Originally Posted by
willphase
With respect, I would disagree with the OP.
Out of the four sigil quests in the Orchard, two of them require a rogue to (effectively) get the shield chest (one is disarming the traps in Fleshmaker, and the other is opening the locked door in Vol).
In addition - the Cursed Crypt has an optional chest that requires a rogue to reach, and one of the new Tomb quests has several traps that, admittedly can be bypassed, but really benefit from having a rogue.
I would say that, on average, compared with other mods - mod5 has been pretty generous to rogues. What the devs are doing is making it so you can still complete a quest without a rogue, but by having one in your group, you stand to benefit considerably.
Garth