![Quote](images/misc/quote_icon.png)
Originally Posted by
wiglin
See now your talking about stuff that doesn't fit the world. I just made a simple example of what would give rogues more incentive to stay pure. Turbine has already made up rules. I just mentioned something that would fit into the game mechanics. As it stand a pure rogue is not needed. They can do traps, but so can a 1rogue/anything else, and still being more useful to the party.
The party doesn't need your critical strike, learn to build a character and slippery mind (if it gets implemented) would only be useful on a 1, skill mastery +1 what a joke.
These abilities are hardly worth staying pure.
What I suggested was not far fetched. It lets rogues focus their enhancements and feats in combat without gimping the trapsmithing ability.
This is an mmo base on dnd. Dnd it is not.