Results 1 to 12 of 12
  1. #1
    Community Member Mithran's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default My build. Please review and opine.

    This build is the result of my own experience and playing style:

    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page

    Finduilas
    Level 14 Lawful Good Elf Female
    (1 Fighter / 11 Paladin / 2 Rogue)
    Hit Points: 246
    Spell Points: 120

    BAB: 13/13/18/23
    Fortitude: 17
    Reflex: 17
    Will: 10

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (32 Point) (Level 1) (Level 14) (Level 14)
    Strength 15 18 18
    Dexterity 15 17 20
    Constitution 12 14 14
    Intelligence 13 14 13
    Wisdom 11 12 12
    Charisma 13 14 16

    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Constitution used at level 14

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 14) (Level 14)
    Balance 7 17 17
    Bluff 6 7 7
    Concentration 1 2 2
    Diplomacy 6 18 18
    Disable Device n/a n/a n/a
    Haggle 6 7 7
    Heal 1 1 1
    Hide 3 5 5
    Intimidate 2 3 3
    Jump 7 13 13
    Listen 1 1 3
    Move Silently 3 5 5
    Open Lock n/a n/a n/a
    Perform n/a n/a n/a
    Repair 2 2 2
    Search 2 2 4
    Spot 5 8 10
    Swim 7 8 8
    Tumble 7 9 9
    Use Magic Device 6 20 20

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Diplomacy (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip

    Level 2 (Paladin)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sunder

    Level 3 (Paladin)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands

    Level 4 (Paladin)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity

    Level 5 (Paladin)
    Skill: Diplomacy (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Turn Undead

    Level 6 (Rogue)
    Skill: Balance (+2)
    Skill: Diplomacy (+1)
    Skill: Jump (+3)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Weapon Blocking
    Feat: (Automatic) Evasion (Rogue)

    Level 7 (Paladin)
    Skill: Diplomacy (+2)
    Skill: Use Magic Device (+1)

    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Diplomacy (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Remove Disease

    Level 9 (Paladin)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)

    Level 11 (Paladin)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)

    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Diplomacy (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting

    Level 13 (Paladin)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)

    Level 14 (Fighter)
    Skill: Jump (+2)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Attack II
    Enhancement: Undying Call
    Enhancement: Follower of the Undying Court
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV

    To be honest, I'm not sure about how effective the UMD will be, but it had been recommended to me so many times, I thought I'd include it in the build.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  2. #2
    Community Member Vua's Avatar
    Join Date
    Apr 2006
    Posts
    326

    Default

    I'd probably make a couple changes myself. I would take your fighter level at 9 so you have improved crit then instead of waiting until 14. I also wouldn't take your second rogue level before that fighter level. You want to take it fairly late so you can max a skill or two, just not too late. Actually if you aren't trying to have rogue skills you don't have to take rogue at first either. Having 3-4 in a bunch of skills doesn't really do much for you.

    I'm really not sure 2 weapon fighting is a great choice on a Pally but it's probably not the best choice for my new barb either. I'd probably start your charisma at 12 so you have a 16 Dex to start. Then you can take all 3 ability raises in str. Use your rogue levels to pump your UMD and open locks. You don't need a really high open lock skill to hit most of the elite doors and chests in the game. I believe I have 7-8 points in open lock and can hit most. It will be worth it just to get the extra chest now and then. You can heal your way through traps but not doors.

    Your UMD will allow you to use some pretty useful stuff. Being able to raise dead is always a plus if the cleric is down, and as a pally there is a good chance you will be the last one standing. Using scrolls of stoneskin, greater heroism, blur and such will help you since you aren't going to be an AC intensive build.

  3. #3
    Community Member Mithran's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default Maybe

    She's already level 6 w two levels of rogue and four levels of paladin. Taking the rogue early meant more Skills and Evasion.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  4. #4
    Community Member Mithran's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default Also. . .

