We currently have several levels of difficulty in the game:
Solo
Normal
Hard
Elite

I propose a fifth: Hardcore

Which would grant: improved XP and faction favor over elite

However, glancing blows, cleave/g.cleave, friendly ranged fire, and area of effect spells such as Wall of fire or Otto’s sphere all would affect the party!

This would require much different play strategies, and I would predict, better group play and utilization of strategy.

It would be an option upon entry to a new dungeon instance.

Any others feel the same way?

Regards, -Daemonis