My main is a halfling rogue, and I am pretty happy with him. I have made several attempts at doing better, and have always ended up deleting them.
It seemed that whenever I went to roll a new rogue, everyone else was rolling a new rogue. So my rogue wasn't in demand. Well right now, people have pretty much stopped making rogues. Ironically, with the search difficulties finally brought back in line after the disastrous (For rogues) Module 3.3, a non-drow/elf rogue has a chance of making the grade again!
Making a rogue can be a real drag. especially before you can get the Weapon Finesse feat at level 3! You pretty much whiff your rapier in the air while the mobs tear you up on anything other than normal. For this build, I decided I wanted some strength, as well as decent dex, and more than the minimum intelligence.
Because mithril body is equal to mithril breastplate, I didn't build him to eventually be able to run in robes. Because he isn't a high dex race, he couldn't be expected to get 32 dex anyway. Still he will get to 28 just fine, and making use of the Mithril Fluidity feat twice, he will better AC than most robe wearing fleshies.
Though I normally hate starting a rogue with less than 18 dex, I have no problem making an exception here to get my other stats the love they deserve. A 12 starting constitution, ending up at 14 before items makes this rogue among the heartiest of the breed. 13 strength has meant being able to pick up +1 strength bracers, and doing damage in the early quests... even on elite!
Code:
Character Plan by DDO Character Planner Version 2.65
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Shunyata
Level 14 Neutral Good Warforged Male
(14 Rogue)
Hit Points: 132
Spell Points: 0
BAB: 10\10\15\20
Fortitude: 7
Reflex: 15
Will: 4
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 13 13
Dexterity 17 23
Constitution 12 14
Intelligence 15 16
Wisdom 10 10
Charisma 6 6
Tomes Used
+1 Tome of Intelligence used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 15
Bluff -2 -2
Concentration 1 2
Diplomacy 2 15
Disable Device 7 25
Haggle -2 -2
Heal 0 0
Hide 7 22
Intimidate -2 -2
Jump 1 12
Listen 0 0
Move Silently 7 22
Open Lock 7 42
Perform n/a n/a
Repair 7 1.08831e+07
Search 7 23
Spot 4 21
Swim 1 11
Tumble 7 11
Use Magic Device 2 18
Level 1 (Rogue)
Feat: (Selected) Mithral Body
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Weapon Finesse
Level 4 (Rogue)
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Mithral Fluidity
Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Mithral Fluidity
Level 13 (Rogue)
Level 14 (Rogue)
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Acid Trap Lore I
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Way of the Mechanic I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Disable Device III
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Search III
Enhancement: Rogue Spot I
Enhancement: Rogue Spot II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Hardiness I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II