From Sigtrent's Build Request Thread
Build Name: Basic Battle Cleric
Author: Sigfried Trent
Requester: Solstyse
Last Updated:07/04/10
Key Words [Battle Cleric, Dwarf, 28pt, Healer]
Objectives
The requester wanted something as close as possible to a WOW shaman. In case you aren’t familiar with WOW, the shaman class is a ritualistic spell caster that throws a range of buffs, heals and totems (placed items that cast spells for you). They also are decent with melee weapons and direct damage spells.
For me, the closest thing we have in DDO is the cleric which does all that and also wears heavy armor. For me the classic dwarven DDO battle cleric fits best. They are tough, capable in combat, and mostly focused on buffing, healing and damage casting, leaving control up to other party members.
Design
One level of fighter gets you access to nearly all melee weapons and the dwarven axe, which along with battle axe will be the character’s mainstay weapons. Fighter also grants an extra feat and a couple of nice enhancements to start your career with.
Strength, Wisdom, and Con are all dealt with more or less equally. While we are giving up on save based cleric spells, we still want a hefty wisdom for spell points. This is meant to be a decent fighter at low to mid levels, and a damage/healer at high levels and for raiding. Strong healing spells/feats and a fairly deep mana pool should let you keep most groups plenty happy.
If your healing and blade barriers aren’t needed, then you can do enough melee damage to help out and you have the hit points needed to hang out with the tanks. As a tank the biggest weakness is a terrible reflex save which means you can get quickly wiped out by traps and area spells in high end quests before you even know to throw a heal on yourself.
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 Neutral Good Dwarf Male
(1 Fighter \ 19 Cleric)
Hit Points: 314
Spell Points: 1488
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 5
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 18
Dexterity 8 8
Constitution 16 18
Intelligence 10 10
Wisdom 16 22
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 13
Bluff -2 -2
Concentration 5 27
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 3 9
Hide -1 -1
Intimidate -2 -2
Jump 3 4
Listen 3 6
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 3 6
Swim 3 4
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Concentration (+2)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Spell Defense I
Enhancement: Fighter Toughness I
Level 2 (Cleric)
Skill: Concentration (+2)
Enhancement: Cleric Heal I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Extra Turning I
Level 3 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Empower Healing Spell
Enhancement: Racial Toughness I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Dwarven Faith I
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Prayer of Life I
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Enhancement: Dwarven Axe Attack I
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
[/COLOR]Radiant Servant I
Level 8 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Unyielding Sovereignty
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic III
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Wisdom II
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Racial Toughness II
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Wisdom III
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot II
[/COLOR]Radiant Servant II
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Dwarven Axe Damage II
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Cleric Life Magic IV
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Energy of the Zealot III
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Dwarven Faith II
Enhancement: Cleric Wand and Scroll Mastery II
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Extra Turning II
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense II
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Dwarven Constitution II
Play
Power attack is something you may need to turn off or on depending on how hard the targets are. If you are missing a lot, by all means don’t use it. If you are always hitting, try turning it on for more damage.
Knowing when to fight and when not to is key with this kind of character. If you are having to constantly heal yourself... you should get out of the fight. If you have party members dying repeatedly, you should focus more on healing (unless it is from pure ineptitude). If you can’t hit anything, blade barrier will be a lot more useful to the party.
Variations
The main choice would be to go all out on strength or wisdom instead of splitting level ups. Its a trade off of mana for DPS, but I think the overall DPS is rather limited. What these builds are good for is having the option to fight and the ability to make it count, not domination of the battlefield. If you really want hot DPS, battle cleric is not the place to look for it. What is great about them is they are self sufficient and capable in a wide range of situations while still making very solid raid healers for competent groups.