From Sigtrent's Build Request Thread
Build Name: The Cabal Crusader
Author:Sigfried Trent
Requester: Cruidus
Last Updated: 06/29/10
Key Words [Trap, Rogue, Mechanic, Ninja Assassin]
Objectives
The original request was for a kukri wielding rogue that could handle the legendary trap room in Cabal for One. It was the most difficult trap to spot and disable in the game, and the box is inside a room filled with multiple spikes that do terrific damage with a difficult reflex save. It’s since been nerfed a fair bit and while still a challenge is no longer the supreme trapping challenge in game.
For this re-write I decided to change the Kukri part of it, only because the build represented a nice mix of trapping and damage dealing and I wanted to make a stronger build that straddled both sides of that fence. The core of the original was killer trap scores and hard core saving throws. Melee was secondary.
For this revision we have more levels and more tricks to play with so I made hard core trapper that also has a well rounded combat profile.
Design
For the original build I went with Drow as their stats naturally bent to Dex/Int/Cha and with this one I followed the same line. I also kept the original 2 paladin levels to give a hefty bump to saving throws along with enough charisma to make it count. The big change I made was to include monk to grab Ninja Assassin 1. I was mostly inspired to add monk for yet more save bonuses and because I was looking at a lot of synergy for short swords and having monk abilities to throw in helps make up for the sneak attack loss.
What I found was that it also added a lot of potential defense to the build, both from the direct AC boosts, but also from the added bonus feats buying toughness, dodge, and combat expertise. Between that and the great saves, this build has a decent defense profile for a trap specialized rogue. Hit points aren’t great, but you should be able to nudge them up to around 400 with some effort.
Of course you can still use kukri and there is the balanced kukri from the sentinels quests that would be perfect for the character so that is not entirely gone, it just isn’t a build feature so much.
Mechanic is giving me great trapping bonuses and also providing a nice ranged attack profile that the original build lacked. You loose out on centered bonuses but it’s not a huge loss. And there are traps. I’ve no idea the utility of them but this build should be excellent at making and using them.
But wait there’s more. Order now and you also get a wee bit of stealth, and a great diplomacy score for shedding agro at when your foes get uncomfortably close. And should you find yourself without a caster or healer, don’t worry you come equipped with scroll reading prowess of great renown. Dazzle friend and foe alike with your arcane and divine acumen.
PlayCode:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Drow Male (2 Paladin \ 6 Monk \ 12 Rogue) Hit Points: 242 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 18 Reflex: 25 Will: 15 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 10 12 Dexterity 16 26 Constitution 12 14 Intelligence 16 18 Wisdom 12 15 Charisma 14 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 18 Bluff 2 3 Concentration 1 25 Diplomacy 6 26 Disable Device 7 34 Haggle 2 4 Heal 1 2 Hide 7 13 Intimidate 2 3 Jump 4 24 Listen 1 4 Move Silently 7 14 Open Lock 7 38 Perform n/a n/a Repair 3 8 Search 7 35 Spot 5 30 Swim 0 1 Tumble 7 15 Use Magic Device 6 26 Level 1 (Rogue) Skill: Balance (+4) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Two Weapon Fighting Enhancement: Rogue Haste Boost I Enhancement: Rogue Skill Boost I Enhancement: Drow Melee Damage I Level 2 (Rogue) Skill: Balance (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Enhancement: Rogue Search I Level 3 (Paladin) Skill: Concentration (+5) Feat: (Selected) Weapon Finesse Enhancement: Elven Dexterity I Enhancement: Follower of Vulkoor Level 4 (Paladin) Ability Raise: DEX Skill: Concentration (+2) Skill: Diplomacy (+1) Skill: Use Magic Device (+1) Enhancement: Elven Perception I Enhancement: Rogue Dexterity I Enhancement: Rogue Improved Trap Sense I Level 5 (Rogue) Skill: Disable Device (+3) Skill: Open Lock (+3) Skill: Search (+3) Skill: Spot (+2) Enhancement: Drow Melee Attack I Level 6 (Rogue) Skill: Diplomacy (+3) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+2) Skill: Use Magic Device (+3) Feat: (Selected) Weapon Focus: Piercing Weapons Enhancement: Rogue Haste Boost II Enhancement: Rogue Skill Boost II Enhancement: Rogue Acid Trap Lore I Enhancement: Rogue Subtle Backstabbing I Level 7 (Rogue) Skill: Balance (+5) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Disable Device II Enhancement: Rogue Open Lock II Level 8 (Rogue) Ability Raise: DEX Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Jump (+5) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Mechanic I Level 9 (Monk) Skill: Concentration (+5) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Improved Two Weapon Fighting Feat: (Monk Bonus) Toughness Enhancement: Racial Toughness I Enhancement: Rogue Sneak Attack Training II Enhancement: Paladin Toughness I Level 10 (Monk) Skill: Concentration (+1) Skill: Disable Device (+2) Skill: Search (+1) Skill: Spot (+1) Feat: (Monk Bonus) Dodge Enhancement: Way of the Clever Monkey I Enhancement: Monk Jump I Enhancement: Monk Tumble I Level 11 (Monk) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Enhancement: Rogue Dexterity II Level 12 (Monk) Ability Raise: DEX Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Improved Critical: Piercing Weapons Enhancement: Static Charge Enhancement: Monk Jump II Level 13 (Monk) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Enhancement: Monk Tumble II Level 14 (Monk) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Monk Bonus) Combat Expertise Enhancement: Adept of Wind Enhancement: Ninja Assassin I Level 15 (Rogue) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+7) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Adept of Rain Enhancement: Rogue Sneak Attack Training III Level 16 (Rogue) Ability Raise: DEX Skill: Concentration (+1) Skill: Diplomacy (+2) Skill: Disable Device (+1) Skill: Open Lock (+4) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Subtle Backstabbing II Enhancement: Rogue Improved Trap Sense II Level 17 (Rogue) Skill: Concentration (+1) Skill: Diplomacy (+5) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Disable Device III Level 18 (Rogue) Skill: Concentration (+1) Skill: Diplomacy (+3) Skill: Disable Device (+1) Skill: Jump (+2) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Cripling Strike Feat: (Selected) Improved Critical: Ranged Weapons Enhancement: Rogue Open Lock III Enhancement: Monk Wisdom I Level 19 (Rogue) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Jump (+4) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Sneak Attack Training IV Level 20 (Rogue) Ability Raise: DEX Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Jump (+5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Enhancement: Ten Thousand Stars Enhancement: Unbalancing Strike Enhancement: Rogue Mechanic II
Play here is pretty varied. I’d run with CE on much of the time, leading the party and using diplo to shed agro to the tanks who should be right behind you. Take those traps out and when things are too hot, use the crossbows to pepper foes with various status effects and a good bit of damage. When solo use the environment to your advantage and ply your stealth. Kill directly when you can and kite when you can’t.
Variations
It’s a bit hard to do a lot of variation without changing the builds character pretty heavily and there isn’t much it’s missing. You can do fine without the tomes, although skill points will be spent a little bit differently and you will end up with less jump and diplomacy.