Page 3 of 8 FirstFirst 1234567 ... LastLast
Results 41 to 60 of 142
  1. #41
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by xope View Post
    im looking for a high dps high saves TWF wand whiping build i want to be able to use a khopesh and bastard sword splash of rouge for sneak attack i have a +5 MBP if u go to 2 rouge for evasion GL
    Here is one similar to what I play as my main, but with a couple of the mistakes I made fixed.

    If you really want both EWF:Khopesh and Bastard Sword, you can swap out Toughness.

    This build is a strength build, and can hit a 24 Str with a +6 Str item, or 26 with a +2 tome. It uses the khopesh, as not much except for THF can keep up with the damage output ability of dual khopeshes. I know you take a -4 to hit when using dual khopeshes, but the damage output is worth it, and with the UMD you can hit, you can throw up your own GH if there is not a caster around.


    As far as armor, you want to stick with mith chain shirt or breastplate. This is to keep your evasion working. I know you only get 20pt resists till next cap raise, but believe me you really don't even need anything but acid and sonic, as you will evade everything else.

    As for the tomes you need just 1, 1 Dex by level 5 for Imp and Grtr TWF, a Cha tome to bring your Cha up to a 20 before items would be very nice, but not necessary.

    Couple a +1 Cha tome with a +6 Cha item, swapping out Weapon Focus for Skill Focus:UMD at higher levels, a GH, the Golden Cartouche, and your UMD is at +35, with a Rogue Skill Boost you're looking at a +37 (no fail on a Raise Dead) and Heal on a 3!

    Now onto your to hits.

    Base attack will be 13 (BAB) + 7 (24 Str) + 4 (GH, self cast from scrolls) + 3 (Divine Favor) + 3 (weapon, could say 5, but lets be realistic as you will want some good damage modifiers) - 4 (TWF without light offhand) = +26

    Doesn't sound great does it? But let's think about this, your attack is actually +26/+26/+26/+31/+31/+36/+36.
    It is also easy to get a few more points out of this, add Haste +1 to all attacks, upping the plus of the weapon jumps all attacks by 2, a Bard with maxed out song gives you another +4 to all attacks (and 6 or 7 to base damage, I highly recommend bringing a Bard, it ups the effectiveness of this build by an order of magnitude). So the max theoretical to hit of this build (without any +2 tomes or raid loot) is +33/+33/+33/+38/+38/+43/+43.

    On to damage:
    Base damage doesn't look like much, main hand is 1d8+13, with off hand being 1d8+9.
    But, we specifically didn't use +5 weapons in our main attack numbers, so we could get some extra damage here.
    Let's define the rest of those khopeshes shall we?

    +3 leaves essentially 5 points of bonus undefined (for level 14 non-rr weapons). My preferred combination is holy burst of maiming. (Not that I have these yet.) That is an additional extra damage of ~13 on each hit, with an extra ~32.5 on a crit.

    So, damage looks like this using only self buffs

    Main hand/reg hit - 1d8 + 13 + 2d6 = min-16 avg-24.5 max-33
    w/Bard______________________________22_____30.5____3 9

    Offhand/reg hit - 1d8 + 9 + 2d6 = min-12 avg-20.5 max-29
    w/Bard___________________________18______26.5______3 5

    Mainhand/Crit - (1d8 + 13)*3 + 2d6 + 3d6 + 2d6 = min-49 avg-77 max-105
    w/Bard________________________________________67____ _95______123

    Offhand/Crit - (1d8 +9)*3 + 2d6 + 3d6 +2d6= min-37 avg-65 max-93
    w/Bard_____________________________________55_____83 _____111

    Now, are you going to have your perfect weapons, no probably not, so drop the damage a small bit and you can see that you will still be doing great chunks of damage to enemies.



    Now onto AC:

    Well, there isn't a whole lot to say here. Your AC is going to suck. Your damage mitigation will be Displacement and Stoneskin, with some Blur thrown in the mix. You have no chance of failure UMDing any of these. Make sure to keep Stoneskin up all the time if possible and use the Displacement as needed for the tough fights, and use your LOH or Heal scrolls for when it goes bad.

    If possible, this character should be PermaHasted, as it just amps up the damage output. Use your attack speed boost to augment the Haste (Yes, it does stack) and you can be a true terror damage output-wise. I have had many Barbs ask me what the hell I'm doing to put out that much damage.

    Saves:

    Assuming a +6 Cha and Con item and +4 Dex and Wis items saves look pretty good:

    Fort - +29
    Ref - +27 and evasion
    Will - +21

    You can always add a Resist item if these aren't good enough for you, but I find that overkill.




    Code:
    Character Plan by DDO Character Planner Version 2.60
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Drow Male
    (2 Fighter \ 10 Paladin \ 2 Rogue) 
    Hit Points: 202
    Spell Points: 144 
    BAB: 13\13\18\23
    Fortitude: 19
    Reflex: 18
    Will: 12
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             14                    18
    Dexterity            16                    18
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               12                    12
    Charisma             16                    19
    
    Tomes Used
    +1 Tome of Dexterity used at level 5
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                    12
    Bluff                 3                     4
    Concentration         1                     1
    Diplomacy             3                     4
    Disable Device        n/a                   n/a
    Haggle                3                    10
    Heal                  1                     1
    Hide                  3                     4
    Intimidate            3                     4
    Jump                  2                     4
    Listen                1                     3
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  1                     3
    Swim                  2                     4
    Tumble                n/a                   n/a
    Use Magic Device      5                    21
    
    Level 1 (Paladin)
    Skill: Balance (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Two Weapon Fighting
    
    Level 2 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    Level 3 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    Level 6 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Use Magic Device (+6)
    
    Level 9 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Toughness
    
    Level 10 (Paladin)
    Skill: Use Magic Device (+1)
    
    Level 11 (Paladin)
    Skill: Use Magic Device (+1)
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Haggle (+6)
    Skill: Use Magic Device (+1)
    
    Level 14 (Paladin)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Dexterity I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  2. #42
    Community Member
    Join Date
    Jul 2007
    Posts
    14

    Default

    Heya,

    I would like your advice on a newbie-friendly (28 point build, non-drow) two weapon fighting paladin.

    Thanks!

  3. #43
    Community Member
    Join Date
    Dec 2006
    Posts
    51

    Default Been doing some research

    Thanks geonis i have that build now its a lvl 5 and so far its alot of fun keep up the good work


    BTW i chose bastard sword and khopesh to make the build not depend on just 1 type of weapon
    Last edited by xope; 11-08-2007 at 12:14 AM.
    I just wobble around and hopefully do something right.

  4. #44
    Community Member brshelton's Avatar
    Join Date
    Mar 2007
    Posts
    1,119

    Default

    a 12/2/2 sorc pally rogue for PvP with PvP spells high saves evasion and 0% asf without the titan gloves but with new preraid gloves. Assume +6 stat items and a 2 +1 tomes. I'd like a 30+ umd. He'd wear armor not robes maybe TMFP or TMCS
    Last edited by brshelton; 11-08-2007 at 12:44 AM.

  5. #45
    Community Member Jaguras's Avatar
    Join Date
    Sep 2007
    Posts
    9

    Default WF/Dwarf Ftr/Wzd

    First, thx in Advance! Really good Thread.

    Id like a Warforged or Dwarfen Fighter/Wizard. 28 pt. No Drow.
    First Lvl should be Fighter. UMD would be nice for Heal/Buff.

  6. #46
    Community Member elldur's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Smile Build repair needed

    This is not the regular question that you usually get here. I was happily working at levelling my bard sorc build, with a view to cc/buffing/ and limited but effective offence(arcane, not melee). Primarily a bard, i wanted the added sp that the sorc delivered, at the expense of some of the later bard buffs received after lvl 12..at least til the cap goes up. Sadly, while distracted and in a hurry, I made a big goof. Instead of taking my 2nd sorc lvl at lvl 5, I mistakenly took a lvl of wizard So now i am 3 bard, 1 wiz, 1 sorc.

    Currently my stats are: str-12; dex-19; con-12; int-12; wiz-12; cha-20. I have taken maximize, extend, and now empower. My real question is if this build is viable, particularly at end game or is it hopelessy over-arcaned to be much of anything..keeping in mind my original plan. If you need to know anything else about the build before considering the question, please let me know.
    Thanks for taking the time to look, even if its not really what this thread is about.
    Last edited by elldur; 11-08-2007 at 09:01 PM.

  7. #47
    Community Member cridus's Avatar
    Join Date
    Aug 2007
    Posts
    104

    Default

    Quote Originally Posted by Geonis View Post
    This may take me a little while, as a "Tank" (True built to draw aggro and laugh as they miss you "Tank") is the one build I have never done.

    Don't worry, it will be in here, it may just take a few days.
    No worries Geonis,

    I'll keep an eye out for when you have it completed

  8. #48
    Community Member Queleri's Avatar
    Join Date
    Oct 2007
    Posts
    72

    Default

    Ok, I’m loving my Elf Wizard/Fighter (thanks again by the way). I’m now trying to work out a Drow Ranger/Fighter TWF. I don’t mind going pure Ranger, but the extra feats and strength bonuses from Fighter seem nice, and very tempting. I was thinking something like 10 Ranger/4 Fighter, and then when the cap goes up taking 1 more of each.

    Requirements, Race must be Drow, TWF, no WF feat, I don’t care for those weapons at all. I’d prefer slashing weapons, and to not be squishy. I haven’t heard anything much about the possible new TWF Tempest idea but would probably like to be able to take it since it’s focus is suppose to be on TWF, so if I need to pick up WF just to qualify for that then I would be ok with WF.

    Thanks again

  9. #49
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by ranagrande View Post
    Heya,

    I would like your advice on a newbie-friendly (28 point build, non-drow) two weapon fighting paladin.

    Thanks!
    Honestly, I suggest grinding for a few days to hit 400 favor, then making a Drow. I suggest going with a Human Cleric, easy to get a group.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  10. #50
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by elldur View Post
    This is not the regular question that you usually get here. I was happily working at levelling my bard sorc build, with a view to cc/buffing/ and limited but effective offence(arcane, not melee). Primarily a bard, i wanted the added sp that the sorc delivered, at the expense of some of the later bard buffs received after lvl 12..at least til the cap goes up. Sadly, while distracted and in a hurry, I made a big goof. Instead of taking my 2nd sorc lvl at lvl 5, I mistakenly took a lvl of wizard So now i am 3 bard, 1 wiz, 1 sorc.

    Currently my stats are: str-12; dex-19; con-12; int-12; wiz-12; cha-20. I have taken maximize, extend, and now empower. My real question is if this build is viable, particularly at end game or is it hopelessy over-arcaned to be much of anything..keeping in mind my original plan. If you need to know anything else about the build before considering the question, please let me know.
    Thanks for taking the time to look, even if its not really what this thread is about.
    I know you don't want to hear this, but re-roll.

    Also, if you want some Arcane damage from your Bard, just use wands/scrolls with your UMD skill ( Can also take "Scroll/Wand Mastery" which ups the damage from wands/scrolls ). Bards are extremely effective, especially at end-game. As for the SP, go with Spellsinger ( A Bard enhancement with specific pre-reqs ), and you will rarely ever run out of SP. As far as Feats, Extend is a must, Empower and Maximize are a waste with a Bard, I would suggest taking Mental Toughness ( as you are worried about not enough SP ), and possibly Improved Mental Toughness ( same reason ). Your abilities look fine the way they are. I really think this character would serve you better.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  11. #51
    Community Member Canuckalhead's Avatar
    Join Date
    Jun 2006
    Posts
    67

    Default

    I am looking for a 32pt dwarven TWF specializing in stunning blow that uses bludgeoning weapons. Would be a secondary tank. Looking at majority of levels being fighter, but would like to splash with ranger or pally. Which do you think would be most beneficial when it comes to feats/saves/ac? Actually, just give me your build idea and it will get done
    Last edited by Canuckalhead; 11-15-2007 at 05:23 AM.

    Sarlona Server
    Canuckel, Canuckle, Canuckal, Canuckely, Canuckels, Canuckals & Korki (just to have someone to spy on you)

  12. #52
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by SilentStryder View Post
    I would like a build for a Human Bow Focused Ranger, I would like to fufill the position of scout as well as ranged damage dealer, I have strong desire to have good stealth skills. Oh and off topic why are Khopesh's all the rage, I personally on a sword wielding toon I would perfer to take a bastard sword, atleast from what I remember about 3.5, I haven't picked the books up for ages, and this is my first day in game.


