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  1. #1
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    Default Another Dwarven Intimitank

    Just Rolled this guy and would like some input from other Intimitanks.. (Riot, Borr0) I was influenced a lot in my decision to roll a tank based on the Borr0 Dwarf Build... However, I'm a Hit Point Junky so wanted to see how many Toughness Hit points I could squeeze into the build and still make sure he was an effective Tank. I'e spent a Lot of time Tweaking the Will save. My First Revision was about 7 Points Lower....

    I'm pretty happy with a 21-23(Plus Spell Defense) Standing unbuffed at this point.

    Since I put more points in CON and Less in CHR, I felt taking that 3rd Level of Paly was worth it(And Ultimatly 4th). My Own aura is buffed to 2 now instead of 1 so that makes up some of the CHR Difference right there.

    I'm pretty excited about a 50+ Unbuffed Standing AC in Adamantine Full Plate. THats without Raid Gear. I hit the Reaver and Titan Quite reguarlly so Geting THe Raid stuff I would like should not be out of the question. I already have the Daggertoth Belt and all stat Items and Tomes I've included.

    The Build is Currently at Level 5. I'm getting the Hang of using Intimidate efectively. THis is the first character I've built to use it.

    I'm thinking Levels 15 and 16 with be 15 Fighter and 16 Paly. L4 Paly simply because end game having the extra level of Play for my Lay on Hands doesnt hurt my Fighter levels at all. Plus a few Spells cant hurt.

    I really Like Spring Attack on this build... Once I gain Aggro, I may need to Bonce around a bit and moving quickly to wack mobs to keep aggro can be a huge benefit. Plus, With a TS and CE, my To Hit is already suffering so Why take the additional -4? Tumble Feat can easily be taken advantage of the way I have the Skills Set up.

    L20 Projection 16 Fighter/4Paly

    Level 14 Lawful Good Dwarf Male
    (11 Fighter \ 3 Paladin)
    Hit Points: 366+ Standing
    20 Heroic Durability
    110 L11 Fighter
    30 L3 Paly
    10 Dragonic Vitality
    42 CON Bonus(No Item)
    16 Toughness
    80 TOughness ENH (Fighter III and Dwarven IV)
    ---
    308
    16 Toughness/Heavy FOrt Helm
    ---
    324 Potential Standing
    42 w/ COn Item
    ---
    366 Potential Standing w/o False Life


    Spell Points: 0
    BAB: 14\14\19\24

    14 BAB
    10 STR Bonus
    2 Dorf Axe Attack
    1 Slashing FOcus
    3 +3 Weapon
    ---
    +30 Unbuffed
    2 Madstone Rage
    1 Haste
    4 Greater Heroism (Gird)
    ---
    +37 Self Buffed
    -2 Tower Sheild
    -5 Combat Expertise
    ---
    +30

    Saving Throws:
    Fortitude: 30
    Reflex:22
    Will:23
    7/3/3 Fighter 11
    3/1/2 PaLY
    6/4/2 Attribute Modifiers (note: Fort and Will cannot be maxed at same time)
    5/5/5 Divine Grace
    0/0/2 Iron Will
    2/2/2 Aura
    4/4/4 Resistance Item
    2/2/2 Luck (Head)
    -----
    29/21/22
    4/4/4 Greater Hero
    ------
    33/24/26
    +5 Dwarven Spell Resistance

    Armor Class Potential
    10 Base
    13 +5 Adamantine Full Plate
    4 Dex Bonus (With Dagertooth Belt & DAM I)
    9 +5 Mithral Tower Sheild
    1 Dodge Feat
    5 Protection CLoak
    3 Chattering Ring
    2 Chaos Guards
    2 Paly AUra
    5 Combat Expertise
    1 "Of Parrying" weapon (Yes, I use these!)
    --
    55 Standing AC
    1 Haste
    3 Bark Pot/Rager Bark
    4 Madstone Rage
    2 Blocking AC
    ---
    65
    71 While TUmbling or against Giants 75 Tumbling against Giants(Reaver!)

    Other Bonus' available from a Full Rangers Bark and Fully Palys nearby for and addition 4 points..... Cant count on that always though.