    If I'm ever lucky enough to pull a Ring of the Ancestors, I'll likely go Sovereign Host for the boost to Longswords. I only have a couple good scimitars, but have been collecting longswords for some time, now.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  5. #5
    Community Member Dworkin_of_Amber's Avatar
    Join Date
    Feb 2006
    Posts
    673

    Default

    The logic behind when you take your Rogue Levels is different for an Evasion Paladin than most other classes. Most build espouse taking Rogue @ Level 1 to maximize skill points, however this type of a build really only focuses on maxing UMD + 1 or 2 other skills (usually Jump and/or Balance). So in this case, I do NOT recommend taking Rogue @ Level 1, because you have to spread out your Points to no more than 4 ranks @ Level 1, and you end up not maxing your UMD.

    If you look at my Paladin Build Guide (Link in my sig) I have a template for an 11P/2R/1F build, and then the conversion to Elf near the bottom of the post. I would recommend looking at that build template to get a better idea of how to build this. Specifically, starting stats and Level Order and Skills.

    Switching it over to TWF is a very viable option, but Two-Weapon Blocking seems like a wasted feat to me.

    Let me recommend:
    Code:
    Character Plan by DDO Character Planner Version 2.75 (Interim 2) 
    DDO Character Planner Home Page  
    
    Level 14 Lawful Good Elf Male 
    (1 Fighter / 11 Paladin / 2 Rogue) 
    Hit Points: 232 
    Spell Points: 100 
    
    BAB: 13/13/18/23 
    Fortitude: 16 
    Reflex: 15 
    Will: 9 
    
                  Starting    Feat/Enhancement 
    Abilities    Base Stats    Modified Stats 
    (32 Point)    (Level 1)      (Level 14) 
    Strength           17                22 
    Dexterity          16                17 
    Constitution       11                12 
    Intelligence       10                10 
    Wisdom              9                10 
    Charisma           13                16 
    
    Tomes Used 
    +1 Tome of Dexterity used at level 1 
    +1 Tome of Constitution used at level 1 
    +1 Tome of Wisdom used at level 1 
    +1 Tome of Charisma used at level 1 
    +2 Tome of Strength used at level 14 
     
                  Starting      Feat/Enhancement 
                 Base Skills  Modified Skills 
    Skills       (Level 1)      (Level 14) 
    Balance            3              5 
    Bluff              2              3 
    Concentration      1              1 
    Diplomacy          2              3 
    Disable Device     n/a            n/a 
    Haggle             2              3 
    Heal               0              0 
    Hide               3              3 
    Intimidate         2              3 
    Jump               5              18 
    Listen             0              2 
    Move Silently      3              3 
    Open Lock          n/a            n/a 
    Perform            n/a            n/a 
    Repair             0              0 
    Search             0              2 
    Spot               0              2 
    Swim               3              6 
    Tumble             n/a            n/a 
    Use Magic Device   4              23 
     
    Level 1 (Paladin) 
    Skill: Jump (+2) 
    Skill: Use Magic Device (+2) 
    Feat: (Selected) Two Weapon Fighting 
     
    Level 2 (Paladin) 
    Skill: Jump (+0.5) 
    Skill: Use Magic Device (+0.5) 
     
    Level 3 (Paladin) 
    Skill: Jump (+0.5) 
    Skill: Use Magic Device (+0.5) 
    Feat: (Selected) Toughness 
     
    Level 4 (Paladin) 
    Ability Raise: STR 
    Skill: Jump (+0.5) 
    Skill: Use Magic Device (+0.5) 
     
    Level 5 (Paladin) 
    Skill: Jump (+0.5) 
    Skill: Use Magic Device (+0.5) 
     
    Level 6 (Paladin) 
    Skill: Jump (+0.5) 
    Skill: Use Magic Device (+0.5) 
    Feat: (Selected) Improved Two Weapon Fighting 
     
    Level 7 (Paladin) 
    Skill: Jump (+0.5) 
    Skill: Use Magic Device (+0.5) 
     
    Level 8 (Rogue) 
    Ability Raise: STR 
    Skill: Jump (+2) 
    Skill: Use Magic Device (+6) 
     
    Level 9 (Rogue) 
    Skill: Balance (+2) 
    Skill: Jump (+5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Improved Critical: Slashing Weapons 
     
    Level 10 (Paladin) 
    Skill: Use Magic Device (+1) 
     
