We currently have several levels of difficulty in the game:
Solo
Normal
Hard
Elite
I propose a fifth: Hardcore
Which would grant: improved XP and faction favor over elite
However, glancing blows, cleave/g.cleave, friendly ranged fire, and area of effect spells such as Wall of fire or Otto’s sphere all would affect the party!
This would require much different play strategies, and I would predict, better group play and utilization of strategy.
It would be an option upon entry to a new dungeon instance.
Any others feel the same way?
Regards, -Daemonis