    Attributes:
    (32 Point) [/B]
    {30}Strength 16 +3 Levels +3 Fighter +6 Item +2 Favor Tome
    {18}Dexterity 12 +1 TOme +5 Item
    {22}Constitution 16 +1 Tome +5 Item
    {13}Intelligence 12 +1 Tome
    {14}Wisdom 8 +1 Tome +5 Item
    {20}Charisma 13 +1 Paly +1 Tome +5 Item


    Noteable Skills:
    {40}Intimidate:
    17 Ranks +5 CHR +3 Feat +2 ENH +13 Item

    {22}JUMP:
    12 Ranks +10 STR =22

    {12}Tumble:
    8 Ranks +4 Dex =12 (Tumble in Adamantine Full Plate with a Mithral Tower Sheild(-11 Modifier))


    I sacrificed Balance for Tumble..... As a Dwarf, I can still get close to a 20 Balance with an Item.
    I think this is a good trade off for the build.... We'll see.

    FEATS
    Level 1 (Fighter)
    Feat: (Selected) Dodge
    Feat: (Fighter Bonus) Sheild Mastery

    Level 2 (Fighter)
    Feat: (Fighter Bonus) Mobility

    Level 3 (Fighter)
    Feat: (Selected) Toughness

    Level 4 (Paladin)

    Level 5 (Fighter)
    Feat: (Fighter Bonus) Spring Attack

    Level 6 (Paladin)
    Feat: (Selected) Iron Will (Spec to Force of Personality w/ Mod 6)

    Level 7 (Fighter)

    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

    Level 9 (Paladin)
    Feat: (Selected) Combat Expertise

    Level 10 (Fighter)

    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 12 (Fighter)
    Feat: (Selected) Skill Focus: Intimidate

    Level 13 (Fighter)
    Feat: (Fighter Bonus) Imroved Shield Mastery
    (Note: On my personal build, I have Kopesh instead of Shield Mastery. THis is because I already have a Boatload of nice Kopeshes. I would not advise Kopesh's for this build otherwise.)

    Level 14 (Fighter)
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armored Agility I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Dwarven Toughness IV
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Mobility I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

    Typical Item Config.

    HELM: Intimidate Helm/TOughness&Heavy Fort
    Necklace: Swap CON and Wisdom as Needed
    Trinket: Head of Good Fortune.
    CLoak: +4 Resistance/+5 Protection/Elemental Resists
    BELT: Daggertooth Belt
    Ring 1: +5 CHR
    Ring 2: Intmidate/Chattering/Invaders Ring
    Boots: +5 Dex/Feather Fall/Striders
    Gloves: +6 STR
    Bracers: Chaos Guards
    Googles:

    Skill Point Distribution
    Level 1 (Fighter)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Tumble (+2)

    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Skill: Tumble (+0.5)

    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Skill: Tumble (+0.5)

    Level 4 (Paladin)
    Skill: JUMP (+1)
    Skill: Tumble (+0.5)

    Level 5 (Fighter)
    Skill: Intimidate (+2)
    Skill: Tumble (+0.5)

    Level 6 (Paladin)
    Skill: JUMP (+1)
    Skill: Tumble (+0.5)


    Level 7 (Fighter)
    Skill: Intimidate (+2)
    Skill: Tumble (+0.5)

    Level 8 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)

    Level 9 (Paladin)
    Skill: JUMP (+1)
    Skill: Tumble (+0.5)

    Level 10 (Fighter)
    Skill: Intimidate (+2)
    Skill: Tumble (+0.5)

    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)

    Level 12 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)


    Level 13 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)


    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Last edited by Impaqt; 10-29-2007 at 02:17 PM.
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  2. #2
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    Default random thoughts

    In your end-game gear layout, you don't actually list the +13 Intimidate item. Where is it going and what will it replace? My guess would be the Invaders ring.

    I think you'll find that having a WIS helmet and keeping your CON necklace on will be the best configuration for you when you are tanking. Mod Fort from the Head will be plenty when your AC is pushing mid-to-high 50s. Consider if the mobs can only hit you on a 20. That means with Mod Fort your chances of getting critted are (0.05 * 0.05 * 0.25) 0.0625%, assuming I do the math correctly. Even if they only need a 19-20 to confirm the crit, that pushes it up to 0.125% chance to be critted, or 1/8th of 1%. Pretty slim.

    Regarding Balance vs Tumble - I don't know what your personal playstyle is, but unless you like to tumble around alot, I think balance will serve you better. If you can get your balance to a decent level without an item, that saves you a gear slot.

    Why are you taking CE so late in your build? There are many quests where your ability to tank could be useful. I'm think mostly of Sorrowdusk elite trolls and ogres, VON 1 and 3 end trolls, Gianthold mobs (if you break in there before level 13).

    Any thoughts as to taking that 3rd paladin level earlier? Again, I don't know your playstyle or how you level up, but running a lot of low level quests on elite, Fear is a spell the enemy casters like to throw out. Having the innate immunity to it would/could come in handy.