    Here is a basic 28 point Human Bow-Focused Ranger. You also have the ability to use Finesse pierce weapons (Dagger, Short Sword, and Rapier). I didn't go with Rogue abilities, as an Elf would be better at that and you requested Human. Anyways, here it is.



    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Neutral Good Human Male
    (14 Ranger) 
    Hit Points: 176
    Spell Points: 228 
    BAB: 14\14\19\24
    Fortitude: 11
    Reflex: 15
    Will: 5
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             14                    16
    Dexterity            16                    22
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               12                    12
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                    14.5
    Bluff                -1                    -1
    Concentration         2                     2
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                  1                     1
    Hide                  7                    23
    Intimidate           -1                    -1
    Jump                  6                    20
    Listen                1                     1
    Move Silently         7                    23
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                4                    17
    Spot                  5                    18
    Swim                  2                     3
    Tumble                5                    14.5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Weapon Finesse
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Extend Spell
    
    Level 7 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    Level 9 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    Level 10 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    Level 11 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 13 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    Level 14 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Adaptability Strength II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Ranger Extra Empathy I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Ranger Energy of the Wild III
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  13. #53
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by cridus View Post
    Hi Geonis,

    What I am looking to build, once my current toon has been capped is a Tank. I'm talking a toon that can stand in the battlefield getting hammered and still come back for more. Self healing is an asset, effective crowd controller, probably done best with trip and intimidate. Please list the required gear for uber AC as well so I can start gathering what is needed.

    I was thinking this would require a fighter/paladin type, sword and board. So I can get the feats that I will need, saves required and enhancements.

    32 pt build is available
    I'll leave the race up to you to choose the best for enhancements and stats.

    thanks Geonis

    Well, I think this turned out okay, like I said "Tank" is something I don't really have any experience with. I went straight Paladin, although I'm sure there are possibilities that involve Fighter. I went with Dwarf (The Uber race!).

    Anyways, here it is.


    AC

    10 Base
    +13 +5 MFP
    +6 Dex (Dwarven Armor Mastery and +6 Dex item)
    +7 +5 Hvy Steel Shield
    +4 Paladin Aura
    +1 Dodge Feat
    +2 Chaosgarde
    +4 Deflection (Protection item or SoF)
    +1 Haste
    +3 Barkskin pot
    ____________
    51 AC standing, self-buffed, no raid loot

    +1 (+5 Protection item)
    +2 (Full Ranger Barkskin)
    +2 Recitation
    ____________
    56 AC (with help)


    and +2 Boost



    To hit

    14 BAB
    +7 Str (+6 item)
    +5 Weapon
    +3 Divine Favor
    __________
    +29/+29/+34/+39

    +1 Haste
    +4 Grtr Hero
    __________
    +34/+34/+39/+44


    Damage

    1d10 Base
    +7 Str
    +5 Weapon
    +3 Divine Favor
    +2d6 Holy damage
    ___________
    1d10 + 15 + 2d6

    min- 18 avg- 27.5 max- 37

    Crit
    19-20/x3

    min- 50 avg- 68.5 max- 87


    The only skill I gave him was Intimidate, I really don't even know if this would be enough, as I have never used the skill.


    Spellcasting

    You need a Wis item to cast any spells, and a +6 Wis item to cast your level 4 spells. You do have 30 pt Resists, and plenty SP.





    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Dwarf Male
    (14 Paladin) 
    Hit Points: 318
    Spell Points: 197 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 12
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             16                    18
    Dexterity            16                    16
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             12                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               3                     7
    Bluff                 1                     2
    Concentration         3                     3
    Diplomacy             1                     2
    Disable Device       n/a                   n/a
    Haggle                1                     2
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate            3                    12.5
    Jump                  3                     4
    Listen               -1                    -1
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                    -1
    Swim                  3                     4
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Skill: Intimidate (+2)
    Feat: (Selected) Toughness
    
    Level 2 (Paladin)
    Skill: Intimidate (+0.5)
    
    Level 3 (Paladin)
    Skill: Intimidate (+0.5)
    Feat: (Selected) Dodge
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+0.5)
    
    Level 5 (Paladin)
    Skill: Intimidate (+0.5)
    