    Level 11 (Paladin) 
    Skill: Use Magic Device (+1) 
     
    Level 12 (Paladin) 
    Ability Raise: STR 
    Skill: Use Magic Device (+1) 
     Feat: (Selected) Skill Focus: Use Magic Device 
     
    Level 13 (Paladin) 
    Skill: Use Magic Device (+1) 
     
    Level 14 (Fighter) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Greater Two Weapon Fighting 
    Enhancement: Paladin Attack Boost I 
    Enhancement: Paladin Attack Boost II 
    Enhancement: Paladin Attack Boost III 
    Enhancement: Elf Melee Attack I 
    Enhancement: Elf Melee Attack II 
    Enhancement: Elf Melee Damage I 
    Enhancement: Elf Melee Damage II 
    Enhancement: Follower of the Sovereign Host 
    Enhancement: Fighter Critical Accuracy I 
    Enhancement: Fighter Item Defense I 
    Enhancement: Paladin Bulwark of Good I 
    Enhancement: Paladin Bulwark of Good II 
    Enhancement: Paladin Resistance of Good I 
    Enhancement: Paladin Resistance of Good II 
    Enhancement: Paladin Extra Lay on Hands I 
    Enhancement: Paladin Extra Lay on Hands II 
    Enhancement: Paladin Charisma I 
    Enhancement: Paladin Charisma II 
    Enhancement: Paladin Toughness I 
    Enhancement: Paladin Toughness II 
    Enhancement: Paladin Toughness III 
    Enhancement: Paladin Toughness IV
    Stats:
    STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
    DEX: 16 + 1 (Tome) + 5 (Item) + 22 (+6)
    CON: 11 + 1 (Tome) + 6 (Item) = 18 (+4)
    INT: 10
    WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 13 + 1 (Tome) + 2 (Paladin Cha 2) + 6 (Item) = 22 (+6)

    Level 1-7 - Paladin
    Level 8-9 - Rogue
    Level 10-13 - Paladin
    Level 14 - Fighter

    Saves with Resistance +4 Item & Greater Heroism: 30 / 29 / 22
    Hit Points: 284 without False Life

    To-Hit:
    ----------------------
    13 - Bab
    9 - Str
    5 - Weapon
    2 - Elven Attack
    4 - Greater Heroism
    3 - Divine Favor
    -4 - Two-Weapon with Dual Longsword
    ----------------------
    +32 To Hit (With Dual Longsword)
    +34/+32 To Hit (Longsword & Light Off-hand Weapon)

    Damage:
    ----------------------
    9 - Str
    5 - Weapon
    2 - Elven Damage
    3 - Divine Favor
    ----------------------
    +19 Damage for Longswords, +17 for all other weapons, +15/+13 for Off-hand (Longsword/Other)

    AC:
    ----------------------
    10 - Base
    10 - KDS
    6 - Dex
    4 - Shield of Faith
    3 - Spectacular Optics
    2 - Ring of Balance
    2 - Chaosguarde
    1 - Paladin Aura
    2 - Bulwark of Good
    ----------------------
    40 AC
    ----------------------
    3 - Ranger's Barkskin
    1 - Haste
    1 - Cleric's Shield of Faith (Deflection)
    2 - Recitation
    1 - Pure Paladin Aura
    ----------------------
    48 AC with Buffs & Party
    ----------------------
    3 - Chattering Ring
    ----------------------
    51 AC With Buffs & Raid Loot
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

  6. #6
    Community Member Mithran's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default She's 5/2, atm

    I've already started her, and am sufficiently pleased with her so that I don't think I'm going to reroll.

    I may sub Lightning Reflexes for Two-Weapon Blocking.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  7. #7
    Community Member Dworkin_of_Amber's Avatar
    Join Date
    Feb 2006
    Posts
    673

    Default

    I think Lightning Reflexes (or any of the save-based Feats) are going to be completely unnecessary. Between your base saves, Divine Grace, and Items/Buffs, you can safely assume to be a minimum of 20 on all your saves... that is MORE than enough.

