That's right, I said it. The builds created by Devs for auto-character creation suck noodles!

And it is a big deterrent to new players who do not know D&D3.5 and are learning the game. I can't tell you how many new players I've had to help reroll because they didn't customize and the auto-builds were so bad. Poor Rogues that can't spot traps in level 3 dungeons using the auto-build.
Has the game changed that much since you came up with those builds in Beta? Are you just that bad at your own game?

Say it isn't so!
And no, I'm not talking about min/max-ing. I'm talking about basic gameplay. Examples include: Rogues with 10 INT and Slicing Blow feat. Halfling Rogue with 14 CHA, but Human Rogue with 10 CHA. Paladins with Shield Mastery or Tower Shield Proficiency. Dwarf Wizards with 15 CON and Empower Spell, but Elf Wizards with 10 CON and Extend Spell. Elf Wizard with 10 STR/15 DEX, Elf Sorc with 12STR/13DEX. Are there truly random elements to the builds, or are they intentionally built differently? Why?
How about a new contest for redoing the Auto-builds? Try to standardize the builds across races and classes. Your build doesn't have to be the best XYZ; doesn't have to be perfect. But, should be able to function in the game. Some good, well-rounded 28pt builds, with no min/maxing (no 18s, no more than one score of 8, try to minimize penalties).
I'll get us started with a new Human Cleric (other races can use same starting stats adjusted for racial +/-).
Current: S-14, D-10, C-10, I-10, W-16, Ch-14. Mental Toughness, Improved Turning
Proposed: S-14, D-10, C-14, I-8, W-16, Ch-12. Mental Toughness, Empower Healing (to be traditional)