    I don't have an intimitank as my main like Riot or Borror0 do, but I have played one through high level content. So consider these the observations of an amateur initimidate player and take them for what they're worth.

  3. #3
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    Default

    I have a Skullsmasher right now for +10 Intim, For my +13 I was thinking Helm.... AS you said, the Heavy for is probobly not as critical...

    I am still torn on Balance Vs. Tumble...... I really would like to be able to TUmble effectively in my Full Plate... Gotta sit down and figure it out... WIth a couple Armor Mastery Enhancments and perhaps a +5 Stat item with TUmble on it (boots?) perhaps I could get away with just a few points in Tumble.... Of course, +10 Tumble is easily obtained with a Potion too.. SOmething you cant do with Balance.... For those times when I might actually need to tumble.

    CE So late in the build is simply becasue I wanted to take it at a point where the -5 to hit didnt matter as much. I'll Probobly move it up a couple levels.. Swapping Greater Focus and CE wouldnt be an issue.

    I pushed Paly 3 out to Level 9 for a couple reasons...... but mostly I wanted Improved Crit as soon as I could get it... the 20 Crit range of axes sucks

    Being Feared at low levels absolutely bites... I carry tons of Remove Fear potions though so its a temporary setback... Getting Paly 3 at Level 9 gets me my fear immunity right before I head out into the desert..... And into the Mummy Stage of the game......

    I always value your input Blazer
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    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  4. #4

    Default

    OK, I'm scanning your thread in search of things you could improve, so sorry if it order if a bit messy.

    • Abilities:


      • Pretty decent, but I see a few possible minor tweaks.
      • Lower Cha to 12, that will give you two points. -1 Saving Thrwos is not the end of the world.
      • Raise Dex to 14. Like this you'll be able to reach 18 Dex with Madstone Boots. A +2 Tome could get you 20!
      • 13 Dex could also be an option if you want to use the Dex tome. In that case, bump Int to 13 and get a fews more skill points, they are always nice.


    • Feats:


      • I'm not quite fond of Khpoesh, but your reason to use it is a good one. In the wrose of all cases, if you make an other khopesh user, you'll just switch the feat out and you'll still have dwarven axes which are really nice weapons.
      • I'm starting to see Spring Attack as a good line of feats. I thought I'd never say that a few months ago, but now, I see its utility. As a tank, MOVE! I jump around so much it's not even funny sometimes.
      • As Blazer said, CE is to move up in the list. I'd switch out its order with Khopesh and take the third paladin level at 11. Like this, you'll get to use Khopesh at level 10 which probably where all your good khospeshes are anyway.
      • Shield Masteries and


    • Enhancements:


      • Everything seems good, small tip: never ever take Dwarven Axe Damage, pretty much a lost of APs for what it costs.
      • You may want to add Dwarven Shield Mastery on your list of "wants". Pretty useful.


    • Items:


      • Throw at Con item at the garbage... or your bank at least. You'll not need it. Daggertooth does the job for me. You're a bunch of HP ahead of me, and I don't really have problems with HP. Just advice, try it out and tell me what you think. a +1 tome or Dwarven Constitution would take care of an odd number. Sometimes Dwarven Constitution nets you more than Dwarven Thoughness. (2 APs for 14 HP is more than 5 Hp for onne AP. )
      • Don't forget about Spectacular Optics, always nice think to put in a google spot. I use it a lot to compensate when I swap my +5 Portection necklace.
      • Mentau Googles, best thing to put in google spot right now...
      • Like Blazer said, Moderate Fortification is enough, Heavy is better, but is pretty much overkill. You learn fast.


    • Skills:


      • Diplomacy?
      • I'd max tumble up to where it's needed (positive number), and then I'd max either UMD or Balance.
        I can Tumble with GH on (I'm at zero without it). So you'd not need much more than this.


    Finally, I'd like to mention I'm taking over the Fighter forums.. Blazer, now Impact... being refered by Grenfell... Sounds good to me.

    By the way Impact, since you're on Thelanis.. I'd like to group with that little boy one of these days.
    It's good build, he seems adacpted to your playstyle, which is a good thing.

    That's all I think of for now,
    Hope this helps!

    Borror0
    Last edited by Borror0; 10-15-2007 at 07:31 PM.
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  5. #5
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    Default

    Quote Originally Posted by Borror0 View Post
    OK, I'm scanning your thread in search of things you could improve, so sorry if it order if a bit messy.