    Feats to consider:
    Power Attack
    Skill Focus: UMD (If you want a good chance at Raise Dead Scrolls)
    Weapon Focus
    Dragonmark
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

  8. #8
    Community Member Mithran's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default Thanks for your input, Dworkin.

    I'm grateful to you for your assistance.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  9. #9
    Community Member Mithran's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default OK. Level 10, now.

    Finduilas is now level 10. I changed the Lightning Reflexes to Skill Focus: UMD, and I like the adjustment, so far. She's not strong enough to dominate the kill counts (esp. compared to barbarian THF specialists), but she's competitive, and doesn't need Undying Court to Raise Dead, as she can use scrolls with about 80% effectiveness. I picked up the Golden Cartouche, and passed a Planar Gird to her from another of my characters. I'm pretty pleased with the build, at level 10.

    I'm probably going to take Fighter at level 11 w Greater Two Weapon Fighting, then take Improved Crit: Slashing at level 12.
    Last edited by Mithran; 10-23-2007 at 01:18 AM.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  10. #10
    Community Member Dworkin_of_Amber's Avatar
    Join Date
    Feb 2006
    Posts
    673

    Default

    Sounds like she is progressing well.

    I usually recommend the Fighter @ Level 14, but in this case, to get IC & GTWF, I can understand. But I would recommend IC first, then GTWF. The extra attack is nice, but doubling your Crit Range is KEY!!! Also, the reason for waiting until 14 is to get your Highest-Level Paladin Enhancements and your 30-point Resists as soon as you can.

    Just keep maxing UMD, even if it means no ranks in any other skills... getting to the point of not failing on a Raise Dead scroll is VERY Worthwhile... especially as you can start using Heal Scrolls with 80% or higher success rate.

    Good job on the Golden Cartouche and the Planar Gird...


    Now I know you said you had some good Scimitars, but the Elven Melee Attack/Damage doesn't work on them, so I would recommend to start shopping for Longswords and make the switch to them.

    Then Pickup Elven Melee Attack 1 & Damage 2, as well as Follower of the Soverign Host (Level 1 ONLY)... that gives a permanent +2 To-Hit and +2 Damage (Almost like a Level 8 DF running at all times).
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

  11. #11
    Community Member Mithran's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default 13, now

    2 rogue, 1 fighter, 10 paladin

    I'd already had quite a collection of longswords from my previous attempts at this build, so I passed her a few to beef up her dps.

    She's a bit on the light side (even w Toughness IV), but she does impressive damage. Level 14 will make her 2 rogue/1 fighter/11 paladin. With Planar Gird and Golden Cartouche, 33 UMD. Her Will Save is on the low side for a paladin, but once I have a Resistance item, I expect that will prove satisfactory.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  12. #12
    Community Member Mithran's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default Update

    With Golden Cartouche and whilst under the effects of Planar Gird, I'm at a 32 UMD. While I have the Greater Heroism active, my percentage chance to successfully cast Raise Dead is about 80%, so it's pretty reliable. I've been disappointed in the ineffectiveness of Heal scrolls and Greater Heroism scrolls, though; they're just not reliable, even when I've taken off my +6 to Wisdom necklace and +6 to Constitution belt.

    Having the freedom to go with Sovereign Host instead of Undying Court is very nice. Also, I have +6 to Dexterity gloves, +6 to Strength bracers. If I'm able to get my dirty hands on a +6 Charisma helm or cloak and a +4 or +5 Resistance item, my resistances will be quite respectable. I don't yet have enough scales for armor, but once I have, I think I'm going to be very pleased with this build.

    For anyone considering this build, you should know in advance that while her dps is respectable, the goal with the build is flexibility/happy medium. She's not hefty enough to be a raid's mt, but with a vorpal mainhand and a paralyzing offhand, she's devastating in the backfield, works as bodyguard for the casters that are smart enough not to run away from me, and can solo well, though one must be careful with her relatively low Health pool.

    Previous incarnations:

    Ermizhad
    Brutality
    Dorsai
    Dorsai
    Ermizhad

    Brutality and the last Ermizhad are both still active, but I'm having more fun with this build than either of those previous builds, and expect to retain Finduilas as my main melee character, now.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload