Results 1 to 7 of 7
  1. #1
    Community Member
    Join Date
    Jul 2006
    Posts
    432

    Default Collectable turn ins

    Any else think we should get an option to turn all collectable items to a collector with one hit? Having to click twice per collectable for 100 collectables is the reason i initially stopped collecting, not the inventory space.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  2. #2
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Spectralist View Post
    Any else think we should get an option to turn all collectable items to a collector with one hit? Having to click twice per collectable for 100 collectables is the reason i initially stopped collecting, not the inventory space.
    Agreed. This is a royal pain. It's only worth running around and turning in everything if you have saved up a lot and then its a pain to go through the dialog 30 times in a row.

    Turbine, please add a "I found some stuff for you" option that turns in everything.

  3. #3
    Founder Ziggy's Avatar
    Join Date
    Feb 2006
    Posts
    6,795

    Default

    Aye it would be nice since i have a mule that holds onto collectibles for me.
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
    Information from devs ______________Member of Cupcake's Muskateers!____
    /wearing a Jiffy Pop pan tinfoil hat made by shecky

  4. #4
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Oi, but can you imagine turning in stacks of 99/66/33 all at once? We'd be stuck with inventory overflow for days trying to sort it all out.

    I do like the idea. Maybe make it all of one type of collectable? But, that raises another fear. The RNG for turn-ins is as streaky as all game dice. I'd hate to get all of one type of item that I don't want just because I turned in all together. At least when I get "cold streaks," say repair instead of cure potions, I can turn in other items or just walk away. Making it all at once could result in many crappy rewards.

  5. #5
    Community Member Magehound's Avatar
    Join Date
    Mar 2006
    Posts
    6

    Default

    You can actually get some low level stuff that's not half bad. Yhea a turn in all stuff at once would be cool. I send them all to my mule and then sell it from there because I don't want to turn the collectables in all the time. I have found myself doing the collectables again since the bags have came out. I have made a fair amount of plat over time from free stuffs. But then I am a type to pick up the piles of coins from breakables also. I have a cleric to fund you know.
    You say I'm crazy, like that's a bad thing?


  6. #6
    Founder & Hero jjflanigan's Avatar
    Join Date
    Feb 2006
    Posts
    2,854

    Default

    Quote Originally Posted by Ziggy View Post
    Aye it would be nice since i have a mule that holds onto collectibles for me.
    I had a mule once, I named him Wilbur. He was a sort of gray/brown color. We had much fun. I took him to the Grand Canyon and rode him down into it. He died at the bottom. I made some chili then had to walk back up and was all gassy. It was a good vacation.

    I would like this as well, but can see issues, as stated above, since most of the turn ins have several possible rewards per collectible. You could get your inventory flooded very quickly.

  7. #7
    Community Member
    Join Date
    Jul 2006
    Posts
    432

    Default

    Quote Originally Posted by jjflanigan View Post
    I would like this as well, but can see issues, as stated above, since most of the turn ins have several possible rewards per collectible. You could get your inventory flooded very quickly.
    True, but presumably you would be aware of that possibility and be prepared for it. I already get overflow when turning them in, as i much prefer to turn them all in at once anyway. Just sitting at the vendor selling them as they come out of the overflow fixes that problem quickly.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload