Just Rolled this guy and would like some input from other Intimitanks.. (Riot, Borr0) I was influenced a lot in my decision to roll a tank based on the Borr0 Dwarf Build... However, I'm a Hit Point Junky so wanted to see how many Toughness Hit points I could squeeze into the build and still make sure he was an effective Tank. I'e spent a Lot of time Tweaking the Will save. My First Revision was about 7 Points Lower....
I'm pretty happy with a 21-23(Plus Spell Defense) Standing unbuffed at this point.
Since I put more points in CON and Less in CHR, I felt taking that 3rd Level of Paly was worth it(And Ultimatly 4th). My Own aura is buffed to 2 now instead of 1 so that makes up some of the CHR Difference right there.
I'm pretty excited about a 50+ Unbuffed Standing AC in Adamantine Full Plate. THats without Raid Gear. I hit the Reaver and Titan Quite reguarlly so Geting THe Raid stuff I would like should not be out of the question. I already have the Daggertoth Belt and all stat Items and Tomes I've included.
The Build is Currently at Level 5. I'm getting the Hang of using Intimidate efectively. THis is the first character I've built to use it.
I'm thinking Levels 15 and 16 with be 15 Fighter and 16 Paly. L4 Paly simply because end game having the extra level of Play for my Lay on Hands doesnt hurt my Fighter levels at all. Plus a few Spells cant hurt.
I really Like Spring Attack on this build... Once I gain Aggro, I may need to Bonce around a bit and moving quickly to wack mobs to keep aggro can be a huge benefit. Plus, With a TS and CE, my To Hit is already suffering so Why take the additional -4? Tumble Feat can easily be taken advantage of the way I have the Skills Set up.
L20 Projection 16 Fighter/4Paly
Level 14 Lawful Good Dwarf Male
(11 Fighter \ 3 Paladin)
Hit Points: 366+ Standing
20 Heroic Durability
110 L11 Fighter
30 L3 Paly
10 Dragonic Vitality
42 CON Bonus(No Item)
16 Toughness
80 TOughness ENH (Fighter III and Dwarven IV)
---
308
16 Toughness/Heavy FOrt Helm
---
324 Potential Standing
42 w/ COn Item
---
366 Potential Standing w/o False Life
Spell Points: 0
BAB: 14\14\19\24
14 BAB
10 STR Bonus
2 Dorf Axe Attack
1 Slashing FOcus
3 +3 Weapon
---
+30 Unbuffed
2 Madstone Rage
1 Haste
4 Greater Heroism (Gird)
---
+37 Self Buffed
-2 Tower Sheild
-5 Combat Expertise
---
+30
Saving Throws:
Fortitude: 30
Reflex:22
Will:23
7/3/3 Fighter 11
3/1/2 PaLY
6/4/2 Attribute Modifiers (note: Fort and Will cannot be maxed at same time)
5/5/5 Divine Grace
0/0/2 Iron Will
2/2/2 Aura
4/4/4 Resistance Item
2/2/2 Luck (Head)
-----
29/21/22
4/4/4 Greater Hero
------
33/24/26
+5 Dwarven Spell Resistance
Armor Class Potential
10 Base
13 +5 Adamantine Full Plate
4 Dex Bonus (With Dagertooth Belt & DAM I)
9 +5 Mithral Tower Sheild
1 Dodge Feat
5 Protection CLoak
3 Chattering Ring
2 Chaos Guards
2 Paly AUra
5 Combat Expertise
1 "Of Parrying" weapon (Yes, I use these!)
--
55 Standing AC
1 Haste
3 Bark Pot/Rager Bark
4 Madstone Rage
2 Blocking AC
---
65
71 While TUmbling or against Giants 75 Tumbling against Giants(Reaver!)
Other Bonus' available from a Full Rangers Bark and Fully Palys nearby for and addition 4 points..... Cant count on that always though.
Attributes:
(32 Point) [/B]
{30}Strength 16 +3 Levels +3 Fighter +6 Item +2 Favor Tome
{18}Dexterity 12 +1 TOme +5 Item
{22}Constitution 16 +1 Tome +5 Item
{13}Intelligence 12 +1 Tome
{14}Wisdom 8 +1 Tome +5 Item
{20}Charisma 13 +1 Paly +1 Tome +5 Item
Noteable Skills:
{40}Intimidate:
17 Ranks +5 CHR +3 Feat +2 ENH +13 Item
{22}JUMP:
12 Ranks +10 STR =22
{12}Tumble:
8 Ranks +4 Dex =12 (Tumble in Adamantine Full Plate with a Mithral Tower Sheild(-11 Modifier))
I sacrificed Balance for Tumble..... As a Dwarf, I can still get close to a 20 Balance with an Item.
I think this is a good trade off for the build.... We'll see.
FEATS
Level 1 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Sheild Mastery
Level 2 (Fighter)
Feat: (Fighter Bonus) Mobility
Level 3 (Fighter)
Feat: (Selected) Toughness
Level 4 (Paladin)
Level 5 (Fighter)
Feat: (Fighter Bonus) Spring Attack
Level 6 (Paladin)
Feat: (Selected) Iron Will (Spec to Force of Personality w/ Mod 6)
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Paladin)
Feat: (Selected) Combat Expertise
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 12 (Fighter)
Feat: (Selected) Skill Focus: Intimidate
Level 13 (Fighter)
Feat: (Fighter Bonus) Imroved Shield Mastery
(Note: On my personal build, I have Kopesh instead of Shield Mastery. THis is because I already have a Boatload of nice Kopeshes. I would not advise Kopesh's for this build otherwise.)
Level 14 (Fighter)
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Armored Agility I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Mobility I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Paladin Charisma I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Typical Item Config.
HELM: Intimidate Helm/TOughness&Heavy Fort
Necklace: Swap CON and Wisdom as Needed
Trinket: Head of Good Fortune.
CLoak: +4 Resistance/+5 Protection/Elemental Resists
BELT: Daggertooth Belt
Ring 1: +5 CHR
Ring 2: Intmidate/Chattering/Invaders Ring
Boots: +5 Dex/Feather Fall/Striders
Gloves: +6 STR
Bracers: Chaos Guards
Googles:
Skill Point Distribution
Level 1 (Fighter)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Tumble (+2)
Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Level 3 (Fighter)
Skill: Intimidate (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Level 4 (Paladin)
Skill: JUMP (+1)
Skill: Tumble (+0.5)
Level 5 (Fighter)
Skill: Intimidate (+2)
Skill: Tumble (+0.5)
Level 6 (Paladin)
Skill: JUMP (+1)
Skill: Tumble (+0.5)
Level 7 (Fighter)
Skill: Intimidate (+2)
Skill: Tumble (+0.5)
Level 8 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Level 9 (Paladin)
Skill: JUMP (+1)
Skill: Tumble (+0.5)
Level 10 (Fighter)
Skill: Intimidate (+2)
Skill: Tumble (+0.5)
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Level 12 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)