume 10 additional spell points.

    So you don’t even need a high concentration check to cast.

    No, I wish they made they made the game harder, that would be awesome to see cleric be able to cast comet fall in a flash. I’d like to see enemy casters do what we do to them. Like cast a couple stone to flesh spells on our casters and clerics, chain cast damage spell on tanks. I really wish we could have enemy human controlled characters but then everyone would whine that they couldn’t beat quests lol

    I’m hoping as the level cap goes up quests on elite will be more challenging, already with the new content I know several people who have beat all the new mod 5 quest including the raid on elite a couple of times.

  14. #14
    Community Member Jomee's Avatar
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    Quote Originally Posted by TwoHeals View Post
    No, I wish they made they made the game harder, that would be awesome to see cleric be able to cast comet fall in a flash. I’d like to see enemy casters do what we do to them. Like cast a couple stone to flesh spells on our casters and clerics, chain cast damage spell on tanks. I really wish we could have enemy human controlled characters but then everyone would whine that they couldn’t beat quests lol

    I’m hoping as the level cap goes up quests on elite will be more challenging, already with the new content I know several people who have beat all the new mod 5 quest including the raid on elite a couple of times.
    It's funny the people who cry about the game being too easy are the one who have all +6 everything, all named items, heavy whatever,greater all that, and a bio that says willing to trade all this +6 stuff im not using.

  15. #15
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    Quote Originally Posted by TwoHeals View Post

    No, I wish they made they made the game harder, that would be awesome to see cleric be able to cast comet fall in a flash. I’d like to see enemy casters do what we do to them. Like cast a couple stone to flesh spells on our casters and clerics, chain cast damage spell on tanks. I really wish we could have enemy human controlled characters but then everyone would whine that they couldn’t beat quests lol
    How awesome would it be for a dev/mod whatever to replace the AI on some hard quests end boss every once in a while. Would really add to the challenge.
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  16. #16
    Community Member Trapdoor's Avatar
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    Default Tough guys

    You think Bosses recruit gimpy clerics with 50 sp and that it? the bosses give them special magical mana regen (unlimited) items that cannot be seen, and vanish on the mobs death... didnt you know that? Sheesh, where have you been hiding?

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  17. #17

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    Quote Originally Posted by MysticTheurge
    No one minds (any more) that they've got a billion hit points. Most people are even ok that their to-hit, saves and AC numbers are mostly made up without too much logical reasoning behind them.
    If you play a quest on normal then the to-hit, saves, AC, ability stats, and most other things are faithful to the pen and paper implementations. About the only things that get inflated on normal is hit points, SR, and sometimes damage.

    Once you go to higher difficulties such as hard and elite then you have to-hit not matching BAB/STR/DEX, AC inflation, ability stats inflated, etc. Generally, monsters have well scaled HD and saves based on their HD and DEX/CON/WIS.

    If it is a named monster, all bets are off on being proper (still trying to figure out how Velah pulls off a DC 37 breath weapon without concluding that her CON is royally inflated).
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