Results 1 to 18 of 18

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Dark Dancer (A build by request)

    From Sigtrent's Build Request Thread

    Build Name: Dark Dancer
    Author: Sigfried Trent
    Requester: Jules921
    Last Updated: 05/27/10

    Key Words [Drow, Warchanter, TWF, Bard]

    Objectives
    The requester wanted a pure warchanter, one that was more about beefing up the party than themselves, but could still do some fighting.

    Design
    The original really marginalized its combat with only two weapon fighting, although this was at a lower level cap. I didn't change much here. Drow was used due to the strong charisma and dex, both needed for the build, and because of the weapon synergy with a bards better TWF weapons. While this is definately a casting bard, feats are used to amplify combat, and some enhancement points do the same. While not maxed out on DC and Spell Pen, its still very respectable. On the combat side the build does not have massive strength, although its enough to have a respectable to hit and add some extra damage. In some ways that may be best for a build with modest con and final hit points. Pulling to much agro would be a problem. Agro and hit points are why diplomacy was taken as a skill. If the build does pull agro it has a mechanism to shed it long enough to throw up more defenses. Healing is only so-so, mostly useful for topping off and keeping a party going through fairly average encounters. As a primary healer it just can't crank out the numbers needed which is fine since its more a CC and fighting character during a fight.

    I build this one without tomes so that it could be a starting build, although if you have them you can eek out strength by taking dex down a bit and using a +2 tome to hit the prerequisites you need at level 15. Many would say the build has too few HP and not enough DPS and sacrifices too much to get what DPS it does have. I agree to some extent but if you really want a caster warchanter, thats what you end up with, the feats needed more or less demand further investment in melee and that conflicts directly on feats and ability scores with the casting side of the build. Its not a bad character at all, great utility for any party, but as an individual character its not a superstar in any single way and depends on a party to make what it does specialize in (helping others) to work well.


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Male
    (20 Bard) 
    Hit Points: 160
    Spell Points: 826 
    BAB: 15\15\20\25\25
    Fortitude: 7
    Reflex: 15
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            17                    17
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             17                    27
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    25
    Bluff                 4                     9
    Concentration         5                    24
    Diplomacy             8                    32
    Disable Device        n/a                   n/a
    Haggle                4                     9
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate            4                     9
    Jump                  4                    24
    Listen               -1                     1
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               8                    32
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                  1                     1
    Tumble                4                     4
    Use Magic Device      8                    32
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Skill: Jump (+3)
    Skill: Perform (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Two Weapon Fighting
    Spell (1): Hypnotism
    Enhancement: Bard Inspired Bravery I
    Enhancement: Drow Melee Damage I
    Enhancement: Bard Energy of the Music I
    
    
    Level 2 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Cure Light Wounds
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Charisma I
    
    
    Level 3 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Spell (1): Remove Fear
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Wand Mastery I
    
    
    Level 4 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (2): Rage
    Enhancement: Drow Melee Attack I
    Enhancement: Bard Song Magic II
    
    
    Level 5 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Master's Touch
    Spell (2): Cure Moderate Wounds
    Enhancement: Bard Inspired Bravery II
    
    
    Level 6 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Warchanter I
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Soundburst
    Spell (3): Displacement
    Spell (3): Haste
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Improved Spell Penetration I
    
    
    Level 8 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Cure Serious Wounds
    Enhancement: Bard Inspired Attack II
    
    
    Level 9 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Charisma II
    
    
    Level 10 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Charm Monster
    Spell (4): Otto's Sphere of Dancing
    Spell (4): Freedom of Movement
    Enhancement: Drow Melee Damage II
    
    
    Level 11 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Dimension Door
    Enhancement: Drow Melee Attack II
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Bard Inspired Damage III
    
    
    Level 13 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Neutralize Poison
    Spell (5): Greater Heroism
    Spell (5): Summon Monster V
    Enhancement: Bard Song Magic III
    
    
    Level 14 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Mind Fog
    Enhancement: Bard Inspired Attack III
    
    
    Level 15 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Bard Song Magic IV
    
    
    Level 16 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Focusing Chant
    Spell (5): Greater Dispel Magic
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Otto's Irresistable Dance
    Enhancement: Bard Improved Spell Penetration II
    
    
    Level 17 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Glitterdust
    Spell (6): Greater Shout
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Lyric of Incredible Song I
    
    
    Level 18 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (3): Remove Curse
    Enhancement: Bard Lyric of Incredible Song II
    
    
    Level 19 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Hold Monster
    Spell (6): Mass Charm Monster
    Enhancement: Bard Charisma III
    
    
    Level 20 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Mass Suggestion
    Enhancement: Bard Musical Prodigy
    Enhancement: Bard Energy of the Music II
    Play
    Avoid playing hero. Stick with a partner in melee, one that can pull agro from you. Jump in after the fight starts. Use CC to good effect but watch out for the agro it can generate. Keep that diplomacy button handy and say mobile.

    Variations
    Feats are where you can shift things around. If you want more of a caster, loose the later combat feats. If you want more of a fighter, drop a spell feat for toughness and move charisma points into strength.
    Last edited by sigtrent; 07-14-2010 at 03:25 PM.
    Former Host of DDOcast
    Member of The Madborn of Thelanis
    Streaming sometimes on twitch as SigTrent

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload