From Sigtrent's Build Request Thread
Build Name: Dark Dancer
Author: Sigfried Trent
Requester: Jules921
Last Updated: 05/27/10
Key Words [Drow, Warchanter, TWF, Bard]
Objectives
The requester wanted a pure warchanter, one that was more about beefing up the party than themselves, but could still do some fighting.
Design
The original really marginalized its combat with only two weapon fighting, although this was at a lower level cap. I didn't change much here. Drow was used due to the strong charisma and dex, both needed for the build, and because of the weapon synergy with a bards better TWF weapons. While this is definately a casting bard, feats are used to amplify combat, and some enhancement points do the same. While not maxed out on DC and Spell Pen, its still very respectable. On the combat side the build does not have massive strength, although its enough to have a respectable to hit and add some extra damage. In some ways that may be best for a build with modest con and final hit points. Pulling to much agro would be a problem. Agro and hit points are why diplomacy was taken as a skill. If the build does pull agro it has a mechanism to shed it long enough to throw up more defenses. Healing is only so-so, mostly useful for topping off and keeping a party going through fairly average encounters. As a primary healer it just can't crank out the numbers needed which is fine since its more a CC and fighting character during a fight.
I build this one without tomes so that it could be a starting build, although if you have them you can eek out strength by taking dex down a bit and using a +2 tome to hit the prerequisites you need at level 15. Many would say the build has too few HP and not enough DPS and sacrifices too much to get what DPS it does have. I agree to some extent but if you really want a caster warchanter, thats what you end up with, the feats needed more or less demand further investment in melee and that conflicts directly on feats and ability scores with the casting side of the build. Its not a bad character at all, great utility for any party, but as an individual character its not a superstar in any single way and depends on a party to make what it does specialize in (helping others) to work well.
PlayCode:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 True Neutral Drow Male (20 Bard) Hit Points: 160 Spell Points: 826 BAB: 15\15\20\25\25 Fortitude: 7 Reflex: 15 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 17 17 Constitution 12 12 Intelligence 10 10 Wisdom 8 8 Charisma 17 27 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 25 Bluff 4 9 Concentration 5 24 Diplomacy 8 32 Disable Device n/a n/a Haggle 4 9 Heal -1 -1 Hide 3 3 Intimidate 4 9 Jump 4 24 Listen -1 1 Move Silently 3 3 Open Lock n/a n/a Perform 8 32 Repair 0 0 Search 0 2 Spot -1 1 Swim 1 1 Tumble 4 4 Use Magic Device 8 32 Level 1 (Bard) Skill: Balance (+4) Skill: Concentration (+4) Skill: Diplomacy (+4) Skill: Jump (+3) Skill: Perform (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Two Weapon Fighting Spell (1): Hypnotism Enhancement: Bard Inspired Bravery I Enhancement: Drow Melee Damage I Enhancement: Bard Energy of the Music I Level 2 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (1): Cure Light Wounds Enhancement: Bard Inspired Damage I Enhancement: Bard Song Magic I Enhancement: Bard Charisma I Level 3 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Focus: Piercing Weapons Spell (1): Remove Fear Enhancement: Bard Inspired Attack I Enhancement: Bard Lingering Song I Enhancement: Bard Wand Mastery I Level 4 (Bard) Ability Raise: CHA Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (2): Blur Spell (2): Rage Enhancement: Drow Melee Attack I Enhancement: Bard Song Magic II Level 5 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (1): Master's Touch Spell (2): Cure Moderate Wounds Enhancement: Bard Inspired Bravery II Level 6 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Power Attack Enhancement: Bard Lingering Song II Enhancement: Bard Warchanter I Level 7 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (2): Soundburst Spell (3): Displacement Spell (3): Haste Enhancement: Bard Inspired Damage II Enhancement: Bard Improved Spell Penetration I Level 8 (Bard) Ability Raise: CHA Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+2) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (3): Cure Serious Wounds Enhancement: Bard Inspired Attack II Level 9 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Extend Spell Enhancement: Bard Charisma II Level 10 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (3): Charm Monster Spell (4): Otto's Sphere of Dancing Spell (4): Freedom of Movement Enhancement: Drow Melee Damage II Level 11 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (4): Dimension Door Enhancement: Drow Melee Attack II Level 12 (Bard) Ability Raise: CHA Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Piercing Weapons Enhancement: Bard Inspired Damage III Level 13 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (4): Neutralize Poison Spell (5): Greater Heroism Spell (5): Summon Monster V Enhancement: Bard Song Magic III Level 14 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (5): Mind Fog Enhancement: Bard Inspired Attack III Level 15 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Bard Song Magic IV Level 16 (Bard) Ability Raise: CHA Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (1): Focusing Chant Spell (5): Greater Dispel Magic Spell (6): Mass Cure Moderate Wounds Spell (6): Otto's Irresistable Dance Enhancement: Bard Improved Spell Penetration II Level 17 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (2): Glitterdust Spell (6): Greater Shout Enhancement: Bard Lyric of Song I Enhancement: Bard Lyric of Song II Enhancement: Bard Lyric of Incredible Song I Level 18 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Spell (3): Remove Curse Enhancement: Bard Lyric of Incredible Song II Level 19 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (4): Hold Monster Spell (6): Mass Charm Monster Enhancement: Bard Charisma III Level 20 (Bard) Ability Raise: CHA Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (5): Mass Suggestion Enhancement: Bard Musical Prodigy Enhancement: Bard Energy of the Music II
Avoid playing hero. Stick with a partner in melee, one that can pull agro from you. Jump in after the fight starts. Use CC to good effect but watch out for the agro it can generate. Keep that diplomacy button handy and say mobile.
Variations
Feats are where you can shift things around. If you want more of a caster, loose the later combat feats. If you want more of a fighter, drop a spell feat for toughness and move charisma points into strength.