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  1. #161

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    I think that would be a great idea. Especially for those who don't raid every 3 days.

    Quote Originally Posted by MysticTheurge View Post
    To keep it simpler I'd probably go 1/20/40/60.

    But yeah, not a bad idea. (Though it would suck in terms of trying to determine whether to retro-reward or not.)
    I like the number system there. It wouldn't be that hard of an adjustment.

  2. #162
    Community Member Dirac's Avatar
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    Quote Originally Posted by tmdag4 View Post
    I like the seed of this idea but I think it needs some fleshing out. It would be a nice touch for casual players in particular.

    You might to ask:

    1) Only new characters? What about existing characters?

    2) All Raids or only 1 raid, say, Tempest Spine or the Dragon - lowest level raid, lowest level "raid loot"? I think you do need to set a limit so that there is not a power imbalance from too much uber loot floating around.

    Interesting ... anything that makes the game more fun and gives casual players more of a goal and incentive to play is good in my book. Raid loot will definitely always appeal to players.
    I'm agnostic on the implementation. I would be ok with not doing it retroactively (only new characters), but I'm thinking that many would think that unfair. If it is too much of a hassle to adjust current raids, it could be simply be implemented in future raids and leave the current ones as is?

  3. #163
    Founder Ziggy's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    To keep it simpler I'd probably go 1/20/40/60.
    Thats what i was going to suggest.

    Quote Originally Posted by Dirac View Post
    I'm agnostic on the implementation. I would be ok with not doing it retroactively (only new characters), but I'm thinking that many would think that unfair. If it is too much of a hassle to adjust current raids, it could be simply be implemented in future raids and leave the current ones as is?
    I think they should add it to the rest of the raids to come.(meaning mod 6 and on)
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  4. #164
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    Default Not sure

    Quote Originally Posted by Ziggy View Post
    I think they should add it to the rest of the raids to come.(meaning mod 6 and on)

    Well, if you make it so you get 1 raid item for your first raid completion, will people hold out? Not raid until they can have a shot at the most powerful raid items? You want people to be running raids and not holding out.

    IF you make it so you can get 1 raid item for completing the lowest level raid on normal (Dragon or TS, not sure which) ... then it should not be an overly powerful raid item but should it rather be a "taste" of the future ... with a lot more hard work?
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  5. #165

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    Quote Originally Posted by tmdag4 View Post
    Well, if you make it so you get 1 raid item for your first raid completion, will people hold out? Not raid until they can have a shot at the most powerful raid items? You want people to be running raids and not holding out.
    I think Ziggy means it wouldn't apply, ever, to existing raids and only be implemented for future raids.

    I'm not sure I agree.
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  6. #166
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    This is rather like the suggestion a while back that all Chain Quests give a full list on the 1st run rather than the partial half and half list they give now.

    The new completion code does seem to make this possible now, so that on the 1st, 20th, 40th runs of Waterworks, STK or the Titan you could get what you were hunting for.
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  7. #167
    Community Member Stormanne's Avatar
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    It is a good idea. I think that if the "Raid Loot" were level appropriate for the raid at hand, it would work out rather nicely. And honestly, who is ever satisfied with only one piece of raid loot. So the whole argument that people would run it once and move on is a rather moot point.

  8. #168
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    I'd love to see this, i'd actually bother to flag for the queen and titan. I never play the same character for more then a few weeks and will never get 20 runs with 1 character. If you got loot on your first run it'd be great incentive for me to get flagged.
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  9. #169
    Community Member narizue's Avatar
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    Honestly I love this idea. With seven capped characters, who have all been through Dragon, Titan, DQ and half through the reaver I would not care if it was retroactive, as most of my existing characters benefited from the 2 automatic loot drops per raid.

    It gives folks a reason to run new characters up together in the raids. Mix and match to your needs.

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  10. #170
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    I would have no problem with this scenario.

    Upon release you could list that on all raids the next time a character completes the raid s/he gets a raid drop item.

    ie Old character that has done the raid in the past was not afforded this opportunity for his first run of the raid... so for his next run he is instead guarenteed a Raid Drop. Sorta like every 20.


