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  1. #1
    Community Member popltree2's Avatar
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    Default happened twice now

    Ok here it goes, A lil /rant, just a lil mind u..

    Due to the new mechanics of raid loot and yes to the dismay of 2 guildies who decided to leave the party before loot is divided.

    One in TF, lost a chattering ring cause it was accidently given to wrong person, said person left dungeon, alas lost ring.

    Two in DQ, prolly got the best drop on any run ive seen, got 2 seals' of earth, one sandstorm glasses and the torque, wooooooooooooo the torque. that item has eluded my sorc for too **** long lol. Well item transfered accidently to one person who decided he wanted to leave the dungeon than drop party, guess what?? You got it no torque, 3-4 guildies stuck around for 2+ hrs on responce from dev. Dev said pretty much cry me a river nuthing i can do..

    Before any flaming yes we knew this was possible that is why we implemented
    a policy that noone leaves dungeon till loot is passed out just after the TF run and the loss of the chattering ring.

    Oh well just to let peeps know be very careful with raid loot, it may be yours it may be the next persons or u know what it may just end up in the loot gods hands if someone decides to go blaaaaaaaaaaaaaaaaah,

    P.S. Link dead if never comes back U R screwed also.. Do something about this, plz and TY.,.
    Last edited by popltree2; 10-11-2007 at 07:11 PM.

  2. #2
    Stormreach Advisor
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    Agreed, I realized that recentlly too. It's very easy to misclick and choose the wrong player, possibly making it impossible to recover the item.

    What about adding a timer so that the item gets back to its original owner after, say, 1 minute?

  3. #3
    Community Member Vinos's Avatar
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    Quote Originally Posted by tihocan View Post
    Agreed, I realized that recentlly too. It's very easy to misclick and choose the wrong player, possibly making it impossible to recover the item.

    What about adding a timer so that the item gets back to its original owner after, say, 1 minute?
    Not a bad idea.

  4. #4
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    Quote Originally Posted by tihocan View Post
    Agreed, I realized that recentlly too. It's very easy to misclick and choose the wrong player, possibly making it impossible to recover the item.

    What about adding a timer so that the item gets back to its original owner after, say, 1 minute?
    Agreed, my friend made a trade for a Tome Page with something she had just pulled from teh Tome Page chest, the Finger Necklace. The guy that pulled the tome page recalled, and she assigned it to him in the chest right as he did. Finger necklace lost, and tome page not traded.

    It's ruining the economy I say!!

  5. #5
    Community Member Beherit_Baphomar's Avatar
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    And how about that one time where you wanna trade your raid loot for theirs....who's gonna transfer first?

    No you go first, no you, no you.

    Let raid loot be normally traded until the instance is left...bind on leaving.

    That way no one clicks on the wrong person, instead of switching in the chest the person pulls and opens a trade window....
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  6. #6
    Community Member Vinos's Avatar
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    Quote Originally Posted by Aspenor View Post
    Agreed, my friend made a trade for a Tome Page with something she had just pulled from teh Tome Page chest, the Finger Necklace. The guy that pulled the tome page recalled, and she assigned it to him in the chest right as he did. Finger necklace lost, and tome page not traded.

    It's ruining the economy I say!!
    I remember that. poor abilizer

  7. #7
    Community Member Riddikulus's Avatar
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    Quote Originally Posted by tihocan View Post
    Agreed, I realized that recentlly too. It's very easy to misclick and choose the wrong player, possibly making it impossible to recover the item.

    What about adding a timer so that the item gets back to its original owner after, say, 1 minute?
    Easier would be to just unreserve the item if the owner leaves the instance.
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  8. #8
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    Quote Originally Posted by Riddikulus View Post
    Easier would be to just unreserve the item if the owner leaves the instance.
    Not a bad idea, however, this would lead to chest vultures waiting to pounce on any and every item.
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  9. #9
    Community Member Riddikulus's Avatar
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    Quote Originally Posted by Palmetto View Post
    Not a bad idea, however, this would lead to chest vultures waiting to pounce on any and every item.
    They can have the docent.
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  10. #10
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    Quote Originally Posted by Riddikulus View Post
    They can have the docent.
    "It is foolish and wrong to mourn the men who died. Rather, we should thank God that such men lived."
    "May God have mercy upon my enemies, because I won't."
    - George Patton

  11. #11
    Community Member Idracab's Avatar
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    have a window come up to the person being transfered the loot saying something to the effect of "bob has transfered ownership of the uber loot to you, do you with to accept?" If player has left, is leaving it doesn't get transfered.
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  12. #12
    Community Member Neon_Budz's Avatar
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    Why don't they just add a confirmation pop up when transfering the item.

