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  1. #21
    Founder Spell's Avatar
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    I played CoH then CoV for 2yrs and absolutely loved the Teleport travel powers. True it's a little difficult to master, but when you do. WOOHOO!!
    Some time back when i heard we were getting Teleport in DDO I was giddy. All of my DnD-pnp casters took levitate, fly or teleport. Imagine my disapointment with only being able to travel between zones. The spell could've been a great addition to DDO even it was a teleport within sight to a targeted location and self only.
    I can understand that we didn't get levitate or fly. I mean, it's not like any mobs that we fight can fly. Oh wait. Mephits galore!!!

  2. #22
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    Quote Originally Posted by Spell View Post
    I can understand that we didn't get levitate or fly. I mean, it's not like any mobs that we fight can fly. Oh wait. Mephits galore!!!
    Mephits don't really fly though, they just hover at eye level indefinitely, they'd be a lot more challenging if they used their flight to their advantage.

    Flight and other travel spells would be awesome, but i doubt it'll ever happen. Most quests i can think of wouldn't be all that hurt by them though.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  3. #23

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    Quote Originally Posted by Spectralist View Post
    Mephits don't really fly though, they just hover at eye level indefinitely, they'd be a lot more challenging if they used their flight to their advantage.
    Yes, that's also true of course. Anything that we get, they get too. Imagine if enemy casters started flying and you couldn't just run up to them and attack them first. Things might require a bit more strategy and tactics.

    Quote Originally Posted by Spectralist View Post
    Flight and other travel spells would be awesome, but i doubt it'll ever happen. Most quests i can think of wouldn't be all that hurt by them though.
    And I guess this is what it really boils down to for me. They would be awesome. Most quests wouldn't be affected by them. And I'm just getting really tired of the "Oh but it would break quests X, Y and Z" excuse. If they really need to they can flag quests X, Y and Z to not allow those spells. Or heck, if absolutely necessary, I wouldn't mind if they flagged all quests/explorer areas that existed prior to the spells implementations as not allowing them and then just designed future quests with these spells in mind.
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  4. #24

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    Quote Originally Posted by MysticTheurge View Post
    I've highlighted the relevant part. You're actually mixing it up with Teleport. Teleport you have to have been somewhere or at least have a pretty good picture/description of it.

    DD lets you say "I want the other end of the door to be 100 feet that way" whether you've been there or not.
    No, MT. I'll quote your full part then that you did goof on so you understand.

    Quote Originally Posted by MysticTheurge View Post
    Quote Originally Posted by oronisi
    This way you can only DD to some place you have been before.
    This is, technically speaking, how DD is supposed to work though.
    This is NOT how DD is supposed to work. You have never had to have been to a place to make it work. That is why I said you goofed. You got it correct after I posted its description in the SRD. Now, maybe you posted more that was correct, I can't check because of how the forum listing goes. (aka I can't find the original that started this in the "reply to post" thread the forum gives us.)

  5. #25
    Founder Aesop's Avatar
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    Ok here's a thought


    For existing Dungeons set maximum Flight/Levitate height at Max Jump Height. With the ability to fly up ladders. For areas you don't want people to fly into just add the invisi-walls. Same thing in Public Areas. If you don't want people in there put up walls.

    In new dungeons you can tweak it to be Dungeon appropriate.

    Use the same basic controls you use for Swimming just minus the swim animation. The key that brings people to the surfae faster just change it to actually bring people to the surface... whether up or down.

    pretty much all bad guys have ranged attacks... except animals, so the its not as though the advantage is too astronomical.


    For Dimension Door have it a two part click. One to activate the spell and the second to range it out to where you want it to go.

    Maybe a half form template marker to show where it will land. make it line of sight so people can't DD through doors and walls (gates you might consider letting it work... maybe at least in some places.

    Anyway that's my thought

    Aesop
    Rule 1: Don't sweat the small stuff
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  6. #26
    Founder Aesop's Avatar
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    Quote Originally Posted by Missing Minds View Post
    No, MT. I'll quote your full part then that you did goof on so you understand.