    If they released it on the next raid completion then everyone should be happy... unless their next completion would be #20 then they are just sol... but hey what can ya do


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  11. #171
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    Please add another mother ****ING FULL 12 MAN Black ABBOTT raid done on Normal with

    ZERO &$#.... ING LOOT !

  12. #172
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    3 full 12 man elite reavers, 0 items out of all 3. Yeah, 0-36.

    a 12man elite titan, 2 items, Bereavement, Docent
    a 12man elite DQ, 1 item - Marilith Chain

    Note: My 40th Dq run DID get me a list of raid items, however.
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  13. #173
    Community Member Knightrose's Avatar
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    Considering how often, easy and available raids are. I think 20 runs is a decent goal to set.

    Awarding players on their first run means you indirectly 'punish' players who have already completed a raid many many times since the new change.

    Sure you might argue that some form of 'backward's pay' is programmable. But that might be asking too much.

    We've been fortunate in DDO to have some moderate, albeit strange, bugs that were fixed quickly. I wouldn't want to see any whammers.
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  14. #174
    Community Member Riorik's Avatar
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    At the risk of restating what's already been said - didn't skim the full thread - didn't a Dev make a post that the chance of loot is only UP TO 1/4 on elite...that not all quests have the same weighting based on difficulty.

    Velah, for example, is a royal you-know-what on elite for the last few months - the Titan hits harder but elite is really no more difficult than normal.

    That by itself would tend to explain some variances in the "known" percentages.
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  15. #175

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    Quote Originally Posted by Knightrose View Post
    Sure you might argue that some form of 'backward's pay' is programmable. But that might be asking too much.
    Just set up an NPC who gives out these rewards for each raid. Then add a bit of code that goes something like this:

    if ($questCompletions[$raidInQuestion] >= 1) {
    giveRaidLoot($raidInQuestion);
    $given=1;
    }
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  16. #176
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Just set up an NPC who gives out these rewards for each raid. Then add a bit of code that goes something like this:

    if ($questCompletions[$raidInQuestion] >= 1) {
    giveRaidLoot($raidInQuestion);
    $given=1;
    }
    Do you mean

    if ($questCompletions[$raidInQuestion] >= 1 && $given != 1) {
    giveRaidLoot($raidInQuestion);
    $given=1;
    }



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  17. #177

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    Quote Originally Posted by willphase View Post
    Do you mean
    Shhh. I wanted to keep getting free raid loot over and over again.
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  18. #178
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    I like the general idea but see an issue if the 1st time raid loot is in the chest. Players will start creating new characters just to bring in the raid then assign their 1st time loot to someone else. You would see lots of raids with 6 players and 6 alt 1st timers.

    If the raid loot was assigned as an end reward where it could not be given to another player (as I understand the 20 completions reward is done) this would solve that issue but it's not quite as exciting as pulling from the chest and, as currently implemented, would give 1st timers a choice of half the raid loot. Giving 1st timers something good is nice, giving them a choice of half the possible raid items might be overkill.

  19. #179
    Community Member Dirac's Avatar
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    Quote Originally Posted by FluffyDucky View Post
    I like the general idea but see an issue if the 1st time raid loot is in the chest. Players will start creating new characters just to bring in the raid then assign their 1st time loot to someone else. You would see lots of raids with 6 players and 6 alt 1st timers.

    If the raid loot was assigned as an end reward where it could not be given to another player (as I understand the 20 completions reward is done) this would solve that issue but it's not quite as exciting as pulling from the chest and, as currently implemented, would give 1st timers a choice of half the raid loot. Giving 1st timers something good is nice, giving them a choice of half the possible raid items might be overkill.
    Ick, people would have to run multiple characters all the way through the pre-recs. Would they actually do this? I think the easy way to do deal with this is in include a flag on the level requirement. If the player has to be at quest level -2, that would decrease the generation of first time alts just to get raid loot.

  20. #180
    Community Member Prinstoni's Avatar
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    grind grind grind.... stop suggesting more grind. This is what is not enjoying about the game...

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