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  1. #1

    Default Mr. Versatility (A build by request)

    From Sigtrent's Build Request Thread

    Build Name: Mr. Versatility
    Author: Sigfried Trent
    Requester: Fitz Monkey
    Last Updated: 07/01/10

    Key Words [Ranger, TWF, Human, DPS, Evasion]

    Objectives
    The request was for a 32pt human or drow character with evasion, good dps, and strong AC. Gear was not an issue and he had lots of good longswords stocked up.

    The original was a drow Paladin/Fighter/Rogue and had a batman build air about it. For the re-desing I went human and decided to take an exploiter (the batman of today) like approach mixing monk with ranger for a great un-armored AC.

    Design
    Having decided to go with robes and monk, I thought that whirling steel would be fun to work with. Ranger 12 would give me the extra feats and to go hog wild I’d throw in fighter 6 for kensei with longswords. This offers a huge number of feats to work with and a range of skill options... exactly what the name of the build calls for.

    You get every feat you would care to have and then-some. At level 20 I had room for an indulgence and took whirlwind attack just for amusement. Every AC bump and DPS bump available to these class levels is in there. Geared up and buffed the AC should be quite impressive and the DPS output is near top notch. Saves are also really well rounded and HP is pretty decent, not to mention a bit of healing amplification.

    For skills you have intimidate, enough for crowds but not really boss tanking, marginal UMD, standard balance, lots of jump, concentration, spot, and even decent hide/move. Its really well rounded.

    And you get good ranged combat complete with everything you might want short of arcane archer. Its a hard build not to like.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (6 Fighter \ 2 Monk \ 12 Ranger) 
    Hit Points: 319
    Spell Points: 219 
    BAB: 19\19\24\29\29
    Fortitude: 19
    Reflex: 18
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            14                    19
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom               14                    18
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    14
    Bluff                -1                     1
    Concentration         6                    28
    Diplomacy            -1                     1
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  2                     4
    Hide                  4                    14
    Intimidate            1                    26
    Jump                  7                    31
    Listen                2                     4
    Move Silently         4                    15
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     2
    Search                1                     2
    Spot                  6                    23
    Swim                  3                     9
    Tumble                4                     6
    Use Magic Device      1                    11
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Hide (+2)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Move Silently (+2)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Versatility I
    Enhancement: Ranger Favored Damage I
    
    
    Level 2 (Ranger)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Improved Recovery I
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Snake Blood
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+4)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Versatility II
    Enhancement: Fighter Intimidate I
    
    
    Level 5 (Ranger)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+3)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mobility
    Enhancement: Human Improved Recovery II
    
    
    Level 7 (Ranger)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Ranger Favored Damage II
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Ranger Dexterity II
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Spring Attack
    Enhancement: Ranger Tempest I
    Enhancement: Fighter Strength I
    
    
    Level 10 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Monk Bonus) Toughness
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    
    
    Level 11 (Ranger)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1.5)
    Enhancement: Human Versatility III
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Combat Expertise
    
    
    Level 13 (Ranger)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Ranger)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Ranger Dexterity III
    
    
    Level 15 (Ranger)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Human Improved Recovery III
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Ranger Tempest II
    
    
    Level 17 (Fighter)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Fighter)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Two Weapon Defense
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Toughness II
    
    
    Level 19 (Fighter)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Feat: (Fighter Bonus) Whirlwind Attack
    Enhancement: Kensei Longsword Mastery I
    Enhancement: Fighter Kensei I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Fighter Strength II

    Play
    It takes a little while for the build to come together but the fun part is you always have something cool to look forward to as you level up, slowly building the complete package.

    Variations
    If you wanted a stronger self healer, you could drop tempest 2 and ranger 12 for monk 3 and fists of light. Then change a feat or two to grab empower healing or maximize and shift some AP into ranger devotion. 28pts can work fine for this build, dropping either str to 14 or taking down wisdom and dex a notch. Without tomes you will fall a bit short on skills but you can afford to loose some of the extra in stealth or spot.
    Last edited by sigtrent; 07-01-2010 at 04:21 PM.
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  2. #2
    Community Member Elleron's Avatar
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    Default build

    I think it is great that people can think these things up, cause it gives me a headache and I just to see something I like and run with it...

    Just a couple of questions though.

    1. You mention minthal fp, but evasion won't work with medium armor, might have been a typo.

    2. I was thinking of a similiar build but go 10/2/2, fighter, paladin, rogue.

    Can you tell me some of the things you saw in 9/3/2, that you liked better.

    I just like to compare notes. Thanks and have a great day.
    Zaxen 12 fighter/2 pally/2rogue, debutaunt 16 sorc, reckon 15 cleric, graxes 16 ranger, lizzi 11 rogue/4 ranger, Graxen 13 fighter, Robinna 12 ranger, Grexes 7 barb. Retired Elleron 14 wizard, Ekellon 10 ranger, Axen 15 fighter, Rustalot wf wizzy, Karel 13 paladin.