    Level 6 (Paladin)
    Skill: Intimidate (+0.5)
    Feat: (Selected) Bullheaded
    
    Level 7 (Paladin)
    Skill: Intimidate (+0.5)
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+0.5)
    
    Level 9 (Paladin)
    Skill: Intimidate (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 10 (Paladin)
    Skill: Intimidate (+0.5)
    
    Level 11 (Paladin)
    Skill: Intimidate (+0.5)
    
    Level 12 (Paladin)
    Ability Raise: CHA
    Skill: Intimidate (+0.5)
    Feat: (Selected) Mental Toughness
    
    Level 13 (Paladin)
    Skill: Intimidate (+0.5)
    
    Level 14 (Paladin)
    Skill: Intimidate (+0.5)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Armor Mastery III
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Dwarven Toughness IV
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Last edited by Geonis; 11-15-2007 at 03:07 AM.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  14. #54
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by brshelton View Post
    a 12/2/2 sorc pally rogue for PvP with PvP spells high saves evasion and 0% asf without the titan gloves but with new preraid gloves. Assume +6 stat items and a 2 +1 tomes. I'd like a 30+ umd. He'd wear armor not robes maybe TMFP or TMCS



    Well, below is your request.


    Assumed items :
    +6 Dex, Con, Wis, and Cha
    Fanged Gloves (-5% ASF and Str +5)
    Mith Chain Shirt +5
    +4 Resistance item
    +4 Protection item
    Chaosgarde
    GFL item

    AC

    10 Base
    +9 MCS +5
    +6 Dex
    +1 Paladin Aura
    +4 Shield spell
    +4 Protection item
    +1 Haste
    +2 Chaosgarde
    +3 Barkskin pot
    ___________
    40 AC plus Stoneskin (scroll) plus Displacement


    HP
    20 Heroic
    40 Sorc
    20 Paladin
    12 Rogue
    21 Toughness and Pal enhancement
    56 Con (+6 item)
    30 GFL item
    ___________
    199 HPs plus False Life (from wand)


    ASF

    10% +5 MCS
    -5% Drow enhancement
    -5% Fanged Gloves
    ____________
    0% ASF


    Spell DC

    10 Base
    +11 Cha (+6 item)
    +5 Spell level(Heighten constantly)
    _____________
    DC - 26



    Spell points

    Not sure exactly, but well over 1000.


    UMD

    17 Base
    +11 Cha (+6item)
    +3 Skill Focus
    +3 Golden Cartouche
    +4 Grtr Hero (from scroll)
    +2 Rogue skill boost
    ____________
    +40

    Raise Dead - No Fail
    Heal scroll - No Fail - Heals for 143 HPs per



    Saves

    Fort - + 26
    Ref - + 28 plus Evasion
    Will - + 25

    plus SR 20




    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Drow Male
    (2 Paladin \ 2 Rogue \ 10 Sorcerer) 
    Hit Points: 127
    Spell Points: 956 
    BAB: 8\8\13
    Fortitude: 16
    Reflex: 18
    Will: 15
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength              8                     9
    Dexterity            14                    16
    Constitution         12                    12
    Intelligence         12                    12
    Wisdom                8                     9
    Charisma             20                    26
    
    Tomes Used
    +1 Tome of Strength used at level 14
    +1 Tome of Wisdom used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               6                     8
    Bluff                 5                     8
    Concentration         3                    15
    Diplomacy             9                    12
    Disable Device        n/a                   n/a
    Haggle                9                    12
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate            5                     8
    Jump                  3                     3
    Listen               -1                     1
    Move Silently         2                     3
    Open Lock             6                    15
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     3
    Spot                  3                     5
    Swim                 -1                    -1
    Tumble                6                     7
    Use Magic Device      9                    28
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    Level 2 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    Level 3 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Grease
    Spell (1): Shield
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Jump
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    Spell (1): Ray of Enfeeblement
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Resist Energy
    
    Level 8 (Rogue)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Open Lock (+7)
    Skill: Use Magic Device (+1)
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Spell
    Spell (2): Scorching Ray
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Displacement
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Blindness
    Spell (3): Haste
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell
    Spell (4): Enervation
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Otto's Resistable Dance
    Spell (3): Ray of Exhaustion
    Spell (4): Bestow Curse
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Feeblemind
    Enhancement: Rogue Skill Boost I
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Improved Drow Spell Resistence II
    Enhancement: Improved Drow Spell Resistence III
    Enhancement: Improved Drow Spell Resistence IV
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Rogue Open Lock I
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Sorcerer Wand Mastery I
    Enhancement: Sorcerer Wand Mastery II
    Enhancement: Sorcerer Wand Mastery III
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  15. #55
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by Jaguras View Post
    First, thx in Advance! Really good Thread.