    The mechanic is already in place to notify you that an item picked up will bind, seems like a pretty small adaptation to have a similar window pop up to confirm an in-chest transfer.

  13. #13
    Founder Dariuss's Avatar
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    Why do we need confirmation boxes for everything?

    just be careful

    (of course now that i've said that i'm going to end up losing something in a chest)
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  14. #14
    Community Member Zenako's Avatar
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    Quote Originally Posted by Idracab View Post
    have a window come up to the person being transfered the loot saying something to the effect of "bob has transfered ownership of the uber loot to you, do you with to accept?" If player has left, is leaving it doesn't get transfered.
    Great idea and fixes most if not all of the current dead items issues people are encountering and should not be toooo hard to implement. Make the confirmation window ONLY appear on items that Bind to save the grief of transferring "normal" items.
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  15. #15
    Community Member Vhlad's Avatar
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    Quote Originally Posted by Neon Budz View Post
    Why don't they just add a confirmation pop up when transfering the item.

    The mechanic is already in place to notify you that an item picked up will bind, seems like a pretty small adaptation to have a similar window pop up to confirm an in-chest transfer.
    As long as the confirmation includes the name of the toon you want to transfer the item to! It's very easy to missclick, and you may not even notice that you have.

    Bind on equip would fix this. As would bind on leaving instance.
    A timer works too. Or instead of losing control after re-assigning, allow the original person to maintain full control (i.e. instead of re-assigning the loot completely, make it so selecting toons from the drop down box allows those toons to loot the item, but does not prevent the original owner from selecting a new toon, or from looting the item themselves).
    Last edited by Vhlad/Sair; 10-15-2007 at 10:42 AM.
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  16. #16

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    I wonder if it would be possible to set it so that both the original owner and the person to whom the item is currently assigned would both be able to reassign the item at all times.
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  17. #17
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    Bind-on-equip would allow you to transfer binding items to another of your characters via mail or whatever, as long as you didn't equip them. So that's out.

    Allowing the original person to still manipulate the item after they reassign it would allow for griefing...fast clickers could get a 'traded' item and the item they 'traded' for it both, leaving the other person very PO'ed but without recourse.

    The timer seems like the best idea to me...if the other person leaves the instance you can just wait and pick the thing up yourself - it's not gone forever.

    There definitely does need to be a chat-window notification when someone transfers something to you.

  18. #18
    Community Member Vhlad's Avatar
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    Quote Originally Posted by VirieSquichie View Post
    Allowing the original person to still manipulate the item after they reassign it would allow for griefing...fast clickers could get a 'traded' item and the item they 'traded' for it both, leaving the other person very PO'ed but without recourse.
    If someone is out to grief, they can do so already. Never mind fast clickers. Someone can just as easily (actually, more easily) wait until the other person "trades" first, and then just take both items. I don't see how allowing the original person to still manipulate the item makes the griefing potential worse.

    And really, everyone is so nice in DDO (in-game). I don't see griefing as an issue at all. It's not even on the radar. The community is too small for anyone to be able to hide once "the word" gets out.
    Last edited by Vhlad/Sair; 10-11-2007 at 04:17 PM.
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  19. #19
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    Stupidest loot system ever implemented in the history of gaming.

    Final straw that broke DDO's back I think.

    It's sad for us people who love the game so much. Unfortunate for us Turbine has more important (read bigger money making) games other then DDO such as Lord of the Rings and many others.

    So DDO, now with it's broken back, will lay paralyzed on the side of the road and die a very slow death as other better implemented games pass by kicking it in the ribs every now and then.

  20. #20
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    Maybe they could devise an in-chest "trade" system, which would go along with the current assignment system. Make the assignment dependant upon the assignment of loot from that other person.

    I also would like to see all loot left in chests made public after a certain point.

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