    This is NOT how DD is supposed to work. You have never had to have been to a place to make it work. That is why I said you goofed. You got it correct after I posted its description in the SRD. Now, maybe you posted more that was correct, I can't check because of how the forum listing goes. (aka I can't find the original that started this in the "reply to post" thread the forum gives us.)
    I think he meant that his original was how it works not Orosini's... could be wrong... just bad wording though


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  7. #27
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    Quote Originally Posted by Aesop View Post
    Use the same basic controls you use for Swimming just minus the swim animation. The key that brings people to the surfae faster just change it to actually bring people to the surface... whether up or down.
    Or they could just do what CoH does and have one button for ascend and one for descend, other then that it would be the same as swim(and that would be useful while swimming too!)
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  8. #28

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    Quote Originally Posted by Missing Minds View Post
    This is NOT how DD is supposed to work. You have never had to have been to a place to make it work. That is why I said you goofed. You got it correct after I posted its description in the SRD. Now, maybe you posted more that was correct, I can't check because of how the forum listing goes. (aka I can't find the original that started this in the "reply to post" thread the forum gives us.)
    Ahh, I see the problem. I meant to say that's not how DD works, but forgot to include my "not." Then you disagreed with what I said. Only I thought you disagreed with what I thought I had said (which wasn't what I had actually said) and thus there's been much confusion.
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  9. #29
    Founder Alexander_Illusioni's Avatar
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    How about just a fix to Greater Teleport, to allow us to actually cast it when not in a dungeon.
    hsinclair

    haha, no. While a lead designer's job is to balance the game as a whole, each system designer (and each level designer/content guy) is responsible for their own little bit of the game. So as such, I balance spells/enhancements, graal has items and treasure, and Eladrin runs around going "raaar!" a lot. I think he does monsters.

  10. #30

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    Quote Originally Posted by MysticTheurge View Post
    Ahh, I see the problem. I meant to say that's not how DD works, but forgot to include my "not." Then you disagreed with what I said. Only I thought you disagreed with what I thought I had said (which wasn't what I had actually said) and thus there's been much confusion.
    Don't you just love it when that happens. *chuckles*

  11. #31
    Community Member Kaldais's Avatar
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    Here's my idea of a DD. usable only in an instance.

    caster cast DD, popup appears with option of Anchor/Seed or Door. If anchor/seed is selected, a DD icon appeared as a buff icon. If the caster moves beyond the 400+40ft/level range of the spell, the anchor icon expires.
    When Door option is choosed on the second cast of DD, a two way door appears where caster is standing(not on cursor target) and at the place where the anchor/seed was placed lasting 1rd/caster level. All creatures will be able to move freely between those two door ways, Monsters included(AI will have to be adjusted.)
    If a DD is casted without first designate an anchor/seed, current version of DD is used.

    Add the spell dimensional anchoring to the monster spell list.

  12. #32
    Community Member muffinlad's Avatar
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    Quote Originally Posted by Riddikulus View Post
    Yeah I found the fast travel powers too fast in quests.

    The funny thing is that the CoH equivalent of haste "Speed Boost" is almost univerally hated by players because it increases movement speed beyond easy control. Maybe hate is too strong. More like a love/hate relationship because they love the increased attack rate and endurance though.


    This is a misrepresentation. CoH quests scale to number of players. Sure a CoH "Heroic" quest solo is easier than soloing a DDO "Normal" quest because DDO quests are designed to challenge 4 players.

    If you opened a CoH quest scaled for four players it is significantly more difficult than an equivalent DDO quest.
    As stated, all my opinion......

    1) I loved mission scaling. Great Feature of CoH, and one I use in my PnP games all the time (Hmmm, 10 players.....need another dragon......)

    2) The Hard missions in CoH were the Respec mission at 30 and 40 (50 was a breeze), and their version of the WF Titan....which was called a Cronos Titan as I recall, which could pop on you in one chain "out doors" and every hero in the area could fight it (so if there are three of you, three fight, if there are 50, 50 fight).

    Honestly, I never, ever had a hard mission other than those (and, yes, I was sent to the Hospital plenty of times) but.....flat out...CoH missions are very, very easy, and I found the mission challenge way off for the setting. One of the reasons I left, and I am pretty far away from being uber or leet.

    Regs,


    muffinlad, aka muffinlad the scrapper
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

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