    Id like a Warforged or Dwarfen Fighter/Wizard. 28 pt. No Drow.
    First Lvl should be Fighter. UMD would be nice for Heal/Buff.


    Okay, I went Warforged, as this allows self-healing. As I did the enhancements, I noticed the WF Tactics, and decided to add in Stunning Blow, which gives you some options, between Trip, Sunder, and Stunning Blow, throw in the occasional Cleave, you should always have something to do besides straight attacking. The spells are mostly no-save, though you do have a decent Intelligence, so you can throw almost any spell. I suggest throwing a WoF if there are multiple baddies and fighting in it. If it's just a single guy, you got several options: Ray of Enfeeblement, Ray of Exhaustion, Enervation, PK, Force Missiles, Magic Missiles, etc...


    AC

    10 Base
    +10 +5 Docent
    +5 Dex (+6 item)
    +4 Protection item
    +4 Shield spell
    +1 Haste
    +3 Barkskin pot
    _____________
    37 AC self buff standing, plus Displacement and Stoneskin (scroll)
    (-2 Rage spell as needed)


    +2 Full Ranger Barkskin
    +2 Recitation
    +4 Full Pally
    +2 +5 Light Mith Shield (and still no ASF)
    ______________
    47 AC with help, but still no Raid loot



    To hit

    10 BAB
    +8 Str (+6 item and +1 tome, subtract 1 for no tome and only +5 item)
    +1 Weapon Focus
    +4 Grtr Hero (need a 6 on a d20 for Caster level check for scroll)
    +1 Haste
    +1 Rage spell
    +5 Weapon
    -5 Power Atk
    ____________
    +25/+25/+30/+35


    Damage

    1d12 Base
    +12 Str
    +2 Weapon Spec
    +1 Rage spell
    +10 Power Atk
    +5 Weapon
    ____________
    1d12 + 30

    min- 31 avg- 36.5 max- 42

    crit 19-20/x3

    min- 93 avg- 109.5 max- 126



    HPs

    20 Heroic
    60 Fighter
    32 Wizard
    32 Toughnessx2
    15 Toughness Enhancement
    98 Con (+6 item)
    10 Draconic Favor
    30 GFL item
    ___________
    297 HP standing


    SP

    255 Base Wiz
    80 Magical Training
    119 Int bonus (+6 item)
    30 Enhancement
    50 Wiz 2 item
    __________
    534 SP





    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Neutral Good Warforged Male
    (6 Fighter \ 8 Wizard) 
    Hit Points: 215
    Spell Points: 423 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 6
    Will: 6
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             14                    19
    Dexterity            14                    14
    Constitution         16                    18
    Intelligence         16                    18
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               4                     7
    Bluff                -2                    -2
    Concentration         5                    21
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle                0                     4.5
    Heal                 -2                    -2
    Hide                  2                     0
    Intimidate           -2                    -2
    Jump                  6                    18.5
    Listen               -2                    -2
    Move Silently         2                     0
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                7                    21
    Search                3                     4
    Spot                 -2                    -2
    Swim                  2                     0
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Haggle (+2)
    Skill: Jump (+4)
    Skill: Repair (+4)
    Feat: (Selected) Mithral Body
    Feat: (Fighter Bonus) Power Attack
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+3)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Extend Spell
    Spell (1): Expeditious Retreat
    Spell (1): Hypnotism
    Spell (1): Jump
    Spell (1): Magic Missle
    Spell (1): Shield
    Spell (1): Ray of Enfeeblement
    Spell (1): Niac's Cold Ray
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Repair (+1)
    Feat: (Selected) Cleave
    Spell (1): Repair Light Damage
    Spell (1): Chill Touch
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Spell (2): Blur
    Spell (2): Scorching Ray
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Repair (+1)
    Spell (2): Web
    Spell (2): Bull's Strength
    