    • Abilities:


      • Pretty decent, but I see a few possible minor tweaks.
      • Lower Cha to 12, that will give you two points. -1 Saving Thrwos is not the end of the world.
      • Raise Dex to 14. Like this you'll be able to reach 18 Dex with Madstone Boots. A +2 Tome could get you 20!
      • 13 Dex could also be an option if you want to use the Dex tome. In that case, bump Int to 13 and get a fews more skill points, they are always nice.

    • Not totally opposed to Rerolling, but I'm also believe +2 Stat tomes are going to be getting more and more common as levels go up... One more Skill point a level woulnt be a bad thing on this build, but I dont think its critical. Gonna run with these stats for a bit, but good input to think about.


      Quote Originally Posted by Borror0 View Post
    • Feats:


      • I'm not quite fond of Khpoesh, but your reason to use it is a good one. In the wrose of all cases, if you make an other khopesh user, you'll just switch the feat out and you'll still have dwarven axes which are really nice weapons.
      • I'm starting to see Spring Attack as a good line of feats. I thought I'd never say that a few months ago, but now, I see its utility. As a tank, MOVE! I jump around so much it's not even funny sometimes.
      • As Blazer said, CE is to move up in the list. I'd switch out its order with Khopesh and take the third paladin level at 11. Like this, you'll get to use Khopesh at level 10 which probably where all your good khospeshes are anyway.
      • Shield Masteries and
    Moving Paly 3 to 11 wouldnt be a stretch... Good idea. Sheild Masteries?

    Quote Originally Posted by Borror0 View Post
  6. Enhancements:


    • Everything seems good, small tip: never ever take Dwarven Axe Damage, pretty much a lost of APs for what it costs.
    • You may want to add Dwarven Shield Mastery on your list of "wants". Pretty useful.
Did I leave Dwarven Axe Damage in there? Gotta remove it if I did, I totally agree. as noted in my SHeild feat selection, I want to see how often i need to Turtle up... If it becomes a habit, i'll definatly invest more into DR... Both Feats and ENH.
Quote Originally Posted by Borror0 View Post
  • Items:


    • Throw at Con item at the garbage... or your bank at least. You'll not need it. Daggertooth does the job for me. You're a bunch of HP ahead of me, and I don't really have problems with HP. Just advice, try it out and tell me what you think. a +1 tome or Dwarven Constitution would take care of an odd number. Sometimes Dwarven Constitution nets you more than Dwarven Thoughness. (2 APs for 14 HP is more than 5 Hp for onne AP. )
    • Don't forget about Spectacular Optics, always nice think to put in a google spot. I use it a lot to compensate when I swap my +5 Portection necklace.
    • Mentau Googles, best thing to put in google spot right now...
    • Like Blazer said, Moderate Fortification is enough, Heavy is better, but is pretty much overkill. You learn fast.
  • I can definatly see waering a +13 Intimidate Helm more often than the Heavy fort helm, As well as the +5 Wisdom Necklace over the CON.... I was already plannin on readinga CON tome cause I dont have a +6 Con item... Fitting in Dwarf Con I may not be a stretch.

    Spec ops are a good idea.. I have my +5 Protection cloak banked.. But if I need my elemental resists it wouldbe nice to have some protection AC.

    Quote Originally Posted by Borror0 View Post
  • Skills:


    • Diplomacy?
    • I'd max tumble up to where it's needed (positive number), and then I'd max either UMD or Balance.
      I can Tumble with GH on (I'm at zero without it). So you'd not need much more than this.
  • Quote Originally Posted by Borror0 View Post
    Diplomacy: oops.. First Draft leftover... Those points went into Jump. I'll definatly switch the overage in Tumble to Balance. Maybe I'll grab a few Low + Tumble items and see where the magic point is with the Adamtine Full plate.... Or maybe I'll just ave to calculate it out.....

    Quote Originally Posted by Borror0 View Post



    Finally, I'd like to mention I'm taking over the Fighter forums.. Blazer, now Impact... being refered by Grenfell... Sounds good to me.

    By the way Impact, since you're on Thelanis.. I'd like to group with that little boy one of these days.
    It's good build, he seems adacpted to your playstyle, which is a good thing.

    That's all I think of for now,
    Hope this helps!

    Borror0
    Thanks for the Input Borr0.... Its kinda neat to start gettin some recognition for your efforts aint it? I remeber the first times my cleric builds were referenced..... ANd some of my other guides..... It makes these somewhat tedius tasks(Designign Builds and Guides) worth it.
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    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~
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  • #6

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    Sorry about Shield Masteries...

    I meant to say that Shield Masteries and Weapon Specialisation would be the first I'd remove with no regret!
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