  3. #3

    Default

    The Mithral Full plate and Evasion were just things that the Requester mentioned. They do not indeed work togetehr. You would have to go for Mithral Breast Plate or Kunderak Delving Suit to max out AC while keeping evasion and it would drop you by 3 AC.

    It wouldn't be too much trouble to switch out of armor if you wanted evasion for running traps. Some of my characters who use scrolls have a robe of command I equip when scroll casting to avoid ASF penalties. There are quests where evasion is really great, and some where it is mostly wasted.

    With the level break's its a close call. I think I chose paladin 3 because it has lots of "goodies" and this build was kind of about fitting in as many different things as I could. You get the extra 1 Ac and Saves as well as the fear immunity and an extra lay on hands. Nothing amazing but decent stuff. Fighter 10 is attractive with another feat and fighter strength 3. Normaly I'd go there, but in this case I couldn't really take great advantage of the extra point of Str so it was a feat vs the paladin stuff and on the scale of "which does more stuff" the paladin level won out. Either way I think it works just fine and if there is a feat you really want the fighter level is great.
    Last edited by sigtrent; 11-14-2007 at 06:38 PM.
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  4. #4
    Hall of Famer
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    Default

    Your STR is Wrong... You absolutely could of used that extra FTR STR...

    17 Base
    1 +1 TOme
    3 Levels
    2 FIghter STR
    6 Item
    ---
    29
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  5. #5

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    Quote Originally Posted by Impaqt View Post
    Your STR is Wrong... You absolutely could of used that extra FTR STR...

    17 Base
    1 +1 TOme
    3 Levels
    2 FIghter STR
    6 Item
    ---
    29
    I though you cought me there for a moment, but you missed Human Adaptability 1 (Str). I do make mistakes like that in my builds but not this time. Whew! Close one.
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  6. #6
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    Default

    Quote Originally Posted by sigtrent View Post
    I though you cought me there for a moment, but you missed Human Adaptability 1 (Str). I do make mistakes like that in my builds but not this time. Whew! Close one.
    DOh....

    Your Format continues to confuse every time I try to disect on of these builds...
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  7. #7
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    Default

    This is just my opinion so take it or leave it I think for a build like this the best choice of race would be 32 pt. elf with dragonmark displacement. If you go Fighter 8/Rogue 2/Paladin 4 you can get extend for basically constant displacement on top of your AC, saves, and evasion. You can also take the racial elf enhancements and use a rapier which ends up being about as good as a khopesh without enhancements.

    Right now outside of going Dwarf for the massive hit points, I think elf w/ dragon mark displacement and the 8/4/2 level split is the best MC fighter combination that you can make. You get UMD, evasion, +2 To-Hit/Damage with Divine Favor, and all the other stuff...

    My favorite build ATM is an 8/4/2 TWF elf, you end up with great versatility. In this case you are going for more of a tank which is fine as well. I plan on finishing out fighter so you really don't lose out on much from the fighter levels, it takes longer to get greater weapons spec but divine favor makes up for it. With just a magi item you can have enough spell points to keep it up for 12 minutes between shrines.

  8. #8
    Community Member ErgonomicCat's Avatar
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    Default

    I'm thinking that GWF could easily be swapped out for Stunning blow.

    Thoughts?
    I play on Ghall...Gall..Galli...The new Fernia. Lifetaker, Heartbreaker, and Battlemage
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  9. #9

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    Quote Originally Posted by ErgonomicCat View Post
    I'm thinking that GWF could easily be swapped out for Stunning blow.

    Thoughts?
    Sure, it could work. I've had some issues with stunning blow on slashing focused characters. It depends on how you want to use it. If you want to go stun crazy you tend to want weighted weapons which means either you use a blunt main hand or you go with TWF and use it off hand. NEither of which this guy is really set up well for. If you just want to throw stun on the off chance it works, then that's a decent choice and certainly as good as +1 attack over the course of time.
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  10. #10

    Default

    Wow, that is one hard post to follow for me.. the colors and all..

    Looks nice though (after 3 Advil)
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  11. #11

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    Quote Originally Posted by DaveyCrockett View Post
    Wow, that is one hard post to follow for me.. the colors and all..

    Looks nice though (after 3 Advil)
    Perhaps I should recruit my wife to re-do my template for me. I've always been bad wtih design. The hope was the colors made it easier to read or to find the parts you wanted to find...

    Seriously, if anyone has specific suggestions on format I'd love to hear em.
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  12. #12
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    Default

    Any chance of seeing this updated for mod 9 as it's completely broken now (evasion doesn't work in med armour anymore for one)

  13. #13
    Community Member Xyfiel's Avatar
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    Default

    Plenty of fighter/rogue or paladin/rogue builds on the forums. No need to do a 23 month necro. If you have something specific in mind, go to multiclass or build forums, explain what you want to do, and there will be plenty of people giving advice.

  14. #14
    Community Member Argon's Avatar
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    Default

    The new build (ftr/mnk/rng) doesn't have whirling steel actually in it, so you're not centered.
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