    Level 6 (Fighter)
    Skill: Jump (+4)
    Skill: Repair (+1)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    Level 7 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Maximize Spell
    Spell (3): Displacement
    Spell (3): Haste
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Repair (+1)
    Spell (3): Ray of Exhaustion
    Spell (3): Rage
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Repair (+1)
    Feat: (Selected) Toughness
    Spell (4): Enervation
    Spell (4): Wall of Fire
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Spell (4): Force Missles
    Spell (4): Phantasmal Killer
    
    Level 11 (Fighter)
    Skill: Jump (+4)
    Skill: Repair (+1)
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Stunning Blow
    
    Level 13 (Fighter)
    Skill: Concentration (+1.5)
    Skill: Jump (+1)
    Skill: Repair (+1)
    
    Level 14 (Fighter)
    Skill: Concentration (+1.5)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Sunder) II
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Inscribed Armor II
    Enhancement: Warforged Inscribed Armor III
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Last edited by Geonis; 11-15-2007 at 06:35 AM.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  16. #56
    Community Member
    Join Date
    Dec 2006
    Posts
    51

    Default Umm this isnt usual

    I have a TWF fighter build I don't know if i should go straight or 2 barbrian ,2ranger or 2pali so 12/2 of one of those i want to have all the TWF feats if possible and weilding a khopesh currently my fighter is lvl 6 he has dodge mobility spring attack khopesh TWF power attack ITWF and im pretty sure that covers it. BTW i can get any items raid items and all the goodies
    BTW im a halfling
    I just wobble around and hopefully do something right.

  17. #57
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by xope View Post
    I have a TWF fighter build I don't know if i should go straight or 2 barbrian ,2ranger or 2pali so 12/2 of one of those i want to have all the TWF feats if possible and weilding a khopesh currently my fighter is lvl 6 he has dodge mobility spring attack khopesh TWF power attack ITWF and im pretty sure that covers it. BTW i can get any items raid items and all the goodies
    BTW im a halfling
    Well, you have to weigh the alternatives. First thing though, is 2 of the 3 have opposing Alignment requirements, so either Barb or Pally will not be available.


    2 Ranger

    Wand use
    Full BAB
    Free TWF feat
    Bow Strength
    1 Favored Enemy
    Few less HPs


    2 Paladin (are you Lawful Good?)

    Wand use
    Full BAB
    Pally Aura (+1 AC and Saves)
    Cha bonus to saves
    Same HPs

    2 Barb

    Full BAB
    1(?) Rage
    Fast Movement
    DR boost enhancement
    Few more HPs


    Personally, I lean toward Ranger, as you can swap out your TWF for another feat, get wand use, and get Bow Str and a Favored Enemy thrown in.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  18. #58
    Community Member
    Join Date
    Dec 2006
    Posts
    51

    Default Im lawful right now

    But i can remake but im lawful right now i prefer pali but barb has it advantages
    Last edited by xope; 11-16-2007 at 05:49 PM.
    I just wobble around and hopefully do something right.

  19. #59
    Community Member Vaarsuvius's Avatar
    Join Date
    May 2006
    Posts
    141

    Default DPS......halfling?

    Let me start by saying thank you in advance for your time and effort.

    I am looking to create a halfling dps rogue.

    Halfling a must, would prefer to stay pure rogue.

    Would prefer to stay true neutral.

    Looking to use improved fiengt and bluff to maximize sneak attacks.

    Would like to stay AWAY from two handed weapons.

    Although Being able to open every lock ad Disable every trap is kewl I understand the limitations of the build and is not my priority, DPS is

    I have several +6 stat items and +1 tomes raid regularly and often get the equipment I need for my toons

    Once again thanks for your help,

    V
    Last edited by Vaarsuvius; 11-21-2007 at 01:27 AM.

  20. #60
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Given access to 32 point builds, +1 tomes and +5 stat items, I'd be interested to see what you could do with a Warforged Wiz13/Rog1, with sufficient Rog skills for most traps, and specced for CC (i.e. I'd expect 2 major high-level spells I'd use would be Mass Suggestion and disco ball).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

Page 3 of 8 FirstFirst 1234567 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload