From Sigtrent's Build Request Thread
Build Name: Mr. Versatility
Author: Sigfried Trent
Requester: Fitz Monkey
Last Updated: 07/01/10
Key Words [Ranger, TWF, Human, DPS, Evasion]
Objectives
The request was for a 32pt human or drow character with evasion, good dps, and strong AC. Gear was not an issue and he had lots of good longswords stocked up.
The original was a drow Paladin/Fighter/Rogue and had a batman build air about it. For the re-desing I went human and decided to take an exploiter (the batman of today) like approach mixing monk with ranger for a great un-armored AC.
Design
Having decided to go with robes and monk, I thought that whirling steel would be fun to work with. Ranger 12 would give me the extra feats and to go hog wild I’d throw in fighter 6 for kensei with longswords. This offers a huge number of feats to work with and a range of skill options... exactly what the name of the build calls for.
You get every feat you would care to have and then-some. At level 20 I had room for an indulgence and took whirlwind attack just for amusement. Every AC bump and DPS bump available to these class levels is in there. Geared up and buffed the AC should be quite impressive and the DPS output is near top notch. Saves are also really well rounded and HP is pretty decent, not to mention a bit of healing amplification.
For skills you have intimidate, enough for crowds but not really boss tanking, marginal UMD, standard balance, lots of jump, concentration, spot, and even decent hide/move. Its really well rounded.
And you get good ranged combat complete with everything you might want short of arcane archer. Its a hard build not to like.
Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Human Male (6 Fighter \ 2 Monk \ 12 Ranger) Hit Points: 319 Spell Points: 219 BAB: 19\19\24\29\29 Fortitude: 19 Reflex: 18 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 26 Dexterity 14 19 Constitution 14 16 Intelligence 12 14 Wisdom 14 18 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 14 Bluff -1 1 Concentration 6 28 Diplomacy -1 1 Disable Device n/a n/a Haggle -1 0 Heal 2 4 Hide 4 14 Intimidate 1 26 Jump 7 31 Listen 2 4 Move Silently 4 15 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 2 Spot 6 23 Swim 3 9 Tumble 4 6 Use Magic Device 1 11 Level 1 (Ranger) Skill: Balance (+2) Skill: Concentration (+4) Skill: Hide (+2) Skill: Intimidate (+2) Skill: Jump (+4) Skill: Move Silently (+2) Skill: Spot (+4) Skill: Tumble (+2) Skill: Use Magic Device (+2) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Power Attack Feat: (Human Bonus) Weapon Focus: Slashing Weapons Enhancement: Ranger Energy Resistence Boost I Enhancement: Ranger Sprint Boost I Enhancement: Human Versatility I Enhancement: Ranger Favored Damage I Level 2 (Ranger) Skill: Concentration (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Move Silently (+2) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Enhancement: Human Improved Recovery I Enhancement: Ranger Dexterity I Level 3 (Monk) Skill: Balance (+3) Skill: Concentration (+1) Skill: Intimidate (+0.5) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Dodge Feat: (Selected) Snake Blood Level 4 (Fighter) Ability Raise: STR Skill: Intimidate (+4) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Enhancement: Fighter Attack Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Critical Accuracy I Enhancement: Human Versatility II Enhancement: Fighter Intimidate I Level 5 (Ranger) Skill: Concentration (+2) Skill: Intimidate (+1) Skill: Jump (+3) Skill: Use Magic Device (+0.5) Enhancement: Human Adaptability Strength I Level 6 (Ranger) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+3) Skill: Use Magic Device (+0.5) Feat: (Selected) Mobility Enhancement: Human Improved Recovery II Level 7 (Ranger) Skill: Concentration (+1) Skill: Hide (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+2) Skill: Use Magic Device (+0.5) Feat: (Favored Enemy) Favored Enemy: Giant Enhancement: Ranger Favored Damage II Level 8 (Ranger) Ability Raise: STR Skill: Balance (+1.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Enhancement: Ranger Dexterity II Level 9 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Feat: (Selected) Spring Attack Enhancement: Ranger Tempest I Enhancement: Fighter Strength I Level 10 (Monk) Skill: Balance (+3) Skill: Concentration (+2) Skill: Intimidate (+1) Feat: (Monk Bonus) Toughness Enhancement: Way of the Patient Tortiose I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Monk Wisdom I Enhancement: Fighter Toughness I Level 11 (Ranger) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Spot (+1) Skill: Use Magic Device (+1.5) Enhancement: Human Versatility III Level 12 (Ranger) Ability Raise: STR Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+3) Skill: Use Magic Device (+0.5) Feat: (Selected) Combat Expertise Level 13 (Ranger) Skill: Concentration (+1) Skill: Hide (+2) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Level 14 (Ranger) Skill: Concentration (+1) Skill: Hide (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Move Silently (+2) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Human Greater Adaptability Wisdom I Enhancement: Ranger Dexterity III Level 15 (Ranger) Skill: Concentration (+1) Skill: Hide (+2) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Ranged Weapons Enhancement: Human Improved Recovery III Level 16 (Ranger) Ability Raise: STR Skill: Concentration (+1) Skill: Hide (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Move Silently (+2) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Enhancement: Ranger Tempest II Level 17 (Fighter) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 18 (Fighter) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Two Weapon Defense Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost II Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Intimidate II Enhancement: Fighter Toughness II Level 19 (Fighter) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 20 (Fighter) Ability Raise: STR Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Feat: (Fighter Bonus) Whirlwind Attack Enhancement: Kensei Longsword Mastery I Enhancement: Fighter Kensei I Enhancement: Ranger Energy of the Wild I Enhancement: Fighter Strength II
Play
It takes a little while for the build to come together but the fun part is you always have something cool to look forward to as you level up, slowly building the complete package.
Variations
If you wanted a stronger self healer, you could drop tempest 2 and ranger 12 for monk 3 and fists of light. Then change a feat or two to grab empower healing or maximize and shift some AP into ranger devotion. 28pts can work fine for this build, dropping either str to 14 or taking down wisdom and dex a notch. Without tomes you will fall a bit short on skills but you can afford to loose some of the extra in stealth or spot.