Reaver normal 12 man 5 pieces
Reaver elite 12 man 1 piece
Reaver elite 12 man 0 pieces
Reaver elite 12 man 2 pieces
Reaver normal 12 man 5 pieces
Reaver elite 12 man 1 piece
Reaver elite 12 man 0 pieces
Reaver elite 12 man 2 pieces
Bones Combat Brigade
Last night
10 man reaver elite yielded 8 pieces.
You can only see 7 on the list though (theres another amulet just a bit down)
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Meh.....
I maybe comming to this late....that's the whole reason we started shortmanning things....casue I wanted that dragon helm on my fighter...a battle cleric wanted the belt and the sos...ect ect....now you have to grind to 20 and hope in the run you either are lucky enough to pull the item, or you pull something you can trade for the item you want or it drops for you in your 20 completions...lame
In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"
Reaver elite - 2 pieces - 12 people
Titan elite - 0 pieces - 10 people
Snowleopard, Locomotiv Breath, Aqualung, Thickas a Brick, WitchsPromis, Part of the Machine, Coseyed Mary
No whining, unless you're serving really good cheese. Otherwise, put a cork in it.
This only takes into consideration the scenario of a heavy raiding guild bringing along a casual pugger, and then denying the pugger any chance at the loot upon completion.
I would submit that is/was a low volume of cases out of the full sample.
It's still a bad system for the casual gamer.
I'd venture that the new system is no better or worse than the old system for the casual player (which may be what you intended to convey by saying "still a bad system").
A casual player is more likely to be doing normal raids in 12 man groups, putting their chances of getting raid loot exactly where they were pre-Mod 5.
Have a question about the Eberron Setting?
Ask a Loremaster.
And I disagree, all content is meant for all players, as all players have the same access to it.
The amount of time any person spends playing is their choice.
Often the casual player is also the laidback player, they take what comes thier way, in terms of groups. This is certainly understandable, if the person only has so much time to play, you don't want to be too picky about what you do.
But again, what you put into anything will determine what you get out it.
If you can put in 6+hours a day, you will get more, then if you can put in 6+ hours a week. It doesn't change the raids, the way you get access, it just takes longer for one player over the other.
The new raid system IS much fairer to the casual player, because when they can do raids, they won't go in knowing the chances of getting raid loot is zero because of the leader of the raid. If they get it, it's theirs. End of story.
If the idea of controlling who gets raid loot isn't the issue, why did so many people try and get others to agree that raid loot shouldn't go to the person who it's tagged for? That's really the problem I feel. Wanting to control who gets what.
For the casual player, not having that controlled favors them.
Bad rolls or not, if someone runs three raids in a day and sees no items drop that is a big problem.
I like the new system better than the old but still think at least one piece of loot should drop everytime.
Dahnee (Clr) - Ro Shambo (Brb) - Donnie (TR FvS) - Selector (Brd/Rog) - Synthe (Wiz)
Order of the Silver Dragons (http://silverdragons-lair.net) Argonnessen
Saying that the new system benifets the casual player is silly. So on the off chance they get the 1 in 6 roll and then the 1 in 10 that it's an item they can actually use is an improvement? I do agree with you that control was an issue for some but the new system wasn't put in to adress that issue. It was put in to reduce the amount of raid loot generated. And despite what you may think raids are put in to keep the powergamers occupied until new content is released. Casual players do have every right to raid but they if they are casual then they aren't raiding much.
You see it as silly, and i suspect it's because you feel robbed by your personal experience.
And inspite of what I might personally think, other games may only do raids for powergamers like yourself, but DDO does not, and they have said just that. All content is meant for all players, they don't belive in making content that is only accessable by a subset of the whole player base.
That means they don't make content with just the powergamers in mind. Which is of course, why powergamers often seem to have the same issues with the game.
Considering that raid loot, in either system had an element of luck, the casual player got the short end no matter what, because with only running raids so few times, the chances of getting lucky were ALWAYS low, and in the case of the first system, could be brought to zero because the leader said so.
Casual player rights gained with this change. Chances might not be better, and in your opinion they are worse.
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
So, when Turbine posts what they feel about the content they make, I should assume they are wrong? You mean they are lying to us?
For the record, I have disagreed. The difference between me and other people is that I can often work around something I disagree with, I don't need to express myself in a insult filled rant, and I don't need to keep saying it over an over.
So when I disagree with what Turbine has done, it tends not to get noticed, because others are much more vocal. Example, when the new enhancement system came out, it left UMD in the mud. (HA HA HA!) There wasn't any reason for that, other then they were putting the hurt on batman builds. Rogues and Bards, which have it as a class skill, didn't get any boost to it, when every other skill and ability for every other class got something. It was left out on purpose, and I disagreed with that.